Trying to be careful about this one as it's an in-game effect that affects the color of a character's skin, and don't want to reopen flamey threads about "no we can't have any"/"but that's racist/ableist" etc etc which is definitely not my intent... This question re Drow (also Tengu, Orc, Goblin etc) Aesthetics, it's not a ruling I'm after, just an extra font of wisdom focused on the following... Shadowbound Oracles get the following blurb: "Your pigmentation is oddly colorless, and your eyes are highly sensitive to light."
Thoughts: this is why I'm a bit *hmmm had thoughts: is everyone OK with this?*:
I guess I want to get away from the thinking of a (why is pale pinkish the default) person looking chalk-white in an albino sense, and was thinking of how Shaun Ross, Yellowman or Connie Chiu are also albino and more diverse examples; given that Drow in Golarion seem to have this "midnight-indigo" trend, rather than D&D default "obsidian", could you end up with something more akin to either an "ice-blue" effect, or grey/something less pronounced due to the magical nature of the change from elf to drow to begin with...
... mainly to veer away from the Caligni goth aesthetic as well, and still be unnaturally pigmented...? Although this could also end up with apple-white/mint-green goblins... Or, does "colorless" mean something slightly different in this case? I was looking into animal (mainly birds and tigers) pigmentation due to Tengu thoughts, and came across Leucistic, which may fit too; there's this lovely picture of a Leucistic American Robin...
Especially as as it's an Oracle Curse, it's getting in the realms of does a Divine Curse overwrite such a dominant racial effect (and I didn't want to get into this tense debate):
(This is for a PC I was thinking of: my GM is cool with it, but I wanted to share the concept with you and see what you thought? I was intrigued by an outcast Drow (Tiefling) Oracle for the previous Q's Misraria reasons of "the heresy of the Redeemer Queen" and possibly playing in Return of the Runelords; all I'm waiting for now is Tyrant's Grasp 6 to hit Herolabs for the lovely new Obediences, thanks James :) ...)
James Jacobs wrote:
Which could also tie into my thoughts on "What happens to House Misraria?" I was thinking that since Sabriune (Council of Thieves redux) "left before the rush" (no mention of anyone who came with, or didn't make it out), then my question is: Would this be the just the first few cracks in House Misraria that precede something momentous happening in the Shadowlands (Drow Central in particular); would it end up being somewhere between"This is the New House, same as the Old House", or a full-on Schism/Destruction (given that if for a few days the cleric spells stop being doled out before they switch, there could be a whole cavern full of surprises in store...)? i.e. this all depends on percentages of:
I have another aesthetic Q about Drow, but I'll wait a bit so it's not clogging up the system
At least this conversation is (slightly) more civilised than the slanging match it became several years ago (fair enough on not wanting the mechanics or complication of drow PCs in your game - i.e. Second Darkness - {a Good GM could have handled that in my opinion} but the thread almost came to the equivalent of a PFS GM telling a theoretical black guy that rocked up to a PFS table they can't play a black elf because "it just isn't done" *flounce flounce* which was not handled well...) ... that said, some of those guys seem to have gone...
Thanks A20: that's one of the other 2-3 Archetypes I was looking at, because I know I will have to pre-plan the spirit "set pieces" (due to all the extra accounting) in plenty of time by having separate sheets that I can sub in when I'm being guided by a particular one And thanks d20pfsrd for looking in :)
Well it explains my wariness; if they'd stuck with the same wording as the initial "selects one spell from the..." i.e. "also selects" instead of "may choose", the intent would have been far more clear, (and for the same word-count). To clarify in the other direction needs more and different text I guess... The thing with the Qinggong monk is definitely better phrased for each individual class ability... Thanks :) I noticed this as I was messing about with different Oracle archetypes and was one of the "hmmm that's weird" list, and wanted to see if it really was possible or just strangely worded...
I've been a bit wary picking this to design my latest Oracle: because of the wording I was never sure on some stuff... I'm not sure if this is correct or not, as I know sometimes RAW/RAI can get pretty fuzzy due to things missed in word-limit, but I'm surprised no -one else seems to have queried it yet (unless I have missed that...): Oracle Ancient Lorekeeper Archetype states the following: rules wrote:
(emphasis mine on bolded/italicized text) The text from the rules above, seems to imply you only Must choose the cantrip (SL-1 spell) for your Level 2 bonus spell, and then you MAY sub in one of the SL-1 Sor/Wiz spells for an even level Mystery one if you so choose... (i.e. anything above the first bonus spell is optional...) However, when I'm trying to design this in the Oracle Tab on "a certain electronic character sheet tool TM": when you choose this archetype, it states you MUST choose a spell for each bonus spell known above 2, and automatically wipes out any and all spells from your Mystery List. I would have liked to have an Oracle be able to sub out only the spells they may choose to change (especially if you have the spell on the original mystery from another source - i.e. SLA - so you only wanted to "May Choose" bonus 2,6,12,16 for instance, and keep some of the original mystery spells); why would it give the option to choose a spell at each bonus level otherwise... or is this just poor semantics on RAW? They could have got one less word by saying "chooses" (or "selects" as before) if word-limit was a problem... This is the only Oracle archetype I can see like this with "may choose". Usually on d20pfsrd you write an optional change like "(X)" {see Reincarnated Oracle Revelations where you have two revelations to select in three slots, and you choose which way round they go} so have they always got the interpretation wrong too?
Now I'm not sure what would be the correct interpretation? I am aware that this suddenly makes the AL archetype somewhat more powerful... I'm also aware that I probably won't get a ruling from the Powers That Be at this late a stage, and I know I can get house ruling from GM, but there should be support for PF1 players still, if we have enough material to run things for the next 10 years and want to design characters on electronic format for ease of play?
Is the OP still looking for ideas? As if you want to dip a level of Dreamthief you will get your rogue class bonuses and skill ranks to a bunch of non-oracle skills, without the Sneak that Claxon doesn't like (plus a free feat depending on which focus you pick {as the "spirit" i.e. Dreamshard is *always* in your head}, bonuses to attack once a round, and your rogue level in "free" skill points to 2 skills depending on focus).
I have a possible (not completely optimised) NamelessShadow+Dreamthief1/Shadow Oracle(Lorekeeper)9/Evangelist{PrC} coming up next year sometime if I can get it right, if you don't mind losing Oracle capstone (which I'm not bothered about, but not 100% locked into this combo yet), Prestigious Spellcaster is retroactive so you should be able to get the spellcasting level back but not the last two revelations. Now, if you want to buff your stealth/sneaky powers a different way than Not taking shadow oracle, there's Dip 1 Oracle level just to get a handy few 1st level divine spells, Lore Mystery and the CHA to Know skills which will mean you can spend some skill points elsewhere (and extra revelation or a ring to get the CHA AC bonus), then take Umbral Scion or Shadow Sorcerer for your shadow work, and even if you did take Evangelist PrC there's a way of boosting your Sorcerer Level to get the Capstone if you want... or there's always taking Eldritch/Exotic Heritage route:
The above Heritage route could go well with several archetypes mentioned in above posts... and also you can build a stealthy Evangelist (Cleric not PrC)? If you are needing those skills to be a Face, then there are a lot of ways to Face a party than Charisma alone If you are after Divine spells with face skill buffs, possibly a Dandy Ranger (takes the bard spell list and uses CHA, but doesn't say it changes to Arcane) or Filidh Bard (which changes spells to Divine) or somesuch...
Thanks all :) So, I forgot/missed the sentence "The effect resulting from this roll begins at the end of that enemy’s turn"
You could also abuse the "I keep casting orisons on myself" out of combat for the chance to make yourself smaller for a round to get through somewhere if no-one else had Reduce; I don't think that was the intent either... Does this need FAQ then? Also if you were a Dhampir and Enemy channeling went off, (or came up against a Channeler of the Unknown's Entropy channel) I guess that counts too...? I've probably got a year to sort out a ruling, and was going to ask my GM about it when I saw them next anyway (I may end up taking another curse if this one is a pain for both of us to accountant.)
(First part is general musing, the rules Q is at the end) I was wondering if anyone had used or come into contact with one of the newer curses from Heroes of Golarion in play yet: God-Meddled... and if it would work/tweak for an Oracle that follows Nocticula in Return of the Runelords (hoping to play next year after all the boons stuff comes out), as the rest of the gods are in two minds about this upstart cult claiming that Lady N is going to do what she does by the end... which affects the Divine flow of power from wherever it comes from to the PC. Here's the gist from AoN writeup: "God-Meddled (Heroes of Golarion pg. 14): The gods’ interference in your life has left you with strange, unpredictable powers dependent on divine whim. Bizarre side effects occur whenever you are affected by a spell from a divine caster—for better or for worse. Once per round, when *a creature* casts a divine spell including you as a target, roll 1d20 and consult the table below. The effect resulting from this roll begins at the end of that enemy’s turn. This effect targets only you, even if other creatures were included as targets of the triggering spell. At 5th level, etc etc...." My question is: when it says "a creature", does that also include you casting spells on yourself?
I apologise for Thread Necro (and I could see nowhere else this is mentioned), but I think the 1 level dip to get 2 skills with X extra ranks (with X = PC's total HD), as Alphavoltario suggests above isn't as it appears: The Spiritualist proper gets these ranks via the Phantom's Hitdice, so, as the HD are tied to that of the Spiritualist, they get a rank per "HD", which is essentially the same as the Spiritualist level. The Dreamthief description, it is mentioned you at least get the free ability/feat the phantom has all the time, BUT (emphasis mine):
d20pfsrd wrote:
Effectively this means: you {spend your total HD - Rogue levels} in the skill, to get an effective total of max ranks (and if you spend max ranks with "real Skillpoints" anyway, the bonus DT ranks are ignored),
To summarise, if you only dip one level of DT, you only get the one level's worth of ranks... (I'll also be asking this at Hero Labs as it seems to have been applied incorrectly there too... I would have loved to spend less Skill Points on two useful skills but I can't in all conscience do so...)
Garak "I'm just a humble tailor" from Star Trek DS9 might pull off a Nameless Shadow Rogue... (or even just a dip, for the merchant guise and bonus to stab up unwitting rubes on the first attack) (for added fun, if you don't want sneak attack on a rogue as you asked on the prev page, you can play Dreamthief archetype, and it would stack with the above, and get Iron Will from Dedication if you needed that for a build...)
Entomophobe drawback: might be worth it if you are not doing Mummy's Mask, or other swarm-heavy scenarios. RAI description seems to only imply invertebrates, although Monkey or dead cat (Ubashki) swarm and their Distraction ability might still have an effect if your DM is RAW-minded... (this is not an excuse to go screaming the place down like Willie from Temple of Doom... or maybe it is...?)
Nameless Shadow: could be +1 as a dip only for the ability to instantly change to your vigilante identity after targeting a foe for -2AC. This could work very well if you were thinking of a Vigilante style Arcane Trickster build (The Stalker strike ability in Vigilante doesn't count for the +2d6 requisite), as you still get the +1d6 Sneak Attack (and Evasion if 2 levels), as well as a Seamless “humble merchant” disguise at +20. Unfortunately doesn't stack with Knife Master for Kukri/Startoss build :(
Hi again :) Following the Nocticula theme: will her sacred animal still be a bat? Or will there be two animals for a time? Asking for anyone wanting a Redeemed style familiar/animal companion, or Bard Duettist, etc... Also those wanting Improved familiars to fit the theme also, (say, how a CG character might angle for a lyriaken), what do you deem an appropriate match?
Hi James,
In various published material about other gods and their servants, underlings, Empyreal Lords etc, it usually mentions what type of outsiders (hosts of unnamed demons, azata, etc.) serve them, but has any decision been written yet (I may have missed it) on what types will serve "O She of the Pointy Hairdo" in the future? Or is it very fluid and/or up to individual outsiders at this point... ... leading to, are any Lesser outsiders deserting or joining from other demon lords or deities? And if individual "diet cola beverage of evil" succubi and other demons follow her, do they change into anything else (or are they covered by the "one alignment step away clause")?
So... basically, Ventriloquism (for editing or whatever reason) is missing the "and (then) makes a save (in the usual way)" rather than the "and" it has in the description? This is the point I was trying to make on the other thread: If an unknown assailant casts their voice behind me, I have to turn round and figure out if there is actually anything (or an invisible thing) behind me before either proceeding or guessing (which is the "interaction")... This becomes slightly more important when using Threatening Illusion (see other thread) as this gives flanking as False Flanker if not saved for on top of the other effects...
Interesting argument and one I am not sure on: one argument is the last line of: If *hearing* counts, then should just *seeing* count as extrapolation...? - the common sense ruling probably comes into play: i.e. if you are expecting an invisible foe, etc., should you at least check the area the effect is coming from to make sure it is not real? If I "hear" a noise right behind me, I do not know if it is real or not until I turn around and check the area out... Does this need FAQ ruling, because does it have an effect on how the feat Threatening Illusion works...?
Let them find out it only does that damage to evil creatures (just a masterwork or +1 dagger against everything else...?) And/or fling a bunch of creatures that don't bleed (if there are any, otherwise fast heal 1) against the party.. The fighters will catch up eventually, if you give them a "situational weapon" too, and let them shine in a different encounter. Then hold the WBL a bit (or give a bunch of one-off items) till they all settle back to it... (think Butterknife of Balduran: really useful against lycanthropes and a couple of other things, but it's still a rubbish butterknife otherwise...)
He also only has 4 Panache points. Make sure you keep a tally of when he spends and gets them back, which is different for Inspired Blade.
Inspired Blade wrote: Unlike other swashbucklers, an inspired blade gains no panache from a killing blow. She gains panache only from scoring a critical hit with a rapier. He will also only be able to do a lot of other tricks if he has one Panache left... (either to spend or in bank: see Kip Up and Initiative) Flank him with minions and they will still get an AoO on him even if he "dodgy" Panaches...
Have a look at spells that have an effect even if the PC passes the save, or have no save... This is only one site: I'm sure others can recommend some more of these type of spells... Debuffing Spells that either No Save, fatigue, stagger etc... Also one of my personal faves: Wracking Ray An encounter at level 10 and the bad guy may only have one of these spells, but being fatigued or staggered for a round, or a couple of points of attribute loss will bring those saves and ACs down to more manageable levels...
The closest real life example I can find of climbing an ice waterfall and narrow escapes is this: Narrow Escape From Ice Waterfall Collapse A rogue would probably be better than these guys maybe? Basically the other closest example I can map this situation to an effect of "suddenly no ground" going off to the area right next/under you to (un)certain doom is: The Deathfall Pit Trap: the hardest trap I could find (at short notice) Or the spell that you can target directly under the feet of Create Pit... : Both these allow reflex saves to jump clear of the effect; or you just take it that a rogue character should know what a player won't: how to climb stuff that is brittle and would have the sense to not just use the ice alone? (Just as we let wizards have poetic license for knowing impossible stuff their characters never would as pretty much no-one IRL is that smart...) YMMV, I guess, but if what you and they think a frozen waterfall look like are completely different (some do have rocks poking out), then mayhap a description of what the ice waterfall looked like would clarify...?
Duration: Instantaneous, "The item cools to its previous temperature almost instantly." So it's not for 5 seconds, it's an instant superheat and then back to normal temperature. The most important words are "may make a save" to Reflexively drop it. The Savvy Fire Immune/Resistant creature can go pah, I don't have to roll, I hold on and take no damage... EDIT: goshdarnit I took too long to write that :)
Azothath wrote:
Thanks, I'm just clarifying for myself really, in case the question comes up in play I will have better answers than when I started :) So, Just probably Infernal/Celestial Healing that won't work (unless on a Wand)
Hi, I've been looking at the Bitter Drawback (link)... (from the Antihero's Handbook) It's more of a low level question (as at high levels, 1hp is neither here nor there, {except that one time when it is}), but: I wondered if your allies made potions, wands, (or even items/iouns/armor that healed you as its power x/day etc), would this also count as their "class feature" (especially if the feat to create stuff was a class bonus feat for them, such as Brew Potions, Wondrous Items etc.)? By extrapolation, would the drawback also apply when you buy (or find/loot) an item of healing? From a fluff point of view is it the not trusting your mates on the spot versus not trusting the healing in all sources...? Just want to clear this up before possibly selecting it for a character; I am pushing the question to (il)logical extremes to see where the line is... if you could buy the same wand of healing from a shop instead of using one your mate made, if you get 1 point extra healing from the one in the shop compared to your mate's wand that seems odd... (i.e. what's to stop your mate selling a bunch to the shop and then you buying one that you don't know was made by them)? Coming back to class spell/feature vs. item (fluff), is it because "all magic wands are the same, and do the same xDn each time" that you would trust a wand rather than an ally and their "personal motives"? Also, if a villain heals you for whatever reason (sloppy use of channeling, not realising a usually harmful effect heals you, or you are a prisoner and they want to keep you alive), what does that count as? Final bit, if an ally heals you with (edited, realized Cure Light is 1d8+1 minimum) Channeling for 1d6 at 1st-2nd level, if a 1 is rolled does that mean 0 healing (also if that were the case, would it still Stabilize you)?
James Jacobs wrote:
Hi James sorry for that: I think I found what I was looking for here... (basically the Other Other reason for an Ur-Priest, nicking some ideas from FR...) Antihero Handbook and using CotU to mimic the absence of a God, Not the (ex-)cleric's faithEnjoy the holiday and don't stress about me mangling my thoughts...
nighttree wrote: Descriptive text aside...Channeler of the unknown is perfect for the Ur Priest idea I have been wanting to do for some time :P AHA! This is what I was looking for... I probably wasted a post or two trying to explain the concept I was after in the JJ thread ... My really rambly enquiry as to whether a CotU could be used to simulate worshipping a Dead God...So apparently the Fluff I was after is in the following place...Ur-Priest link
James Jacobs wrote:
Thanks for the answer :) I don't think I'm very good at phrasing questions though... sorry if this is the wrong place to ask so if anyone else thinks the below is feasible (or at least an interesting idea) let me know and help me move the question elsewhere - I came looking for info on CotU and didn't find much info on the boards on the archetype... so just raised the question Mainly, say someone wanted to set a game around the time of a certain dead god's death, or just woke up after a long sleep etc... (or another setting with a different dead goddess, similar reasons: I just used the example of Aroden as it's the go-to in this setting...) I was more thinking of along cool background ideas for a character or NPC that doesn't believe their god has totally gone, so: what if someone still followed the (possibly distorted) teachings of a dead god but didn't like the new CEO (or there wasn't a CEO for a while)?
Mad Priest of {DeadGoddimus}:"I still say my prayers every day, I still believe in {DeadGoddimus}, what's the problem if I get rewarded for doing the same stuff as before?" Anyhoo, have a Cool Yule...
Instead of becoming an ex-cleric due to failing obligations/alignment, when a cleric loses (how careless ;P ) their deity due to the said deity either dying, getting destroyed, annulled, MIA etc. could you use the Archetype "Channeler of the Unknown" for that (to keep spells etc...)? i.e. Everyone knows that Aroden died, and Iomedae stepped in, but could this somehow cover a transition period where clerics of Aroden were backed by someone/thing... BUT still going through the "Aroden Bless Me Please?" motions, depending on how long Iomedae took to don the mantle, so to speak (or was it a case of "it was her as the unknown power all along...") Also some other power could have stepped in, in the meantime so Iomedae didn't scoop up everyone (and also those clerics who like throwing that ol' entropy around for a while longer...) (and any other dead gods that are {not} kicking around...) This may give an answer to the old post of Dead Gods? maybe?
ryric wrote:
I had a similar experience to this: I rocked up as a first level Elf Fighter/Thief in my very first AD&D game, and everyone else was at least 4th-6th level in a long running campaign. We proceeded to wander through a place that looked like landscaped gardens and rather docile fauna, until... ... I was overkilled by not being able to save the Dex roll for a Red Dragon's breath weapon... (and even saving I would have been dead anyway)The Wizard who owned the theme park was quite contrite as "they were only supposed to be Polymorphed Ants" as *fake fabulous beasts* attractions; only a REAL Red Dragon had snuck in for Sh1ts and Giggles.... He gave my character a "spare body he had lying around" (as mine was now a pile of ash)... so ended up an Elf in a Human body that just happened to have lycanthropy... -.-
Turn this on its head and have the NPC offer an impenetrable Dimension instead, by way of a ***Harrow Bloodline***: have a look at the 15th level Bloodline Power, which effectively acts as a personal dimension that is in Stasis when you are not in it, and only you have a portal to it... (useful for storing out of season perishables, or hiring out as storage locker for PCs without Gentle Repose, or the money to afford Raise Dead...) (I'm still more fond of the Impossible Sorcerer angle, as that way you also have Know: Engineering as a Class Skill, and can make the whole darn dungeon to keep your safe, well, er... safe... :) )
Take the feat Craft Construct and the Impossible Sorcerer Bloodline. Instead of casting the spell and using permanency, an ISB can treat all constructs as Creatures for the purposes of casting spells ({still not most spells on golems due to the immunities}), and therefore cast Simulacrum on the "creature" either with known spells to create the object, (or higher DC without).
As even if you were able to cast Sim on a "Spell makes Permanent" Animated Object, the moment someone Dispels the permanency, you would definitely have repercussions... (as soon as people found out you had a Master Safe, they'd come gunning for it...) see Link to using CC for AO: link However, you may be better building in the Nondetection effect to the CC'ed safe, just cost up the effect like you would a wondrous item as a custom job?
Ravingdork wrote:
This was for the cohort paladin (nicknamed Zeetha Killsteal) to attack. With Pounce, The Eidolon PC got all his attacks too... Pounce (Ex)When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).
Rysky wrote:
Now the things to make out of humans are books and belts... *evil grin* (also the famous wallet joke) A "post-lupine" skin would be great to make some sort of animated lycanthropic biting book out of...
Both Seeker Archetypes could have this attached as part of either Seeker Lore or Tinkering, i.e. an SLA once a day or even added to cantrips/orisons: Sift Spell (level 0) ? It's sort of in their idiom...
I understand a player being frustrated with how another player is directing their character but try not to carry grudges over into the game as all you'll get is tit-for-tat feuding if you are not careful. However, it seems to stand that the GM is the one who let him roll Know:Arcana on no information, as he shouldn't have even known to eavesdrop on you as you were at the other end of the bazaar, or made him roll a perception check first to say "Hey, what's the healer up to?" In short, the player used player info to put the character in striking distance, and the GM let him... You should also not be the one to shoulder the whole cost of healing; if a PC had to get healing from an NPC, they would/should have to stump up cost for it (Or you could get the others to buy the ingredients/materials for potions/spells then don't charge for the mixing/casting). The same should go for food, inns, enchantments, crafted items if non-PFS, etc; there should be a party kitty for minor maintenance stuff, and rough Personal Wealth By Level tracked for each PC. In games I'm in, usually we club together for wands of CLW, for example... it seems that the GM is not keeping track of personal wealth either; that armor you sold to get new stuff for the party is all well and good (and if you are charitable religion it can work on a roleplaying front) but that's more of your own PWBL going onto other PCs sheets... they will keep taking advantage of you if you keep being nice. ---
If you really want to get him back monetarily and without stabbing him, try find a merchant with a cursed item they want to get shut of and attempt to "buy" it with a certain someone in earshot (or maybe put the "detects as magic but not actually magical" thing on it. The wizard swoops in, buys it and gets cursed...) Plus it would let you know once and for all if the GM was biased or lax...
Suggest everyone carries their own funds (split equally) later on. Why is this guy carrying them anyway? (although you did say you had some money as you were "counting out the gold to close the deal"); if this is the case the wizard gazumped you as you already had a deal with the merchant, and the merchant (GM) backed out of their side of the deal too.
Actually what would be more interesting is to spread about loudly in town that the merchant does not stick to his deals and watch his business suffer as a result. In full view of the wizard. This will indicate your displeasure in an indirect way, and would be better to sow discontent amongst the other PCs later when the wizard does it again. Just... don't tick off the other Players while/if you do that... Oh, you also never mention what character class or alignment you all are, or other PC/Player reactions... (unless I skim-missed that...) On my own shenanigans though:
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