
![]() |

It has been 6 months since the Swarm first touched down on Suskillon in a bloody conflict named the Battle at Stone Sea. After the Swarm punched through the planet’s aerial and orbital defenses, its components landed near the Stone Sea, a large freshwater lake surrounding a dormant volcano. The Fifth Battalion of the Suskillon Defense Force (SDF) was closest to the site of contact and held the Swarm back long enough for the SDF to mobilize other battalions to the area. Stories of the battle have already reached near-mythical heights, as most members of the Fifth Battalion were killed in glorious, terrible combat. Since then, the SDF has fought a losing battle against the Swarm. Though Suskillon is a friendly trading partner with the Pact Worlds, the planet’s government has yet to officially request aid, with many afraid that the Pact Worlds will claim their planet as a protectorate in “payment” for such help. However, that hasn’t stopped volunteers and mercenaries from other systems (including the Pact Worlds and the Veskarium) from journeying to Suskillon to join in the fight against the invasion. The Swarm is relentless, though, and it has already overran and taken nearly half of the planet.
The adventure begins in the middle of one of the planet’s Dead Winters, a time of extended extreme cold weather in the planet’s southern hemisphere. Over the past few weeks, Suskillon has enjoyed something of a respite, as the Swarm appears to have ceased its near-daily attacks. Some believe the Swarm’s numbers are dwindling, and that the tide of the war will soon turn.
In an effort to replenish the ranks of the Fifth Battalion, the SDF has recruited mercenaries and offworlders, made deals with prisoners and pirates, and accepted nearly every volunteer who can hold a gun. These new soldiers — which include YOU — are being trained and outfitted at Camp Cavalier, a small encampment just outside of Brinnoa.
Today, you have been summoned to meet with your new commanding officer, Major Jaldamarrak.
DRACOS: 1d20 + 9 ⇒ (18) + 9 = 27.
The vesk officer is one of the most stalwart and feared commanders in the SDF. He is over 60 years old and has had a storied career. He has worked for the Veskarium military, the Stewards, and as a private military consultant in the Pact Worlds.
Jaldamarrak was one of a few vesk given the Starstone Medal — one of the Pact Worlds’ highest military decorations — for fighting the Swarm during its attack on the Pact Worlds and the Veskarium. Credible rumors say that he turned down an offer to join the Knights of Golarion after the hostilities ended.
When Major Jaldamarrak joined the SDF at the beginning of the Swarm invasion, he insisted on being given the rank of private and has worked his way up to his current position in a short period of time. He has been heard to say that fighting against the Swarm is his true purpose in life.
---------------------------
You, along with two other buck-privates (John Smith and Rico Sanchez), meet Major Jaldamarrak in his ready room.
Jaldamarrak is a vesk veteran of several battles with the Swarm in both the Veskarium and the Pact Worlds. The vesk’s scales are dark green, and the spikes on his jaw point forward to form a sort of beard. He sports a large cybernetic eye.
As you enter, he inspects you and your kit for a moment and then begins to lecture:
“I am your new commanding officer, Jaldamarrak, and I was killing Swarm before you were clutching your mother’s tails. I know more about this enemy than every soft-skin general in this system, and I know for a fact we are losing this war. You’ve probably heard that over the last seven days, the Swarm has retreated from three smaller cities to the east of Brinnoa, and the media and the SDF alike are calling this a turning point for the war, but I know better. Those vexers are up to something, and I’m not letting the Fifth Battalion get caught with their spacesuits around their ankles. You’re now part of what I’m calling the Midnight Squad. For your first assignment, you’ll patrol the Delta Escarpment a few miles west of Camp Cavalier from sundown to sun-up and report back with any unusual activity. Any questions?”

![]() |

DRACOS, a Kasatha-form android dressed in combat fatigues over a suit of armour with a stylised dragon-like helmet, a cannon on his back and a pistol at his hip, rips off a salute.
"Sir! No questions! I came here to kill bugs and chew gum, and I am all out of gum!"

![]() |

Survival: 1d20 + 5 ⇒ (7) + 5 = 12.
Survival: 1d20 + 5 ⇒ (19) + 5 = 24.
DRACOS does his best to diligently lead the two other red shirts soldiers to the designated patrol location.

![]() |

DRACOS easily follows the lay of the land and, within about 2 hours, reach the area that Jaldamarrak requested they patrol.
The sun has fully set when you reach the escarpment, but the stars above
provide dim light for the remainder of the night.
The first few hours pass quietly with little to no action, although DRACOS finds the tracks of a Suskillon brush stalker, a large endangered predator native to this region. The tracks are a few hours old; the beast is long gone...
Several hours later, as the end of the shift nears and a faint trace of the rising sun’s light can be seen on the horizon...
A loud atonal alarm is followed with an all-points emergency broadcast over your comm units. A hurried female voice says, “Attention all Suskillon ground forces, this is Spacedock Prime-1. We are under heavy attack! A Swarm armada has entered in low orbit and has begun to—” the transmission ends as abruptly as it began in a burst of ear-splitting static. Up in the sky high above Brinnoa, hundreds of small lights flash—the telltale sign of starship combat.
What do you want to do?

![]() |

"Damn! The bugs have started a new offensive, and we're stuck down here!"
DRACOS continues to follow the designated patrol route.

![]() |

A few minutes later...
Two creatures that appear to be mostly sharp, spiked insectile legs and heads that mostly consist of huge jaws, race over a hillock!
"Whoah man! Bugs at three o'clock!"
"Last one to get some has to buy me a beer!"
"Hells yeah!"
John and Rico prepare to open fire...
SD: 1d20 + 2 ⇒ (5) + 2 = 7.
SDF Privates: 1d20 + 2 ⇒ (13) + 2 = 15.
DRACOS: 1d20 + 4 ⇒ (18) + 4 = 22.
First Wave, Round 1:
DRACOS (-)
John and Rico (-, -)
SD (-, -)

![]() |

"There's no way that I'm paying you bar tabs, boys!"
DRACOS opens fire.
Trick: 1d20 + 14 ⇒ (13) + 14 = 27.
Static Arc Pistol: 1d20 + 4 ⇒ (7) + 4 = 11, for 1d6 + 1d4 ⇒ (2) + (4) = 6 Electricity damage.
Light Reaction Cannon: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2, for 1d10 ⇒ 10 damage.
Light Reaction Cannon: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20, for 2d10 ⇒ (7, 8) = 15 damage.

![]() |

With two well-placed shots, DRACOS pulverises one of the creatures.
The other one pounces on...
John and Rico both frantically fire...
Azimuth Laser Pistol: 1d20 + 2 ⇒ (3) + 2 = 5, for 1d4 + 1 ⇒ (3) + 1 = 4 Fire damage.
Azimuth Laser Pistol: 1d20 + 2 ⇒ (9) + 2 = 11, for 1d4 + 1 ⇒ (3) + 1 = 4 Fire damage.
...scoring a slight hit.
The remaining creature pounces upon John...
Claw: 1d20 + 7 ⇒ (15) + 7 = 22, for 1d6 + 3 ⇒ (3) + 3 = 6 damage.
...delivering a nasty blow.
"Gah! I'm hit!"
"Hold it together, man!"
First Wave, Round 2:
DRACOS (-)
John and Rico (-6, -)
SD (-4)

![]() |

DRACOS tries to finish-off the other one.
Trick: 1d20 + 14 ⇒ (10) + 14 = 24.
Static Arc Pistol: 1d20 + 4 ⇒ (3) + 4 = 7, for 1d6 + 1d4 ⇒ (1) + (1) = 2 Electricity damage.
Light Reaction Cannon: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16, for 1d10 ⇒ 5 damage.
Light Reaction Cannon: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5, for 1d10 ⇒ 4 damage.

![]() |

DRACOS only manages a single hit, which causes ichor to bubble from the creature's flank, but it doesn't fall.
John and Rico try to follow DRACOS' example...
Azimuth Laser Pistol: 1d20 + 2 ⇒ (12) + 2 = 14, for 1d4 + 1 ⇒ (1) + 1 = 2 Fire damage.
Azimuth Laser Pistol: 1d20 + 2 ⇒ (1) + 2 = 3, for 1d4 + 1 ⇒ (2) + 1 = 3 Fire damage.
...scoring a glancing blow.
The remaining swarm component does its best to disembowel John...
Claw: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5, for 1d6 + 3 ⇒ (1) + 3 = 4 damage.
Claw: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11, for 1d6 + 3 ⇒ (2) + 3 = 5 damage.
...but misses.
"Damn dirty bug!"
"Heh!"
First Wave, Round 3:
DRACOS (-)
John and Rico (-6, -)
SD (-11)

![]() |

Gritting his teeth, DRACOS tries to finish it off.
Trick: 1d20 + 14 ⇒ (3) + 14 = 17.
Static Arc Pistol: 1d20 + 4 ⇒ (12) + 4 = 16, for 1d6 + 1d4 ⇒ (1) + (2) = 3 Electricity damage.
Light Reaction Cannon: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10, for 1d10 ⇒ 3 damage.
Light Reaction Cannon: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11, for 1d10 ⇒ 5 damage.

![]() |

DRACOS singes it slightly, but it remains mobile, and quite angry.
John and Rico keep firing...
Azimuth Laser Pistol: 1d20 + 2 ⇒ (16) + 2 = 18, for 1d4 + 1 ⇒ (4) + 1 = 5 Fire damage.
Azimuth Laser Pistol: 1d20 + 2 ⇒ (16) + 2 = 18, for 1d4 + 1 ⇒ (3) + 1 = 4 Fire damage.
...burning it down into the ground.
"Hell's yeah!"
"The only good bug, is a dead bug!"
Combat over.
DRACOS (-)
John and Rico (-6, -)
Suddenly, your comm units suddenly crackle to life and they hear Jaldamarrak’s voice saying, “—I repeat, all squadrons form up on Inter-Region Highway 12. Brinnoa is being fully evacuated, and we have to defend the civilians while—,” before the transmission cuts out.

![]() |

"Alright men! You heard the Major - let's head out!"
DRACOS heads for the scheduled rendezvous point.

![]() |

It takes an hour to reach Inter-Region Highway 12 and find the area where the SDF troops are gathering. The sun has fully risen, and hundreds of aerial and ground vehicles are fleeing Brinnoa both on and above the road in the early morning light. The sounds of weapons fire can be heard in the distance, drowned out only by the screeching of the ramjet engines of SDF fighter planes passing overhead to join the battle above the city. Even from this distance, Brinnoa looks like a disturbed hornet’s nest, with Swarm vessels engaging with the aircraft of the First Battalion.
Several SDF soldiers stand by the road, waving vehicles forward in a slow procession, curtly answering questions from evacuating citizens and repeating that civilians should proceed to Reos City, several dozen miles to the south. Moments after you arrive, you are spotted by Major
Jaldamarrak, who greets you gruffly.
“Glad you could join us, Midnight Squad! No time for rest, get your rears in gear and double-time it to the front! The Swarm is about to take Brinnoa, and we’re giving these evacuees as much time as we can before the critters come flooding out of the city.”
He directs you to head north and take up a defensive position far enough away from the highway that stray gunfire won’t endanger civilians. It takes about 30 minutes to reach an appropriate area, where large craters and hastily dug trenches mar the landscape. The sounds of battle are much louder here, closer to the city, and you can see several large Swarm vessels enter the airspace around the city and begin to land on the outskirts.
Moments later, as you make defensive preparations (or simply hunker down in a crater), you hear and see explosions to the north, as a large Brinnoan skyscraper is engulfed in flames and begins to topple over. Shortly afterward, a shadow moves across the landscape as a massive structure streaks across the sky above, billowing a trail of smoke.
DRACOS: 1d20 + 9 ⇒ (12) + 9 = 21.
DRACOS realises that this is one of Suskillon’s spacedocks, crashing down from orbit.
The huge station strikes the hills to the north of Brinnoa. There is a massive flash of white light followed a few seconds later by an ear-splitting explosion. A cloud of dust envelops the region for miles in a matter of minutes.
DC 12 Will save, or gain the Shaken condition for 1d4 ⇒ 1 hours, as you cope with the mass devastation and loss of life. This is a mind-affecting fear effect.
John: 1d20 + 4 ⇒ (1) + 4 = 5.
Rico: 1d20 + 4 ⇒ (20) + 4 = 24.
John collapses to the ground, his face white as a sheet.
"My kid brother was in Brinnoa..."
Rico grits his teeth, and puts a comforting hand upon John's shoulder.
"Hold it together, man! We'll make the Bugs pay ten-fold for every life they have taken!"

![]() |

Will: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10.
DRACOS is taken aback, momentarily stunned.
Damn...
When he comes to his senses, he nods.
"Rico has the right of it; we'll crush them like the vermin they are! We're Midnight Squad!"

![]() |

John looks uncertain.
"I-I suppose..."
At that moment, the ground shakes, and four of the same spiky swarm components burrow up from below the ground all around you - it's an ambush!
SD: 1d20 + 2 ⇒ (2) + 2 = 4.
John and Rico: 1d20 + 2 ⇒ (15) + 2 = 17.
DRACOS: 1d20 + 4 ⇒ (9) + 4 = 13.
John is furious.
"DIE!"
Azimuth Laser Pistol: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14, for 1d4 + 1 ⇒ (4) + 1 = 5 Fire damage.
Rico has a slightly more measured response, but targets the same component.
Azimuth Laser Pistol: 1d20 + 2 ⇒ (19) + 2 = 21, for 1d4 + 1 ⇒ (4) + 1 = 5 Fire damage.
Both manage to hit, significantly charring their chosen target.
Second Wave, Round 1:
John and Rico (-6, -)
DRACOS (-)
SD (-10, -, -, -)

![]() |

DRACOS focuses upon the same target.
Trick: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22.
Static Arc Pistol: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12, for 1d6 + 1d4 ⇒ (3) + (3) = 6 Electricity damage.
Light Reaction Cannon: 1d20 + 4 - 4 - 2 ⇒ (19) + 4 - 4 - 2 = 17, for 1d10 ⇒ 10 damage.
Light Reaction Cannon: 1d20 + 4 - 4 - 2 ⇒ (16) + 4 - 4 - 2 = 14, for 1d10 ⇒ 4 damage.

![]() |

DRACOS fries the injured Component, the splatters another one.
1d3 ⇒ 1
1d3 ⇒ 3
The two remaining Components go for John and DRACOS...
Claw: 1d20 + 7 ⇒ (6) + 7 = 13, for 1d6 + 3 ⇒ (6) + 3 = 9 damage.
Claw: 1d20 + 7 ⇒ (10) + 7 = 17, for 1d6 + 3 ⇒ (4) + 3 = 7 damage.
John narrowly avoids a death-dealing blow, but DRACOS takes a slice to the flank.
"Get off me!!!"
John smacks at the Component with a survival knife...
Survival Knife: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
...whilst Rico keeps shooting at it.
Azimuth Laser Rifle: 1d20 + 2 ⇒ (2) + 2 = 4, for 1d4 + 1 ⇒ (1) + 1 = 2 Fire damage.
Unfortunately, neither manages to hit.
Second Wave, Round 2:
John and Rico (-6, -)
DRACOS (-7)
SD (-, -)

![]() |

"Don't be a hero! I need live soldiers, not dead ones!"
DRACOS Steps back, and tries to help John...
Trick: 1d20 + 14 ⇒ (5) + 14 = 19.
Static Arc Pistol: 1d20 + 4 ⇒ (13) + 4 = 17, for 1d6 + 1d4 ⇒ (5) + (3) = 8 Electricity damage.
Light Reaction Cannon: 1d20 + 4 ⇒ (9) + 4 = 13, for 1d10 ⇒ 5 damage.

![]() |

DRACOS messes up the one on John, but it stubbornly refuses to collapse.
John's Component tries to disembowel him...
Claw: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10, for 1d6 + 3 ⇒ (4) + 3 = 7 damage.
Claw: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15, for 1d6 + 3 ⇒ (5) + 3 = 8 damage.
...spearing him through the chest.
The other Component chases DRACOS...
Claw: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9, for 1d6 + 3 ⇒ (3) + 3 = 6 damage.
...but misses.
"John! No!"
Rico frantically shoots at the one that took down John...
Azimuth Laser Rifle: 1d20 + 2 ⇒ (20) + 2 = 22, for 2d4 + 2 ⇒ (3, 3) + 2 = 8 Fire damage.
...immolating it.
Second Wave, Round 3:
Rico (-)
DRACOS (-7)
SD (-)

![]() |

"Damn it, John!"
DRACOS Steps back, and shoots at the final Component...
Trick: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29.
Static Arc Pistol: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22, for 2d6 + 2d4 ⇒ (2, 3) + (1, 4) = 10 Electricity damage.
Light Reaction Cannon: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6, for 1d10 ⇒ 9 damage.

![]() |

DRACOS burns the final Component a little.
It chases after him...
Claw: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22, for 1d6 + 3 ⇒ (5) + 3 = 8 damage.
...delivering a savage stab.
Rico, in grim fury, fires upon the Component...
Azimuth Laser Rifle: 1d20 + 2 ⇒ (3) + 2 = 5, for 2d4 + 2 ⇒ (3, 3) + 2 = 8 Fire damage.
...but misses.
Second Wave, Round 4:
Rico (-)
DRACOS (-15)
SD (-5)

![]() |

"Frell!"
DRACOS Steps back, and keeps firing.
Trick: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21.
Static Arc Pistol: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9, for 1d6 + 1d4 ⇒ (3) + (4) = 7 Electricity damage.
Light Reaction Cannon: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13, for 1d10 ⇒ 9 damage.

![]() |

It takes both shots, but DRACOS manages to drop the final component.
Combat over.
Rico moves over, and cradles John's body.
"Damn it, man! Why did you have to do it!"
John's body has the following equipment: Travel Clothing, Second Skin, Formation Boots, Thermal Regulator, Azimuth Laser Pistol, Survival Knife, Industrial Backpack, Sleeping Bag, Gear Maintenance Kit, Hygiene Kit, Mess Kit.
Suddenly, your comm units crackle to life with reports of thousands of Swarm creatures exiting the city in all directions. Jaldamarrak’s voice cuts in: “All SDF forces, this is a full retreat. Fall back beyond the Dethomar River and regroup at Fort Gallant.” His orders are followed by the sound of close-range fire from a semi-auto pistol before the signal cuts out.
DRACOS: 1d20 + 9 ⇒ (3) + 9 = 12.
DRACOS recalls that Fort Gallant is approximately 24 miles to the west of their current location...

![]() |

DRACOS pats Rico on the shoulder.
"John was a good soldier; he knew the risks, like all of us. It sticks in my craw that we can't give him a decent burial, but right now, my concern is for the living - we need to keep moving, so that we can survive to make the Swarm pay!"
He then nods to John's equipment.
"Still, we can at least take John's weapons - that way, even though he is dead, he can in some fashion still be taking the fight to the bastards that killed him!"
I'll take the Survival Knife, and Rico can take the Pistol.
He then prepares to head out.

![]() |

After an hour of marching (DC 12 Con check to avoid becoming fatigued, and taking 1d6 ⇒ 4 non-lethal damage)), you stumble across a field of dozens of Swarm corpses. Near the center stands Major Jaldamarrak, pulling his doshko from the wriggling carapace of a recently killed dredger.
When he turns to greet you, you can see that his armor has been slashed open at his torso and he has taken what appears to be a mortal wound; a strand of his innards hangs limply over his belt.
With a grimace, Jaldamarrak straps the doshko to his back and says, “You all fall back. I’ll provide covering fire.” He draws his pistol and checks the clip. “I aim to break two hundred confirmed kills before I die!” His eyes become steely. “That’s an order, soldiers! Cross the river before they drop the bridges, and I’ll see you on the other side!”
Rico: 1d20 + 4 ⇒ (11) + 4 = 15.
Rico avoids being fatigued.

![]() |

DRACOS: 1d20 + 3 ⇒ (13) + 3 = 16.
DRACOS rips off a salute.
"Understood, Sir!"
He then tries to hand over some ammunition.
"I don't have much, but take what you need - make the bastards pay!"

![]() |

The Major chuckles to himself before saying, “You’re well-trained, soldier. You’ll make the SDF proud.” With that he takes a medallion off his armor and pins it to DRACOS armor before pushing him away violently.
This is a Glory Medallion.
He then charges off into the ruins, breaking into a Veskarium battle song at full volume, drawing the chittering attention of the Swarm. The
last you hear of Jaldamarrak is several gun shots and the crunching sound of Swarm chitin...

![]() |

Damn, that's heroic.
DRACOS salutes the charging back of the Major.
"Good hunting!"
He then continues the slog to Fort Gallant.

![]() |

1d6 ⇒ 5 hours later...
An unidentified female voice comes over comms: “This is an emergency transmission. A full evacuation is in effect for the Brinnoa region. Civilians east of the Dethomar River must immediately relocate west of the river, as the bridges crossing the river will shortly be demolished to halt the Swarm advance. SDF forces and civilians are to report to Fort Gallant for further orders. This is an emergency transmission...” The message then repeats.
In this time...
Forced March: DC 14, or be Fatigued, and take 1d6 ⇒ 2 Non-lethal damage.
Rico: 1d20 + 4 ⇒ (13) + 4 = 17.
Forced March: DC 16, or be Fatigued, and take 1d6 ⇒ 1 Non-lethal damage.
Rico: 1d20 + 4 ⇒ (20) + 4 = 24.
Forced March: DC 18, or be Fatigued, and take 1d6 ⇒ 3 Non-lethal damage.
Rico: 1d20 + 4 ⇒ (8) + 4 = 12.
Forced March: DC 20, or be Fatigued, and take 1d6 ⇒ 4 Non-lethal damage.
Rico: 1d20 + 4 ⇒ (18) + 4 = 22.
Forced March: DC 22, or be Fatigued, and take 1d6 ⇒ 1 Non-lethal damage.
Rico: 1d20 + 4 ⇒ (15) + 4 = 19.
At this point in time, Rico is looking half-dead from fatigue.
"I don't know how much more of this I can take!"

![]() |

Con: 1d20 + 3 ⇒ (11) + 3 = 14.
Con: 1d20 + 3 ⇒ (9) + 3 = 12.
Con: 1d20 + 3 ⇒ (9) + 3 = 12.
Con: 1d20 + 3 ⇒ (1) + 3 = 4.
Con: 1d20 + 3 ⇒ (16) + 3 = 19.
After the third hour of travel, DRACOS insists on taking a 10-minute kip to regain stamina.
However, it does little to lift his overall fatigue.
"I hear you Rico, but the only other alternative is laying down and dying..."
He then presses on.

![]() |

Shortly thereafter...
As you make your way down a hill, you easily spot the corpse of a human man on the ground out in the open.
DRACOS: 1d20 + 5 ⇒ (16) + 5 = 21.
DRACOS determines that this man was recently killed by a wild animal; more specifically, he notes the tell-tale claw marks of a brush stalker,
a predator native to this region.
At this point in time, the afore-mentioned predator leaps out of a snowbank, snarling!
Brush Stalker: 1d20 + 4 ⇒ (18) + 4 = 22.
Rico: 1d20 + 2 - 1 ⇒ (15) + 2 - 1 = 16.
DRACOS: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10.
The Stalker charges forward, and tries to claw...
1d2 ⇒ 2
...DRACOS!
Claw: 1d20 + 10 ⇒ (1) + 10 = 11, for 1d6 + 4 ⇒ (6) + 4 = 10 damage.
Luckily, it misses.
Rico curses, and opens fire...
Azimuth Laser Pistol: 1d20 + 2 - 1 ⇒ (1) + 2 - 1 = 2, for 1d4 + 1 ⇒ (3) + 1 = 4 Fire damage.
...but also misses.
Stalked In The Hills, Round 1:
Brush Stalker (-)
Rico (-4; Fatigued)
DRACOS (-5; Fatigued)

![]() |

DRACOS backs away, and starts firing.
Trick: 1d20 + 14 - 1 ⇒ (1) + 14 - 1 = 14.
Static Arc Pistol: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22, for 1d6 + 1d4 ⇒ (3) + (2) = 5 Electricity damage.
Light Reaction Cannon: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23, for 2d10 ⇒ (5, 10) = 15 damage.

![]() |

DRACOS' electrical discharge distracts the Stalker enough, that his subsequent bullet causes a *lot* of damage.
Snarling, it charges him...
Claw: 1d20 + 10 ⇒ (15) + 10 = 25, for 1d6 + 4 ⇒ (3) + 4 = 7 damage.
...and slashes his flank.
Rico, green from fatigue, gamely keeps firing...
Azimuth Laser Pistol: 1d20 + 2 - 1 ⇒ (1) + 2 - 1 = 2, for 1d4 + 1 ⇒ (2) + 1 = 3 Fire damage.
...but continues to miss.
Stalked In The Hills, Round 2:
Brush Stalker (-18)
Rico (-4; Fatigued)
DRACOS (-12; Fatigued)

![]() |

Wincing, DRACOS backs away, and tries to repeat his performance.
Trick: 1d20 + 14 - 1 ⇒ (2) + 14 - 1 = 15.
Static Arc Pistol: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20, for 1d6 + 1d4 ⇒ (6) + (3) = 9 Electricity damage.
Light Reaction Cannon: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23, for 2d10 ⇒ (9, 5) = 14 damage.

![]() |

DRACOS' first shot leaves the Stalker barely standing, and then he puts a bullet in its brain, ending it.
Combat over.
DRACOS: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13.
Investigating the body of the unfortunately traveller, DRACOS realises that he collapsed on *top* of a travel bag...
Inside is a tactical semi-auto pistol and 9 small arm rounds in the clip, a basic medkit, two doses of tier 1 stimulants, four wake-up patches, three R2Es, and two mk 1 serums of healing.

![]() |

DRACOS breathes a sigh of relief, then hands the Serums to Rico.
"Here - I think you need these more than me."
He then slaps on a wake-up patch, and has an R2E, tossing another patch and R2E to Rico.

![]() |

Rico gratefully uses the proffered equipment, slapping on the patch, injecting a serum, and chowing-down on the R2E.
1d8 ⇒ 8.
By the end of it, he is looking back to his usual self (albeit a bit more jittery then usual).
"Alright. I needed that, but we should keep moving, right?"

![]() |

DRACOS nods.
"Agreed."
He then prepares to head out.

![]() |

Forced March: DC 24, or be Fatigued, and take 1d6 ⇒ 3 Non-lethal damage.
Rico: 1d20 + 4 ⇒ (7) + 4 = 11.
Forced March: DC 26, or be Fatigued, and take 1d6 ⇒ 4 Non-lethal damage.
Rico: 1d20 + 4 ⇒ (4) + 4 = 8.
After the second hour, Rico injects the other Serum...
1d8 ⇒ 6.
...but is still looking worse for wear.
At the end of the long hike, you begin to hear the sound of rushing water. As they crest a final hill, below, the Dethomar River runs from north to south, thousands of feet across at its widest point. It is spanned by a huge suspension bridge, a feat of engineering known as the Kerozan Bridge. Dozens of abandoned vehicles clog the highway crossing the bridge, and the only sound that can be heard is the ice cracking and breaking in the slow-moving river below.

![]() |

Con: 1d20 + 3 ⇒ (10) + 3 = 13.
Con: 1d20 + 3 ⇒ (17) + 3 = 20.
Upon cresting the ridge, DRACOS breathes a ragged sigh of relief.
Thank goodness!
He has a brief kip to regain stamina, then heads down to cross the bridge.

![]() |

Crossing the first half of the bridge is fairly straightforward, but you need to navigate a maze of abandoned cars that clog the four lanes of the highway.
Rico: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9.
DRACOS: 1d20 + 5 ⇒ (4) + 5 = 9.
Rico: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16.
DRACOS: 1d20 + 5 ⇒ (18) + 5 = 23.
At the last moment, DRACOS spots deep gouges in the asphalt and in some of the nearby vehicles, suggestive of large claws...
...at which point in time, a pair of winged swarm components that are all claws and sharp beak, extrude from two ruined vehicles, and prepare to attack!
SV: 1d20 + 4 ⇒ (17) + 4 = 21.
Rico: 1d20 + 2 - 1 ⇒ (2) + 2 - 1 = 3.
DRACOS: 1d20 + 4 ⇒ (15) + 4 = 19.
One tosses some poisoned barbs at Rico...
Arm Barb: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Arm Barb: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Fort: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13.
...wounding him, whilst the other tries to mess with DRACOS' mind.
Lesser Confusion. DC 14 Will.
Kerozan Bridge, Round 1:
SV (-, -)
DRACOS (-)
Rico (-5; Fatigued)

![]() |

Will: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14.
With a snarl, DRACOS targets the one who wounded Rico.
I'm not losing the other man from my squad!
Trick: 1d20 + 14 ⇒ (7) + 14 = 21.
Static Arc Pistol: 1d20 + 4 ⇒ (8) + 4 = 12, for 1d6 + 1d4 ⇒ (4) + (2) = 6 Electricity damage.
Light Reaction Cannon: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11, for 1d10 ⇒ 2 damage.
Light Reaction Cannon: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16, for 1d10 ⇒ 9 damage.

![]() |

It takes all three shots, but DRACOS manages to drop the Swarm Component targeting Rico.
Rico nods his thanks, and tries to return the favour...
Azimuth Laser Pistol: 1d20 + 2 - 1 ⇒ (9) + 2 - 1 = 10, for 1d4 + 1 ⇒ (2) + 1 = 3 Fire damage.
...and he manages to scorch it slightly.
The Component, identifying DRACOS as the bigger threat, tries to affect his mind again...
Fear. DC 14 Will.
Kerozan Bridge, Round 2:
SV (-3)
DRACOS (-)
Rico (-5; Fatigued)

![]() |

Will: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20.
Gritting his teeth, DRACOS keeps a lid on his fear, and fires at the final Component.
"Not today, you bastard!"
Trick: 1d20 + 14 ⇒ (17) + 14 = 31.
Static Arc Pistol: 1d20 + 4 ⇒ (13) + 4 = 17, for 1d6 + 1d4 ⇒ (4) + (2) = 6 Electricity damage.
Light Reaction Cannon: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5, for 1d10 ⇒ 2 damage.
Light Reaction Cannon: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12, for 1d10 ⇒ 5 damage.

![]() |

DRACOS' assault leaves the Component barely standing.
Rico tries to finish it off...
Azimuth Laser Pistol: 1d20 + 2 - 1 ⇒ (2) + 2 - 1 = 3, for 1d4 + 1 ⇒ (4) + 1 = 5 Fire damage.
...but in his fatigued state, his aim is terrible.
The Component fires off a brace of arm barbs at DRACOS...
Arm Barb: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Arm Barb: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21, for 2d4 + 2 ⇒ (2, 1) + 2 = 5 damage.
...scoring a nasty hit.
DC 12 Fort, or be Sickened for 1d3 ⇒ 3 Rounds.
Kerozan Bridge, Round 3:
SV (-14)
DRACOS (-5)
Rico (-5; Fatigued)

![]() |

Fort: 1d20 + 2 ⇒ (18) + 2 = 20.
"Just die!"
DRACOS keeps firing furiously.
Trick: 1d20 + 14 ⇒ (20) + 14 = 34.
Static Arc Pistol: 1d20 + 4 ⇒ (2) + 4 = 6, for 1d6 + 1d4 ⇒ (4) + (1) = 5 Electricity damage.
Light Reaction Cannon: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14, for 1d10 ⇒ 4 damage.
Light Reaction Cannon: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13, for 1d10 ⇒ 8 damage.

![]() |

DRACOS' pistol shot misses, but his first bullet takes the Component down.
Combat over.
Rico: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6.
DRACOS: 1d20 + 5 ⇒ (7) + 5 = 12.
DRACOS notices a filled Starfinder backpack hanging out from a half-opened rear door of one of the nearby vehicles. Inside the backpack is a set of environmental clothing (cold climates), a gear clamp, a holoshroud, and two tubes of warming balm. Two mass-produced tents are strapped to the top of the backpack.
Before you can congratulate yourselves on your success, however, klaxon alarms in the distance begin to blare! Your comm units spark up again with a member of the SDF demolitions team saying, “Swarm army approaching. Proceeding with destruction of the Kerozan Bridge. We’ll give you as long as we can to cross, but if we don’t blow this bridge soon, none of us are going to survive!”
This next section is a skill challenge.
First Obstacle: A pile-up of land vehicles presents a maze of twisted metal. Each PC should attempt a DC 15 Perception check to navigate this tangle.
Rico: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18.
Second Obstacle: Bombardment from airborne Swarm vessels has weakened the bridge in spots. To find a safe route through, each PC can attempt a DC 20 Engineering check to assess the stability of the road or a DC 20 Survival check to find the tracks of other evacuees.
Rico: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13.
Third Obstacle: A large transport vehicle, jack-knifed and overturned, lies across both lanes of the highway. Each PC can attempt a DC 15 Athletics check to scramble over the wreckage or a DC 15 Acrobatics check to squeeze between the transport’s cab and trailer.
Rico: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19.

![]() |

"Aww, Hell! Come on Rico! We've got to move!"
DRACOS grabs the backpack, and legs it.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12.
Perception - RP: 1d20 + 5 ⇒ (6) + 5 = 11.
Engineering: 1d20 + 10 ⇒ (2) + 10 = 12.
Engineering - RP: 1d20 + 10 ⇒ (14) + 10 = 24.
Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16.