
Henric Logos |

I agree with mdt. It only overflows to wounds if it is lethal.

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Actually it's a little bit different. Everything to 0 is nonlethal, but if you continue then, it becomes lethal.
In normal damage ranges that's usualy not a problem.
With 100 or more damage, it could be deadly though.
The intention of the system is clear though and i think we could houserule it like this: all nonlethal down to 0 is nonlethal and stops there on first hit. Continued damage after that becomes lethal though.
That way we nobody will get killed accidentally.

Aleister, Lissala's Chosen |

Hey Seb,
Awhile ago, you mentioned either removing Words of Power as the only spellcasting system or also allowing normal spellcasting.
Is this still something you might be doing?
While I won't recreate Aleister, it might affect choices I make for him going forward or possibly with the new stuff you're adding in to the game, rules wise.

Sebecloki |

Hey Seb,
Awhile ago, you mentioned either removing Words of Power as the only spellcasting system or also allowing normal spellcasting.
Is this still something you might be doing?
While I won't recreate Aleister, it might affect choices I make for him going forward or possibly with the new stuff you're adding in to the game, rules wise.
Since no one used Words of Power, I think I'm going to move to a spell points system so that it sort of seems like spheres of power and all the other casting classes operate with a broadly similar mechanic/magic type.
EDIT: actually, just tell me which of these you'd be interested in playing around with, I don't want to pick another alternative system no one wants to actually use. I want to find one we can actually take for a test ride and see how it plays. I'm leaning towards one of the wild magic systems or pact magic maybe.

Sebecloki |

Thanks for the discussion all -- I think I need to add examples of some of this stuff to the rules documents, like if X hits with 50 lethal damage etc.
I'm still trying to iron all this out for the Dark Sun game, and people are still finishing rebuilds, so it will probably be at least another week until I'm ready to post my stuff for this game.

Aleister, Lissala's Chosen |

Honestly, I would prefer a system that lets me cast the normal, as writ spells, regardless of 'how'. A big aspect of my character are the power word spells(Blind, kill, etc) which was expanded upon in a RGG book that I'm making use of. It would be nice for me to be able to cast them, even in a lesser than full caster amounts.

Sebecloki |

Honestly, I would prefer a system that lets me cast the normal, as writ spells, regardless of 'how'. A big aspect of my character are the power word spells(Blind, kill, etc) which was expanded upon in a RGG book that I'm making use of. It would be nice for me to be able to cast them, even in a lesser than full caster amounts.
Then why don't you take a look at the variants I linked and tell me which ones would apply

Jin En Mok |

I'm terribly sorry for having held things up for so long. I thought we'd be left to make our own intro posts, and was taking my time reading through the backlog of the game. Being unused to the Paizo forums, I missed the PM notification that Seb sent me to let me know that he'd done my intro for me. I'll be conscientious about checking the game thread and posting promptly from now on.
Seb: two questions. Can Jin see that she's got all her gear, and can she see any sign of Gu?

Monkeygod |

You accidentally posted in the wrong discussion thread for one of Seb's other games(but managed to post in the right game play thread).
Dark Sun's discussion is this way.

Ynja Eva Ragnavold |

Pai Song you seriously not telling him anything about the attackers.
Well now that is odd, I think we have found a plant my friends, could be someone working for the other side, sowing misinformation hehe.
But I'm cool with Pai Song seeing Eva's actions that way.
Eva has a very logical view on what she did, and has her own views on Pai Song feelings about this. so it will be fun to see how they spark off each when next they meet.

Ynja Eva Ragnavold |

Ynja took the dead body of a daughter and so now looks like this.

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1 person marked this as a favorite. |

I'm not quite sure what you are talking about.
Brother Ionacu and Pai Song are walking around the lake to intercept the escaping hobgoblins.
On the other hand your character threw nukes where shooting one would have been enough, causing great damage.
And whatever weird stuff follows now.

Ynja Eva Ragnavold |

I'm talking about this
The monk can see that the moored vessel has become the scene of a lively melee. A group of the travelers from the previous evening in the Rusty Dragon Inn is engaged in pitch combat with a group of large goblinoids, a hooded figure, and a large beast. The enemy party largely surrounds a massive siege engine, a large crossbow directed at the shrine gardens across the lake."
Shooting one would NOT have been enough. There was more than 1 large hobgoblin, so shooting one was would have not stopped the risk of another Volly into the festivetis who hells knows how many losing their lives. Also at that point the coaster was still going. So Ynja asses the situation and ended the threat to the towns population is a shore fire and as fast a way as possible. So that another bombardment could not be fired. She placed saving lives before saving real estate. Sorry if you PC finds that hard. I also think, your wishful thinking of an outcome in hindsight.
There and then Ynja acted to save lives in an effective way. The results speak for themselves. An old boat burns while children and parents who would have died, sleep tonight because of what she did.
I am happy for PC to PC see thing in not the same way, but A Ynja's player I played her just as she would have acted. His is not crazy nor mad. What she did was logical and worked. The outcome she wanted and aimed for.

Aleister, Lissala's Chosen |

I'm not sure why this is a conversation here in discussion. This is all in character problems and issues.
The only purpose your initial post about Pai Song serves to do is stir up trouble and drama out of game by accusing him and his player of trying to mess up the game.

Ynja Eva Ragnavold |

Yer, not being sucked into that one thanks.
Kind of taken a turn I don't like, So best we drop it and get back to having fun. :)

Aleister, Lissala's Chosen |

Because I want you to cut and paste yourself -- the top map in the slides is the gardens of the shrine. Just pick a suitable spot.
Ah, okay, I was looking for the pagoda that came crashing down, as I figured Aleister would still be near that. He hasn't moved too far from where he rescued the kid.

GM_Panic |

I am posting this to all my games, GM and Player
For the next week I will be off on holiday.
Once back I will get things going, post actions.
GMing Players please carry on as you see fit, Im just going to have to hold combats and feed back until im pack.
As a player GM's feel free to bot my PC.
Swish Swish :)

Shi'Vatha |

Apologies everyone.
I need to bring you up to date.
So, as you all know, new job.
Project is in a very bad spot since mid June.
My project lead quit a few weeks ago, and I got to take over. The new guy, is now the project lead. (I'm the only non-contractor on the project, so I'm the lead).
I'm working 50-60 hour weeks, and get pulled into 30 minute meetings that take 3-6 hours.
Basically, I'm so overloaded that I can't think straight.
So, my posting ability may be a bit.. erratic for a month or so. I'll try to keep up.

Sebecloki |

Not sure everyone saw the update to cut and paste your icon into the battle map.
Looks like we're down to about 5 players right now (Alesiter, Pai Song, Vincent, Ynja, and Henric) Brother Ionacu sent me a PM that he's not playing anymore.
If people want to keep going, I vote I just narrate the end of the battle, and we can RP out the interrogation of the magic-user, and start over with the aftermath of the assault.
I'm not interested in dealing with further recruiting -- I'm only going to continue if we can find a way to move forward with the current group of remaining players.
If we continue, I'll post some rules for a level up following the first battle that will resemble my Dark Sun game in many respects. If we need more party members, I want people to make familiars, etc. with the same character generation rules.

Shi'Vatha |

I'm still here, just buried.
And I already have an icon on the battlemap, unless we changed from the ship battlemap? It was just partially covered by the siege weapon. I put a bright blue border around it to draw attention to it.
Ok, sorry, I missed the bit about the garden shrine, sorry, icon pasted.

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I can't seem to navigate the map, the image is too large for me to tell where anything is.

Henric Logos |

I had missed the copy-paste request as well. Updated now.

Sebecloki |

Probably not -- I'll start writing something up in a second.
Also, Aleister/Monkeygod I'm considering using that point system I linked to in the Dark Sun game as part of our rebuild for this game.
My idea is basically giving you a pool of character points (cps) equivalent to having another class, but of course the system is much more flexible, so you could spend that all on stat increases, or hp, or BAB+ or whatever you wanted.
The above is a decent overview of how the system works. Is everyone still playing willing to experiment with this system with me, or is that a deal breaker where people are going to grab their toys and go home?

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I'm fine with getting this more in line with the Dark Sun system, except for one thing:
Since we are fairly low level here and combats obviously are still intact and working, i would really love to keep it that way.
I know your stance on 3PP and other stuff, but still, let's avoid the most crazy stuff for the sake of the game.

Shi'Vatha |

My only concern with rebuilding Shi using different rules is the amount of time it would take, considering my work life currently. It took me about 4-5 hours to create him the first time, and that was using mostly PF rules.

Henric Logos |

I'm game. I like different rules mechanics, though I am not sure of the process here - would this be adding on to the existing character, or rebuilding the character with the new rules?

Henric Logos |

Cool. Any chance we could revisit the initial character if it turns out the character point system can better fulfill character goals?

Sebecloki |
1 person marked this as a favorite. |

Yeah you can retrain as much as you want. Just to clarify -- the point system will just be an add-on to the existing character chassis. My idea is to give you as many character points as if you had another class -- like a tristalt, but the third class would just be modular character points, so you could spend that all on health or ac or whatever depending on your desire.
EDIT: In general, you can retrain as much as you want. I don't really care if you find a better class for a concept halfway through the campaign and want to swap out or want to change your feat selections at any point. As long as you use the same build rules as everyone else, there's really no limit to retraining/changing around stuff in the course of the campaign. No decision has to be permanent (though clearly some will require fluff explanations).

Shi'Vatha |

Oh, whew, ok, that's different then. I thought you meant a full on rebuild from nothing to something 4th level, as from scratch.
If it's just adding a level onto what he already has, then yeah, potential addition of rules is fine. Worst case is I just don't use the new material.
And 4th level is the one where he actually get's a second class, was thinking it made sense to go with one of the divine caster classes. Warpriest or Cleric maybe?
Anyone have any suggestions? Both his WIS and CHA are 18, so even a CHA caster would work, but flavor wise, I think a divine caster would help since I'll only ever get 5 levels of it at most?

Sebecloki |

Oh, whew, ok, that's different then. I thought you meant a full on rebuild from nothing to something 4th level, as from scratch.
If it's just adding a level onto what he already has, then yeah, potential addition of rules is fine. Worst case is I just don't use the new material.
And 4th level is the one where he actually get's a second class, was thinking it made sense to go with one of the divine caster classes. Warpriest or Cleric maybe?
Anyone have any suggestions? Both his WIS and CHA are 18, so even a CHA caster would work, but flavor wise, I think a divine caster would help since I'll only ever get 5 levels of it at most?
What I'm proposing will be a lot of work, but will strictly involve adding stuff, mostly feats.
The cp stuff would be like adding a tristalt class worth of character options. You can use them for anything -- stat increases, BAB+, AC, saves, any class ability you can imagine etc., etc.
Basically, you'd be adding a bunch of feats and also adding modular cp points. I'll probably bump up health a bit as well.

Shi'Vatha |

I see, so theoretically, upping Shi's evolution pool would be possible with the system? Or adding some casting ability, or both?

Sebecloki |

almost anything is possible, it's basically like if you took apart every element and option in the PF system and assigned a point value to it. The text is mostly a long list of things with a point value. Every class ability, every racial ability, every offense and defense statistic, every save, etc. has a point value. You just pick what you want. You can use them all to get lots of health, you can increase your strength score, you can up your BAB, or you could purchase a bunch of natural armor or natural weapons increases. Everything is modular, it can literally model anything. Take a look at the blog posts I linked, they have lots of examples. He has a whole series of posts of Pathfinder packages as well as my little ponies and other stuff.