
GM Auke |

Muluk simply glares at the Taldan noble, but says nothing. "We should check the opposite side of the stage area," he suggests to his fellows. So saying, he begins striding across the stage.
Muluk sees nothing out of the ordinary on the stage, but he does hear a loud crash from behind the curtain!

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Talwin rushes back at hearing the cry for help. He will cast create water targeting directly over the flames.
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Graxus roars angrily and kicks and chops the piano to bits.
Tywin meanwhile is on healing duty and uses a wand of infernal healing on himself and a rejuvenate eidolon on Graxus.
1d10 + 1 ⇒ (8) + 1 = 9

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Muluk pushes through the heavy curtain. "Are you hurt? he asks Twywin, pointedly ignoring Graxus.

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"Blood and ashes!" Talwin exclaims, then douses the new flames with magic.[b]"
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GM Auke |

Various parts of a dozen corpses lie strewn about the floor of this room. Blood and gore stain everything, making the floor slick and filling the room with a metallic aroma. Bodies lie askew, mouths hanging open in silent screams, faces contorted in fear.
Perception
Muluk: 1d20 + 2 ⇒ (9) + 2 = 11
Targost: 1d20 + 9 ⇒ (14) + 9 = 23
Ebon: 1d20 + 6 ⇒ (16) + 6 = 22
Talwin: 1d20 + 10 ⇒ (8) + 10 = 18
Pokey: 1d20 + 15 ⇒ (18) + 15 = 33
Tywin: 1d20 + 2 ⇒ (2) + 2 = 4
Graxus: 1d20 + 14 ⇒ (18) + 14 = 32
People that get DC 15 perception see some of the bodies on the floor move! They seem to rise as zombies!
Initiative
Muluk: 1d20 + 2 ⇒ (2) + 2 = 4
Targost: 1d20 + 4 ⇒ (16) + 4 = 20
Ebon: 1d20 + 4 ⇒ (5) + 4 = 9
Talwin: 1d20 + 4 ⇒ (17) + 4 = 21
Pokey: 1d20 + 7 ⇒ (9) + 7 = 16
Tywin: 1d20 + 2 ⇒ (13) + 2 = 15
Graxus: 1d20 + 5 ⇒ (3) + 5 = 8
Zombies: 1d20 - 1 ⇒ (12) - 1 = 11
Talwin
Targost
Pokey
Tywin (surprised)
Zombies
Ebon
Graxus
Muluk (surprised)

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Graxus moves into the room and alerts Tywin to the dangers with their supernatural link.
Link communication is a free action and with other GM's it is often ruled that a link like this helps avoiding surprise if the familiar/bond notices the ambush. How do you deal with this? Also please don't roll initiative for Graxus, he will stick to Tywin's to avoid a mess.

GM Auke |

A familiar only gives alertness if it is at arms length, nothing more. (+2 bonus! Hooray!)
I see a summoner and his eidelon as two seperate combat entities. You are free to delay and get the initiatives together. (At a live table I tend to put pets on their masters initiative, but that's to save time.)

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As he looks into the room, Targost is sickened by what he sees. What really makes his skin crawl, however, is that he notices some of the bodies are rising up!
"More zombies in here!" he calls out to the others before unleashing a stream of acid at the nearest creature.
Ray of Acid: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

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I'm talking about the link special feature they have. It's a free action to communicate for them.
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GM Auke |

I'm talking about the link special feature they have. It's a free action to communicate for them.
Yeah, regular talking is a free action as well, so I don't think that's a valid argument. Not being surprised if either makes it's perception/sense motive/whatever is such a powerful feature that if that was intended they would have spelled it out.

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Talwin steps in and drives his longspear at the nearest zombie, imbuing his weapon with undead bane first!
Attack: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage: 1d8 + 5 + 2d6 ⇒ (1) + 5 + (6, 5) = 17
2 rounds of bane left.

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Seeing all the traps and then the zombies, Ebon asks for aid.
"Gorum! Lend me your strength!"
casting bulls str. 30 rounds.

GM Auke |

Around the corner of the room another zombified creature appears. It's an undead megaraptor!
AoO Talwin: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 misses
The Bugbear zombie also approaches
AoO Talwin: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 Threat
AoO Talwin: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 Does not confirm
Damage: 1d8 + 5 + 2d6 ⇒ (6) + 5 + (5, 5) = 21

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Tywin sees the gigantic monster come around the corner and thinks it might be better to hasten everyone up. Casting haste on Himself, Graxus, Pokey and Talwin.
"Good boy Tywin!" Graxus laughs and slashes and cuts through the creatures starting with the Bugbear.
attack falchion: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 212d4 + 7 ⇒ (4, 1) + 7 = 12
bite: 1d20 + 1 ⇒ (9) + 1 = 101d6 + 5 ⇒ (5) + 5 = 10
hasted attack: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 182d4 + 7 ⇒ (1, 4) + 7 = 12
Moving 5ft south east if it dies so others can charge past him to the raptor

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Can't view map on mobile, but I'd like to 5' step back and attack if there's a space. Go for more wounded enemy first, probably bugbear. But will take either if 5' is restricted.
Talwin yells out and strikes again at his foes!
Longspear, bane: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage?: 1d8 + 5 + 2d6 ⇒ (2) + 5 + (6, 4) = 17
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Right!
Attack: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Damage : 1d8 + 5 + 2d6 ⇒ (3) + 5 + (6, 5) = 19
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Muluk moves in and slashes at the bugbear zombie.
Muluk vs. Bugbear Zombie: 1d20 + 10 ⇒ (3) + 10 = 13
Damage (Scimitar): 1d6 + 4 ⇒ (5) + 4 = 9

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I also can't look at the map, but now I get 3 attacks
Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Confirm: 1d20 + 9 ⇒ (6) + 9 = 15
i hope the first 2 kill something so I don't waste the crit on something with only one hp
Damage: 1d12 + 11 ⇒ (5) + 11 = 16
Damage: 1d12 + 11 ⇒ (3) + 11 = 14
Crit: 4d12 + 48 ⇒ (11, 5, 12, 6) + 48 = 82

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Muluk simply scoffs, sheathing his blade. He says nothing, but his disdain is obvious.

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Talwin stifles a chuckle.
"If only I could, milord! Your brilliant leadership was clearly decisive in this engagement. However, the means of escaping is yet unclear. Let me examine the door over here..."
Talwin heads over to the southeastern door, inspecting it for traps or magical wards.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27