Davashuum

Gaius Plinius Secundus's page

236 posts. Organized Play character for Luke_Parry.



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Sovereign Court

The Circus of Wayward Wonders performs in an enormous tent capable of holding hundreds of people—and that’s a good thing, as it seems the entire population of Abberton has turned out for the show. Many of the town’s most prominent citizens, including the mayor, are among the throng jostling for seats, peering at the three rings that fill the center of the tent, and waiting excitedly for the show to begin.

As the lights go down and the audience settles onto their seats, the circus’s performers take their places backstage, awaiting their cues. Suddenly, several of the performers closest to the curtain that separates the three rings from the rest of the tent leave their assignments, gathering in a small crowd to exchange frightened whispers and hushed gasps. Amid the group, his body contorted as if caught forever in the throes of terrible pain, is the corpse of ringmaster Myron “Thunder” Stendhal. Everyone in the circus knew Myron for his amazing, powerful voice that could bring instant silence to the largest crowd, and he knew everything there is to know about putting on a successful performance. Now he’s dead, but the crowd is still out there, and they’re expecting a show...

As the other performers stare at the corpse, whisper to each other, and anxiously peer around the curtain, the Professor—a thin and frail veteran of the circus—looks up. “Well, what are you all standing around for?” he asks, his weak voice barely audible in the hushed silence. “Have you seen that crowd? We haven’t ever had the tent packed this full. There’s a show to put on, and we have to find a way to do it. So finish your makeup, get into your costumes, and send in the clowns!”

Feel free to introduce yourself.

Sovereign Court

Dotting for fun and profit.

Sovereign Court

Dotting for fun and profit.

Sovereign Court

Dotting for fun and profit.

Sovereign Court

Dotting for fun and profit.

Sovereign Court

Dotting for fun and profit.

Sovereign Court

Dotting for fun and profit.

Sovereign Court

Please post the following:

PLAYER:
CHARACTER:
PFS ID#:
FACTION:

Sovereign Court

Yigrig Moneymaker, the powerful goblin merchant, slumps in a large chair. His face, normally so proud and assured, looks troubled.

“It’s good to see you, Pathfinders! I have a lot of respect for the Society. You’ve been good to me in the past, and my family has aided you in return. But today I come before you, my hat in my hands, in need of help.

My family and I have almost brokered a trade agreement between the cities of Solku and Oenopion. It’s a beneficial deal, one where Solku gains the materials it needs to defend itself, Oenopion gains a new trading partner, and everyone stands to make a heap of coin. There’s only one issue standing in the way of the negotiation being finalized: A bridge must be constructed over the Elemion River to facilitate safe travel between the two cities. My family is responsible for building and maintaining this bridge. It should have been a simple job… easy to pull off.

It has been anything but easy.”

The old goblin leans forward.

“Every morning at the work camp, it is discovered that more of my children have been pulled from their beds in the night, presumed dead. Every shipment of aid I send gets attacked. The last one I sent did not even arrive.

There is a lot of money riding on this deal, but I admit this isn’t about money anymore. This is personal. Someone is harming my family and I can’t sit by and let that happen.

I have contracted the Pathfinder Society to protect the bridge and surrounding work camp while construction is completed. I have a caravan ready to leave, filled with new workers and supplies for the bridge site. I want you on it. When you see it safely to the bridge site, I need you to stop the attacks on the camp by any means necessary until the job is complete. When you get to the work camp, you will meet my son Zig, the overseer of the project. Sweet kid… takes after his old man. He’ll be your liaison with the workers and see to your needs.

Nothing is more important than family. Nothing. And so, I’m asking you to take care of mine. Our future is in your hands.”

Feel free to introduce yourselves, and ask any questions :-)

Sovereign Court

Breachill’s local government has a long and proud history of hiring adventurers to tackle any challenges its residents face that fall outside the scope of the town guard’s duties. The merchant whose expected shipment of goods hasn’t yet arrived, the shepherd whose herd of goats mysteriously died in the night, the farmer whose entire season’s harvest was ruined or stolen—investigating and resolving any of these matters are considered good jobs for adventurers, and so Breachill’s town council uses its resources to hire heroes as needed. These monthly meetings, known as the Call for Heroes, are distinct from the council’s normal regular governance meetings, a tactic that separates such matters from regular municipal business and shows the townspeople that the council indeed allots sufficient time to the issues that are often most important to them personally.

Spending public money on hiring adventurers to help the townspeople serves several purposes, as far as Breachill’s leadership is concerned. First, it provides the townspeople with an official and fully funded way to seek help when they’ve exhausted all other options. Second, it allows the salaried town guard to focus on run-of-the-mill crimes and mundane threats to the townspeople’s safety. And third, it provides experience to local adventurers—and allows the council to vet out-of-town heroes—whose presence and talents the council considers boons to the populace, harking back to the hero Lamond Breachton, Breachill’s original patron who saved the town’s founders.

The council holds a public Call for Heroes once per month expressly to hear petitions from residents who wish the town to hire adventurers on their behalf. At the end of a resident’s address to the council, the council members discuss the petition before voting whether to expend public funds on it. For petitions that are approved—and most of the one or two requests per month are approved—the council then opens the floor to adventurers in attendance at the meeting who wish to tackle the challenge. Heroes looking for work often attend these meetings with a prepared list of qualifications, and the council hires an appropriate number of candidates who are well suited for each job. After the meeting, the adventurers are expected to follow up regularly with the petitioner and with the council. Those heroes who resolve their assigned challenges are paid handsomely in gold pieces and receive preferential consideration for future official work that might use their demonstrated talents.

--------------------------

Today is the day for the monthly Call!

For one reason or another, you, alongside other hopefuls, have been drawn to Breechill; whether it is looking for coin, some cheap thrills, or simply the knowledge that you are helping those in need, it matters not. What is certain is that there will be something worthy of your attention!

Outside the town hall, there is a small crowd milling around, waiting for the appointed time (noon). In all, about 40 townspeople are congregated outside the building, chatting and passing the time until the meeting starts.

It appears that the event is something of a family affair; some people have brought young children with them, who gaze up in awe at potential adventurers!

You also notice that there is a well-dressed goblin woman pacing right outside the front doors of the building. This studious‑looking goblin has her hands clasped behind her back, and she’s mumbling to herself, oblivious to all those who stand nearby, whispering to herself: “My Bumblebrashers,” she laments in a distraught tone. “Why haven’t I heard from my Bumblebrashers? Are my people trapped in the citadel?”

Jean-Pierre: 1d20 + 4 ⇒ (4) + 4 = 8.

Sovereign Court

Please post your reporting details here, and check into the Gameplay thread :-)

Sovereign Court

Each of you has received a letter.

Handout 1.

It seems as though the entire Grand Lodge has the air of a celebration. The great gates are flung wide, and the phoenix trees lining the entryway are in full flame. The halls of the main tower of Skyreach, normally somber and reserved, echo with the sound of voices and music. The great ballroom is decked for a celebration, with colorful banners and bunting along the walls, tables replete with food and drink, and a jovial cacophony of conversation rising from Pathfinders of all ancestries, nations, and backgrounds.

After a quick scan of the room, it’s obvious that many of the attendees have gathered in small groups here and there. A half-orc woman in an iconic ship captain’s hat stands near the punch bowl, handing cups to anyone who passes within reach, and a dark-skinned half-elf leads a small group of new agents around the room, introducing them to other attendees. Several senior agents stand in quiet conferral with a dark-haired Taldan man with a distinctive chin strap beard, while a scholarly dwarf tells a rousing tale to a growing audience.

A familiar blond halfling woman bounces over, bubbling with excitement. Janira Gavix, Head Initiate of the Pathfinder Society, grins, “Oh, I’m so glad you made it! After all, the celebration is for you. Have you gotten drinks? Snacks? Be sure to spend some time getting to know everyone—it’s best to be on good terms with the movers and shakers in the Society, that’s how you learn about the latest opportunities. I’ll be here if you need me to help you with anyone’s names or to make an introduction. Just let me know how I can help!”

Janira gestures everyone forward into the room, beaming all the while.

Basically, you now have a chance to go and chat with each of the four groups mentioned above :-)

Sovereign Court

Please post reporting details for this scenario, and pick which Pregen you wish to use :-)

Sovereign Court

The party begins the adventure in Nexus House, having recently arrived in Quantium, the capital city of Nex. It is mid-morning when the adventure begins. You are already aware of the mission which brought you to Nex: a diplomatic overture from the Grand Lodge combined
with a few straightforward research tasks.

Slide 2.

Nexus House was the second lodge founded by the Pathfinder Society (after the Grand Lodge in Absalom). The Pathfinder Adolphus and his wife, a Vudrani princess named Ganjay, established the lodge using funds stolen from the treasury of Bhopan. It is a sprawling, opulent building with unusual magical extravagances seen nowhere else...

Sovereign Court

To be clear: This is a PBP GD VIII Game.

Sovereign Court

The Whispering Tyrant has escaped Gallowspire and ravaged the lands of Lastwall. Although the nation managed to evacuate many civilians, there are still refugees, Pathfinders, and irreplaceable cultural treasures trapped in this undead-ridden realm known as the Gravelands. The PCs are part of the Society's efforts to infiltrate these dangerous lands, rescue the Pathfinders missing in action, and recover what historical texts and treasures they can. Just be quick! Every hour behind enemy lines increases the chance a nearby army learns of the PCs' mission.

Written by Adrian Ng.

Scenario Tags: Faction (Envoys' Alliance)

Sovereign Court

To be clear, this is a PBP GD VIII game.

Sovereign Court

Decades ago, witnesses reported a fearsome cryptid outside of the quiet River Kingdoms town of Shimmerford. Dubbed the Mosquito Witch, it was rarely seen since and quickly became a beloved local legend that the town celebrates and promotes to attract visitors. But when recent attacks began savaging livestock and townsfolk alike, many have started believing the Mosquito Witch was real all along. The PCs travel to Shimmerford to unravel the cryptid mystery, but might they just become the witch's next victim?

Written by Eleanor Ferron.

Sovereign Court

1 person marked this as a favorite.

Feel free to dot in :-)

Sovereign Court

A new era is beginning for the Pathfinder Society, with new recruits and new factions all excited to build connections and embark on grand adventures. The PCs are among these recruits invited to attend a welcoming party where they can meet both the old guard as well as the up-and-coming leaders. But the party's not all talk; the PCs learn of four exciting escapades in Absalom, through which they can kick off their adventuring careers!

This adventure's individual missions include numerous variations that make each play-through exciting and different.

Sovereign Court

Dotting for fun and profit.

Sovereign Court

Dotting for fun and profit.

Sovereign Court

Recently, an alarming missive was received in Lastwall: An urgent plea for aid from the rural settlement of Arwyll Stead.

It seems that there has been an unusually large amount of orc activity in the area recently, as well as an increasing number of devil sightings.

Not having the manpower to both defend the settlement, and investigate the hinterlands (especially with harvest time almost being upon them), a blanket request for hale and hearty adventurers has been sent out, offering a substantial reward to whomever can work out what is going on.

Knowledge(Local) or (Nobility), DC 10:
The border region between Vigil and Urgir is a hotly contested battleground between the humans of Lastwall and the orcs of Belkzen, in addition to being
plagued by horrors from the Hungry Mountains to the east.

Knowledge(Local) or (Nobility), DC 15:
The mining town of Arwyll Stead is one of the numerous border settlements standing between the Hold of Belkzen and Lastwall. It’s named after the Arwylls, a well-known family of Lastwall crusaders and knights who have fought against the orcs for generations.

Knowledge(Local) or (Nobility), DC 20:
The Arwyll family has been steadily dwindling over past few decades; a knight named Wate Arwyll is the sole remaining holder of the Arwyll name. While the Arwylls aren’t the official rulers of the town, the townsfolk all but revere their namesake family, looking to them for guidance and security in the face of orc savagery.

Sovereign Court

Open

Sovereign Court

Having recently returned to Torch from a rather unprofitable stretch of scrap prospecting, you discovered much to your surprise that the town's namesake was no longer visible...

The violet flame that has burned atop Black Hill for over a century has gone out, leaving a strangely seeping pit of rubble and bubbling fluids where the town's livelihood once glowed day and night!

Quickly hurrying into town, you found its citizens in turmoil - Councilor Khonnir Baine, one of Torch's more powerful wizards and a well-liked
individual is missing! Apparently, he discovered the signs of unusual traffic on the banks ofWeeping Pond, and shortly thereafter, the submerged tunnel that provides access to several heretofore unknown tunnels under Black Hill. His emergence from the caves with a deactivated semi-humanoid automaton sparked worries that something strange might be going on in the caverns, but when he failed to return from his second expedition a few days ago, those worries turned to outright fear. Several other adventuring parties have gone missing in the caves, and Torch finds itself running short on new volunteers...

As a result, the Town Council is offering a reward of 4000gp to anyone who can bring back Khonnir Baine's body, and another 4000gp if the torch can be re-lit. As added incentive, if Baine is brought back alive, they will throw in a Scroll of Resurrection!

Sovereign Court

Open for business!

Please make a post including the following:

Name
PFS Number
Faction
Day Job Roll

Sovereign Court

You are in Absalom, the mighty City at the Center of the World, and you’ve always longed to explore one of the countless ruins of failed conquerors that litter the plains outside the city’s walls.

You’ve heard rumors that one of the sealed siege castles has been laid open by a minor earthquake. Word on the street is that no one has yet entered the tower, which folks are calling the “Fallen Fortress.” What better way to start a life of excitement and adventure than by exploring its long-abandoned, dusty halls and perhaps claiming its ancient treasures?

Even better, you have managed to acquire a patron - a crusty old scholar by the name of Drandle Dreng, who has hired you to explore the tower, and offered to pay good coin for any items of historical or religious interest that you manage to recover.

Dreng nods in satisfaction when the last of the party straggles in.

"Excellent. You are finally all here. Now, as I was saying, I would like you to explore the ruined siege tower known as the 'Fallen Fortress', which was recently cracked open by a minor earthquake. I would be willing to pay good coin for any items of historical of religious significance; feel free to keep anything else, as I am sure that the previous owners will be long dead by now. Try to keep a record of what you encounter, as well. I like to collect adventuring stories; it reminds me of my younger days..."

He sighs, and looks at his claw-like hands, and white beard, through rheumy eyes.

"However, those days are now long-gone; it is time for others to take the lead in the story-making. Now, be off with you! It is time to create your own..."

Feel free to post an introduction, before I advance :-)

Sovereign Court

Pathfinder Starfinder Society Subscriber

****Please note that this is a CORE game****

Hi there! This is a recruitment thread for 'Master of the Fallen Fortress':

A dungeon-based adventure for 1st-level characters.

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

Written by Rob McCreary.

If you are interested in playing, let me know :-)

Please note that this game is part of the Official Pathfinder Society PbP Game Day 4. For more information please follow the link here.

The official start date of the PbP Game Day (and hence for this scenario) is on September 19th, 2015.

The PbP Game Day end date is December 20th, 2015.

Sovereign Court

Open for business :-)

Please make a post answering the following questions:

Name
PFS #
Faction
Day Job Roll

Sovereign Court

Hamshanks ignored all pretense of pleasantries as he pounded into the meeting room in the Grand Lodge in Absalom. “Never time to do it right, is there? Gorum see us through this, then.” He grunted loudly and leveled his glare at the entire room. “Ever been to Qadira? Religion is almost a fad down there, with new cults springing up like weeds and getting crushed just as quickly. It has been that way for centuries.

But some make a mark—on Qadira or in the Chronicles. Three centuries ago, the archdevil Moloch, preaching surrender to the desert heat, suddenly became the rage. Qadirans walked into the desert just to die just as if the heat was their paradise. The most devout sought out the hidden Citadel of Flame, where a fearsome bull-headed idol of Moloch judged them and sent the worthy to Malebolge, the sixth layer of Hell. No surprise that Sarenrae’s priests launched a mighty crusade to demolish the citadel. After two weeks, a great sandstorm swallowed the expedition—and, it seemed, the citadel and its idol. Nothing more was heard from either...

...until ten days ago, that is. Sandstorms regularly scour the Qadiran highlands, and this time they emptied an entire valley of dunes. Poking out of that valley, visible only to those soaring above—such as a flying Pathfinder wizard—was the lofty spire of a fortress: the Citadel of Flame, presumably.

Hopefully we are the first to learn about its reappearance and we need to act fast. The Decemvirate doesn’t expect any trouble, so they’re sending you. But I do expect trouble—who knows what’s infesting that citadel? Get in there fast and find that idol—it could be the key to the entire cult. It’s likely statue-sized, maybe as big as me, and should have a bull’s head on it. And for Gorum’s sake be careful.”

Now, after a swift voyage to Sedeq and a tiring trek through the endless Qadiran dunes, the sun beats down on a maze of red slickstone, with delicate arches and towering columns called hoodoos dotting the landscape. Somewhere within this expanse lies the Citadel of Flame and within, the idol of Moloch.

I will give everyone a chance to introduce themselves before we continue :-)

Sovereign Court

Open for business!

Please make a post including the following:

Name
PFS Number
Faction
Day Job Roll

Sovereign Court

You are in Absalom, the mighty City at the Center of the World, and you’ve always longed to explore one of the countless ruins of failed conquerors that litter the plains outside the city’s walls.

You’ve heard rumors that one of the sealed siege castles has been laid open by a minor earthquake. Word on the street is that no one has yet entered the tower, which folks are calling the “Fallen Fortress.” What better way to start a life of excitement and adventure than by exploring its long-abandoned, dusty halls and perhaps claiming its ancient treasures?

Even better, you have managed to acquire a patron - a crusty old scholar by the name of Drandle Dreng, who has hired you to explore the tower, and offered to pay good coin for any items of historical or religious interest that you manage to recover.

Dreng nods in satisfaction when the last of the party straggles in.

"Excellent. You are finally all here. Now, as I was saying, I would like you to explore the ruined siege tower known as the 'Fallen Fortress', which was recently cracked open by a minor earthquake. I would be willing to pay good coin for any items of historical of religious significance; feel free to keep anything else, as I am sure that the previous owners will be long dead by now. Try to keep a record of what you encounter, as well. I like to collect adventuring stories; it reminds me of my younger days..."

He sighs, and looks at his claw-like hands, and white beard, through rheumy eyes.

"However, those days are now long-gone; it is time for others to take the lead in the story-making. Now, be off with you! It is time to create your own..."

Feel free to post an introduction, before I advance :-)

Sovereign Court

Open for business!

Please make your first post the following:

Name
PFS #
Faction
Day Job Roll

Sovereign Court

Seven years ago, Pharaoh Khemet III, the Ruby Prince, formally opened Osirion's ancient tombs and burial sites to foreign explorers. Khemet III understood that adventurers who've traveled great distances in search of treasure typically do not return from whence they came to sell their discoveries. Instead, they typically sell or trade what they do not keep as quickly as possible at the closest civilized community with an economy strong enough to absorb an influx of valuable antiquities. The Ruby Prince's policy has attracted not only explorers to the desert nation of Osirion, but also countless scholars, private collectors, special interest groups such as the Pathfinder Society, and financial interests from all across the Inner Sea. A minor industry has sprung up just to support visiting explorers, and an even larger infrastructure has come into being to serve foreign investors and traders. Every opening of a major site has heralded an economic boom, for the local area and Osirion as a whole.

Unlike many of Osirion's tombs and graveyards, however, the necropolis of Wati has remained largely untouched, in no small part because of local taboos and the protection of the Grand Mausoleum's priests. But Khemet III has now ordered the local authorities and church of Pharasma to open Wati's necropolis to exploration for the purpose of discovery, study, and economic stimulus.

As you trudge forward into the Necropolis of Wati, you harken back to the words of the briefing given to you by Venture Captain Norden Balentiir.

"I don't need to tell you how lucky we are to have managed to gain the opportunity to explore some of the sites within the Necropolis of Wati. Please remember, however, that whilst you *are* there to explore, grab what you can, and learn what you can, you will also be going there as ambassadors of the Society, so please remember the cardinal rules of access to the Necropolis,", he says, handing each of you a small papyrus scroll, before unrolling a similar one himself, and reading it out loud:

"1) Remember How This Came to Pass: The Plague of Madness was unleashed upon the city of Wati while religious authorities were engaged in infighting. This rule is a reminder that the necropolis remains a holy place, and those who engage in needless conflict and banditry are not only criminals, but accursed.

2) Every Slave's Hut Is a Memorial: Every structure within the necropolis is a testament to the people who lived and died in the city. Explorers must not desecrate or vandalize standing structures and tombs, but preserve them as the memorials they were intended to be. Some structures may be trapped or decrepit, but willful and unnecessary destruction will not be tolerated.

3) Honor the Departed: The dead should b e treated with dignity and respect. If the interred need to be disturbed to recover an antiquity or relic, they should be returned to their resting places carefully. It is understood that the ancient dead are often brittle, but there is no need for the contents of a sarcophagus to be summarily dumped on the ground. This rule does not apply to the undead or other abominations."

Venture Captain Balantiir glances long and hard at each of you, before continuing.

"I have it on good authority that failure to comply with these rules can result in, but is not limited to, expulsion from the necropolis, a ban on continued exploration, seizure of recovered valuables, and arrest and prosecution by local authorities - try not to give them an excuse to do so".

He then unfurls a map across his desk, pushing aside numerous scrolls and books in the process.

"Your first assigned site is an actual tomb that predates the Plague of Madness, located in the city's original cemetery in the eastern section of the necropolis. Once you have completed that, you can progress to your second location - a walled, two story mansion with surrounding grounds, abandoned since the Plague of Madness, which is believed to have belonged to some minor nobility of the city."

He then stands to attention and salutes you.

"Good luck - the Society is counting on you."

...and so you find yourselves in front of a rectangular stone mausoleum sits alone in what appears to have once been an actual cemetery. The trunks of a few dead trees poke out of the sand around the tomb, and a hot breeze whistles through their desiccated branches. A set of massive stone double doors is affixed to the northern side of the structure, beneath a facade bearing the likeness of an Osirian man. Windblown sand is heaped around the crypt, partially burying the doors that lead within.

Ancient Osiriani:
The name of the individual interred within the tomb, Akhentepi, is engraved upon the doors in Osiriani, along with the dates of his birth and death, indicating that the deceased was born in 2416 AR and died in 2488 AR, 11 years before the Plague of Madness decimated most of the city.

Perception DC 15, or Knowledge(Engineering) DC 10 - which can be attempted untrained:
The doors are on concealed hinges and swing outward. There are also telltale traces of mortar along the seams and jamb that has since crumbled or been chipped away, indicating that the doors were meant to be sealed permanently and not intended to be opened again.

The doors swing outward, but they cannot be opened normally until the sand blocking them has been cleared away, which requires no more than an hour of sweaty labor. Once the sand has been cleared away, a successful DC 25 Strength check is required to open them. There are no exterior handles to grasp, or sections to push on for leverage. Using a tool such as a crowbar reduces the DC of the Strength check to 20, in addition to the bonus the tool provides on the check.

If you beat the previous DC by 5 or more...:
A crowbar or similar tool seems to have been inserted between the doors at some point...

Sovereign Court

Open for business!

Please make your initial post the following:

Name
PFS #
Faction
Day Job Roll

Sovereign Court

Seven years ago, Pharaoh Khemet III, the Ruby Prince, formally opened Osirion's ancient tombs and burial sites to foreign explorers. Khemet III understood that adventurers who've traveled great distances in search of treasure typically do not return from whence they came to sell their discoveries. Instead, they typically sell or trade what they do not keep as quickly as possible at the closest civilized community with an economy strong enough to absorb an influx of valuable antiquities. The Ruby Prince's policy has attracted not only explorers to the desert nation of Osirion, but also countless scholars, private collectors, special interest groups such as the Pathfinder Society, and financial interests from all across the Inner Sea. A minor industry has sprung up just to support visiting explorers, and an even larger infrastructure has come into being to serve foreign investors and traders. Every opening of a major site has heralded an economic boom, for the local area and Osirion as a whole.

Unlike many of Osirion's tombs and graveyards, however, the necropolis of Wati has remained largely untouched, in no small part because of local taboos and the protection of the Grand Mausoleum's priests. But Khemet III has now ordered the local authorities and church of Pharasma to open Wati's necropolis to exploration for the purpose of discovery, study, and economic stimulus.

As you trudge forward into the Necropolis of Wati, you harken back to the words of the briefing given to you by Venture Captain Norden Balentiir.

"I don't need to tell you how lucky we are to have managed to gain the opportunity to explore some of the sites within the Necropolis of Wati. Please remember, however, that whilst you *are* there to explore, grab what you can, and learn what you can, you will also be going there as ambassadors of the Society, so please remember the cardinal rules of access to the Necropolis,", he says, handing each of you a small papyrus scroll, before unrolling a similar one himself, and reading it out loud:

"1) Remember How This Came to Pass: The Plague of Madness was unleashed upon the city of Wati while religious authorities were engaged in infighting. This rule is a reminder that the necropolis remains a holy place, and those who engage in needless conflict and banditry are not only criminals, but accursed.

2) Every Slave's Hut Is a Memorial: Every structure within the necropolis is a testament to the people who lived and died in the city. Explorers must not desecrate or vandalize standing structures and tombs, but preserve them as the memorials they were intended to be. Some structures may be trapped or decrepit, but willful and unnecessary destruction will not be tolerated.

3) Honor the Departed: The dead should b e treated with dignity and respect. If the interred need to be disturbed to recover an antiquity or relic, they should be returned to their resting places carefully. It is understood that the ancient dead are often brittle, but there is no need for the contents of a sarcophagus to be summarily dumped on the ground. This rule does not apply to the undead or other abominations."

Venture Captain Balantiir glances long and hard at each of you, before continuing.

"I have it on good authority that failure to comply with these rules can result in, but is not limited to, expulsion from the necropolis, a ban on continued exploration, seizure of recovered valuables, and arrest and prosecution by local authorities - try not to give them an excuse to do so".

He then unfurls a map across his desk, pushing aside numerous scrolls and books in the process.

"Your first assigned site is an actual tomb that predates the Plague of Madness, located in the city's original cemetery in the eastern section of the necropolis. Once you have completed that, you can progress to your second location - a walled, two story mansion with surrounding grounds, abandoned since the Plague of Madness, which is believed to have belonged to some minor nobility of the city."

He then stands to attention and salutes you.

"Good luck - the Society is counting on you."

...and so you find yourselves in front of a rectangular stone mausoleum sits alone in what appears to have once been an actual cemetery. The trunks of a few dead trees poke out of the sand around the tomb, and a hot breeze whistles through their desiccated branches. A set of massive stone double doors is affixed to the northern side of the structure, beneath a facade bearing the likeness of an Osirian man. Windblown sand is heaped around the crypt, partially burying the doors that lead within.

Ancient Osiriani:
The name of the individual interred within the tomb, Akhentepi, is engraved upon the doors in Osiriani, along with the dates of his birth and death, indicating that the deceased was born in 2416 AR and died in 2488 AR, 11 years before the Plague of Madness decimated most of the city.

Perception DC 15, or Knowledge(Engineering) DC 10 - which can be attempted untrained:
The doors are on concealed hinges and swing outward. There are also telltale traces of mortar along the seams and jamb that has since crumbled or been chipped away, indicating that the doors were meant to be sealed permanently and not intended to be opened again.

The doors swing outward, but they cannot be opened normally until the sand blocking them has been cleared away, which requires no more than an hour of sweaty labor. Once the sand has been cleared away, a successful DC 25 Strength check is required to open them. There are no exterior handles to grasp, or sections to push on for leverage. Using a tool such as a crowbar reduces the DC of the Strength check to 20, in addition to the bonus the tool provides on the check.

If you beat the previous DC by 5 or more...:
A crowbar or similar tool seems to have been inserted between the doors at some point...

Sovereign Court

Pathfinder Starfinder Society Subscriber

Hi there! This is a recruitment thread for 'The Citadel of Flame':

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).

Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.

Written by Steven Robert

If you are interested in playing, let me know :-)

Please note that this game is part of the Official Pathfinder Society PbP Game Day. For more information please follow the link here.

The official start date of the PbP Game Day (and hence for this scenario) is on November 1st, 2014.

The PbP Game Day end date is February 1st, 2015.

Sovereign Court

Pathfinder Starfinder Society Subscriber

Hi there! This is a recruitment thread for the PFS-legal section of Book 1 of Mummy's Mask - 'The Half Dead City':

A Pathfinder adventure for 1st and 2nd level characters.

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories. In the course of investigating dusty tombs the heroes encounter ancient guardians and devious traps - will the adventurers defeat these obstacles, or will they fall to the undead defenders of the city's necropolis?

Written by Jim Groves.

If you are interested in playing, let me know :-)

Please note that this game is part of the Official Pathfinder Society PbP Game Day. For more information please follow the link here.

The official start date of the PbP Game Day (and hence for this scenario) is on November 1st, 2014.

The PbP Game Day end date is February 1st, 2015.

Sovereign Court

Pathfinder Starfinder Society Subscriber

Hi there! This is a recruitment thread for 'Master of the Fallen Fortress':

A dungeon-based adventure for 1st-level characters.

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

Written by Rob McCreary.

If you are interested in playing, let me know :-)

Please note that this game is part of the Official Pathfinder Society PbP Game Day. For more information please follow the link here.

The official start date of the PbP Game Day (and hence for this scenario) is on November 1st, 2014.

The PbP Game Day end date is February 1st, 2015.

Sovereign Court

Open for business :-)

Sovereign Court

You are in Absalom, the mighty City at the Center of the World, and you’ve always longed to explore one of the countless ruins of failed conquerors that litter the plains outside the city’s walls.

You’ve heard rumors that one of the sealed siege castles has been laid open by a minor earthquake. Word on the street is that no one has yet entered the tower, which folks are calling the “Fallen Fortress.” What better way to start a life of excitement and adventure than by exploring its long-abandoned, dusty halls and perhaps claiming its ancient treasures?

Even better, you have managed to acquire a patron - a crusty old scholar by the name of Drandle Dreng, who has hired you to explore the tower, and offered to pay good coin for any items of historical or religious interest that you manage to recover.

Feel free to post an introduction :-)

Sovereign Court

Pathfinder Starfinder Society Subscriber

Looking for a couple of additional adventurous souls to assist a party in clearing out 'The Fallen Fortress':

A dungeon-based adventure for 1st-level characters.

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

So if you are interested, and have a PFS character free, let me know :-)

Sovereign Court

Just posting so that the thread is opened :-)

Let me know if you have any questions.

Sovereign Court

You are in Absalom, the mighty City at the Center of the World, and you’ve always longed to explore one of the countless ruins of failed conquerors that litter the plains outside the city’s walls.

You’ve heard rumors that one of the sealed siege castles has been laid open by a minor earthquake. Word on the street is that no one has yet entered the tower, which folks are calling the “Fallen Fortress.” What better way to start a life of excitement and adventure than by exploring its long-abandoned, dusty halls and perhaps claiming its ancient treasures?

Even better, you have managed to acquire a patron - a crusty old scholar by the name of Drandle Dreng, who has hired you to explore the tower, and offered to pay good coin for any items of historical or religious interest that you manage to recover.

Feel free to post an introduction :-)

Sovereign Court

Opening the thread for use :-)

Sovereign Court

Open for business!

Sovereign Court

Just opening the thread :-)

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