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Muluk swings at the zombie again, shouting, "No, you monster, face me!"
Muluk vs. Zombie: 1d20 + 10 + 1 + 2 ⇒ (8) + 10 + 1 + 2 = 21
Damage (scimitar): 1d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Edit: Activating smite evil. +2 attacks, +3 damage, +2 AC

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Miss: 1d100 ⇒ 39
Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d12 + 11 ⇒ (5) + 11 = 16
Miss: 1d100 ⇒ 32
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d12 + 11 ⇒ (10) + 11 = 21
Miss: 1d100 ⇒ 40
Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d12 + 11 ⇒ (5) + 11 = 16

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Tywin absorbs some of the pain sent to Graxus' way with lifelink 3 points, letting the eidolon cling on to life a little longer.
Tywin greases the squares the cleric is in to make it more difficult for him to move around dc 14 reflex and difficult terrain.
Graxus sidesteps on the stairs and slashes his sword at the cleric, possibly making use of a now flat on his hiney cleric.
falchion attack: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 242d4 + 7 ⇒ (4, 3) + 7 = 14
misschance: 1d100 ⇒ 83
falchion haste attack: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 122d4 + 7 ⇒ (3, 1) + 7 = 11
misschance: 1d100 ⇒ 53
bite attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 91d6 + 5 ⇒ (2) + 5 = 7
misschance: 1d100 ⇒ 11
Don't think there is any possibility of flanking cause of the lack of a weapon in Pokey's hands. Graxus is still in play, please re-add him to the roll 20 map

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Is that still legal for play then? Seems weird having 3.5 abilities still in pathfinder games. I would expect them to be swapped out by normal pathfinder equivalent abilities...

GM Auke |

Is that still legal for play then? Seems weird having 3.5 abilities still in pathfinder games. I would expect them to be swapped out by normal pathfinder equivalent abilities...
Yeah, it's still legal. (And probably better than having you face a 8th level cleric with PF abilities, cause he'd channel you to death without much trouble)

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Ok, Tywin will still do the grease (squares between him and Tywin and around the orb so the man has to go the long way round), trying to tie up the man, hopefully slipping him. He sidesteps to be able to poke the man should he move out or fall down and try to get up (assuming that orb thing provides cover, does it?). Also, like to know how a cleric can make a +16 attack roll at lvl 8/9 that's huge for clerics. But can tell me that after the game is over.

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I hope we never come across any high level druids in season 0 scenarios :s. Those wild shape monstrosities...
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GM Auke |

He sidesteps to be able to poke the man should he move out or fall down and try to get up
Due to the limited pace on the dias and the 10' reach of the lance, there isn't a place you can threaten Fel
Fel Bustrani gets a potion form his belt, drinks it and fades away!
The Zyphus Zombie, unable to hit its previous target attacks Muluk.
To Hit: 1d20 + 16 + 2 + 2 ⇒ (9) + 16 + 2 + 2 = 29 Hits!
Damage: 2d6 + 7 + 2 ⇒ (1, 2) + 7 + 2 = 12

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Muluk snarls an oath, feeling the impact to his very bones, but pushes through the haze of pain to strike again at the creature.
Muluk vs. Zombie: 1d20 + 10 + 1 + 2 ⇒ (5) + 10 + 1 + 2 = 18
Damage (scimitar): 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
"I will, with good fortune, get one more strike against this foe, my friends. Avenge me!"
Also, I just realized that the first successful strike should have done 6 points of additional damage. If you would rather not retcon this, I understand and accept that, but if you are willing to let it stand, I appreciate it.

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Using his hasted speed, Talwin swings around behind the giant zombie. He swiftly adds undead bane to his weapon for the last time today...
Attack, not quite flanking yet, but judgement, bane + bless: 1d20 + 8 + 2 + 2 + 1 ⇒ (16) + 8 + 2 + 2 + 1 = 29
Damage: 1d8 + 5 + 2d6 ⇒ (3) + 5 + (6, 2) = 16

GM Auke |

Using his hasted speed, Talwin swings around behind the giant zombie. He swiftly adds undead bane to his weapon for the last time today...
[dice=Attack, not quite flanking yet, but judgement, bane + bless]1d20+8+2+2+1
[dice=Damage]1d8+5+2d6
Hits! (and that might officially be a flank as well!)

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If so I get an additional d6 of precision damage from my precise strike feat. As an inquisitor, my teammates are treated as having the same temawork feats as me. Not much, but this guy is a giant sack of HP, and we'll need all we can get...
Precise Strike, if app.: 1d6 ⇒ 4

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Tywin: Tywin wrote: He sidesteps to be able to poke the man should he move out or fall down and try to get up Due to the limited pace on the dias and the 10' reach of the lance, there isn't a place you can threaten Fel Fel Bustrani gets a potion form his belt, drinks it and fades away!
That cant be right. Graxus attacked him last round with a reach attack he would never do otherwise cause then Tywin can't attack. The cleric would have to 5 ft step closer to touch Graxus to avoid aoo with his touch attack due to reach. And now he is out of reach without first provoking from Tywin? Even if Tywin is on stairs, he can attack from any corner which is at the same height as the top of the dias. Like archers can shoot around hard corners. Otherwise, stairs with a 45 degree inclination would mean Tywin is 2.5 feet lower than him in the middle of his square. As he is 6 feet tall an attacks at 5 ft height (shoulder height) he should still be able to hit him.
aoo: 1d20 + 8 + 1 + 4 ⇒ (13) + 8 + 1 + 4 = 261d8 + 7 ⇒ (2) + 7 = 91d100 ⇒ 75
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btw mulek, you can lay on hands as a swift action on yourself to stay alive ;)
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GM Auke |

That cant be right. Graxus attacked him last round with a reach attack he would never do otherwise cause then Tywin can't attack. The cleric would have to 5 ft step closer to touch Graxus to avoid aoo with his touch attack due to reach. And now he is out of reach without first provoking from Tywin? Even if Tywin is on stairs, he can attack from any corner which is at the same height as the top of the dias. Like archers can shoot around hard corners. Otherwise, stairs with a 45 degree inclination would mean Tywin is 2.5 feet lower than him in the middle of his square. As he is 6 feet tall an attacks at 5 ft height (shoulder height) he should still be able to hit him.
Tywin doesn't/didn't get AoOs due to cover. Cover and Attacks of Opportunity: You can't execute an attack of opportunity against an opponent with cover relative to you.

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btw mulek, you can lay on hands as a swift action on yourself to stay alive ;)
-Posted with Wayfinder
Thanks! Always forget that is a swift action.

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As a swift action (and afterthought), Muluk does indeed lay hands on himself to heal a few of his wounds.
Lay on Hands: 1d6 ⇒ 2

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Tywin doesn't/didn't get AoOs due to cover. Cover and Attacks of Opportunity: You can't execute an attack of opportunity against an opponent with cover relative to you.
I know how cover works, but how does he have cover? Blur doesn't give that. Even if it was due to low cover due to stairs, Tywin is now closer to it than the cleric so it doesn't count even if it did last round.
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I'll drop it because it takes to long and we are nearly done anyway. How do you rule invisibility works with tremorsense from a earth elemental with a prone / normal certain cleric ?
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Tywin summons a small earth elemental and instructs it to fight the invisible cleric to the best of it's abilities.
The earth elemental grunt and glides down into the earth, vanishing from sight. With its supernatural sense it detects the tremors of a lying humanoid and tries to attack it.
attack+pa: 1d20 + 6 + 1 - 1 + 4 ⇒ (17) + 6 + 1 - 1 + 4 = 271d6 + 4 + 1 + 3 ⇒ (1) + 4 + 1 + 3 = 91d100 ⇒ 2
But unfortunately misses due to the clerics invisibility even though he can exactly pinpoint where he is lying on the floor.
Elemental will stick in the ground for total cover, only popping out for attacks and keeps cover even then.

GM Auke |

Tywin summons a small earth elemental and instructs it to fight the invisible cleric to the best of it's abilities.
You don't speak Terran, so you can't actually instruct it. Also the cleric isn't lying on the gound anymore, so the earth elemental will earthglide towards the Zyphus Zombie

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The cleric got a potion out from somewhere and swallowed it, that's two actions, it couldn't have stood up then. The earth elemental could still choose to attack the invisible cleric as he can spot it and it is closer to him, which for me makes it more logical that it would attack that. Tywin can surely point towards the cleric indicating to the earth elemental to attack it.

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Talwin 5' steps south and attacks the zombie twice, switching his judgment to add damage.
Attack, flanking, bless: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24
Damage?: 1d8 + 5 + 2 + 1d6 ⇒ (4) + 5 + 2 + (2) = 13
Haste attack: 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22
Damage: 1d8 + 5 + 2 + 1d6 ⇒ (5) + 5 + 2 + (4) = 16
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Muluk grimaces, realizing that he is outclassed. He uses his last lay on hands and withdraws. "Hold it, my friends, and I will return." As he goes, he draws his wand of cure light wounds.
Lay on Hands: 1d6 ⇒ 1

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The earth elemental is able to swim through the rock to end up in a flanking position and and slams the large zombie reasonably hard even the zombie might feel it, just a little.
earth elemental slam: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 201d6 + 8 ⇒ (1) + 8 = 9
Tywin moves over towards the zombie and attacks it as well.
Tywin lance: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 251d8 + 7 ⇒ (8) + 7 = 15

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Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Confirm: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 4d12 + 48 ⇒ (11, 8, 2, 9) + 48 = 78
Uhhh, i guess i'l just shoot the square the cleric was infrom here on out. also going to make a Perception: 1d20 + 15 ⇒ (11) + 15 = 26 to see if he moves and shoot at that square.
1d100 ⇒ 61
Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d12 + 11 ⇒ (1) + 11 = 12
1d100 ⇒ 49
Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d12 + 11 ⇒ (6) + 11 = 17
1d100 ⇒ 84
Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d12 + 11 ⇒ (9) + 11 = 20
1d100 ⇒ 3
Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d12 + 11 ⇒ (9) + 11 = 20
1d100 ⇒ 80
Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d12 + 11 ⇒ (1) + 11 = 12