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Graxus tries to worm his way next to one of the front liners so that he can charge into combat if possible.
He is clearly a little annoyed at being dismissed from the previous fight and is eager to wetten his blade. However he knows he is not as sturdy as most of these fighters and is more than glad to let one of them take the first hit in a battle.
He keeps his eyes and ears peeled for further sign of zombies or other folk that are allied with that woman.
perception: 1d20 + 14 ⇒ (19) + 14 = 33

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Muluk steps to the fore. "I will lead, Taldan." He readies his scimitar and throws the curtain aside.

GM Auke |

Perception
Muluk: 1d20 + 2 ⇒ (1) + 2 = 3
Targost: 1d20 + 9 ⇒ (10) + 9 = 19
Ebon: 1d20 + 6 ⇒ (2) + 6 = 8
Talwin: 1d20 + 10 ⇒ (3) + 10 = 13
Pokey: 1d20 + 15 ⇒ (20) + 15 = 35
Tywin: 1d20 + 2 ⇒ (19) + 2 = 21
Graxus: 1d20 + 14 ⇒ (11) + 14 = 25
Stealth
Deanaris: 1d20 + 1 - 5 + 5 ⇒ (2) + 1 - 5 + 5 = 3
The backstage is dark, but with the light coming in from the main hall you can see lots of stacked up boxes and theatre props like fake treasure chests.
Also the light glistens on the full plate of someone trying to hide in the North West corner of the room.

GM Auke |

Initiative
Muluk: 1d20 + 2 ⇒ (17) + 2 = 19
Targost: 1d20 + 4 ⇒ (16) + 4 = 20
Ebon: 1d20 + 4 ⇒ (4) + 4 = 8
Talwin: 1d20 + 4 ⇒ (8) + 4 = 12
Pokey: 1d20 + 7 ⇒ (7) + 7 = 14
Tywin: 1d20 + 2 ⇒ (12) + 2 = 14
Graxus: 1d20 + 5 ⇒ (6) + 5 = 11
Deanaris: 1d20 + 5 ⇒ (18) + 5 = 23
Targost
Muluk
Pokey
Tywin
Graxus
Ebon
Deanaris (D)

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Graxus steps forward slowly and readies his falchion should the woman or anything else try to come close within his reach.
perception: 1d20 + 14 ⇒ (8) + 14 = 22
"That is if you know what is good for you woman!"
Tywin meanwhile casts a protective shimmering shield around Graxus (shield spell)
ride check to avoid hit on Graxus or give Tywin +4 cover ac: 1d20 + 10 ⇒ (13) + 10 = 23

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Muluk readies an action. If the figure moves to attack, he will strike.
Muluk vs. Enemy: 1d20 + 10 ⇒ (17) + 10 = 27
Damage (scimitar): 1d6 + 4 ⇒ (1) + 4 = 5

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Talwin peers into the room, activating his detect alignment ability, searching first for evil auras.
-Posted with Wayfinder

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Don't forget to move your characters on the roll20 if you are able to guys. Otherwise mention your movement clearly so the GM or someone else can move them for you.

GM Auke |

The woman slowly stands up, but then quickly fires an arrow at Graxus.
To Hit: 1d20 + 8 ⇒ (14) + 8 = 22 Hits!
Damage: 1d6 ⇒ 1
"Die Demon Die!"
"Eric, now!"
Suddenly the pile of crates is pushed and falls down on Graxus and Tywin.
Damage: 3d6 ⇒ (3, 1, 6) = 10
Reflex for half DC 11
Graxus: 1d20 + 6 ⇒ (20) + 6 = 26
Tywin: 1d20 + 5 ⇒ (12) + 5 = 17
A man rushes from behind the crates to the woman.

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Actually the arrow misses due to Tywin casting shield in that round. Also Graxus has evasion so no dmg for him, just 5 for Tywin.
The arrow stops hitting an invisible shield just a few centimeters in front of Graxus.
The pile of crates fall and Graxus quickly moves to the side avoiding any that fall on him. Tywin is less lucky and a crate bangs him on the head.
"I am a devil you inbred woman!" Graxus roars and slashes with his falchion at the man running away.
readied attack: 1d20 + 6 ⇒ (11) + 6 = 172d4 + 7 ⇒ (3, 3) + 7 = 13
aoo moving out of threatened square Graxus: 1d20 + 6 ⇒ (15) + 6 = 212d4 + 7 ⇒ (2, 2) + 7 = 11
Tywin is also aware enough that he manages to jab his lance towards the man running away.
aoo moving out of threatened square Tywin: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 7 ⇒ (5) + 7 = 12

GM Auke |

Actually the arrow misses due to Tywin casting shield in that round. Also Graxus has evasion so no dmg for him, just 5 for Tywin.
BTW, as you cast the previous buffs (mage armor, ant haul) on a summoned version of Graxus you'll have to cast them again. I assume you've done so after you called him, but mark them down as spells cast.

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How high are the crates between the woman in the back and Graxus? Will they give cover? Would Graxus be able to charge the woman this turn normally due to reach?

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"A path has opened master Graxus, let us go into battle!" Tywin says slightly bravely.
Graxus grins and charges into battle. Both Tywin and Graxus try to hit the heavy armored woman from behind the crates.
lance Tywin: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 292d8 + 14 ⇒ (8, 1) + 14 = 23
falchion Graxus: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 162d4 + 7 ⇒ (4, 1) + 7 = 12
bite: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 5 ⇒ (6) + 5 = 11
Both Graxus and Tywin prefer to take their aoo's due to reach on someone approaching them without the cover of boxes to obstruct their attack. I'm fairly quick to respond the next couple of days due to illness, so if something provokes I'll say when they will do their aoo.
aoo Graxus: 1d20 + 6 ⇒ (18) + 6 = 242d4 + 7 ⇒ (2, 4) + 7 = 13
aoo Tywin: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 7 ⇒ (1) + 7 = 8
ridecheck to avoid hit on Graxus or add +4 cover ac to Tywin if someone attacks them without cover of boxes: 1d20 + 10 ⇒ (10) + 10 = 20

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Targost moves towards the far wall to gain a better angle to fire on the three enemies. He targets the one the woman called Eric and fires.
Not too sure how much cover Eric has...from the map it loos like 1/4 possibly, but hard to tell
Attack-ranged: 1d20 + 9 ⇒ (7) + 9 = 16 PBS included
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

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so im gonna shoot huub now
guess what! he has cover!
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d12 + 11 ⇒ (9) + 11 = 20
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d12 + 11 ⇒ (2) + 11 = 13
g*#&&!n missfires!!

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Muluk charges Eric with a blood-curdling trilling howl.
Muluk vs. Eric: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 (+2 for charge)
Damage (scimitar): 1d6 + 4 ⇒ (6) + 4 = 10
Crit Confirm: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Crit Damage: 1d6 + 4 ⇒ (4) + 4 = 8+2 fire

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Sorry for lack of posts, computer crashed in a final way. Trying 5o catch up on Zeki tablet, but sucks much.
Eyeing the slick floor, Ebon sheathes his sword and draws his bow.
"Bah! Cowards!

GM Auke |

Eric steps and swings a pick at Muluk
To hit: 1d20 + 8 ⇒ (10) + 8 = 18 Hits
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Huub steps and swings a pick at Muluk
To hit: 1d20 + 8 ⇒ (16) + 8 = 24 Hits
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Deanaris steps onto a chest and swings a pick at Muluk
To Hit: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19 Hits
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

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acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24
Graxus steps out of the greased up area and roars "Pathetic tactics won't save you weaklings!"
Both Graxus and Tywin launch attacks at the closest enemy (Huub)
falchion chop attack: 1d20 + 6 ⇒ (4) + 6 = 102d4 + 7 ⇒ (3, 4) + 7 = 14
lance attack attack: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 7 ⇒ (5) + 7 = 12
ride check to avoid hit or add +4 for Tywin: 1d20 + 10 ⇒ (13) + 10 = 23

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"Argh!" Muluk grimaces as all three strikes take their toll. "Sarenrae's light, that hurts!"
Biting through the haze of pain, he slashes at Eric again.
Muluk vs. Eric: 1d20 + 10 ⇒ (11) + 10 = 21
Damage (scimitar): 1d6 + 4 ⇒ (5) + 4 = 9

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uh oh, huub dosnt have cover anymore.
but i'm going to remeber to fix my jam first.
spending a grit to do it as a move action.
Attack: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d12 + 11 ⇒ (11) + 11 = 22
f!%! you dice roller

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Targost lines up his shot and fires at Eric once again.
Attack-ranged: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Why does the dice roller hate us so!!

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Muluk, perhaps it is wise if you pull back a bit and do a swift lay on hands, it will force them to move around the grease and provoke aoo's

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Ah sorry, just noticed you were standing in goop :(. In case they are needed, two aoo rolls.
aoo: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 7 ⇒ (4) + 7 = 11
aoo: 1d20 + 6 ⇒ (15) + 6 = 212d4 + 7 ⇒ (2, 4) + 7 = 13

GM Auke |

Deanaris swings her heavy pick at Muluk!
To Hit: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28 Hits!
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
and again!
To Hit: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 Misses!
Eric picks on Muluk too!
To Hit: 1d20 + 6 ⇒ (11) + 6 = 17 Hits!
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
"Another offering for the Harvestman!" he shouts as Muluk falls to the floor.
Huub takes on Talwin
To Hit: 1d20 + 6 ⇒ (11) + 6 = 17 Misses.

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Targost once again attempts to hit Eric, and prays to all the gods that he can be successful!
Attack-ranged: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 4 ⇒ (5) + 4 = 9