Intense Variant Rules Gestalt Mythic Rise of the Runelords Anniversary Edition

Game Master Sebecloki


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Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
Ynja Eva Ragnavold wrote:


I hear ya guys, Ok, so to fix this and to get everyone back into a group.
I ask, what do you suggest I do so that we can reconcile this.

I will say in may defiance, wow look at the speed and number of posts. Come on now, you have to admit things are moving again.

So then what do you suggest I do, to get Ynja rehabilitated back into the group. I'm 100% sore that your collective creative minds can come up with something good and interesting.

I bind myself to what ever it is you come up with.

So then what shall it be :)

My suggestion would be to not fight the Paladin's "possession is evil" view, but instead work to find out what happened and how to reverse it, "sanctifying" the current body and restoring Ynja to her old body or a new construct/astral seed/ etc. That gives plenty of story options, goes back to the mad laboratory experiments, and keeps everyone on the same wagon.


I'm going to write a spoiler to clarify what's going on since, like all my games, the fluff is going to get pretty complicated; if you need to read it and separate it out from character knowledge to understand enough of the plot to have fun, here it is:

Fumiko:

Fumiko was the assassin of House Kaijitsu. She was not a good person. She was widely feared throughout the town.

The cosmology of this setting has been messed up because of an alien invasion which occurred in the other planets of the nearby galactic sector. When people die, their souls go to 'implant stations' on the nearby planets, where alien robots mess with their heads and then send them back. Fumiko's tortured soul is sticking to her body, but Ynja is in control of the mind right now. It's going to be a complicated situation, because several other members of the Kaijitsu Clan definitely don't want her to come back.


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

Seb, is it okay if I start work on Aleister's re-build? Gonna be kinda important soon to have all of his abilities figured out.


Image here Defence 25 | Armor-DR2/7*/11** Force | Wounds: 34/34 (0NL) Vigor: [48/48] Stamina: [pool] [8/8] | F+28*, R+38*, W+38*) Init: +10; Perception +21 | CMB: +6; CMD: 28| Mythic 5/5 | HeroP 5/5
Henric Logos wrote:


My suggestion would be to not fight the Paladin's "possession is evil" view, but instead work to find out what happened and how to reverse it, "sanctifying" the current body and restoring Ynja to her old body or a new construct/astral seed/ etc. That gives plenty of story options, goes back to the mad laboratory experiments, and keeps everyone on the same wagon.

Sounds good, ok, no longer fighting it, as there is a wee problem with the body/mind/mind. Does everyone agree, given what the GM just posted?

As for remaking PC's could be a good time to add this into Ynja, may pick another class set up.


Aleister, Lissala's Chosen wrote:
Seb, is it okay if I start work on Aleister's re-build? Gonna be kinda important soon to have all of his abilities figured out.

Yeah, but we need to figure out what we're doing about template allocation since we're lower level. I assume just leave it at +3?

Scarab Sages

Defense 38|18 Armor DR: 7/adam or Huge. Crit Def: +25 Vig 87 Wnd 42 (Thresh 21) F +24, R +30, W +27 (+4 vs. Mind Affecting effects); +2 vs. enchantments, +4 vs. poison Aura courage (10 ft.) Init +23; Senses darkvision 60 ft., low-light vision; Perception +22

Yes and exclude certain templates like mighty and the one that gives channel energy and CHA mod to hp on top of CON mod.


Image here Defence 25 | Armor-DR2/7*/11** Force | Wounds: 34/34 (0NL) Vigor: [48/48] Stamina: [pool] [8/8] | F+28*, R+38*, W+38*) Init: +10; Perception +21 | CMB: +6; CMD: 28| Mythic 5/5 | HeroP 5/5
Pai Song wrote:
Yes and exclude certain templates like mighty and the one that gives channel energy and CHA mod to hp on top of CON mod.

Agreed, Mighty and I would add 'advanced' don't really give anything other in my view more than a pour state/save/Skill bust. They are meant, so I have been told more than once, as a means for GMs just to up CR for a group of players fighting a Baddie, and not really meant for a PC add. My feeling is there are better ways to get to I PC idea by other means.


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

As I said over in the Numenera thread where all of this is being discussed, an individual template is capped at +3. Thus, you can't take any template with a CR of +4 or higher.

I think advanced would be fine, if you really wanted it, as it's the exact same at the Azlanti Pureblood race, which is what Aleister is.

Would be kinda silly for me to oppose other players for taking something I already have, lol

Personally, I feel there's usually far better templates than advanced.

Seb, yeah, I think for this game, we should drop the templates down to +3. I was looking them over last night and there's none that really fit Aleister, so he's likely going to take the levels instead. I was a little unsure about him going from 3 to 9 all of a sudden.

I was planning on re-building Aleister as a 3rd level PC for now, but would you rather I make him 6th now(Assuming I don't find a fitting template)?


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

I'm going to see a very first dear friend this weekend in Vermont. I haven't seen her since about 2005. She's going through a rough time right now, and needs a friend. Sadly, due a lot of nonsense, I'm one of the only ones she has left.

I will try and post, as I will have my laptop and phone with me.


Aleister, Lissala's Chosen wrote:

As I said over in the Numenera thread where all of this is being discussed, an individual template is capped at +3. Thus, you can't take any template with a CR of +4 or higher.

I think advanced would be fine, if you really wanted it, as it's the exact same at the Azlanti Pureblood race, which is what Aleister is.

Would be kinda silly for me to oppose other players for taking something I already have, lol

Personally, I feel there's usually far better templates than advanced.

Seb, yeah, I think for this game, we should drop the templates down to +3. I was looking them over last night and there's none that really fit Aleister, so he's likely going to take the levels instead. I was a little unsure about him going from 3 to 9 all of a sudden.

I was planning on re-building Aleister as a 3rd level PC for now, but would you rather I make him 6th now(Assuming I don't find a fitting template)?

Yeah, but the template amount is supposed to be linked to the level -- like Tenro said, the idea here is to have rules that are consistent so that I can say, "We're playing with our rules, the level is 10," and everyone knows what that implies.

So, I think the rule is that templates are equal to level, but no individual template can go over +3


Yeah, but the template amount is supposed to be linked to the level -- like Tenro said, the idea here is to have rules that are consistent so that I can say, "We're playing with our rules, the level is 10," and everyone knows what that implies.

So, I think the rule is that templates are equal to level, but no individual template can go over +3

You can go-ahead and start working -- I'm okay with people going up in level if they chose to since we finished the swallowtail assault, and that's basically the obvious place to do a 'level up'. There's going to be a huge stretch here which isn't very combat oriented where it's mostly going to be talking to people and exploring.


M Humanborn

that works for me then. i think for the RotRL game i will come in with a level 5, +1 template guy

Scarab Sages

Defense 38|18 Armor DR: 7/adam or Huge. Crit Def: +25 Vig 87 Wnd 42 (Thresh 21) F +24, R +30, W +27 (+4 vs. Mind Affecting effects); +2 vs. enchantments, +4 vs. poison Aura courage (10 ft.) Init +23; Senses darkvision 60 ft., low-light vision; Perception +22

So we're building for level 3 +3 templates here with the Dark Sun rules?
How many feats would that be?


Image here Defence 25 | Armor-DR2/7*/11** Force | Wounds: 34/34 (0NL) Vigor: [48/48] Stamina: [pool] [8/8] | F+28*, R+38*, W+38*) Init: +10; Perception +21 | CMB: +6; CMD: 28| Mythic 5/5 | HeroP 5/5

I very much like this template,

mutant cr-1

Scarab Sages

Defense 38|18 Armor DR: 7/adam or Huge. Crit Def: +25 Vig 87 Wnd 42 (Thresh 21) F +24, R +30, W +27 (+4 vs. Mind Affecting effects); +2 vs. enchantments, +4 vs. poison Aura courage (10 ft.) Init +23; Senses darkvision 60 ft., low-light vision; Perception +22
Sebecloki wrote:


Yeah, but the template amount is supposed to be linked to the level -- like Tenro said, the idea here is to have rules that are consistent so that I can say, "We're playing with our rules, the level is 10," and everyone knows what that implies.

So, I think the rule is that templates are equal to level, but no individual template can go over +3

You can go-ahead and start working -- I'm okay with people going up in level if they chose to since we finished the swallowtail assault, and that's basically the obvious place to do a 'level up'. There's going to be a huge stretch here which isn't very combat oriented where it's mostly going to be talking to people and exploring.

Do we get a real level up? Like go to level 4 as a base gestalt level?

Then add +3 worth of templates (well actualy +4 since we are level 4 then?)?
And do we follow this stuff Monkeygod summoned up?

I think it's a real good idea, but there are quite some open questions.
And do we gain more mythic levels?
Or have those to be bought with templates?

Scarab Sages

Defense 38|18 Armor DR: 7/adam or Huge. Crit Def: +25 Vig 87 Wnd 42 (Thresh 21) F +24, R +30, W +27 (+4 vs. Mind Affecting effects); +2 vs. enchantments, +4 vs. poison Aura courage (10 ft.) Init +23; Senses darkvision 60 ft., low-light vision; Perception +22

I think we also need a very strict rule in every game on what belongs into gameplay posts and what into discussion posts.
Like i repeatedly said before, finding the actual 5 gameplay posts in 100+ posts is really annoying.

Therefore i would say, every rules question or discussion should be held in the discussion thread.
OOC should only be used to describe something ingame.


Image here Defence 25 | Armor-DR2/7*/11** Force | Wounds: 34/34 (0NL) Vigor: [48/48] Stamina: [pool] [8/8] | F+28*, R+38*, W+38*) Init: +10; Perception +21 | CMB: +6; CMD: 28| Mythic 5/5 | HeroP 5/5

I think thats a good idea about Rules Questions

The hole wall of blue text thing in game play is always a problem.


Image here Defence 25 | Armor-DR2/7*/11** Force | Wounds: 34/34 (0NL) Vigor: [48/48] Stamina: [pool] [8/8] | F+28*, R+38*, W+38*) Init: +10; Perception +21 | CMB: +6; CMD: 28| Mythic 5/5 | HeroP 5/5

I think that no real template fits the Elan race, with out changing then too much. So I'm going to go with just levels and mythic

+6 worth of templates. +3/+3 No template can be above a +3. If a PC doesn't want templates, they can trade out for gestalt levels on a 1 for 1 basis(ie, you could have a +3 template and 3 more gestalt levels) or mythic tiers on a 2 for 1 basis(Each mythic tier is = to +2 CR of a template). See my posts here and here.

So with 3ed level gestalt as a start
I could trade in the +3/+3 template CR for +3/+3 on each side of the gestalt
=
Gestalt L6/L6
Mythic M1/M1

Or

Gestalt base 3 levels +1 level trade in level CR
Giving 4/4 levels gestalt then trade in 2 CR of templates each side. To give + 1 Mythic level each side of mythic.
=
Gestalt L4/L4
Mythic M2/M2

Is this right...


The options are:

3//3(base class); 1/1 (MR) + 3 CR templates
3//3 (base class; 2//2 (prestige) + 3 CR templates
3//3 (base class); 2/2 (MR) + 1 CR template
4//4 (base class); 1/1 (MR) + 2 CR templates
5//5 (base class); 1/1 (MR) + 1 CR templates
6//6 (base class); 1/1 (MR)
5//5 (base class); 3//3 (prestige) + 2 CR template
4//4 (base class); 4//4 (prestige) + 1 CR template
3//3 (base class); 5//5 (prestige)


Just tossing out an idea for next year: would anyone want to use our rules to play an 8th Season of Star Trek: Deep Space Nine?


M Humanborn
Tenro wrote:
Yeah drop beastlord and the wizard one and pick up a godling or two. Character concept is chosen of gozreh who was brought to the current point and place in time for a purpose

Here I am


Until I have a chance to work on an update again (forum ate an update to the build rules) -- I'm going to make the stat rules the same for every game: you get 108pts. flat value, with no min/max to spend of abilities, one-one conversion (this isn't a point buy).

Also, I'm going to make the kobold game rule about doubling all health apply consistently too. So, whatever you have for vigor and wounds, double that.

Scarab Sages

Defense 38|18 Armor DR: 7/adam or Huge. Crit Def: +25 Vig 87 Wnd 42 (Thresh 21) F +24, R +30, W +27 (+4 vs. Mind Affecting effects); +2 vs. enchantments, +4 vs. poison Aura courage (10 ft.) Init +23; Senses darkvision 60 ft., low-light vision; Perception +22

Pai Song is updated and leveled after the new rules.
Missing some HOPF i didn't decide yet and the double health.

Over the next week i'm going to add some more fluff and clean the character sheet up.
Perhaps i'll also make kind of a summary what she can do in different situations. I made that for one character - who is a lot easier to handle since it's a "normal" game - and made a good experience with it.
Not only for myself, but also for the GM and others.
Makes it also that much easier to bot.

The fluff will be a bit of story and background, but also a character matrix and guideline. Something that helps me to stay in character and flesh them more out a lot.

Besides, Shelyn has a paladin code. I noted that down and it will also be a major guideline. So far things fit well in^^

What i'm a bit concerned about is the powerlevel. So far combat in this game worked out really well i think, which actually has been fun!
Hope it stays that way.
Compared to the combat in Dark Sun that's pretty good. Less complex and a lot faster, which makes combats possible more often and the story can progress fine.

Scarab Sages

Defense 38|18 Armor DR: 7/adam or Huge. Crit Def: +25 Vig 87 Wnd 42 (Thresh 21) F +24, R +30, W +27 (+4 vs. Mind Affecting effects); +2 vs. enchantments, +4 vs. poison Aura courage (10 ft.) Init +23; Senses darkvision 60 ft., low-light vision; Perception +22

Don't want to be a nuisance and what i say here is generaly meant friendly, just to make clear.

What i want to say is, that compared to other PbPs we have a very motivated and consistent crowd here.
Since quite some time now we are constantly spending time on rebuilding characters or making new ones for games that don't really get off.
There are a lot of new ideas we all want to do.
At the same time, combats are often too complex and grande, so everyone has a hard time following and we need to discuss a lot of things in between, what slows game progress down even more.

When i look at characters - my own included - everyone can fill several different roles very good and is kind of a one person army.

How about we think about his a bit in this rules update?
I mean powering a bit down so everyone can still have a very cool character who can do awesome stuff, but in a bit more limited way?
Like:
-concentrate on a primary role
-have a secondary thing to do
-stay with one template
-avoid certain templates and even some HOPF

The main idea behind this is to guide our energy and time to making more ingame progress. It seems to me that we are dividing our attention constantly, instead of progressing one thing.
Perhaps we could play through one game and one idea, have a good experience and then go on to the next?
I believe it might be possible to play through an AP with this groups in a year or 2, but that would mean we don't change things up a lot in between, rules and story.

Scarab Sages

Defense 38|18 Armor DR: 7/adam or Huge. Crit Def: +25 Vig 87 Wnd 42 (Thresh 21) F +24, R +30, W +27 (+4 vs. Mind Affecting effects); +2 vs. enchantments, +4 vs. poison Aura courage (10 ft.) Init +23; Senses darkvision 60 ft., low-light vision; Perception +22

@Fumiko:
You mean two readings as in Fumikos soul is also still in there?
If it's only the body i would say only one soul is in there and the other elsewhere.
With the metagame information lately though a lot is possible.


Image here Defence 25 | Armor-DR2/7*/11** Force | Wounds: 34/34 (0NL) Vigor: [48/48] Stamina: [pool] [8/8] | F+28*, R+38*, W+38*) Init: +10; Perception +21 | CMB: +6; CMD: 28| Mythic 5/5 | HeroP 5/5

Thats a GM one, Pai. If its just Ynja, then there is no evil there.


M Human Incanter/Elementalist 5//Prodigy 5 Mythic T1 Spheremaster/Archmage

tenro's character ready for intro. i already sent you an invite to view the character sheet to your email.


@Tenro, can you give me a synopsis/background of the character so I know how to integrate you?


Pai Song wrote:

@Fumiko:

You mean two readings as in Fumikos soul is also still in there?
If it's only the body i would say only one soul is in there and the other elsewhere.
With the metagame information lately though a lot is possible.

Fumiko's brainwashed soul is also attached to the body -- she was an assassin and not a nice person, and thus the evil aura reading.


Posting to all games: I'm feeling under the weather and also working 60 hrs this week. I'll try to keep up with stuff, but if I lag on posting, that's why.


Pai Song wrote:

Don't want to be a nuisance and what i say here is generaly meant friendly, just to make clear.

What i want to say is, that compared to other PbPs we have a very motivated and consistent crowd here.
Since quite some time now we are constantly spending time on rebuilding characters or making new ones for games that don't really get off.
There are a lot of new ideas we all want to do.
At the same time, combats are often too complex and grande, so everyone has a hard time following and we need to discuss a lot of things in between, what slows game progress down even more.

When i look at characters - my own included - everyone can fill several different roles very good and is kind of a one person army.

How about we think about his a bit in this rules update?
I mean powering a bit down so everyone can still have a very cool character who can do awesome stuff, but in a bit more limited way?
Like:
-concentrate on a primary role
-have a secondary thing to do
-stay with one template
-avoid certain templates and even some HOPF

The main idea behind this is to guide our energy and time to making more ingame progress. It seems to me that we are dividing our attention constantly, instead of progressing one thing.
Perhaps we could play through one game and one idea, have a good experience and then go on to the next?
I believe it might be possible to play through an AP with this groups in a year or 2, but that would mean we don't change things up a lot in between, rules and story.

I just want to let you know I hear you and I do agree with some of this -- playing on these boards the last couple of years has actually been my first opportunity to actually play any iteration of 3.0 -- the last time I had a real life gaming group was 2e when I was a teenager.

I've figuring stuff out, and understanding this format better and better, as well as learning the game in a deeper way through actually playing it.

Clearly, I do like world building. I'm actually pretty sure at this point I don't like actually playing as a character anymore because the thing I really like about the game is having control over the setting and making up maps and NPCs.

However, I'm going to actively try to tame my overactive imagination and try to incorporate any of my new ideas into the games we currently have going, and move things along at a steadier clip.


M Humanborn
Sebecloki wrote:
@Tenro, can you give me a synopsis/background of the character so I know how to integrate you?

a champion chosen by Gozreh to represent and defend the natural world. a human-looking man of some age, brought forward from who knows when. When he washes ashore in each lifetime, he knows his mission. He has eyes that glow as lightning, and the air around him always smells like rain before a massive storm. He wields the elements against those who would seek to subvert the natural order.

(still need to do his gear, what is the wealth for this game?)


x2 maximum per level


M Humanborn
Sebecloki wrote:
x2 maximum per level

I assume the base level not counting any tradeins? for instance if you traded template levels for class levels?


I hadn't considered that -- I would lean towards everyone having the same wealth.


M Humanborn
Sebecloki wrote:
I hadn't considered that -- I would lean towards everyone having the same wealth.

that is what i figured, i just know that wealth is also factored into the CR of a PC at a given level so i wondered


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

Here is what we agreed on.

My suggestion, for all games, is for PCs to be considered CR 10 or maybe even 12, and then double that.

I know Hamza and the other Dark Sun PCs are roughly CR 10 based on the bench-pressing doc atm. So maybe CR 12 or so with all these new additions.

I suppose we could go with WBL of CR 13 to 'be on the safe side', which doubled would be 280,000.

Otherwise, if we go with the WBL of CR 12, it would be 216,000.


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

Seb,

For ABP and Xmas tree, what level should we use?


1 person marked this as a favorite.

for ABP its as if 2 levels higher, so here it's 5 because the default is 3. It goes up if you pick class levels over mythic tiers. The Xmas tree would start at 3, but go up if you pick class levels over mythic tiers or templates.


Image here Defence 25 | Armor-DR2/7*/11** Force | Wounds: 34/34 (0NL) Vigor: [48/48] Stamina: [pool] [8/8] | F+28*, R+38*, W+38*) Init: +10; Perception +21 | CMB: +6; CMD: 28| Mythic 5/5 | HeroP 5/5

I'm a little confused

looking at the rebuild rules we still only have 2 class sides to the gestalt and 2 mythic sides to the gestalt. Make levels 6/6 and 1/1 or 4/4 2/2/ totals given spends and no templates.

Pai, how did you get Template [cr1] . levels 6/6/5/6 mythic 1/1 [?4]
With

Female half-celestial fey half-elf bard 6/samurai 6/paladin 6/gunslinger 5/gestalt 6/Champion/guardian 1/devoted muse 4

I'm I missing something can we be,
gestalt -> gestalt /gestalt -> classes 1/2/3/4 ?

Scarab Sages

Defense 38|18 Armor DR: 7/adam or Huge. Crit Def: +25 Vig 87 Wnd 42 (Thresh 21) F +24, R +30, W +27 (+4 vs. Mind Affecting effects); +2 vs. enchantments, +4 vs. poison Aura courage (10 ft.) Init +23; Senses darkvision 60 ft., low-light vision; Perception +22

Yup, you're missing something ;D

This is strictly build according to the rules in use, peer-reviewed and scientifically tested.


Image here Defence 25 | Armor-DR2/7*/11** Force | Wounds: 34/34 (0NL) Vigor: [48/48] Stamina: [pool] [8/8] | F+28*, R+38*, W+38*) Init: +10; Perception +21 | CMB: +6; CMD: 28| Mythic 5/5 | HeroP 5/5

So then

[Horrifically Overpowered]
You are practically a member of two character classes, rather than just one.
Benefit: Select one character class. You gain all the class features (proficiencies and abilities listed in the “special” column of the class writeup) of that class other than spellcasting, as if half your total character level was your class level.
(If you are 1st level, gain only the armor and weapon proficiencies of your selected class until you reach 2nd level.) If you actually have levels in the selected class, you gain class features as if your class level was equal to your actual class level plus one-half of all your other levels.

[So really you just getting, ll the class features (proficiencies and abilities listed in the “special” column of the class writeup) in two out of 4 of your classes

neat, i like it

=======

With the rebuild, with the recent events with my PC, I have had an Idea to go another root with my build. I may change her background just a little.

Scarab Sages

Defense 38|18 Armor DR: 7/adam or Huge. Crit Def: +25 Vig 87 Wnd 42 (Thresh 21) F +24, R +30, W +27 (+4 vs. Mind Affecting effects); +2 vs. enchantments, +4 vs. poison Aura courage (10 ft.) Init +23; Senses darkvision 60 ft., low-light vision; Perception +22

Yeah no spell progression except for bard!

It has a lot of moving parts though and i have to see if i really want to go with that or simplify it again.
Originaly i only took paladin because we needed someone who can heal, but the paladin of Shelyn is growing on me.


Good heavens do I ever feel ill. I may not have another update until Monday.

Scarab Sages

Defense 38|18 Armor DR: 7/adam or Huge. Crit Def: +25 Vig 87 Wnd 42 (Thresh 21) F +24, R +30, W +27 (+4 vs. Mind Affecting effects); +2 vs. enchantments, +4 vs. poison Aura courage (10 ft.) Init +23; Senses darkvision 60 ft., low-light vision; Perception +22

Rest and get well soon! Take care.


Image here Defence 25 | Armor-DR2/7*/11** Force | Wounds: 34/34 (0NL) Vigor: [48/48] Stamina: [pool] [8/8] | F+28*, R+38*, W+38*) Init: +10; Perception +21 | CMB: +6; CMD: 28| Mythic 5/5 | HeroP 5/5
Sebecloki wrote:
Good heavens do I ever feel ill. I may not have another update until Monday.

Rest up and lots of lemon and honey hot water :)


Image here Defence 25 | Armor-DR2/7*/11** Force | Wounds: 34/34 (0NL) Vigor: [48/48] Stamina: [pool] [8/8] | F+28*, R+38*, W+38*) Init: +10; Perception +21 | CMB: +6; CMD: 28| Mythic 5/5 | HeroP 5/5

Ok, updated, I need to skim over and check,

but the thing I really struggled with was finding a template at fitted my idea of her. Eternal and Mutant had to many things that don't fit.

So I have just gone with Classes and keeping her as she is.

I think in the power range she will be way below others but I like her as a PC and still think she can do a lot within the game.


M Human Incanter/Elementalist 5//Prodigy 5 Mythic T1 Spheremaster/Archmage

ready to pop in whenever


Slade Gorton, Storm's Wrath wrote:
ready to pop in whenever

Why don't you write an opening post for yourself?

For everyone -- can people give me PMs with some basic background/character facts -- the next part of this is going to be roleplay-heavy, and I need to know stuff like which townsfolk the characters might or might not know, and if they do.

So far I know

Aleister is a stranger -- woke up from magical hibernation.
Pai Song has some kind of relation to the Kaijitsu Clan -- can you give me more information on this? How long, if ever, did she live in Sandpoint?
Vincent is a traveling gypsy -- so a stranger, just passing through now.
Henric I don't know anything about.
Ynja is a stranger to the town.
Slade is a force of nature or something right?


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)
Henric Logos wrote:
Ynja Eva Ragnavold wrote:


I hear ya guys, Ok, so to fix this and to get everyone back into a group.
I ask, what do you suggest I do so that we can reconcile this.

I will say in may defiance, wow look at the speed and number of posts. Come on now, you have to admit things are moving again.

So then what do you suggest I do, to get Ynja rehabilitated back into the group. I'm 100% sore that your collective creative minds can come up with something good and interesting.

I bind myself to what ever it is you come up with.

So then what shall it be :)

My suggestion would be to not fight the Paladin's "possession is evil" view, but instead work to find out what happened and how to reverse it, "sanctifying" the current body and restoring Ynja to her old body or a new construct/astral seed/ etc. That gives plenty of story options, goes back to the mad laboratory experiments, and keeps everyone on the same wagon.

Hey Panic, remember this here little convo? And what lead to it?

It might help if when the PCs in game suggest to go with the sheriff to investigate what's going on with both Ynja and the sorceress, that you don't decide to once again go off on your own.

Stop trying to play your own game. This is a group game. Not Panic plays with themselves.

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