
Tontelizi - Izdrix |
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Zhaleh roll because I have to by my own constraints: 1d1000 ⇒ 843
With the win, I'll elect to pass Zhaleh on to Mother Myrtle for team based reasons as discussed in discord.

Feiya - 勝20100 |
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This is also a game of resource management.
Our table had our share of brush with death in previous scenarios. Some of the player play more aggressively (this is my feeling), I play more conservatively so our healer can focus on them. Also our healer could very well get moved to another table now that we know this can happen.
In the previous scenarios, there was some hard to make checks for a party of tier 1 characters; blessing are the easiest way to get more dice. They can’t help if they are in the discard pile.

Rivani by Greenclaw |
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Hi guys, I've just jumped rock and landed in this game. Not exactly sure when it's my turn, but It's just gone 1am in the morning in Australia and I'm off to bed. Assuming it's my turn by then I'll post in about 8 hours or so when I'm back.
See ya then!

BR skizzerz |
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The way the jumps work here, the player who jumped is always next up in the turn order. This means unless the table you jump to is mid-turn, you can always go ahead and take your turn whenever you see the jump message.
(Bit of a difference from how the scenario is run IRL, in that they have the player who just went jump so that you’re last up instead of first up, but this way is easier to manage/run in a PbP environment)

BR skizzerz |

8-00D Acquired Cards
1x Weapon 2
1x Weapon 1
1x Weapon B
2x Spell B
3x Item 1
4x Item B
1x Ally 2
1x Ally 1
14x Ally B
If you tier up to 2 as part of this, you can choose and keep AD2 cards, otherwise you'll be limited to AD1.
In addition to the above, you choose a type of card other than loot and draw a random card of that type from your class deck box. It should be a random card of AD2 or lower (so indicators B, P, 1, or 2). You can keep that card as a bonus upgrade.
You also get 2 card feats (1 from tier advancement, 1 from adventure reward).
Finally, everyone (players and BR) get one more boon roll for the aforementioned boon. Roll 1d20, 1 or 20 wins.
Boon: 1d20 ⇒ 10

Rooboo - Elf Olic'lo |

1d20 ⇒ 7 :(

Feiya - 勝20100 |

Feiya will get to tier 2.
Deck upgrade:
1. Ally 2 1d1000 ⇒ 981
2. Item 1 1d1000 ⇒ 604
3. Ally 1 1d1000 ⇒ 962
I pick spell for the extra upgrade, I pick spells. Spells from 2 or lower I do not have already have are:
Augury, Black Spot, Confusion, Cure, Dehydrating Touch, Fiery Glare, Guidance, Lightning Touch, Phantasmal Minion, Stone Skin, Verdure’s Wrath, Viper Strike, Web
1d13 ⇒ 13 that’s Web
Card feat:
From tier: Ally
From adventure: Spell

Tontelizi - Izdrix |

Tontelizi will tier up.
Looks like there's still an item 1 that isn't at the top of anyone's list, so I'll take that and add a Handy Haversack.
Tier card feat: Item
Adventure Card Feat: Blessing
I'll fill with the above item 1 and rolling for a random blessing: 1d9 ⇒ 5 Blessing of Abadar
Finally, boon roll: 1d20 ⇒ 8

Feiya - 勝20100 |

As I also need to put UM too, I’m redoing the spell pick:
Spell from Witch + Ultimate Magic:
Acid Splash , Augury, Bit of Luck, Black Spot, Burning Snot, Candlelight, Clinging Venom, Confusion, Cure, Cure, Dehydrating Touch, Electrified Web, Fiery Glare, Fly, Ghost Whip, Guidance, Holy Javelin, Lightning Touch, Locate Object, Marionette, Mind Thrust, Phantasmal Minion, Phantom Shield, Prophesize, Pyrotechnic Blast, Remove Curse, Skitter, Sphere of Fire, Steal Book, Stone Skin, Twisted Space, Verdure’s Wrath, Viper Strike, Warding, Web
1d35 ⇒ 1 Acid Splash

Redgar's ACG Characters |

From the gameplay thread:
"...rolling for the 'draw random ally from box'. 9 Alchemist + 9 UM allies...". (Not keeping.)
"Mother Myrtle will end up with Ally 1 (Druid of the Flame, replacing the Apprentice).
She will take normal Tier 4 card feat (Blessing) and Extra Card Feat (Blessing), both times snagging Blessing of the Elements from the Alchemist Class Deck."

Rooboo - Elf Olic'lo |

Rooboo is not keeping the Blood Periapt.