Roll for knowledge...but i already faced this thing once.


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The Exchange 5/5

TOZ wrote:
I don't know that I would count a tiger tank as legendary... :)

as much a legend to me as a dragon is to my PC. :)

In fact, the tiger tank would be mythical (i.e. non-existent) to my PC.


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Steven Schopmeyer wrote:

The people who identify a Formian worker will be far more accurate about what its abilities and natures are. The people who identify a dragon are far more likely to 'know' abilities that are merely common myths.

Everyone knows what a dragon is thanks to legends. Only greatly learned people have actually sifted through the legends to know what the truth is.

It feels like we need a nested "IS A" relationship where something can be identified with higher DCs to the left and lower DCs to the right.

Marut IS A Inevitable IS A Lawful Outsider IS A Outsider

That would let people know things about Dragon creature type without knowing specific things to Red Dragons et al.

There also should be some way to tell if something IS NOT A creature type. "I dunno what that is, but it sure ain't Humanoid (Human)!"

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

I usually consider knowing which Knowledge check to roll to be a source of information about what it is and is not.

Scarab Sages

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Snorter wrote:
It may be gamist in the extreme, but at least it's easy to explain, simple to remember, and makes 'common sense'.
Paul Jackson wrote:

I'll grant you that it is easy to explain and remember but I vehemently disagree that it makes common sense.

Dangerous monsters are far more likely to be the stuff of legends and stories than weak ones that aren't a local danger.

Sorry, my Doctor Evil air quote marks were meant to imply I was making the devil's advocate argument for the 'other side' of the room.

I am in agreement with you.
There should be a provision made, for Big Damn Heroes to be be household names (whether they want to be or not) because of their Fame, and an equivalent score for villains, to reflect their Infamy.

Scaling Knowledge DCs alongside CR would lead to bizarre results, such as no-one in Metropolis having heard of Superman (Knowledge DC 40+?). Even a level 20 Lex Luthor would need regularly reminding ('A man who ...can fly? And shoot...lasers? From his eyes? Are you yanking my chain? Geddouttahere!')

Yet 'Unnamed Handbag Snatcher', who gets hospitalised in one punch by Batman, in Demented Vigilante Comics #524 would be the most famous criminal in Gotham, his name on every citizen's lips, and at the forefront of their waking thoughts. There'd be reality TV stations following the guy 24/7, and everyone would be able to beat the DC6 knowledge threshold by so much, that they'd be able to reel off his Social Security number, childhood address, favourite teacher, and his first pet. No wonder the poor sap turned to crime; his bank account keeps getting hacked.

5/5 5/5 *

N N 959 wrote:
I've never seen a GM give out individual information on K. Local checks. For example, I've never seen a GM give the spells of a creature with PC caster class levels. Is that suppose to happen based on some RAW some where?

I played EotT with a Loremaster, and my GM let me roll K(Local) checks to get info on important NPCs.

He gave me background information on the characters, nothing mechanical (certainly not class levels or feats or such).

1/5

TheFlyingPhoton wrote:
N N 959 wrote:
I've never seen a GM give out individual information on K. Local checks. For example, I've never seen a GM give the spells of a creature with PC caster class levels. Is that suppose to happen based on some RAW some where?

I played EotT with a Loremaster, and my GM let me roll K(Local) checks to get info on important NPCs.

He gave me background information on the characters, nothing mechanical (certainly not class levels or feats or such).

A K. Local to know who someone is, is categorically different than the K. Local to identify the creature and its abilities. For example, you can't use K. Arcana in the same was as K. Local to learn the name or background of an individual dragon or manticore.


N N 959 wrote:
TheFlyingPhoton wrote:
N N 959 wrote:
I've never seen a GM give out individual information on K. Local checks. For example, I've never seen a GM give the spells of a creature with PC caster class levels. Is that suppose to happen based on some RAW some where?

I played EotT with a Loremaster, and my GM let me roll K(Local) checks to get info on important NPCs.

He gave me background information on the characters, nothing mechanical (certainly not class levels or feats or such).
A K. Local to know who someone is, is categorically different than the K. Local to identify the creature and its abilities. For example, you can't use K. Arcana in the same was as K. Local to learn the name or background of an individual dragon or manticore.

So, is there a mechanic to separate a knowledge check about a Type VI Demon from a knowledge check about Ter-Soth? Is the former 10 (or 15) + 20 (CR) and the latter a fixed 20 or 30 check for "a really tough question"?

1/5

Kitty Catoblepas wrote:


So, is there a mechanic to separate a knowledge check about a Type VI Demon from a knowledge check about Ter-Soth? Is the former 10 (or 15) + 20 (CR) and the latter a fixed 20 or 30 check for "a really tough question"?

Per RAW? No. There is no specific skill that tells you the demon before you is Ter-Soth vs Ter-Roth.

However, what scenarios will do is pick some skill and associate that knowledge with the skill. For example, if Ter Soth has been active on the material plane for the last 200 years, then a K. History is a way to give out that info. Or, if the scenario author is clever, they will just include it as a separate K. Planes check earlier so the character can know about the demon before possibly encountering the demon. For example, the VC will tell you during the mission briefing about an ancient demon rumored to have been active in this area = K. History. or possible Gather Information.

But I've never seen a GM give out the name of any individuals on the identify check, regardless of what is rolled. Have you? Ever gotten the name of the hobgoblin who you face as the BBEG from your K. Local during combat? The identity check is to know which specific group of creatures the creature before you belongs to and what you know about that group of creatures by way of your education. Class, feats, spells, never gotten that as part of a k. check...which is why rarely see K checks vs humans in combat unless you are making sure it is an actual human to avoid being tricked.

5/5 5/5 *

Kitty Catoblepas wrote:

It feels like we need a nested "IS A" relationship where something can be identified with higher DCs to the left and lower DCs to the right.

Marut IS A Inevitable IS A Lawful Outsider IS A Outsider

That would let people know things about Dragon creature type without knowing specific things to Red Dragons et al.

There also should be some way to tell if something IS NOT A creature type. "I dunno what that is, but it sure ain't Humanoid (Human)!"

When I GM, I consider creature type to be something you automatically know, like if you were to stumble upon an animal you've never seen or heard of before, you would probably just know whether it's a bird or a reptile pretty easily (exception: creatures that are specifically meant to look like something else/have an unusual appearance for its type).

And subtypes are something the players get for free with the successful Knowledge check (or if they fail by a small amount for something that's particularly distinct).

BigNorseWolf wrote:
thejeff wrote:
This and the problems of variation between game worlds or even regions is why it was suggested up thread that PFS add a list of creatures covered in Pathfinder training that would be considered "Common" along with with an emphasis that it wasn't an exclusive list of everything that might actually be common, just what was taught to Pathfinders.
other than jokes and theorycrafting I don't think this problem is serious enough in actual use to warrant yet more specific PFS rules.

I think all the panicking and arguments in this thread are the result of people worrying about what extremes might happen more than anything that has actually happened (the discussion has thus far been well beyond the scope of the op). What's the worst you've seen a GM act in regards to Knowledge checks? I've had a couple make DCs higher than 15+CR because that particular creature was "special," (and once from an older GM that doesn't like how the editions newer than what he played in high school are set up so that being successful can be reliable) but it's only happened a few times and isn't that huge of a problem.


N N 959 wrote:

But I've never seen a GM give out the name of any individuals on the identify check, regardless of what is rolled. Have you?

Never. I have thought it would be a neat touch to give creature information via story...

"It makes you think back to what you've read about a creature named Errtu. The Demon Errtu fought some of the mightiest of the realm's heroes. It shrugged off most of the wizard Fabulor's spells, immune to his attacks of Lightning and Flame as well as to the attacks of Kerro the Venomous. It was finally The Masked Paladin who brought the demon down with his holy sword made of cold-forged iron. The Demon Errtu then exploded in flame, killing his vanquishers."

...but combat doesn't really need any help being stretched out.

TheFlyingPhoton wrote:


I think all the panicking and arguments in this thread are the result of people worrying about what extremes might happen more than anything that has actually happened.

I actually like reading these panic threads to get an idea of what I can expect with PFS table variation.

The Exchange 1/5

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To be honest, not having GMed before, I think this debate comes down to "is it using OOC knowledge to use knowledge of a common monster's weakness?"

In my view, as a person relatively new to PFS, no. There's perfectly valid reason for a character to have IC knowledge of a common creature. As others have said here, Pathfinders in the story, require training. At some point, the weaknesses and resistances of every day creatures would probably come up.

It's a little much to say that a person who's been at... Pathfinder University or whatever the term is, doesn't know how to deal with a skeleton. It's also a waste of everyone's time rolling knowledge checks for information the character should rightly have.

If it's a boss or rare monster that the character himself would have no valid reason to know about, I agree knowledge check required. But to me, it doesn't sound fun seeing a member of a party play stupid trying to deal with a monster he already knows how to handle while everyone around him gets mutilated.

And the party not having fun is far worse than the occasional, debatable, lapse into metagaming.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
RollingSwordsman wrote:

To be honest, not having GMed before, I think this debate comes down to "is it using OOC knowledge to use knowledge of a common monster's weakness?"

In my view, as a person relatively new to PFS, no. There's perfectly valid reason for a character to have IC knowledge of a common creature. As others have said here, Pathfinders in the story, require training. At some point, the weaknesses and resistances of every day creatures would probably come up.

It's a little much to say that a person who's been at... Pathfinder University or whatever the term is, doesn't know how to deal with a skeleton. It's also a waste of everyone's time rolling knowledge checks for information the character should rightly have.

If it's a boss or rare monster that the character himself would have no valid reason to know about, I agree knowledge check required. But to me, it doesn't sound fun seeing a member of a party play stupid trying to deal with a monster he already knows how to handle while everyone around him gets mutilated.

And the party not having fun is far worse than the occasional, debatable, lapse into metagaming.

Several of my characters are by background 'field commissioned' agents that have stuck with the Society and as a result didn't get Pathfinder 100 classes as they haven't had the 3-4 years of 'downtime' that such would 'in-cannon' require.

Also, as I noted earlier in the thread, individuals that have an encyclopedic knowledge of given opponents is *equally* not fun when they see a given opponent, look at the party, and start dictating what to use and the like based on just the description the DM provides, without rolling some sort of Knowledge check or providing any sort of rp reason for the knowledge...

ie, "I fought some of THESE in the Gloomspires, they're kinda nasty, they do 'blah'." would work IMO

*not*

"They're *this particular monster and they're weak to x* via the Bestiary. Put *redacted* away because you'll never do anything with that."

2/5

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RollingSwordsman wrote:
It's a little much to say that a person who's been at... Pathfinder University or whatever the term is, doesn't know how to deal with a skeleton. It's also a waste of everyone's time rolling knowledge checks for information the character should rightly have.

It depends; that hipotetical person has no skill points applied to any knowledge and INT 7 for the sake of being more "powerful" in combat? (I played with one of those, he only had perception, no other skill)

I can understand a GM who doesn´t want to give "free" information to someone who made a character thinking only in min-maxing his combat capabilities (Not wanting to offend anyone, but thatt´s exactly the case I know about. He didn´t even made his own character, just ask someone to made it).

Having said that, I can tell you if I GM, I have no problem if someone states is character thinks that stabbing between the ribs a creature who doesn´t have nothing between the ribs is ineffective. Or who thinks that throw fire to a creature made entirely and only of fire could be not the best idea. For me that´s commom sense and every character should have a good dose of it. But it´s not a hard written rule and I can´t enforce it in other GMs.

And if someone states he/she had fough it before in <redacted> and they had a hard time due to <whatever>, well, for me that´s roleplaying his/her character. And if that doesn´t mean an enormous advantage (or disadvantage) it will make the game better. But again, that´s my opinion, not a hard written rule.

Scarab Sages

Z...D... wrote:

I was playing in an adventure and came across a creature. The GM asked me to make a knowledge roll. I rolled only enough to get the basics, name included. Luckily my character had already faced this creature.

In character " I had squared off with these before, if you have anything cold iron I'd pull it out "

Then the GM pretty much told me that I just broke a rule by using outside information or something like that. And I didn't roll high enough to know he had Dr except for cold iron. I explained to him I had fought and defeated this creature before. And in the previous fight the knowledgeable bard told me all about these thing's.

So if I did break a rule, I deeply regret this. But if you fought something before, how would you magically forget that you fought it and forget important things such as, I don't know, what it's weaknesses are?

Regarding PFS play, the general idea is that each session is independent of each other session. So you don't carry over things like this, but you also don't carry over many negative things as well.

As for non-PFS play, the general idea is a knowledge check should be required for new creatures, or just new variations of old creatures. The GM shouldn't be requiring a knowledge check for every skeleton you come across, just the first one and any that are different.

That said, I hate the Pathfinder knowledge check system. Horribly lacking. I don't need to rant on this one.

But the answer to your question is that PFS characters have their memory segmented by scenario, only able to carry info over if specifically allowed (like with multi-part adventures).

1/5

Murdock Mudeater wrote:


Regarding PFS play, the general idea is that each session is independent of each other session. So you don't carry over things like this, but you also don't carry over many negative things as well.

Can you provide a quote from the PFS Guide or a FAQ that supports your assertion? I would actually argue to the contrary as 1) all boons are useable in subsequent scenarios, and 2) the Faction Journal Card is based on a continuity of character actions. In other words, things I did in a previous scenario can absolutely affect me in a current scenario.

As far as negative things, players are forced to resolve all illness, afflictions, negative levels, poisons, curses, etc before being allowed to play another scenario. So negative things must be resolved. In addition, PFS does have negative boons earned in several scenarios that persist and can penalize you throughout the rest of your career as a Pathfinder.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

N N 959 wrote:
Can you provide a quote from the PFS Guide or a FAQ that supports your assertion? I would actually argue to the contrary as 1) all boons are useable in subsequent scenarios, and 2) the Faction Journal Card is based on a continuity of character actions. In other words, things I did in a previous scenario can absolutely affect me in a current scenario.

These things you list are precisely things that you can and do record on paper. On a chronicle sheet or faction journal. There's a format for recording these things.

Not so for knowledge/monster event results. The GM running the next scenario can't look at your chronicle sheets and see what you learned about monsters.


Lau Bannenberg wrote:
N N 959 wrote:
Can you provide a quote from the PFS Guide or a FAQ that supports your assertion? I would actually argue to the contrary as 1) all boons are useable in subsequent scenarios, and 2) the Faction Journal Card is based on a continuity of character actions. In other words, things I did in a previous scenario can absolutely affect me in a current scenario.

These things you list are precisely things that you can and do record on paper. On a chronicle sheet or faction journal. There's a format for recording these things.

Not so for knowledge/monster event results. The GM running the next scenario can't look at your chronicle sheets and see what you learned about monsters.

But there is no rule or FAQ or anything else that you can quote to show this, right?

You're relying on common sense and your understanding of how it should work. Which is fine, but other people reach different conclusions. Thus this thread.

5/5 5/55/55/5

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My side has an argument, so your side needs absolute proof.

Fun for different values of my side.

1/5

Lau Bannenberg wrote:
N N 959 wrote:
Can you provide a quote from the PFS Guide or a FAQ that supports your assertion? I would actually argue to the contrary as 1) all boons are useable in subsequent scenarios, and 2) the Faction Journal Card is based on a continuity of character actions. In other words, things I did in a previous scenario can absolutely affect me in a current scenario.

These things you list are precisely things that you can and do record on paper. On a chronicle sheet or faction journal. There's a format for recording these things.

Not so for knowledge/monster event results. The GM running the next scenario can't look at your chronicle sheets and see what you learned about monsters.

The chronicle sheet doesn't say what stats or feats you had last scenario. In fact, it doesn't even say what class you were. So the lack of proof or recording on a chronicle sheet is not a basis for denying something unless the Guide specifically says it is to be recorded. In fact, there is no requirement to record Faction Journal Card successes on the chronicle in which they were earned. So a player could have a number of completed tasks on a FJC and you as the GM might not have any way to verify the majority of them if any at all. The whole process is governed by the honor system.

Are monsters encountered required to be recorded on a sheet?

Liberty's Edge 4/5

N N 959 wrote:
Lau Bannenberg wrote:
N N 959 wrote:
Can you provide a quote from the PFS Guide or a FAQ that supports your assertion? I would actually argue to the contrary as 1) all boons are useable in subsequent scenarios, and 2) the Faction Journal Card is based on a continuity of character actions. In other words, things I did in a previous scenario can absolutely affect me in a current scenario.

These things you list are precisely things that you can and do record on paper. On a chronicle sheet or faction journal. There's a format for recording these things.

Not so for knowledge/monster event results. The GM running the next scenario can't look at your chronicle sheets and see what you learned about monsters.

The chronicle sheet doesn't say what stats or feats you had last scenario. In fact, it doesn't even say what class you were. So the lack of proof or recording on a chronicle sheet is not a basis for denying something unless the Guide specifically says it is to be recorded. In fact, there is no requirement to record Faction Journal Card successes on the chronicle in which they were earned. So a player could have a number of completed tasks on a FJC and you as the GM might not have any way to verify the majority of them if any at all. The whole process is governed by the honor system.

Are monsters encountered required to be recorded on a sheet?

But there IS a system for recording your character's information. There are things your character is explicitly capable of, and has explicitly accomplished. These are absolutes, even if they've been falsified and the honor of the honor system broken; there is a system for keeping that info.

There is also an intentional process for how to handle knowledge checks. It does involve a process of recording what you've fought, but that system requires your character to have spent time studying and remembering those facts. The recording is done in the form of skill points in the appropriate knowledge skill. If your character decided to work harder at improving their craft, profession, or the keenness of their sight/hearing, and neglected those knowledge skills; then they have decided NOT to spend time reviewing and retaining the nuances of fighting a particular monster.

If my players keep a journal of their adventures, and can show me where they think they fought this monster before, I let them treat it as a masterwork tool for their check. If it wasn't the same monster, they don't get the bonus.

As far as chronicles go, there are ones that give you a bonus against certain monsters, so it's not as if the "memorable" monsters can't stick with your character outside of your own choice to study; the benefit just translates differently in those cases.

There is no system for perfect recollection, because memory can always be fallible.

1/5

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Captain Tally-Ho! wrote:


But there IS a system for recording your character's information.

You're shifting the goal posts. You're arguing something different than what Lau argued, so it is inappropriate for you to quote me discussing one topics and pretend that you are speaking to the same topic.

Quote:
There are things your character is explicitly capable of, and has explicitly accomplished. These are absolutes, even if they've been falsified and the honor of the honor system broken; there is a system for keeping that info.

Lau's argument is that there is no system for the GM to verify what you've previously encountered, therefore we shouldn't allow it. But that argument fails because there is no system for recording the class, feats, etc that your character previously played under. The character sheet is for playing the current game, it is not a system for verifying what the character was in any previous game.

The assumption is that you don't cheat. That you dont' change your character from game to game after level 1.

Quote:
There is also an intentional process for how to handle knowledge checks.

There is no debate about how Knowledge checks are handled. The debate is regarding what Knowledge checks represent.

Quote:
It does involve a process of recording what you've fought

That's false. That's not stated anywhere in the description of K checks. So your whole argument collapses right there. K. checks absolutely do not represent what you've fought, they represent what you've been educated on.

I'm going to quote the description for K. checks again:

PRD Knowledge Skill description wrote:
You are educated in a field of study and can answer both simple and complex questions. Like the Craft, Perform, and Profession skills, Knowledge actually encompasses a number of different specialties. Below are listed typical fields of study.

The use of the phrases, "You are educated," and "fields of study" make it unequivocal that K. checks represent education and education alone. That's right. You can invest skill points to increase your education. You can go back to school. That says nothing about what you know from actually fighting these creatures.

Let me point something out. The K. Check system was not contemplated under the PFS paradigm. The system was not designed to deal with characters who change GMs every scenario. K. checks operate under the paradigm that your character plays under the same GM throughout its lifetime or perhaps more accurately within a consistent group of players. The need to capture what you fought/encountered under a different GM was never contemplated because it never comes up in non-PFS games. K. Checks were never meant or intended to encapsulate knowledge from actually playing the game because if they were, there would be at least one reference, somewhere, that suggests what you're claiming. There isn't.

In fact, the very opening example of Pathfinder play includes a cleric knowing that the she can damage skeletons with positive channel without making a knowledge check..

Core Rulebook 6th Printing, Page 14 wrote:


Lem: I got an 18. What do I see?

GM: As you turn around, you spot six dark shapes moving up behind you. As they enter the light from Ezren’s spell, you can tell that they’re skeletons, marching onto the bridge wearing rusting armor and waving ancient swords.

Lem: Guys, I think we have a problem.

GM: You do indeed. Can I get everyone to roll initiative? To determine the order of combat, each one of the players rolls a d20 and adds his or her initiative bonus. The GM rolls once for the skeletons and one additional time for their hidden leader. Seelah gets an 18, Harsk a 16, Ezren a 12, and Lem a 5. The skeletons get an 11, and their leader rolled an 8.

GM: Seelah, you have the highest initiative. It’s your turn.

Seelah: Since they’re skeletons, I’m going to attempt to destroy them using the power of my goddess Iomedae. I channel positive energy. Seelah rolls 2d6 and gets a 7.

In this example, Seelah is told they are skeletons and no character is required to roll a Knowledge check for Seelah to know a positive channel works against them. Arguments that characters cannot know anything about monsters previously encountered without a K. checks are just flat out wrong.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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N N 959 wrote:
Lau's argument is that there is no system for the GM to verify what you've previously encountered, therefore we shouldn't allow it. But that argument fails because there is no system for recording the class, feats, etc that your character previously played under. The character sheet is for playing the current game, it is not a system for verifying what the character was in any previous game.

It's true that you're not required to have a copy of each character sheet used during any given session, but you do log a lot of that information.


  • By noting your gold changes on chronicle sheets and using the ITS, you should be able to reconstruct your financial history with reasonable detail.
  • Any retraining you do has to be witnessed and initialed by a GM, so you should in fact be able to reconstruct that you reached your current class/level/feat situation in a legal way.

    Either it's clear that you took each feat only after qualifying for it, or you took something and later retrained that to your current selection after qualifying. You can show that how you got to the current situation is legal.

PFS clearly logs a lot of "historical" data about what happened to your character:


  • Chronicles list your acquisition of gold and prestige.
  • Any conditions that you haven't cleared by the end of the adventure must be recorded on the chronicle sheet.
  • Most conditions need to be cleared, except for ones that may not be clearable in the time of a normal scenario (multiple negative levels) or that the next GM can ignore (no mechanical effect).
  • Any significant change to equipment must be tracked on the ITS.
  • Any changes to your character not covered by the normal level-up process (such as retraining) must be noted by the GM on the chronicle sheet.
  • Any gear found but not recorded/bought at the end of the session disappears.

The fact that what you specifically learned about monsters doesn't figure in this list, is a strike against that knowledge carrying over.

---

Now, I'm not saying the current system is good or even clear. But I do think that given all the things that are recorded, it's likely that anything not recorded becomes unavailable again.

1/5

Lau Bannenberg wrote:
stuff....

PFS is set up to track expenditure of resources, that's it. It is not setup to track your a character's stats. It is virtually impossible if not actually impossible to reconstruct the actual character from Chronicles and ITS sheets. Unless someone is following my character around from GM to GM, there is absolutely no way to tell what feats, class, skill points, attributes, or any other stat other than gold and prestige expenditure from scenario to scenario.

Yet...that is not a strike against reusing the same character. Why? The honor system. And the resource tracking is hardly fool proof against cheating. In fact, it's not designed to catch determined cheaters. GMs do not record character consumable use, the player does.

PFS management has no qualms with allowing things that aren't tracked or things that are believed to be accurate by virtue of the players being honest. Nor does the PFS Guide make any admonishments on allowing things that aren't trackable or provable.

The strike against previous encounter knowledge doesn't exist in spirit or letter in any official PFS document outside of the inference people have drawn regarding a 2014 boon.

Quote:
The fact that what you specifically learned about monsters doesn't figure in this list, is a strike...

This is technically incorrect. The Knowledge check represents what your character has "learned." The game does not attempt to manage or prohibit the player from remembering what that character has fought.

Let me ask you point blank:

You're GMing an Adventure Path. The party kills a troll in Chapter 4 and figures out that they need to use fire to keep it from regenerating. In Chapter 6, the party is told by an NPC that a troll guards a mountain pass. The party does not bother to make a knowledge check and proceeds to use fire against the troll. Do you prohibit those actions?

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

N N 959 wrote:
Lau Bannenberg wrote:
stuff....

PFS is set up to track expenditure of resources, that's it. It is not setup to track your a character's stats. It is virtually impossible if not actually impossible to reconstruct the actual character from Chronicles and ITS sheets. Unless someone is following my character around from GM to GM, there is absolutely no way to tell what feats, class, skill points, attributes, or any other stat other than gold and prestige expenditure from scenario to scenario.

Yet...that is not a strike against reusing the same character. Why? The honor system. And the resource tracking is hardly fool proof against cheating. In fact, it's not designed to catch determined cheaters. GMs do not record character consumable use, the player does.

PFS management has no qualms with allowing things that aren't tracked or things that are believed to be accurate by virtue of the players being honest. Nor does the PFS Guide make any admonishments on allowing things that aren't trackable or provable.

The strike against previous encounter knowledge doesn't exist in spirit or letter in any official PFS document outside of the inference people have drawn regarding a 2014 boon.

Quote:
The fact that what you specifically learned about monsters doesn't figure in this list, is a strike...
This is technically incorrect. The Knowledge check represents what your character has "learned." The game does not attempt to manage or prohibit the player from remembering what that character has fought.

You track just about anything that has mechanical effect that carries over from one scenario to the next. What you know about monsters fits that category quite well.

I don't really like it, but outside the GM initialing your journal of what happened during the adventure, I don't think organized play supports carrying over monster lore that well.

N N 959 wrote:

Let me ask you point blank:

You're GMing an Adventure Path. The party kills a troll in Chapter 4 and figures out that they need to use fire to keep it from regenerating. In Chapter 6, the party is told by an NPC that a troll guards a mountain pass. The party does not bother to make a knowledge check and proceeds to use fire against the troll. Do you prohibit those actions?

Apples and oranges. If I'm GMing an AP in a home game, the whole "fresh start for the next GM" part of PFS doesn't apply. Of course I let people remember that in an AP home game.

1/5

While I can understand your thought process, it doesn't get you where you want to go. Your argument is based on two connected points: 1) mechanical advantages are tracked, and 2) knowledge from previous encounters represents a mechanical advantage. Unfortunately, neither of these is true.

Lau Bannenberg wrote:
You track just about anything that has mechanical effect that carries over from one scenario to the next.

Not true. My entire stat sheet has a mechanical affect from one scenario to another and there is no tracking that. The most important mechanical information in the game i.e. your character sheet... isn't tracked.

If a player decides at 4th level she wants to switch her 12 STR for her 13 DEX so that she can pick up Power Attack, there is no way to track it and PFS doesn't care that it can't track it because PFS relies upon the honor system.

The argument that we shouldn't allow experience to transfer from one scenario to another because we can't track it, is a non-starter. Shot down by the fact the most important mechanical information, all your character stats, are totally untracked. There is no PFS mandate to track things with a mechanical advantage across scenarios.

This is also driven home on a smaller scale when we consider things like alchemical grease and host of other items below the 25gp threshold. These things provide a character a mechanical advantage and PFS doesn't even require that one records these items on the ITS or the Chronicle. The only thing you know is a character spent gold, but as the GM, are aren't entitled or required to know what was purchases in the past.

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What you know about monsters fits that category quite well.

Actually, it doesn't fit that category at all. Your character knowing to use cold iron isn't a "mechanic." Your character getting +1 from a boon is a mechanic. Your character knowing that a creature is immune to fire, is not a mechanical advantange, it is a tactical advantage. Mechanics advantages modify die rolls. Previous encounter knowledge does not. So no, character previous game knowledge isn't a mechanical advantage, it's a tactical advantage.

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I don't really like it, but outside the GM initialing your journal of what happened during the adventure, I don't think organized play supports carrying over monster lore that well.

I agree. It isn't supported, but neither is tracking character advancement. Do you know where a character put their last level's skill points from looking at what is required by PFS? No, you don't, but that doesn't stop you from allowing the character to play. So the lack of support doesn't preclude its use when the honor system works just fine.

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Apples and oranges. If I'm GMing an AP in a home game, the whole "fresh start for the next GM" part of PFS doesn't apply. Of course I let people remember that in an AP home game.

So here we see the underlying thought process. I'm relieved to see you are not subscribing the "Knowledge checks = past experiences" philosophy. Yours is based on a concept of the "fresh start" in PFS should somehow preclude this. Fortunately, there's nothing in the Guide that supports this. Nor does anything even hint at a concept of things being reset with each GM. And while I can see how such a concept might seem logical, it is not officially or unofficially part of the game. Yes, the 2014 boon complicates the matter, but boons are not a vehicle for introducing PFS rules.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

I agree with N N 959. There is no 'fresh start' rule in PFS, to my knowledge.

My characters reference their past exploits, have knowledge of things outside the scenario they have experienced, and remember things about enemies they have faced.

What they don't get is confirmation of their recollections without a mechanic, such as a knowledge check or boon.

5/5 *****

Steven Schopmeyer wrote:
What they don't get is confirmation of their recollections without a mechanic, such as a knowledge check or boon.

Indeed. I am always amused by the idea that every creature of a particular type looks the same as every other.

If you encounter some weird rock like mobile humanoid it could be anything from a gargoyle, to a stone golem to an animated object to an earth elemental.

Liberty's Edge 4/5

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N N 959 wrote:
The use of the phrases, "You are educated," and "fields of study" make it unequivocal that K. checks represent education and education alone. That's right. You can invest skill points to increase your education. You can go back to school. That says nothing about what you know from actually fighting these creatures.

You are asserting a false assumption that the only kind of education one can get is through formal education. So in a home campaign, as the party makes its way through a dungeon and levels up, I am assuming you wouldn't allow them to spend skill points on knowledge skills since they can't go back to Golarion U. for more of that education.

The truth is experiential education exists. Most video games exemplify this. You can read the manual, but the manual can only get you so far. You have to try, and try different ways to learn how to win. You also have to work at it and retain that expertise. I am awful at video games because I don't focus on retaining that expertise. In a Pathfinder sense, I choose not to put my skill points there. I know other people who are very good at certain games, they so choose to put their skill points into those games. It's not that I didn't play World of Warcraft for thousands of hours, I simply didn't choose to make getting GOOD at it a priority.

There are many things that we experience daily, but most of it we don't retain, won't remember in a few days, often even when we tell ourselves "I've gotta remember that!"

Recollection is imperfect. You have to work at it, and even then, it is imperfect. If you don't put the effort in, you are less likely to recall the thing you need to. The idea that this is not (at least in part) what knowledge checks represent, I can't help you.

N N 959 wrote:


Let me point something out. The K. Check system was not contemplated under the PFS paradigm. The system was not designed to deal with characters who change GMs every scenario. K. checks operate under the paradigm that your character plays under the same GM throughout its lifetime or perhaps more accurately within a consistent group of players. The need to capture what you fought/encountered under a different GM was never contemplated because it never comes up in non-PFS games. K. Checks were never meant or intended to encapsulate knowledge from actually playing the game because if they were, there would be at least one reference, somewhere, that suggests what you're claiming. There isn't.

I don't disagree with the first part here. However, as to my example of leveling up in a dungeon, how do you gain an education mid-crawl if that education is not gained through what you have fought and encountered?

1/5

Captain Tally-Ho! wrote:


You are asserting a false assumption that the only kind of education one can get is through formal education. So in a home campaign, as the party makes its way through a dungeon and levels up, I am assuming you wouldn't allow them to spend skill points on knowledge skills since they can't go back to Golarion U. for more of that education.

First, I am not asserting any false assumptions. The game is telling us what the Knowledge skills represent. It is the only skill that says "You are educated" and talks about a "field of study." No other skill describes itself in that fashion, not even Linguistics. Anyone trying to pretend this is not meant to be Pathfinder's example of formal education is simply being disingenuous.

Second, you can't level up mid-dungeon in PFS. You can't level up until the end of a scenario or the end of a module. What someone does in a home game is irrelevant in determining what the rules constitute in PFS. But since you brought it up, you also claimed the Knowledge skills "involve a process of recording what you've fought." If that's true, then a character who doesn't bring a paper and quill to a dungeon shouldn't be able to put any skill points in Knowledge checks.

Third, if Knowledge checks represented knowledge from experience, then why is it the more erudite classes have them as class skills and few of the martial types do? Shouldn't all the K skills that include monster types be class skills for Fighters? The fact that they are not is proof positive what these skill are for and what they represent.

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The truth is experiential education exists. Most video games exemplify this.

I'm glad you brought this up. It reinforces the notion that you, as the player of the character, are allowed to benefit from playing the character. No RPG or video game tries to encapsulate one's "experiential education." It happens naturally. As you, the video game player, encounter the same creatures over and over, you learn and remember how to kill them. PFS is no different. Nothing in the rules denies that experience to the player. And I'd argue this is a crucial element of the RPG experience: Roleplaying your character's increased wisdom at dealing with creatures.

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You can read the manual, but the manual can only get you so far. You have to try, and try different ways to learn how to win. You also have to work at it and retain that expertise. I am awful at video games because I don't focus on retaining that expertise. In a Pathfinder sense, I choose not to put my skill points there. I know other people who are very good at certain games, they so choose to put their skill points into those games. It's not that I didn't play World of Warcraft for thousands of hours, I simply didn't choose to make getting GOOD at it a priority.

People who read the manual, study the forums, look up help guides, and buy books that list creature specs and loot tables are putting their points in a K. skill. People who simply play the game are not. Pathfinder does not track your knowledge based on experience. It doesn't have to because that is automatically done by you as the player. Pathfinder does not track the player.

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There are many things that we experience daily, but most of it we don't retain, won't remember in a few days, often even when we tell ourselves "I've gotta remember that!"

Recollection is imperfect. You have to work at it, and even then, it is imperfect. If you don't put the effort in, you are less likely to recall the thing you need to. The idea that this is not (at least in part) what knowledge checks represent, I can't help you.

You've come late to this party so you're repeating many of the non-sequitor arguments that have already been made. The fact that we don't remember things or that our knowledge is imperfect, is not relevant to this discussion. You're off on a rant that has nothing to do with the fact that K. checks do not represent knowledge gained outside of formal study. I believe you'll want to save this response for when someone says that the GM should forgo the knowledge check and just tell them as if they had made it. Neither myself nor the OP has made this argument.

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I don't disagree with the first part here. However, as to my example of leveling up in a dungeon, how do you gain an education mid-crawl if that education is not gained through what you have fought and encountered?

Once again, PFS rules do not allow you to level up mid-crawl. Scenario and module XP is provided in a way that makes this impossible.

Second, to expose the logical oversight in your example and the line of reasoning, I can put skill points in skills I have never used. Let me spell it out: The skill system does not simulate improvement through experience. None of a character's skills improve with use, nor do the rules mandate it. My character can live on a river, swim every day of his life and the rules do not require or give me one single improvement in Swim. The skill system is more representative of improvement through training. Granted, I'm sure when D&D came up with 3x, the idea was that players would typically improve skills they used to represent their improvement from having used those skills. But nevertheless, the designers conspicuously did not create any restrictions ore requirements on where skills went based on use. We don't even get a discount for improving skills that we use frequently.

Third, what's really ironic is that the exact type of experience you're talking about is what I am saying exists. Players gains experience from playing their characters and the game assumes the players will apply that experience. The players, via their characters, are allowed to use whatever knowledge they can remember from past encounters. The whole point of my posting here is to remind people of this and to dispel the nothing that Pathfinder authors are trying to take this away via Knowledge skills.

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