Female Human Witch | Deck Handler
Feiya will get to tier 2. Deck upgrade: 1. Ally 2 1d1000 ⇒ 981
I pick spell for the extra upgrade, I pick spells. Spells from 2 or lower I do not have already have are:
Card feat: From tier: Ally
Female Human Witch | Deck Handler
Temporary close check
Feiya at Wounded Lands wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hour of the Gods Explore card #1: Locked Stone Door
Feiya goes back to the locked door trying to open it but to no success. Discard Archer to explore, hoping to find the other card
Feiya at Wounded Lands wrote:
Skills and Powers:
Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell I’ll probably move elsewhere on next turn.
Female Human Witch | Deck Handler
Hour of Gorum Explore, #1 is Ghoul
Feiya, seeing a ghoul coming towards her, uses her shiny new staff to cast a spell at the undead and bolster her life. Discard Blessing of the Spellbound to explore
Feiya finds a longsword, but has no interest so just discard it. End of turn, draw 3 cards Feiya at Wounded Lands wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Seing Zombies from afar coming to her, Feiya uses caltrops to stop them. Banish caltrops to defeat Zombies
Female Human Witch | Deck Handler
Fix hand, no burglar vs bane at Feiya's location Feiya at Desecrated Vault wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hour of Serenrae Explore: #4 is Locked Stone Door
Feiya asks her burglar friend to open the locket door in front of her but he doesn’t manage to do it so she starts looking elsewhere. Discard Apprentice to explore
Feiya finds some thieves’ tools but after looking at them and her inability to pick lock she speaks to Daji “I don’t think that would have helped against that locked door before”. End turn, drawing cards Feiya at Desecrated Vault wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Feiya starts looking around for another clue. See previous post for hand
Female Human Witch | Deck Handler
Hour of Serenrae
Feiya finds a shield but it's too heavy so she discards it. Discard Soldier to explore. #2 is Ambush
The burglar warns Feiya of an ambush so she prepares herself. Zombies starts attacking everyone so she uses her favorite spell, Life Drain and bolster herself. Feiya at Desecrated Vault wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hour of the Gods Explore Wounded Lands #2: Diseased Rats
Feiya is looking around and gets attacked by rats. She uses a cold spell to freeze the creatures. End of turn, drawing 2. Feiya at Desecrated Vault wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Feiya get some thanks from people she managed to save. One even offer to cure her a bit, which she gladly accept. Heal: 1d4 + 1 ⇒ (4) + 1 = 5 That’s more than my discard pile.
Hour of the Gods
With a bit of concentration, Feiya uses her charm hex and approaches “Hello mister, can I get your help? I need to find treasure.” Turn’s done Feiya at Desecrated Vault wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hour of of Sarenrae
Lesath mentions a battered chest, so Feiya comes and use a fire spell to melt the lid. She finds quite a treasure inside put the rock starts crumbling. Closing location: 4 damage, discard Amulet of Life to reduce that by 3, and discard Caltrops.
Feiya at Collapsing Bridge F wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hour of Desna
Feiya finds another bowman and starts telling him “Hey you with… Didn’t I just saw you before?” The archer seems angry at the confusion and wanders off. I’m going to continue exploring, the ally will just disappear otherwise.
On the next person, Feiya tries her charm hex but the bard resists and wanders off. End turn:
Feiya at Collapsing Bridge E wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Updated notes Feiya at Collapsing Bridge B wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
This is also a game of resource management. Our table had our share of brush with death in previous scenarios. Some of the player play more aggressively (this is my feeling), I play more conservatively so our healer can focus on them. Also our healer could very well get moved to another table now that we know this can happen. In the previous scenarios, there was some hard to make checks for a party of tier 1 characters; blessing are the easiest way to get more dice. They can’t help if they are in the discard pile.
Female Human Witch | Deck Handler
Hour of Iomedae
Feiya finds another person with a bow, but she doesn’t shoot arrows at her so she tries to convince her to come along: “Hi, we need to gather up, follow us.” Discard Archer 2 to explore, B #2 is Cultist
She then approaches a hooded figure, that draws a dagger and put it into the archer. She cast a spell to fell the cultist down and then approaches the archer and tells him “Don’t worry, I’ve got you”. After a bit of healing the archer is ready for action once more. End of turn:
Feiya at Collapsing Bridge B wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Seeing the first rock crumble, Feiya decides to move on to another one. Hour of Iomedae
“You there with the bow, follow me, we must regroup” Discard Archer to explore, #2 is Soldier
“And you with the helmet follow us.” Discard Soldier to explore, #3 is Goblin Raid
On the rock, some goblins start attacking everyone. Feiya just drain the life out of the closest one.
Feiya at Collapsing Bridge B wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hour of Iomedae
“Sir, I think you should not stay on that rock; it doesn’t look stable” Discard Apprentice to explore
Feiya then finds a trap, an Explosive Rune spell. She tell everyone to stand clear while she tries to dispel it. She manages to do it. End of turn bridge collapse: 1d10 ⇒ 3 7 cards left so nothing happens.
Feiya at Collapsing Bridge A wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Feiya at wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Wisdom d6
Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
I’d like the Spell B to change Steal Book (not used once in 3 scenario) for Good Omen. In case someone else is interested: 1. Spell B 1d1000 ⇒ 935
From last scenario, I will get Staff of Cackling Wrath, replacing Bestiary of Garund. The skill feat is permanent. That’s very good, we should take her.
Female Human Witch | Deck Handler
Feiya uses the evil eye hex on the villain recharge steal book for a −1 to Tontelizi combat check and then misfortune hex recharge life drain for a −2 on Mother Myrtle combat check.
Female Human Witch | Deck Handler
Displayed Daji during the turn, and recharged Elven Chain shirt for hex to help versus the barrier Feiya at Thassilonian Dungeon wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hour of the Gods Move step: Random open location: 1d2 ⇒ 2 Thassilonian Dungeon
Feiya finds a scroll, and manages to identify it as a scroll of Aid. She takes it thinking she should be able to use it once. Discard Crow to explore
Feiya does not hear the sound from the monster in the closet and does not get closer to inspect it. Discard Blessing of the Elements 2 to explore
Feiya gets ambushed by a goblin anyway. As he saw her with a book, he just run to her, take the book (that steal words from your head as all goblins know) and throw a torch at it. Discard Life Drain for combat.
For that burned book, Feiya drains the life out of the goblin. Use daji to recharge Amulet of life into deck, only spell to shuffle in is Life Drain; then put daji on top of deck.
Feiya at Thassilonian Dungeon wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Wisdom d6
Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Card #3 will have been revealed on Izdrix’s turn. Whatever happens, it will not be in the deck anymore.
A mercenary attacks Feiya as she gets to the Abbatoir; she casts a spell and he just feel the cold in his bones. No more card in hand, so end turn and draw 6 cards Feiya at Dam wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hour of Iomedae.
Female Human Witch | Deck Handler
Recharge Codex on Ambush.
Feiya at Dam wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hour of Abadar
Feiya founds a potion, and with her alchemy knowledge manages to identify it as a potion of Ghostly Form. She put it in her satchel and goes on. Discard Standard Bearer to explore, #2 is Icy Terrain, Henchman.
Feiya finds a patch of ice, so she casts her fire snake spell trying to melt it. But the ice was on the top of a frozen lake and she falls in. She manages to get out of it but spend some times trying to warm herself. End turn, drawing 5 cards. Feiya at Dam wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Feiya found something that looks like it’s used to shave, and do not bother trying to pick it up. Discard Fox to explore #2: Elven Chain Shirt
She then found an armor, finding it does not weigh that much, she put it on. Discard Apprentice to explore #3: Standard Bearer
She then sees a Pathfinder holding a flag. After a quick hex to help make him a friend, she approaches him, and taking her more innocent air, tells him: “Hello… I’m… a bit lost, would you mind helping me find my way, I don’t know what to do?” The standard bearer answer, trying to look at his best: “Of course, Young Lady, we need to explore this place. Let me accompany you.” Feiya answers, pretending to blush, “How nice of you”. End turn, draw two cards.
Feiya at Dam wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hand update I missed Elf olic'lo discards of my blessing before my turn. Feiya at Dam wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Warned that a shadow is awaiting at the Dam, Feiya cast a cold spell in advance and as soon as the creature tries to attack her, she freeze it. Tontelizi just give a big weapon smash on it, and the shadow disappear. Turn’s done
Feiya at Dam wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Before you act: recharge Frostbite, examine next card: Blessing of the Elements 1 so draw it.
Feiya, attacked by a Janni, answer in kind with her new favorite spell. Trying diplomacy on second check.
She then tells the janni “look we’re not bad guys here, I’m not here to kill you ; I just want to know what’s on this rock.” The janni seems a bit convinced but ran away before Feiya has the time to talk more. Villain escapes! but my location, Warren, is closed.
Feiya at Thassilonian Dungeon wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hour of Gorum
Feiya just get lost trying to find her way to the dungeons.
She then finds a human she tries to charm, but he insists “I have a farm to tend to”. She looks at him, perplex, while he goes away. [ooc]
Female Human Witch | Deck Handler
Feiya starts at Thassilonian Dungeon (but will get moved somewhere else anyway).
Feiya at Thassilonian Dungeon wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Wisdom d6
Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Just thought of looking at pacg.wikia to look at available cards in my deck. I’ll get Blessing B as the deck upgrade, using Blessing of Pharasma instead of Blessing of the Gods. Extra deck upgrade will be Staff of Cackling Wrath (Item 1).
Female Human Witch | Deck Handler
Boon roll: 1d20 ⇒ 18 Next scenario extra deck upgrade: need to look at my cards, won’t be home until late tonight. Deck upgrade: need to look at deck too. I had banished the fox, so I need to see if I can grab an Ally B or a Blessing (to replace Blessing of the Gods). Power feat: When a character at your location attempts a check to acquire an ally or defeat a barrier ☑ or a monster, you may recharge a card to reduce the difficulty of that check by 1 plus the card’s adventure deck number.
Female Human Witch | Deck Handler
You’re right.
Female Human Witch | Deck Handler
Out of turn recharge for Mother Myrtle: Steal Book Hour of Oracle of Iovo
Feiya is attacked by an oracle of Iovo. Her cold spell ineffective, she can only try her best to not die at the end of the elemental. Move to Cemetery
Feiya gets to the cemetery where the group found the last oracular pool. She manages to do the ritual correctly.
Female Human Witch | Deck Handler
Redid my turn as it would have been shuffled after banishing boons
Feiya at Collapsing Bridge wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hour of the Gods
Feiya faces another skeleton, and once again drain its energy.
Feiya at Collapsing Bridge wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Out of turn hand update Feiya at Collapsing Bridge wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hour of Erastil Explore Collapsing Bridge #1 is Collapsed Ceiling
The bridge starts collapsing around Feiya, thanks to her new friend, and casting fire snake to support part of the bridge; she stays safe. All the people on the bridge seems to have run off. Feiya at Collapsing Bridge wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Out of turn skeleton attack.
A skeleton comes for Feiya, she cast an attack spell siphoning the energy from the creature to heal her wounds.
Feiya at Collapsing Bridge wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hour of Torag
Feiya finds a Pathfinder that seems to be more interested in looting; she tells him “Hi. You know, we all need to help each other or we could all end up dead on this rock.”, tilting her head on the side she adds “Why don’t you give me and my colleagues a hand?” End of turn:
Feiya at Collapsing Bridge wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hourglass: Blessing of Abadar
Looking at Mother Myrtle’s explosive work, Feiya notes that “there’s probably nothing left of interest there, I’ll go to the bridge over here. It looks like there’s plenty of pathfinders, maybe I can find some new friend”.
“Nice flag! Would you mind helping a young damsel in distress?” says Feiya with a wink.
Feiya sees a frog and thinks the thing is talking to here, but no that’s she just tell herself that it’s an ordinary animal. Feiya at Collapsing Bridge wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Hourglass: Blessing of the Gods
Feiya is looking for the villain, finding a swarm of rats she cast a fire spell to disperse it. Use daji to shuffle 1d4 ⇒ 2 random spells from discard into by recharging Blessing of the Elements 2.
Feiya at Citadel wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
A zombie starts slowly moving toward Feiya, moaning “Braaaains”. Encounter Zombie Minion.
Feiya cast a spell that drains the zombie of its essence and heal her a bit. Feiya at Citadel wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
Female Human Witch | Deck Handler
Out of turn: Recharge frigid blast for power Feiya at Citadel wrote:
Skills and Powers: Skills
Strength d4
Dexterity d8 Constitution d4 Intelligence d12 ☑ +1 Knowledge: Intelligence +2 Arcane: Intelligence +2 (Familiar) Craft: Intelligence +2 (Familiar) Wisdom d6 Charisma d8 Diplomacy: Charisma +2 Powers
When you fail to defeat a non-villain, non-henchman monster, you may recharge a spell to shuffle the monster into a random other open location deck. Favored Card: Spell
|