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AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() dont forget haste which gives +30 movement!!! -Posted with Wayfinder ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus swoops down from the air to attack the demon with the tiger face who is currently assaulting Tywin. attack nodachi: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 291d10 + 12 ⇒ (5) + 12 = 17
Tywin meanwhile takes a step back and attempts to poke the creature twice with his lance.
Tywin has infernal healing running so he automatically ignores the bleed damage right? ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus wildly slashes at the alu-demon in front of him. attack nodachi: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 281d10 + 12 ⇒ (9) + 12 = 21
Tywin stands up and moves away from the nasty gnome and from his wrist pops a wand he uses on himself. Tywin's Ac is 20 due to shield, provokes from stepping up, 5 ft step away, swift action to retrieve wand of infernal healing from springloaded wrist sheath and use it on himself ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() aoo Graxus: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 241d10 + 12 ⇒ (5) + 12 = 17 cool action! Is there anything Tywin could have done to stick to his saddle for next time? Not sure how thd rules work on this :) -Posted with Wayfinder ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus auto succeeds the perception roll "Assassins for lady Dyrianna? What is going on here? Are these demons in league with her?" Graxus asks sloud, sharing what he heard. -Posted with Wayfinder ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus and Tywin nod at the request and once outside Graxus takes to the skies. perception: 1d20 + 14 ⇒ (13) + 14 = 27 Noticing the strange lights he alerts the others and advances to the source. -Posted with Wayfinder ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() "Bah mind controlled gnomes are no challenge!." Graxus complains and takes both him and Tywin to the other room with the two demons. They both drop their own usual weapons and grab their backups. mwk ci nodachi Graxus: 1d20 + 7 ⇒ (17) + 7 = 241d10 + 12 ⇒ (9) + 12 = 21 Tywin meanwhile takes out his cold iron lance to attack the demon girl closest to him. ci lance Tywin: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 6 ⇒ (7) + 6 = 13 ride check to provide cover bonus Tywin: 1d20 + 10 ⇒ (11) + 10 = 21 Remember haste gives extra attack if you can make a full attack and +30 movement speed and +1 reflex and +1 ac ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus crashes through the window attack: 1d10 + 13 ⇒ (8) + 13 = 21 and flies to a position where he can charge the little gnome next round from a high point in the room.
Haste on Graxus, Tywin, Naiar, Asher and Wyrgan if I can reach him during the fly around of Graxus otherwise Fredrik ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus would prefer to fly to the window first and check out the room from there. If needed he can always crash in ^^ ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus has wings and can just fly over the crowd As the servant girl talked about someone seeing Vordrek Graxus demands to know which room it is in so that he can fly up there. -Posted with Wayfinder ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus is never very subtle about anything so he will let the other know one way or another. ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() perception: 1d20 + 14 ⇒ (16) + 14 = 30
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AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus steps closer and he and Tywin attack with their weapons. nodachi: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 13 ⇒ (8) + 13 = 21
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AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Sorry forgot to mention, in adventure setting Tywin is on the back of Graxus and uses a charge of aunt haul. If you judge no you didn't say so, they will attack separately and you can reduce the 8 dmg that the first lance roll has. "Well it looks like we have some excitement after all in this snoozefest." Graxus laughs and charges the nearest wraith with Tywin on his back. charge nodachi: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 141d10 + 12 ⇒ (7) + 12 = 19
ride check to avoid hit on Graxus or give cover to Tywin: 1d20 + 11 ⇒ (9) + 11 = 20 ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() "Hmm seems a bit excessive even for Chelaxians. It seems we have some females about who are not who they appear to be." ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus laughs it off a little. "This is Cheliax mortal. It doesn't seem like anything I haven't seen before." ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() "Of course you haven't seen me before halfblood. I'm special ha ha ha!" Graxus says with glee. "As for the mission at hand, you can count on me and Tywin for battle support. Smooching up to mortals I will leave up to you lot. Mortals tend to piss their pants upon sighting me anyway." ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() A monstrous creature proudly strides into the room. It seems like a demonic centaur with a set of wings and the head of a dragon which breathes wisps of flame as it speaks. It's body is covered with bony scales and spikes, though a dark reddish saddle can be spotted just behind his burly upper body.
He gives the group a quick once over and lingers a little longer on Asher. "Ah a Hellknight. At least one who shows a little promise, the last group was rather pathetic. Though you look a tad young boy, still in training?" Graxus says with a grin. He seems to have remembered something, looks behind him and pulls someone else forward. ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Tywin absorbs some of the pain sent to Graxus' way with lifelink 3 points, letting the eidolon cling on to life a little longer.
Graxus sidesteps on the stairs and slashes his sword at the cleric, possibly making use of a now flat on his hiney cleric. falchion attack: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 242d4 + 7 ⇒ (4, 3) + 7 = 14
Don't think there is any possibility of flanking cause of the lack of a weapon in Pokey's hands. Graxus is still in play, please re-add him to the roll 20 map ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() they both have reach though so they can still charge him without the steps interfering right? If not, I think Graxus can make it up the dias with his movement(70ft), end up next to him and attack once with the sword. -Posted with Wayfinder ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Tywin sees the gigantic monster come around the corner and thinks it might be better to hasten everyone up. Casting haste on Himself, Graxus, Pokey and Talwin. "Good boy Tywin!" Graxus laughs and slashes and cuts through the creatures starting with the Bugbear. attack falchion: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 212d4 + 7 ⇒ (4, 1) + 7 = 12
Moving 5ft south east if it dies so others can charge past him to the raptor ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() I'm talking about the link special feature they have. It's a free action to communicate for them. -Posted with Wayfinder ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus moves into the room and alerts Tywin to the dangers with their supernatural link. Link communication is a free action and with other GM's it is often ruled that a link like this helps avoiding surprise if the familiar/bond notices the ambush. How do you deal with this? Also please don't roll initiative for Graxus, he will stick to Tywin's to avoid a mess. ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus roars angrily and kicks and chops the piano to bits. Tywin meanwhile is on healing duty and uses a wand of infernal healing on himself and a rejuvenate eidolon on Graxus. 1d10 + 1 ⇒ (8) + 1 = 9 ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() "Magically shut as well." Graxus states and joins Talwin in proceeding through to the other passageway behind the curtain. ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus moves towards the door that is supposed to head to the deliveries while Tywin casts protection from evil on himself. Once Tywin is done with his spell, Graxus will open the door after putting his ear against it to hear if there is anything behind it. perception: 1d20 + 14 ⇒ (10) + 14 = 24 ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() The woman was on higher ground and is now stepping down. I'm assuming that provokes from Tywin and Graxus due to he leaving a threatened square, since you cannot 5 ft step except on flat ground. As the woman moves away Tywin and Graxus make use of her odd movements and each throw an attack her way.
confirm falchion: 1d20 + 6 ⇒ (8) + 6 = 142d4 + 7 ⇒ (2, 1) + 7 = 10 On their own turn they continue to harry Huub with attacks.
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AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() "They try to take us down one by one. Tywin let's focus on their leader!" Graxus roars and tries to slice and bite at the woman and Tywin tries to strike her with the lance. falchion: 1d20 + 6 ⇒ (8) + 6 = 142d4 + 7 ⇒ (1, 4) + 7 = 12
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AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24
Both Graxus and Tywin launch attacks at the closest enemy (Huub)
ride check to avoid hit or add +4 for Tywin: 1d20 + 10 ⇒ (13) + 10 = 23 ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() This has nothing to do with me having too much time on my hands, rather than trying to form a discussion with a GM over the rules. Which are quite clear in the perception section of the core book, but which you are ignoring. I would have preferred you would use a stealth check for the minions like every other PFS ambush that I encountered to date lets us the moment we entered the room. By your lack of arguments it either being in the scenario (with a set dc) or not, makes me believe that you are improvising this encounter. I don't mind this normally as it could increase the challenge or the fun of the game. But then give us a chance to detect or counter that strategy instead of forcing it on us. Especially since we are already playing up. ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Then I already would have been able to hear them from the active perception check (a 33) I made before we opened the curtain... Unless you are claiming a curtain muffles sound and stops smells. An observable stimulus can be a sound just as well as a sight. ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Not according to perception rules. A roaring dragon give a +5 mod at most on hearing checks. I assume the taldan nobles are not producing more sound than a roaring dragon. An overpowering stench gives a +5 mod at most on smell checks. Paint is not an overpowering stench like a troglodytes. Core book on perception wrote: Background noise might increase a DC involving hearing, while competing odors might increase the DC of a check involving scent. Both of these only give a +2 mod to perception checks. ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() I am not talking purely about visibility. Sounds and smells could have given them away just as easily. They do not get +40 modifiers for standing still based on the sound that they make. Have you ever tries standing completely still for a long while in a set of armor? Nigh impossible and even so they have to breathe. They would still have to roll stealth rolls. The modifiers you use are for the spell invisibility specifically which is not in play in this instance. If they have heavy armor on they have a penalty of at least 5. The distraction of the paint, background noise would be a -2 at most looking at descriptions, but even if we say the crowd makes a noise of a dragon it evens out of the armor penalty. Then we have a 10, on the stealth roll even with possibly a +20 for being immobile (which shouldn't be applicable). Pokey could have made that since he rolled a 35. ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() They could have breathed, moved slightly which jiggles armor or cracks the wooden floor or something else. According to core book they could only get a +5 mod at the most (example: "A roaring dragon for DCs involving hearing, and an overpowering stench covering the area for DCs involving scent.") With penalties from armor, low dex / stealth skills and some decent perception rolls from our end, we could have easily noticed them before they sprung traps.
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AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Please roll stealth for everyone inside a room even though they are "hidden" next time. You only rolled for the woman... ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() How high are the crates between the woman in the back and Graxus? Will they give cover? Would Graxus be able to charge the woman this turn normally due to reach? ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Actually the arrow misses due to Tywin casting shield in that round. Also Graxus has evasion so no dmg for him, just 5 for Tywin. The arrow stops hitting an invisible shield just a few centimeters in front of Graxus. The pile of crates fall and Graxus quickly moves to the side avoiding any that fall on him. Tywin is less lucky and a crate bangs him on the head. "I am a devil you inbred woman!" Graxus roars and slashes with his falchion at the man running away. readied attack: 1d20 + 6 ⇒ (11) + 6 = 172d4 + 7 ⇒ (3, 3) + 7 = 13 aoo moving out of threatened square Graxus: 1d20 + 6 ⇒ (15) + 6 = 212d4 + 7 ⇒ (2, 2) + 7 = 11 Tywin is also aware enough that he manages to jab his lance towards the man running away.
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AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus steps forward slowly and readies his falchion should the woman or anything else try to come close within his reach.
Tywin meanwhile casts a protective shimmering shield around Graxus (shield spell)
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AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus tries to worm his way next to one of the front liners so that he can charge into combat if possible.
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AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus reappears after a minute of summoning.
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AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus swings his falchion and continues to snap his jaws at the zombies in front of him. falchion: 1d20 + 6 ⇒ (11) + 6 = 17
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AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() "Oh yes I do feeble woman! Your petty magics do not work on me!"
attack: 1d20 + 6 ⇒ (5) + 6 = 11
attack: 1d20 ⇒ 17
He takes a step back and hopes some stupid zombies come closer for a nice chop to the head. ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() So were Tywin and Graxus able to charge or did we all of a sudden get into combat? They both have reach so would like to have charged with the lance or moved so that they can use their reach weapons properly :P ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxus and Twyin charge ahead up the stairs and will hope to charge any monster they see when possible. ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() "Well at least over there we can pick a fight. Hold on Tywin. AND MOVE OUT OF THE WAY MORTALS!"
You can merge Tywin and Graxus' initiatives. Tywin will stay mounted on Graxus for now ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() "Now move away smelly humans!" Graxus protests. ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() That crowd :d. Btw Graxus and Tywin have reach on both attacks, in case zombies try to move closer ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() Graxes steps a little closer and swings his weapon at the Minotaur, after which he attempts to bite it as well. attack: 1d20 + 6 ⇒ (16) + 6 = 22
bite attack: 1d20 + 6 ⇒ (15) + 6 = 21
Tywin rushes over holding a wand of mage armor in his hands and he pokes Graxus with it. After that he tries to jump on quickly. ride check fast mount dc 20: 1d20 + 10 ⇒ (12) + 10 = 22 ![]()
AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks: Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2 skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14 ![]() when it is my turn: Graxus looks around and laughs "Ah what an amusing sight. Taldor nobles running around like chickens. Reminds me of my birthday two years ago Ha Ha HA. And Tywin you look rediculous!" With that Graxus runs forward (Right of Maluk) and strikes at the nearest zombie(green). attack: 1d20 + 6 ⇒ (20) + 6 = 26 confirm attack: 1d20 + 6 ⇒ (15) + 6 = 21 dmg: 2d4 + 7 ⇒ (3, 2) + 7 = 12 confirmed dmg: 2d4 + 7 ⇒ (1, 3) + 7 = 11 |