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Uh oh. This could get ugly quick.
Ebon says a prayer and moves up behind Muluk.
" Grant me your hide, Iron One!"
Casting instant armor-chainmail. same as his breastplate with a 1 pnt worse check pen. Current AC 18

GM Auke |

The Minotaur Zombie steps towards the heroes and swings his axe at Muluk.
To Hit: 1d20 + 10 ⇒ (16) + 10 = 26 hits for damage: 3d6 + 7 ⇒ (2, 2, 1) + 7 = 12
Blue zombie also piles up on Muluk
To Hit: 1d20 + 2 ⇒ (9) + 2 = 11 misses
Pokey
Talwin
Zombie Red
Muluk
Zombie Purple
Bugbear Zombie
Crowd
Targost
Graxus
Tywin
Ebon
Minotaur Zombie
Zombie Blue

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Touch attack on the Minotaur Zombie! he's within 30ft so point blank.
Attack break down.
no deadly aim +10/+10
Cover +6/+6
firing both barrels at once +2/+2/+2/+2
Point blank +3/+3/+3/+3
Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Attack: 1d20 + 3 ⇒ (10) + 3 = 13
so 2 maybe 3 hits?
Damage: 1d12 + 7 ⇒ (8) + 7 = 15
Damage: 1d12 + 7 ⇒ (3) + 7 = 10
Damage: 1d12 + 7 ⇒ (7) + 7 = 14

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Talwin picks up his spear and then moves forward to block the enemy.
Can't edit map. Please move me 25' due north. I should be 1 square N of the fallen zombie. Saving bane for my next turn.

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Reeling from the minotaur zombie's assault, Muluk takes a 5-foot step and returns the favor, lashing out at the undead. You said the previous rolls could be used.

GM Auke |

Talwin takes up position
Red zombie lashes at Muluk
To Hit: 1d20 + 2 ⇒ (8) + 2 = 10 misses
Muluk slashes the Zombie Minotaur! Hits! 10 damage on the big one!
Zombie Purple attacks Taldan minor noble
To Hit: 1d20 + 2 ⇒ (4) + 2 = 6
Bugbear Zombie attacks Taldan lady
To Hit: 1d20 + 6 ⇒ (9) + 6 = 15 and kills her 1d8 + 3 ⇒ (3) + 3 = 6
The crowd rushes towards the main entrance, trampling over each other (and the occational zombie), but the large double doors don't seem to open. A few Taldan ladies faint and are trampled to death.
Targost
Graxus
Tywin
Ebon
Minotaur Zombie
Zombie Blue
Pokey
Talwin
Zombie Red
Muluk
Zombie Purple
Bugbear Zombie
Crowd

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Graxes steps a little closer and swings his weapon at the Minotaur, after which he attempts to bite it as well.
attack: 1d20 + 6 ⇒ (16) + 6 = 22
dmg: 2d4 + 6 ⇒ (2, 3) + 6 = 11
bite attack: 1d20 + 6 ⇒ (15) + 6 = 21
dmg: 1d6 + 5 ⇒ (2) + 5 = 7
Tywin rushes over holding a wand of mage armor in his hands and he pokes Graxus with it. After that he tries to jump on quickly.
ride check fast mount dc 20: 1d20 + 10 ⇒ (12) + 10 = 22

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Seeing that his arrow did little damage, Targost moves forward and fires a stream of acid at the zombie (same as last round, moves to within 30').
Attack-Ranged Touch: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

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He drew it during his move action towards Graxus. I'm assumed a wand of mage armor is not taken away like the weapons were?

GM Auke |

He drew it during his move action towards Graxus. I'm assumed a wand of mage armor is not taken away like the weapons were?
Well, you wouldn't be allowed to wear it in your belt like a weapon, so you would need at least a move action to retreive it. (and expect Table Variance for drawing a wand during a move (according to RAW only weapons are allowed to be drawn for free during a move if you have +1 BAB). Better get a 2nd Spring Loaded Wrist Sheath!)

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Hmm will do. I thought wands counted as weapons in that sense.

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Yeah sure
ride check to avoid hit on Graxus or add +4 cover for Tywin if he gets targetted, latter is dc 15 ride check: 1d20 + 10 ⇒ (7) + 10 = 17

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Seeing his allies close in on the minotuar, he steps towards the other zombie and the bugbear. He calls upon Abadar to imbue his longspear with undead bane He then strikes hard at the smaller zombie in reach.
Attack, bane adds +2 to attack: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage? Maybe?: 1d8 + 5 + 2d6 ⇒ (6) + 5 + (6, 3) = 20
7/8 Rounds of bane remaining.

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I shall Repeat my previous actions on the bugbear this time!
Touch attack on the Bugbear Zombie! he's within 30ft so point blank.
Attack break down.
no deadly aim +10/+10
Cover +6/+6
firing both barrels at once +2/+2/+2/+2
Point blank +3/+3/+3/+3
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Again...wow
so 2 maybe 3 hits?
Damage: 1d12 + 7 ⇒ (1) + 7 = 8
Damage: 1d12 + 7 ⇒ (4) + 7 = 11
Damage: 1d12 + 7 ⇒ (3) + 7 = 10

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Muluk strikes again at the minotaur, hoping to bring it low.
Muluk vs. Minotaur: 1d20 + 10 ⇒ (16) + 10 = 26
Damage (scimitar): 1d6 + 4 ⇒ (1) + 4 = 5

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Thanks for the ghost DM. Been a rough week or so at work. For his next action...
raged attack: 1d20 + 10 ⇒ (6) + 10 = 16
raged damage: 2d6 + 9 ⇒ (3, 1) + 9 = 13
same attack on normal zombie...
"Hah! Much more fun than watching a stupid play!"

GM Auke |

The audience is running in total panic from the zombies, and some of them are trampled underfoot. One zombie gets trampled as well!
A small group seeks refuge by Talwin and Graxus (and Tywin).
Talwin, Graxus, Tywin, Pokey and Targost all take some damage as they are trampled by hysterical Taldon Ladies (and Lords).
Taldon Trample Damage
Talwin: 1d6 ⇒ 4
Graxus: 1d6 ⇒ 1
Tywin: 1d6 ⇒ 5
Pokey: 1d6 ⇒ 2
Targost: 1d6 ⇒ 4

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Tywin tries to poke the minotaur with his lance.
attack lance: 1d20 + 8 ⇒ (2) + 8 = 10
dmg: 1d8 + 7 ⇒ (1) + 7 = 8
But he is currently freaking out with all the people running over them.
Graxus continues to swing his falchion at the minotaur zombie.
falchion attack: 1d20 + 6 ⇒ (12) + 6 = 18
dmg: 2d4 + 6 ⇒ (1, 3) + 6 = 10
bite attack: 1d20 ⇒ 4
dmg: 1d6 + 5 ⇒ (1) + 5 = 6
"Get away you ignorant fools. I am trying to kill monsters here. MOVE or my sword will catch on your lowly husks!" Graxus roars.
Dice are truly against me with that many low rolls :/

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That crowd :d. Btw Graxus and Tywin have reach on both attacks, in case zombies try to move closer

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that hurt bastard!
Touch attack on the Bugbear Zombie! he's within 30ft so point blank.
Attack break down.
firing both barrels at once +4/+4
Point blank +5/+5
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d12 + 12 ⇒ (8) + 12 = 20
Damage: 1d12 + 12 ⇒ (2) + 12 = 14
I'll take my other shot at the colorless zombie on the left.
if it isn't shoot it again
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d12 + 12 ⇒ (3) + 12 = 15
and one of my barrels misfires on the last shot, boo

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"We've got to take him down!" Muluk shouts. "I can't take another hit like that!" Realizing that he can't get out of reach of the minotaur to heal, he resorts to another strike.
Muluk vs. Minotaur: 1d20 + 10 ⇒ (16) + 10 = 26
Damage (scimitar): 1d6 + 4 ⇒ (4) + 4 = 8

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"Fear not, Muluk, their destruction is at hand!"
Talwin moves to defend his allies, utilizing his agile feet ability if need be.
From here, he strikes at the Minotaur zombie!
Attack w/ bane: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Damage: 1d8 + 5 + 2d6 ⇒ (2) + 5 + (5, 1) = 13
If that works, then Muluk and others can focus on the rest.

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On his turn
" Here You worthless stack of steaks! Hit me!"
He shouts at the minotaur zombie...
If Mino is still standing he swings at it, if not at the red dot zombie next to him.
attack: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 2d6 + 9 ⇒ (1, 3) + 9 = 13

GM Auke |

Muluk's swing takes the Undead Minotaur down!
Talwin and Ebon take down the red zombie
"The Keleshite took down the big one! Those vile beings are clearly not that strong, we can take them!" someone in the crowd calls out.
The crowd starts fighting the zombies as well and take down the remaing zombies.
and we're out of initiative!

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"Now move away smelly humans!" Graxus protests.

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"Well the zombies must have come from somewhere... Maybe near the stage?"

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"Well, they had to ce from somewhere... Might as well take a good look"
Talwin is still suspicious of the stage, and investigates for hidden doors and entrances, trapdoors, etc.
Take 20 on Perception to do a thorough search, if possible.
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