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Dotting in, though I may change characters

Shifty |

***OVERSEER ANNOUNCEMENT
”The Decemvirate are truly grateful that so many of you have answered this summons to the Grand Lodge, for they, above all, know the trying lives that field agents endure. Indeed, you have only to look about this courtyard and gaze upon your colleagues to know they have come from all ends of Golarion to be among us. Look not grim, but rather determined, for this summons is not one brought of dire threat or terrible consequence. No! The Decemvirate has instead summoned you to taste the opportunity to enter the greatest contest of martial arts the world has ever known—the Ruby Phoenix Tournament”
”The legacy of Tian Xia’s legendary mystic arcanist, the nearly immortal Grandmaster Hao Jin, the Ruby Phoenix Tournament is held only once every ten years. The Tournament is run by Sifu Xho Nuo, Emissary of the Ruby Phoenix and sole heir to Hao Jin’s secrets. The prize for victory: an artifact pulled from Hao Jin’s fabled collection of the greatest wonders Golarion has ever known”
”Though Xho Nuo has made no formal announcement, we have learned the sifu has chosen to hold the qualifying round for this decade’s tournament here in Absalom. The Pathfinder Society has long sought to send one of its members to compete in this tournament. If our information is true, this means that for the first time, the Society has the opportunity to qualify a good number of its field agents. While the chance to glean an artifact from Hao Jin’s collection is enticing, that is hardly the entirety of our goal. However, I shall speak more on this subject at a later time”
”At present, we have learned that Xho Nuo plans to host a covert meeting to address all would-be contestants. Don’t get too excited though; it’s supposedly being held at a decrepit tavern in the Docks called the Devil’s Dregs. Go there and see what details you can pick up about the competition and the other entrants, but watch your backs. There’s little law to protect you down on the wharves, and it’d take a riot to raise any attention. Oh, and I wouldn’t expect an appearance from Xho Nuo either, as his social status prevents him from contact with such filthy and common places. My guess is that he’ll send one of his agents to rile up as many lowlifes as possible to serve as fodder for the first round of the contest”
”Lastly, though its likely Xho Nuo is aware of our interest in the competition, we need all our agents to maintain as much secrecy as possible. For all we know, he has deliberately chosen Absalom to bait our interests, so it’s imperative that he identify as few of our agents as possible. From here out, to keep our affiliations covert, we request all of you make arrangements for your stay outside the Grand Lodge. Try to pick a place that’s low key to avoid attention. Don’t worry about the cost though. The Decemvirate will pick up the tab. Good luck.”
Welcome to the Multi-Table special – Blood under Absalom, we are now underway!

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"Lets go to the Devil's Dregs. Be careful, sounds like a dangerous place" says the warpriest of Erastil.

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With a veritable horde of Pathfinders heading to the Docks, it's not hard to follow their course to the Devil's Dregs. In this quiet, comparatively run-down section of the Docks hangs a weathered wooden sign bearing the words "Devil's Dregs" in peeling paint. A pair of thick double doors lead into the tavern.
@Archer: Hopefully, more people will check in soon.

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A tall, lanky Taldan in a chain shirt slouches up next to Archer, fingers idly tapping out a quiet rhythm on the drum tied to his belt. "Here, you look a competent sort. Mind if I tag along with you? I'm Chamius Lune."
You might want to PM the folks who've signed up and haven't checked in.

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Following the throngs of mostly Wayfinder-bearing agents, an abnormally tall woman with a greenish hue and feathery hair makes her way to the Devil's Dregs, a snow leopard the size of a large halfling trotting by her side. She makes no attempt to conceal her primary arms and armor, a big tight-stringed bow and a chain shirt. The aasimar had heard nothing about specific groupings, but upon noticing a fellow Erastilian she sidles up and introduces herself. "Well met, fellow Pathfinders, I am Melea, Melea Shemroe," She announces in a deep voice. As if on a second thought, she stoops and scratches the top of the leopard's head. "An' this is Galilah."

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"They call me 'Archer', 'cause it's what I do," says the priest of Erastil. "I will protect you, and I assume you will do the same for me."
You all get the idea that saying even that much was a struggle for the bowman, who looked very uncomfortable saying much.

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"Indeed, I will always have my team's back in a bout of blades or words. Hopefully, there will be little need for a fight regarding either, but I have my cynical doubts. My last mission brought me to Druma, likely the wealthiest and least violent place on Golarion, and what did we find? Bandits! One of their heads had to be parted from the corresponding body with a massive sword coated in magical acid before they ceased their foolish assault." Melea shakes her head at the impulsive and violent behaviors of some Society members. Despite fighting being roughly half of what she knows, it is clear to her that an alternative is almost always better. "Now, shall we?"

Shifty |

***OVERSEER ANNOUCEMENT***
Without warning, a flash of smoke flares up from the center of the tavern floor. As it clears, a towering, golden-skinned humanoid of hideous and terrifying countenance steps forth, ebon teeth gleaming fiendishly. Standing before the crowd, she greets them with a slow and gracious bow, yet her eyes never look away.
The creature gestures to call the crowd’s attention, and one by one they fall silent.
“Good evening and allow me to introduce myself, I am called Kiang Zhen. My sifu, Xho Nuo, the Emissary of the Ruby Phoenix, wishes for me to tell all of you that he is most pleased to see so many of you eager to attend the tournament. It is his desire that everyone please find a table and make yourselves comfortable at his expense.”
The room becomes increasingly packed as contestants file in, and barely a minute later arriving contestants quickly fill all remaining tables leaving the tavern with standing room only – yet more and more continue to fill the place out – it is tightly packed and it is a struggle to both keep a hold of your own food and drink as well as dodging the spilled food and drink of others.
A short time later…
”Again, your attention please. I regret to inform all of you that Sifu Xho Nuo will not be present this evening, though he has appointed me to speak on his behalf.”
”To speak with candor, there are many who wish the Sifu dead and wish to steal from him the ancient secrets he was appointed to guard. This comes as no surprise to the Emissary, for he has been charged with the protection of a great and terrible power. Even now, in this very room, some of these same individuals sit amongst us. To them I say, Sifu knows who you are and fears you not. He even entreats you to join the Ruby Phoenix Tournament, for he shall not compromise the primary intention of the contest – to find the world’s greatest martial artist. Rest assured, this tournament shall test the mettle of its contestants, regardless of their intentions. Competition shall be fierce and violent without regard for contestants lives. That is your concern – not mine, not the Emissary’s. Those who fail might be lucky enough to walk away with their lives. For this reason, there are few places where our tournament is truly welcome. Thus, given the nature of the tournament and other circumstances, the Emissary has expressed to me the need to retain secrecy. However, I assure you he shall make an appearance before the end of the qualifying round.”
”Lastly, I have noticed many of you have come as teams. This is good, for initially, you may need help from allies you trust.” The beast pauses for a moment, letting his dark, pupil-less gaze hover upon the crowd. From his belt he unfastens a leather satchel and holds it aloft before the crowd. “I have here 100 rubies. On the morrow, fifty of these rubies will begin to glow, and those individuals or groups in possession of one such gem shall be contacted by one of our agents, who will give them the details of where the first event of the qualifier will take place.” then with a wide and wild grin he says “And so it begins!”
On his final words, he tosses the bag into the air, sending the rubies scattering everywhere. The next moment, he vanishes, leaving behind only a vaporous wisp.

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Melea quickly dives to the ground to retrieve some rubies, beckoning Galilah and the others to do the same. "Everyone be calm about this! We can divide these up at our leisure, so long as we do not all scramble for them."
Is there a skill check to be done here?

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Unfortunately, the only way to catch one before it lands is if you have Combat Reflexes, or Uncanny Dodge...
Chamius: 1d20 + 6 ⇒ (17) + 6 = 23.
Melea: 1d20 + 9 ⇒ (7) + 9 = 16.
Archer: 1d20 + 2 ⇒ (3) + 2 = 5.
Dain: 1d20 + 5 ⇒ (12) + 5 = 17.
In the chaotic melee, it is difficult to spot anything, but Chamius, luckily, espies the tale-tail glint of a ruby.
Unfortunately...
1d8 ⇒ 8
1d8 ⇒ 6
...a Tien male, dressed in stylised banded-mail, spots it at the same time.
"Back off, churl! That one is mine!"
Chamius: 1d20 + 2 ⇒ (12) + 2 = 14.
Melea: 1d20 + 7 ⇒ (19) + 7 = 26.
Archer: 1d20 + 4 ⇒ (3) + 4 = 7.
Dain: 1d20 + 1 ⇒ (18) + 1 = 19.
?: 1d20 + 5 ⇒ (8) + 5 = 13.
Round 1: Melea(-), Dain(-), Chamius(-), ?(-), Archer(-)
CURRENT MAP: Slide 3.
Melea, Dain, and Chamius are up!

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"Now this's just foolish!" Melea yells, already recognizing the futility of calming the mob and diving in like a bird. "Get some'a those rubies, Galilah!"
Handle Animal, Fetch: 1d20 + 2 ⇒ (10) + 2 = 12
Galilah Acrobatics: 1d20 + 10 ⇒ (16) + 10 = 26
Melea Acrobatics: 1d20 + 4 ⇒ (4) + 4 = 8

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"Sounds like it is no holds barred... that everyone here knows it is a life or death struggle. Well, at least it is fair." says the usually quiet warpriest.
"We must collect as many of these rubies as we can, else we may have failed our mission already."

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"Th' only way to guarantee success is to get at least 51 rubies. Even if we were to manage such a feat, it's a terrible idea, and a fair few'a these people are also Pathfinders! We can't kill 'em until we know who's who, and we should divvy up the rubies at least somewhat evenly!"

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"Understood. Still, we should get as many as possible." says Archer calmly. "At least one each would be good, but the more we grab the better. "
If we don't see one, we should take a move action to perceive at the minimum, I should think.

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Okay... The way this works, you get a chance to spot a ruby; if you do so, it initiates a combat, to see who gets to keep it. If you really want to look for another, you are welcome to, but doing so will initiate multiple combats at the same time.
Melea orders Galilah to fetch the ruby, and her companion dutifully moves over to collect it.
Dain steps forward, and takes a swing with his warhammer...
+1 Warhammer: 1d20 + 8 ⇒ (13) + 8 = 21, for 1d8 + 4 ⇒ (7) + 4 = 11 damage.
...dealing a nasty blow to the samurai.
Chamius then tries to Bluff the Samurai into believing there is another ruby at his feet...
Sense Motive: 1d20 + 9 ⇒ (1) + 9 = 10.
...and although the Samurai does briefly glance down, it is but the work of a moment to realise there is no such gem.
Snarling in anger, the Samurai takes a swing at the Dain...
MW Katana, Challenge: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20, for 1d8 + 6 + 5 ⇒ (1) + 6 + 5 = 12 damage.
...dealing a glancing blow that nevertheless has a lot of force behind it.
Round 2: Archer(-), Melea(-), Galilah(-), Dain(-12), Chamius(-), ?(-11)
The entire party is up!

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I assume the red smiley is the bad guy
Archer just shakes his head, takes a step, and fires at the samurai.
With Deadeye Bowman Archer ignores soft cover from a single target.
"Erastil, guide my aim" he chants, calling upon the power of his patron. (fervor cast divine favor for +3/+3 due to Fate's Favored)
+1 Greenwood Bow (1), Divine Favor, Point Blank, Deadly Aim, Rapid Shot: 1d20 + 9 + 3 + 1 - 1 - 2 ⇒ (11) + 9 + 3 + 1 - 1 - 2 = 21 CI Magic Piercing: 1d8 + 3 + 3 + 1 + 2 ⇒ (4) + 3 + 3 + 1 + 2 = 13
If the samurai still stands
+1 Greenwood Bow (2), DF, PB, DA, RS: 1d20 + 9 + 3 + 1 - 1 - 2 ⇒ (7) + 9 + 3 + 1 - 1 - 2 = 17 CI Magic Piercing: 1d8 + 3 + 3 + 1 + 2 ⇒ (4) + 3 + 3 + 1 + 2 = 13

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"Okay then, never mind, let's just kill everyone in this room for no reason!" Melea snarls sarcastically, in exasperation. "Not as if we could've let him take the blamed ruby in the first place and found another one among the hundred that're in here..." However, she still nocks an arrow and lets it fly to help her comrades. Galilah runs in to assist.
Mwk Composite Longbow, Point-Blank/Precise Shot: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Galilah Bite: 1d20 + 9 ⇒ (2) + 9 = 11
Bite Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Free Trip on a Hit: 1d20 + 9 ⇒ (16) + 9 = 25
Added an icon for Galilah.

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Chamius shrugs. "Worth a try, hey?" The Taldan then circles around the samurai, unlimbering his whip before sending it curling around the Tien's feet and trying to pull him to the ground.
Whip trip attempt, incl. flank: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

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@Archer: Divine Favor gives you a +1 luck bonus per three levels, so at 4th level, +1. Fate's Favored then increases that by 1, so +2 to attack and damage rolls. You would need to be 6th level to get +3.
Archer fires a pair of arrows; unfortunately, both are turned aside by the samurai's armor.
Melea then tries her luck, but likewise, her arrow is unable to find a weak spot in the man's armor, whilst Galilah is unable to bite through, either.
Dain takes a swing...
+1 Warhammer: 1d20 + 8 ⇒ (9) + 8 = 17, for 1d8 + 4 ⇒ (3) + 4 = 7 damage.
...but his hammer bounces off the man's shoulder.
Chamius then manages to trip the man!
With a curse, he gets to his feet...
Galilah, AoO: 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Dain, AoO: 1d20 + 8 ⇒ (15) + 8 = 23, for 1d8 + 4 ⇒ (3) + 4 = 7 damage.
...and is promptly savaged. Nevertheless, he remains unbowed, and tries to finish-off Dain...
MW Katana: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19, for 1d8 + 6 + 5 ⇒ (2) + 6 + 5 = 13 damage.
...dealing another solid hit, leaving the dwarf looking severely injured.
Round 3: Archer(-), Melea(-), Galilah(-), Dain(-25), Chamius(-), ?(-21)
Party is up!

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Melea growls and takes another shot at the samurai. "Is this competition worth your life and limbs? Surrender now!"
Mwk Composite Longbow, Point-Blank/Precise Shot: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Trip: 1d20 + 9 ⇒ (11) + 9 = 20
He could be prone after that attack.
Claw 1: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d2 + 1 ⇒ (1) + 1 = 2
Claw 2: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d2 + 1 ⇒ (2) + 1 = 3

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@GM yes, you are absolutely right. Keep forgetting it isn't 1+1/3 levels. Pleas adjust my last round, and I will correct that it the future.
and wow... 21 or better AC at is level?
Archer tries again, but holds back a bit to make sure he hits.
Bow, PB, DF, RS: 1d20 + 9 + 1 + 2 - 2 ⇒ (18) + 9 + 1 + 2 - 2 = 28 Damage : 1d8 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7
Bow, PB, DF, RS: 1d20 + 9 + 1 + 2 - 2 ⇒ (8) + 9 + 1 + 2 - 2 = 18 Damage : 1d8 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7
Wow the dice are not my friends.

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If you don't mind me stepping into the fray. It appears you only have 3 at the moment.
Realizing at this point that a fight is inevitable, a large, heavily armored Tiefling by the name of Arxus stands from his meal, and draws sword and shield to aid his allies.

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The Samurai narrows his eyes.
"I will not dishonor myself through such cowardice!"
Well, to be fair, the unbuffed level 3 animal companion's AC is 22, and your new paladin's AC is 24...
Archer fires another two shots, and this time, one of his arrows manages to find a slight chink in the warrior's armor.
Melea follows the trajectory of Archer's successful arrow shot, and lands a shot of her own., whilst Galilah bites and trips the samurai.
Dain then takes a swing...
+1 warhammer: 1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16, for 1d8 + 4 ⇒ (1) + 4 = 5 damage.
...but fails to land a blow.
Chamius then steps up and heals Dain.
The samurai curses, and attempts to stand up...
Dain, AoO: 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17, for 1d8 + 4 ⇒ (4) + 4 = 8 damage.
Galiliah, AoO: 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
...and gets bit by Galilah again.
He then takes another swing at Dain...
MW Katana: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21, for 1d8 + 6 + 5 ⇒ (8) + 6 + 5 = 19 damage.
...nearly gutting the poor dwarf.
FYI, that 4 points of healing made the difference between life and death this round!
The Samurai nods in satisfaction, before turning his attention to Chamius.
Round 4: Archer(-), Melea(-), Galilah(-), Dain(-40), Chamius(-), ?(-37)
@Arxus: You can come in next combat.

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"Well, you cannot say I didn't try to spare you!" Melea shouts back. "The things some people would rather have than their lives..." The aasimar runs over to her ally to keep him stable, while Galilah moves further behind the samurai to strike. The taste of the man's flesh may have distracted the snow leopard from noticing Dain was no longer serving as a good distraction/flank.
CLW on Dain: 1d8 + 3 ⇒ (6) + 3 = 9
Bite: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Trip: 1d20 + 9 ⇒ (3) + 9 = 12
Claw 1: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d2 + 1 ⇒ (2) + 1 = 3
Claw 2: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d2 + 1 ⇒ (2) + 1 = 3

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A spaced out grippli stands next to a pig in the middle of the fracas. The pig, just as spaced out as the grippli, snorts every so often. Holding his quarterstaff more like a walking stick, the grippli is unfazed by all the commotion around him. He scratches the pig behind an ear and is rewarded with a happy snort.
"Come Pig; the corporeal world has need of us once more." The grippli snaps his hand forward. A burst of light from a wand reveals hundreds of spirit gripplis and pigs floating about the room. Each pair look exactly alike and move in concert, aiding Grippli's allies. They guide a sword here, an arrow there. Seeing the ancient gripplis and pigs bolsters everyone's resolve.
Greeting his ancestors with a slight nod, Grippli puts his wand away.
Bless: +1 to hit and saves versus fear

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Archer steps towards the samurai, who has survived quite the ordeal so far. He draws back a single arrow, determined to take him down this time.
Bow +1, Bless, DA, PB, DF: 1d20 + 9 + 1 - 1 + 1 + 2 ⇒ (16) + 9 + 1 - 1 + 1 + 2 = 28 Magic, Piercing, PB, DA, DF: 1d8 + 3 + 1 + 2 + 2 ⇒ (6) + 3 + 1 + 2 + 2 = 14
Only if the samurai falls...
If the samurai finally falls, he yells, "Dain! Grab the ruby!" as he looks for another.
perception: 1d20 + 2 ⇒ (1) + 2 = 3 Ruby, what Ruby?

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"No need for Dain to grab these rubies, Human with Bow. Grippli and Pig shall grab these baubles off the floor. Won't we, Pig? Yes we will!"
Grippli's actions will be to gather the rubies on the floor once the combatant is finished.

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When Arxus is able to enter combat, he will move to the biggest threat to his allies and attack
Adamantine Bastard Sword: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d10 + 3 ⇒ (4) + 3 = 7
Inheritor guide my blade!
There are so many innocents nearby that could be injured from this deadly brawl, Arxus thinks to himself.

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Chamius gulps as the bloodied but unbowed warrior glares at him. Not the best place to be.... He skips back a step and casts a spell. "I am *not* your little butterfly, sir!"
Casting hideous laughter; DC 14 Will save or fall prone and take no actions for three rounds.

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Archer fires a single shot, but it is a good one, skewering the samurai through his left upper torso, narrowly missing the man's heart.
Melea heals Dain, but all the doughty Dwarf's color improves, he does not wake up.
Galiliah keeps attacking in a frenzy of teeth and claws, but only manages a light bite, the Samurai's thick armor keeping his opponent at bay.
Dain remains unconscious.
Chamius casts a spell, attempting to ensorcel the Samurai's mind...
Will: 1d20 + 2 ⇒ (15) + 2 = 17.
...but he remains standing, through sheer force of will.
Despite being well and truly bloodied, he then, menacingly, steps forward over Dain's unconscious body, and takes a swing at Archer...
MW Katana: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19, for 1d8 + 6 + 5 ⇒ (4) + 6 + 5 = 15 damage.
...dealing a solid blow!
Round 5: Archer(-15), Melea(-), Galilah(-), Dain(-31), Chamius(-), ?(-55)
Archer, Melea/Galilah, and Chamius are up!

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Melea jumps back in a guarded stance and shoots, while Galilah once again tries to mangle the samurai from behind!
Acrobatics: 1d20 + 4 ⇒ (17) + 4 = 21
Bow, PBS, Precise Shot, Bless: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Bite, Bless: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Trip, Bless: 1d20 + 10 ⇒ (16) + 10 = 26
Claw 1, Bless: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d2 + 1 ⇒ (2) + 1 = 3
Claw 2, Bless: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d2 + 1 ⇒ (2) + 1 = 3

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Melea's arrow misses its mark, but Galilah manages to tear the proud Samurai's throat out.
Wave 1 is over.
Secreting the ruby that you have already found, the party glances around for another, as a grippli and a tiefling close ranks with you.
Chamius: 1d20 + 6 ⇒ (3) + 6 = 9.
Melea: 1d20 + 7 ⇒ (8) + 7 = 15.
Arxus: 1d20 + 3 ⇒ (5) + 3 = 8.
Grippli: 1d20 + 14 ⇒ (9) + 14 = 23.
Archer: 1d20 + 2 ⇒ (2) + 2 = 4.
Luckily, the Grippli manages to spot another ruby...
1d8 ⇒ 5
...at the same time that a gruff looking Ulfen warrior wielding a greatsword does.
"Oi! That's mine, ye scummy little frog! Hands off!"
Chamius: 1d20 + 2 ⇒ (1) + 2 = 3.
Melea: 1d20 + 2 ⇒ (4) + 2 = 6.
Arxus: 1d20 + 2 ⇒ (2) + 2 = 4.
Grippli: 1d20 + 1 ⇒ (4) + 1 = 5.
Archer: 1d20 + 4 ⇒ (8) + 4 = 12.
Dain: 1d20 + 1 ⇒ (16) + 1 = 17.
?: 1d20 + 1 ⇒ (5) + 1 = 6.
Round 1: Dain(-31), Archer(-15), Melea(-), Galilah(-), ?(-), Grippli(-), Arxus(-), Chamius(-)
Archer and Melea/Galilah are up.

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Not entirely sure if the new enemy is in the same place as the old one.
Melea grumbles something inaudible, especially in this din, and fires off another arrow at the same time the increasingly bloodthirsty leopard notices a new target.
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Bite, Bless: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Trip, Bless: 1d20 + 10 ⇒ (1) + 10 = 11
Claw 1, Bless: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d2 + 1 ⇒ (2) + 1 = 3
Claw 2, Bless: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d2 + 1 ⇒ (2) + 1 = 3

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'Here we go again...'
Deciding that he doesn't really want to be killing for this contest, Archer calls upon the power of Erastil to make his arrows merciful
He then steps back from and shoots twice at the Ulfen warrior. (I am going by the map as it stands... if it is not where the red smily is, he'll 5' step as needed so that only 1 person is between him and the Ulfen at most... and so that he isn't point blank with the Ulfen.
I am assuming we're still in the same count of rounds... so this would be round 3 of my Divine Favor, round 2 of the Bless. GM, please correct if this is incorrect.
Bow +1, Bless, DA, PB, RS: 1d20 + 9 + 1 - 1 + 1 - 2 ⇒ (10) + 9 + 1 - 1 + 1 - 2 = 18 Non-lethal damage: 1d8 + 3 + 2 + 1 + 1d6 ⇒ (8) + 3 + 2 + 1 + (3) = 17
Bow +1, Bless, DA, PB, RS: 1d20 + 9 + 1 - 1 + 1 - 2 ⇒ (5) + 9 + 1 - 1 + 1 - 2 = 13 Non-lethal damage: 1d8 + 3 + 2 + 1 + 1d6 ⇒ (4) + 3 + 2 + 1 + (4) = 14
And still the dice hate me.

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Grumbling slightly, Archer deals the Ulfen warrior a devastating blow, which Galilah then capitalises upon, dropping the man in a frenzy of teeth and claws.
Combat over.
Chamius: 1d20 + 6 ⇒ (2) + 6 = 8.
Melea: 1d20 + 7 ⇒ (15) + 7 = 22.
Arxus: 1d20 + 3 ⇒ (11) + 3 = 14.
Grippli: 1d20 + 14 ⇒ (6) + 14 = 20.
Archer: 1d20 + 2 ⇒ (19) + 2 = 21.
Glancing around, Melea, Grippli, and Archer simultaneously spot another gem...
1d8 ⇒ 4
...at the same time that it is spotted by a Mwangi warrior.
"That gem belongs to this One!"
Chamius: 1d20 + 2 ⇒ (18) + 2 = 20.
Melea: 1d20 + 2 ⇒ (6) + 2 = 8.
Arxus: 1d20 + 2 ⇒ (9) + 2 = 11.
Grippli: 1d20 + 1 ⇒ (10) + 1 = 11.
Archer: 1d20 + 4 ⇒ (5) + 4 = 9.
Dain: 1d20 + 1 ⇒ (1) + 1 = 2.
?: 1d20 + 1 ⇒ (18) + 1 = 19.
Round 1: Chamius(-), ?(-), Arxus(-), Grippli(-), Archer(-15), Melea(-), Dain(-31)
Chamius is up.

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Chamius steps up and attempts once again to put the foe on the floor with a quick flip of his whip. "Here, you might want to reconsider. Seven of us, one of you, hey?"
Whip trip attempt: 1d20 + 6 ⇒ (12) + 6 = 18

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"Here we go again... at least we left the Ulfen alive, right?"

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Chamius, with a deft flick of his whip, trips the man.
With a snarl, he then stands up, steps across to Archer, and attempts to clobber the man with his greataxe...
Greataxe: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11, for 1d12 + 7 ⇒ (2) + 7 = 9 damage.
...but instead turns a chair to kindling.
Round 2: Arxus(-), Grippli(-), Archer(-15), Melea(-), Dain(-31), Chamius(-), ?(-)
Party is up!