[PFS2_Luke_Parry] 01-02 The Mosquito Witch
(Inactive)
Game Master
Luke_Parry
Maps and Handouts
To be clear, this is a PBP GD VIII game.
NG (male) human (versatile) fighter 6 | HP 68 | cold+electricity resistance 1 | AC 25 | F +12 R +11* W +11 | Bravery: success vs. fear -> critical success; reduce Frightened condition by 1 | Perc +11 (+1 Sense Motive vs masks and disguises) | Stealth +9 | +2 all initiative | 25ft.* | detect magic (CL 1), prestidigitation, electric arc, shield, sigil (at-will CL 2) | Reactions: attack of opportunity, shield block
Checking in early; currently playing a quest that should be done before we start.
Male (Gutsy) Halfling | Rogue 1 | HP 15 | AC 18 | F +4 R +9 W +6 | Per +6 | Stealth +7 | +1 Trap Finder |
I still need to decide on the character I'll be using for this. Likely will be a fresh level 1 spellcaster, leaning towards Sorceror at the moment.
I am also still thinking about a character I have made a rogue and a alchemist so I think I will most likely play one of those.
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
Goblin sorcerer here. He is happy to double as the cook, but I am not sure you will want to eat what he is serving. Based on his typical after-dinner cacophany of sounds, his fellows have renamed him Beltch.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Junior here will be coming as my elemental sorcerer. What bloodline did you go with Beltch?
Male Half-Orc Rogue/1
I will be playing a level 1 Half-orc Rogue
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
Also went elemental (fire).
Male Half-Orc Rogue/1
Is this game still happening?
Just to be clear: Roughly the first 80% or so of the scenario is combat-free, and primarily investigative...
NG (male) human (versatile) fighter 6 | HP 68 | cold+electricity resistance 1 | AC 25 | F +12 R +11* W +11 | Bravery: success vs. fear -> critical success; reduce Frightened condition by 1 | Perc +11 (+1 Sense Motive vs masks and disguises) | Stealth +9 | +2 all initiative | 25ft.* | detect magic (CL 1), prestidigitation, electric arc, shield, sigil (at-will CL 2) | Reactions: attack of opportunity, shield block
FYI I am attending a conference this week. There are even a few events for it the next two evenings. Please do not hesitate to bot me, though I will post when I can.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Need access to the maps and such.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Luke_Parry wrote: @Junior: Try it now. Works, thanks.
Also, I didn't notice it anywhere, but natural 1s on skill checks aren't auto failures or auto crit failures in 2.0 are they? Break out my first diplomacy check and tank it!
NG (male) human (versatile) fighter 6 | HP 68 | cold+electricity resistance 1 | AC 25 | F +12 R +11* W +11 | Bravery: success vs. fear -> critical success; reduce Frightened condition by 1 | Perc +11 (+1 Sense Motive vs masks and disguises) | Stealth +9 | +2 all initiative | 25ft.* | detect magic (CL 1), prestidigitation, electric arc, shield, sigil (at-will CL 2) | Reactions: attack of opportunity, shield block
A natural 1 moves the result of your check down one step. So if your modifier was high enough to earn a success despite the 1, it becomes a failure. If your result was a failure, it becomes a critical failure.
Natural 20s work the same way going the other direction.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Oh ok. I haven't noticed any rules on skill rolls anywheres but maybe I just forgot. That book is THICK.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
I'll be away on a one nighter camping/fishing/foraging trip until Saturday night so please bot as needed.
Male (Gutsy) Halfling | Rogue 1 | HP 15 | AC 18 | F +4 R +9 W +6 | Per +6 | Stealth +7 | +1 Trap Finder |
Sorry, everyone. Been under the weather all of last week and the weekend with the flu. I should be back among the living and posting tomorrow.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Sorry for the delay, I can't access the online rule book right now so I'll have to wait until I get home to post.
Most likely I'll be roasting things with fire. Or backing up and licking my wounds.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Intimidate seem to have any sort of effect?
Yes - he is Frightened 1 for 1 round.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
For your chronicle needs:
Junior Peppers is Pathfinder Trained (not a field commission)
Faction: Verdant Wheel
Earn Cash: Herbalism Lore: 1d20 + 3 ⇒ (10) + 3 = 13
Alright, chronicles have been sent out.
I trust you to record your own day jobs, if you have them.
Please download your chronicles - I won't archive them forever on my Drive.
Good luck with your future games :-)
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Thanks GM. I'll download the chronicle this evening and hunt up the day job table at the point.
Happy gaming.
Alright, I am going to mark this thread as inactive.
NG (male) human (versatile) fighter 6 | HP 68 | cold+electricity resistance 1 | AC 25 | F +12 R +11* W +11 | Bravery: success vs. fear -> critical success; reduce Frightened condition by 1 | Perc +11 (+1 Sense Motive vs masks and disguises) | Stealth +9 | +2 all initiative | 25ft.* | detect magic (CL 1), prestidigitation, electric arc, shield, sigil (at-will CL 2) | Reactions: attack of opportunity, shield block
Sorry I wasn't here for the conclusion.
NG (male) human (versatile) fighter 6 | HP 68 | cold+electricity resistance 1 | AC 25 | F +12 R +11* W +11 | Bravery: success vs. fear -> critical success; reduce Frightened condition by 1 | Perc +11 (+1 Sense Motive vs masks and disguises) | Stealth +9 | +2 all initiative | 25ft.* | detect magic (CL 1), prestidigitation, electric arc, shield, sigil (at-will CL 2) | Reactions: attack of opportunity, shield block
day job, Thassilonian Lore: 1d20 + 6 ⇒ (6) + 6 = 12
Hero point reroll
1d20 + 6 ⇒ (5) + 6 = 11
Lame. I think that's a failure, which is not much money.
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