Intense Variant Rules Gestalt Mythic Rise of the Runelords Anniversary Edition (Inactive)

Game Master Sebecloki

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Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

I agree with mdt. It only overflows to wounds if it is lethal.


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

Just chiming in to say I agree with the above interpretations of the PF system, and that like mdt, it definitely seems more realistic.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Actually it's a little bit different. Everything to 0 is nonlethal, but if you continue then, it becomes lethal.
In normal damage ranges that's usualy not a problem.
With 100 or more damage, it could be deadly though.

The intention of the system is clear though and i think we could houserule it like this: all nonlethal down to 0 is nonlethal and stops there on first hit. Continued damage after that becomes lethal though.
That way we nobody will get killed accidentally.


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

Hey Seb,

Awhile ago, you mentioned either removing Words of Power as the only spellcasting system or also allowing normal spellcasting.

Is this still something you might be doing?

While I won't recreate Aleister, it might affect choices I make for him going forward or possibly with the new stuff you're adding in to the game, rules wise.


Aleister, Lissala's Chosen wrote:

Hey Seb,

Awhile ago, you mentioned either removing Words of Power as the only spellcasting system or also allowing normal spellcasting.

Is this still something you might be doing?

While I won't recreate Aleister, it might affect choices I make for him going forward or possibly with the new stuff you're adding in to the game, rules wise.

Since no one used Words of Power, I think I'm going to move to a spell points system so that it sort of seems like spheres of power and all the other casting classes operate with a broadly similar mechanic/magic type.

Variant Magic Rules

EDIT: actually, just tell me which of these you'd be interested in playing around with, I don't want to pick another alternative system no one wants to actually use. I want to find one we can actually take for a test ride and see how it plays. I'm leaning towards one of the wild magic systems or pact magic maybe.


Thanks for the discussion all -- I think I need to add examples of some of this stuff to the rules documents, like if X hits with 50 lethal damage etc.

I'm still trying to iron all this out for the Dark Sun game, and people are still finishing rebuilds, so it will probably be at least another week until I'm ready to post my stuff for this game.


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

Honestly, I would prefer a system that lets me cast the normal, as writ spells, regardless of 'how'. A big aspect of my character are the power word spells(Blind, kill, etc) which was expanded upon in a RGG book that I'm making use of. It would be nice for me to be able to cast them, even in a lesser than full caster amounts.


Aleister, Lissala's Chosen wrote:
Honestly, I would prefer a system that lets me cast the normal, as writ spells, regardless of 'how'. A big aspect of my character are the power word spells(Blind, kill, etc) which was expanded upon in a RGG book that I'm making use of. It would be nice for me to be able to cast them, even in a lesser than full caster amounts.

Then why don't you take a look at the variants I linked and tell me which ones would apply


Female Half-Elf Alchemist (Eldritch Poisoner) 6 | Warder 6 | Guild Poisoner 2

I'm terribly sorry for having held things up for so long. I thought we'd be left to make our own intro posts, and was taking my time reading through the backlog of the game. Being unused to the Paizo forums, I missed the PM notification that Seb sent me to let me know that he'd done my intro for me. I'll be conscientious about checking the game thread and posting promptly from now on.

Seb: two questions. Can Jin see that she's got all her gear, and can she see any sign of Gu?


Male Weremonkey Rogue/Ranger/Trickster

You accidentally posted in the wrong discussion thread for one of Seb's other games(but managed to post in the right game play thread).

Dark Sun's discussion is this way.


Sorry, I haven't had time to update anything except my Dark Sun game -- I will get back on this soon.

Shadow Lodge

CG Gunslinger Striker/Hedgewitch(6) | Vitality: 194 | Wounds: 124/31 | AC: 55 | Touch: 54 | FF: 21 | DR: 7/armor | Fort: 28 | Ref: 52 | Will: 24 | CMD: 64 | Init: 42 | Per: 18 | Speed: 60' | Tension: 9 | SP: 12 | MSB: 6 | MSD: 17 | Conc: 14 |

Yay, I did something useful with the Weather sphere!


Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator

Pai Song you seriously not telling him anything about the attackers.
Well now that is odd, I think we have found a plant my friends, could be someone working for the other side, sowing misinformation hehe.

But I'm cool with Pai Song seeing Eva's actions that way.
Eva has a very logical view on what she did, and has her own views on Pai Song feelings about this. so it will be fun to see how they spark off each when next they meet.


Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator

Ynja took the dead body of a daughter and so now looks like this.

IMAGE

Scarab Sages

1 person marked this as a favorite.
AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

I'm not quite sure what you are talking about.
Brother Ionacu and Pai Song are walking around the lake to intercept the escaping hobgoblins.
On the other hand your character threw nukes where shooting one would have been enough, causing great damage.
And whatever weird stuff follows now.


Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator

I'm talking about this

The monk can see that the moored vessel has become the scene of a lively melee. A group of the travelers from the previous evening in the Rusty Dragon Inn is engaged in pitch combat with a group of large goblinoids, a hooded figure, and a large beast. The enemy party largely surrounds a massive siege engine, a large crossbow directed at the shrine gardens across the lake."

Shooting one would NOT have been enough. There was more than 1 large hobgoblin, so shooting one was would have not stopped the risk of another Volly into the festivetis who hells knows how many losing their lives. Also at that point the coaster was still going. So Ynja asses the situation and ended the threat to the towns population is a shore fire and as fast a way as possible. So that another bombardment could not be fired. She placed saving lives before saving real estate. Sorry if you PC finds that hard. I also think, your wishful thinking of an outcome in hindsight.

There and then Ynja acted to save lives in an effective way. The results speak for themselves. An old boat burns while children and parents who would have died, sleep tonight because of what she did.

I am happy for PC to PC see thing in not the same way, but A Ynja's player I played her just as she would have acted. His is not crazy nor mad. What she did was logical and worked. The outcome she wanted and aimed for.


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

I'm not sure why this is a conversation here in discussion. This is all in character problems and issues.

The only purpose your initial post about Pai Song serves to do is stir up trouble and drama out of game by accusing him and his player of trying to mess up the game.


Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator

Yer, not being sucked into that one thanks.
Kind of taken a turn I don't like, So best we drop it and get back to having fun. :)


uploaded the map of the shore in the first slide of googleslides -- the grid is 1 square = 1ft, so your character icon should be five squares by fine squares. Please paste yourself in.


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

I'm not seeing where Aleister should be on the map. Unless I'm missing something? Or is he too far inland to worry about the sniper/weapon?


Because I want you to cut and paste yourself -- the top map in the slides is the gardens of the shrine. Just pick a suitable spot.


Vigor 40/40 Wounds 36/36 | Init +8 | AC 19, ff 15, touch 19, CMD 21 +6 mythic armor | Fort +12, Ref +12, Will +13 | Move 70' | Perception +11 | Mythic power 5/0 | Hero points 1/1 | Active: Longarm

Done... I think...?


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)
Sebecloki wrote:
Because I want you to cut and paste yourself -- the top map in the slides is the gardens of the shrine. Just pick a suitable spot.

Ah, okay, I was looking for the pagoda that came crashing down, as I figured Aleister would still be near that. He hasn't moved too far from where he rescued the kid.


I am posting this to all my games, GM and Player
For the next week I will be off on holiday.
Once back I will get things going, post actions.

GMing Players please carry on as you see fit, Im just going to have to hold combats and feed back until im pack.

As a player GM's feel free to bot my PC.

Swish Swish :)


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Apologies everyone.

I need to bring you up to date.

So, as you all know, new job.

Project is in a very bad spot since mid June.

My project lead quit a few weeks ago, and I got to take over. The new guy, is now the project lead. (I'm the only non-contractor on the project, so I'm the lead).

I'm working 50-60 hour weeks, and get pulled into 30 minute meetings that take 3-6 hours.

Basically, I'm so overloaded that I can't think straight.

So, my posting ability may be a bit.. erratic for a month or so. I'll try to keep up.


Not sure everyone saw the update to cut and paste your icon into the battle map.

Looks like we're down to about 5 players right now (Alesiter, Pai Song, Vincent, Ynja, and Henric) Brother Ionacu sent me a PM that he's not playing anymore.

If people want to keep going, I vote I just narrate the end of the battle, and we can RP out the interrogation of the magic-user, and start over with the aftermath of the assault.

I'm not interested in dealing with further recruiting -- I'm only going to continue if we can find a way to move forward with the current group of remaining players.

If we continue, I'll post some rules for a level up following the first battle that will resemble my Dark Sun game in many respects. If we need more party members, I want people to make familiars, etc. with the same character generation rules.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

I'm still here, just buried.

And I already have an icon on the battlemap, unless we changed from the ship battlemap? It was just partially covered by the siege weapon. I put a bright blue border around it to draw attention to it.

Ok, sorry, I missed the bit about the garden shrine, sorry, icon pasted.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Sounds good.
Don't think we need more party members, seems we got everything covered.


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

Still here, and I'm okay with that narration idea.

Shadow Lodge

CG Gunslinger Striker/Hedgewitch(6) | Vitality: 194 | Wounds: 124/31 | AC: 55 | Touch: 54 | FF: 21 | DR: 7/armor | Fort: 28 | Ref: 52 | Will: 24 | CMD: 64 | Init: 42 | Per: 18 | Speed: 60' | Tension: 9 | SP: 12 | MSB: 6 | MSD: 17 | Conc: 14 |

I can't seem to navigate the map, the image is too large for me to tell where anything is.


Something's been changed -- it was fine last time I looked at it, but now it's been copied and turned black.


ok i fixed a new grid with hexes -- same scale - 1 hex = 1 ft.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

I had missed the copy-paste request as well. Updated now.


1 ft. = 1 hex. I've altered everyone's size so far. You should occupy a 5 x 5 hex area if you are a standard medium sized humanoid.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Copied my token on the first slide?


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

I'm not seeing my icon on any of the maps/slides.


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

Also, if you're going into narration mode for this fight, is it actually necessary for us to place ourselves on the map?


Probably not -- I'll start writing something up in a second.

Also, Aleister/Monkeygod I'm considering using that point system I linked to in the Dark Sun game as part of our rebuild for this game.

My idea is basically giving you a pool of character points (cps) equivalent to having another class, but of course the system is much more flexible, so you could spend that all on stat increases, or hp, or BAB+ or whatever you wanted.

Character Creation Primer

The above is a decent overview of how the system works. Is everyone still playing willing to experiment with this system with me, or is that a deal breaker where people are going to grab their toys and go home?

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

I'm fine with getting this more in line with the Dark Sun system, except for one thing:
Since we are fairly low level here and combats obviously are still intact and working, i would really love to keep it that way.
I know your stance on 3PP and other stuff, but still, let's avoid the most crazy stuff for the sake of the game.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

My only concern with rebuilding Shi using different rules is the amount of time it would take, considering my work life currently. It took me about 4-5 hours to create him the first time, and that was using mostly PF rules.


I would imagine doing this level up over about a month to a month and a half. We'd do RP centric stuff exploration (which is really the next part of the published adventure anyway), while people have time to mull over the options.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

I'm game. I like different rules mechanics, though I am not sure of the process here - would this be adding on to the existing character, or rebuilding the character with the new rules?


We'd be adding onto the existing characters -- when I say 'rebuild' I mean adding additional feats and other modular options. You'd start with your current stats and be adding stuff.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Cool. Any chance we could revisit the initial character if it turns out the character point system can better fulfill character goals?


1 person marked this as a favorite.

Yeah you can retrain as much as you want. Just to clarify -- the point system will just be an add-on to the existing character chassis. My idea is to give you as many character points as if you had another class -- like a tristalt, but the third class would just be modular character points, so you could spend that all on health or ac or whatever depending on your desire.

EDIT: In general, you can retrain as much as you want. I don't really care if you find a better class for a concept halfway through the campaign and want to swap out or want to change your feat selections at any point. As long as you use the same build rules as everyone else, there's really no limit to retraining/changing around stuff in the course of the campaign. No decision has to be permanent (though clearly some will require fluff explanations).

Shadow Lodge

CG Gunslinger Striker/Hedgewitch(6) | Vitality: 194 | Wounds: 124/31 | AC: 55 | Touch: 54 | FF: 21 | DR: 7/armor | Fort: 28 | Ref: 52 | Will: 24 | CMD: 64 | Init: 42 | Per: 18 | Speed: 60' | Tension: 9 | SP: 12 | MSB: 6 | MSD: 17 | Conc: 14 |

I'm open to the idea.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Oh, whew, ok, that's different then. I thought you meant a full on rebuild from nothing to something 4th level, as from scratch.

If it's just adding a level onto what he already has, then yeah, potential addition of rules is fine. Worst case is I just don't use the new material.

And 4th level is the one where he actually get's a second class, was thinking it made sense to go with one of the divine caster classes. Warpriest or Cleric maybe?

Anyone have any suggestions? Both his WIS and CHA are 18, so even a CHA caster would work, but flavor wise, I think a divine caster would help since I'll only ever get 5 levels of it at most?


Shi'Vatha wrote:

Oh, whew, ok, that's different then. I thought you meant a full on rebuild from nothing to something 4th level, as from scratch.

If it's just adding a level onto what he already has, then yeah, potential addition of rules is fine. Worst case is I just don't use the new material.

And 4th level is the one where he actually get's a second class, was thinking it made sense to go with one of the divine caster classes. Warpriest or Cleric maybe?

Anyone have any suggestions? Both his WIS and CHA are 18, so even a CHA caster would work, but flavor wise, I think a divine caster would help since I'll only ever get 5 levels of it at most?

What I'm proposing will be a lot of work, but will strictly involve adding stuff, mostly feats.

The cp stuff would be like adding a tristalt class worth of character options. You can use them for anything -- stat increases, BAB+, AC, saves, any class ability you can imagine etc., etc.

Basically, you'd be adding a bunch of feats and also adding modular cp points. I'll probably bump up health a bit as well.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

I see, so theoretically, upping Shi's evolution pool would be possible with the system? Or adding some casting ability, or both?


almost anything is possible, it's basically like if you took apart every element and option in the PF system and assigned a point value to it. The text is mostly a long list of things with a point value. Every class ability, every racial ability, every offense and defense statistic, every save, etc. has a point value. You just pick what you want. You can use them all to get lots of health, you can increase your strength score, you can up your BAB, or you could purchase a bunch of natural armor or natural weapons increases. Everything is modular, it can literally model anything. Take a look at the blog posts I linked, they have lots of examples. He has a whole series of posts of Pathfinder packages as well as my little ponies and other stuff.

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