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Sovereign Court

Pathfinder Maps, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

In 2e it states Angels predominantly (with exceptions) come from Nirvana. In first edition it is stated they come from Nirvana, Heaven and Elysium depending on alignment.

What caused the shift to make then mainly come from Nirvana (instead of a mix, or perhaps was I misinformed about them equally coming from the different planes)?

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3Doubloons wrote:
If I wanted to follow Nocticula's path from demon lord to redemption, what adventures/stories should I be looking at?

Wrath of the Righteous (particularly part 4), Book of the Damned (Nocticula's entry), Planar Adventures (the entry on Midnight Isles), Return of the Runelords (particularly books 3 and 6), and the final volume of Tyrant's Grasp.

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Jib916 wrote:

In 2e it states Angels predominantly (with exceptions) come from Nirvana. In first edition it is stated they come from Nirvana, Heaven and Elysium depending on alignment.

What caused the shift to make then mainly come from Nirvana (instead of a mix, or perhaps was I misinformed about them equally coming from the different planes)?

In 1st edition, we had a confusing setup for angels that arose from internal miscommunications, further complicated by years and years of weird alignment vagueness for angels in D&D. In D&D, for the longest time there wasn't really a codified set of good races to oppose devils, daemons, and demons, and it wasn't really until Planescape that this started getting adjusted. Those adjustments went into 3rd edition D&D.

And when we switched from 3.5 to Pathfinder, some of that confusion followed in.

My intent was ALWAYS to have angels be the neutral good race—with Sarenrae being the top-tier most powerful of them (akin to how Asmoedus was the top-tier devil and Lamashtu was the top-tier demon), but when angels ended up in Pathfinder with "any good" as their algnment, that started to get muddy already.

With 2nd edition, we're finally adjusting/correcting that, clarifying things, and stepping a bit further away from D&D's traditions of angels being "any good alignment" and course correcting to my original vision for them in the setting.

Empyreal Lord angels will remain spread out, alignment wise, but Sarenrae will also remain the most powerful angel and her Neutral Good alignment helps cement the fact that non-demigod angels are neutral good as well.

Dark Archive

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Pathfinder Adventure Path, Lost Omens, Pawns, Rulebook Subscriber
James Jacobs wrote:
Jib916 wrote:

In 2e it states Angels predominantly (with exceptions) come from Nirvana. In first edition it is stated they come from Nirvana, Heaven and Elysium depending on alignment.

What caused the shift to make then mainly come from Nirvana (instead of a mix, or perhaps was I misinformed about them equally coming from the different planes)?

In 1st edition, we had a confusing setup for angels that arose from internal miscommunications, further complicated by years and years of weird alignment vagueness for angels in D&D. In D&D, for the longest time there wasn't really a codified set of good races to oppose devils, daemons, and demons, and it wasn't really until Planescape that this started getting adjusted. Those adjustments went into 3rd edition D&D.

And when we switched from 3.5 to Pathfinder, some of that confusion followed in.

My intent was ALWAYS to have angels be the neutral good race—with Sarenrae being the top-tier most powerful of them (akin to how Asmoedus was the top-tier devil and Lamashtu was the top-tier demon), but when angels ended up in Pathfinder with "any good" as their algnment, that started to get muddy already.

With 2nd edition, we're finally adjusting/correcting that, clarifying things, and stepping a bit further away from D&D's traditions of angels being "any good alignment" and course correcting to my original vision for them in the setting.

Empyreal Lord angels will remain spread out, alignment wise, but Sarenrae will also remain the most powerful angel and her Neutral Good alignment helps cement the fact that non-demigod angels are neutral good as well.

So, by my reckoning, that makes Archons, Angels and Azatas the main Celestials and Devils, Daemons and Demons the main Fiends. Why is it then that out of Proteans and Psychopomps, it's the lawful Aeons that break the pattern of Monitors starting with P? ;)

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3Doubloons wrote:
So, by my reckoning, that makes Archons, Angels and Azatas the main Celestials and Devils, Daemons and Demons the main Fiends. Why is it then that out of Proteans and Psychopomps, it's the lawful Aeons that break the pattern of Monitors starting with P? ;)

Because those letter matches are coincidences, not design goals. Had it been from the start, I would have pushed to have Aeons be called Primordials, I guess.


Spoilers for Iron Gods, I guess.:
Since Cassandalee is canon a god in the new edition, and in Iron Gods the PCs were allowed to decide what her domains and alignment would be, how did you decide what she'd be like in PF2?

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RangerWickett wrote:
** spoiler omitted **

We decided what she'd be like in PF2 by simply making the choices we wanted to have her role make sense in Pathfinder as a deity, and would logically lead to her role as it develops post-Gap in Starfinder.

We'll have more info about her soon, but the short preview is:

Spoiler:
Neutral; areas of concern = artificial life, free thinking, and intellectual apotheosis; domains = creation, freedom, knowledge, and perfection


Spoiler:
Pretty close to the NG version our group decided on. Cool.

I don't suppose it's too late to request she be depicted as wearing a cowboy hat and a duster, to get that laser gunslinger vibe? :)

(Though, due to our PC set up including a rhoka-wielding magus, whose sword was actually a sharpened, two pronged piece of circuitboard from Divinity possessed of some small artificial intelligence, our Cassandalee had the rhoka as her favored weapon.)

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Are Agathions going to be subsumed into Angels like Inevitables and Axiomites were for Aeons? Or will they still be seperate?

As an aside, I had liked the asymmetry Any-Good Angels represented.

Silver Crusade

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Jib916 wrote:

In 2e it states Angels predominantly (with exceptions) come from Nirvana. In first edition it is stated they come from Nirvana, Heaven and Elysium depending on alignment.

What caused the shift to make then mainly come from Nirvana (instead of a mix, or perhaps was I misinformed about them equally coming from the different planes)?

In 1st edition, we had a confusing setup for angels that arose from internal miscommunications, further complicated by years and years of weird alignment vagueness for angels in D&D. In D&D, for the longest time there wasn't really a codified set of good races to oppose devils, daemons, and demons, and it wasn't really until Planescape that this started getting adjusted. Those adjustments went into 3rd edition D&D.

And when we switched from 3.5 to Pathfinder, some of that confusion followed in.

My intent was ALWAYS to have angels be the neutral good race—with Sarenrae being the top-tier most powerful of them (akin to how Asmoedus was the top-tier devil and Lamashtu was the top-tier demon), but when angels ended up in Pathfinder with "any good" as their algnment, that started to get muddy already.

With 2nd edition, we're finally adjusting/correcting that, clarifying things, and stepping a bit further away from D&D's traditions of angels being "any good alignment" and course correcting to my original vision for them in the setting.

Empyreal Lord angels will remain spread out, alignment wise, but Sarenrae will also remain the most powerful angel and her Neutral Good alignment helps cement the fact that non-demigod angels are neutral good as well.

Given this information, what's happening with the agathions? Are they going to get folded into the angelic host or something?

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Rysky wrote:
Are Agathions going to be subsumed into Angels like Inevitables and Axiomites were for Aeons? Or will they still be seperate?

Nope. Agathions are still part of the setting. As are divs and asuras and kami and oni and the rest.

We folded the inevitable into the Aeon category due to OGL concerns, something that doesn't vex/plague any other race since they all have names from mythology or that we made up. That's n ot the case with agathions or the rest.

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RangerWickett wrote:
** spoiler omitted **

It's too late to request, and it's not a look I'm into for her at all. So... Nope. :P

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Archpaladin Zousha wrote:
Given this information, what's happening with the agathions? Are they going to get folded into the angelic host or something?

Just answered this question.

It was very important to me that we had an extraplanar race for all 9 alignments represented in the Bestiary, and it was a tough call to decide who and what made that cut, but that doesn't mean that the ones we didn't include are gone. They'll be back eventually. Some, but not all, will be in Bestiary 2. And since the focus of the game is mostly "be a hero and fight monsters" that means that we'll be getting to the evil ones firsts.


Trying to be careful about this one as it's an in-game effect that affects the color of a character's skin, and don't want to reopen flamey threads about "no we can't have any"/"but that's racist/ableist" etc etc which is definitely not my intent... This question re Drow (also Tengu, Orc, Goblin etc) Aesthetics, it's not a ruling I'm after, just an extra font of wisdom focused on the following...

Shadowbound Oracles get the following blurb: "Your pigmentation is oddly colorless, and your eyes are highly sensitive to light."
So, how colorless is colorless, when referring to the Oracle Curse: Shadowbound, and how much would this affect different playable races?
(NB: not the full-blown Corruption from Horror Adventures)

Thoughts: this is why I'm a bit *hmmm had thoughts: is everyone OK with this?*:
I guess I want to get away from the thinking of a (why is pale pinkish the default) person looking chalk-white in an albino sense, and was thinking of how Shaun Ross, Yellowman or Connie Chiu are also albino and more diverse examples; given that Drow in Golarion seem to have this "midnight-indigo" trend, rather than D&D default "obsidian", could you end up with something more akin to either an "ice-blue" effect, or grey/something less pronounced due to the magical nature of the change from elf to drow to begin with...
... mainly to veer away from the Caligni goth aesthetic as well, and still be unnaturally pigmented...? Although this could also end up with apple-white/mint-green goblins...

Or, does "colorless" mean something slightly different in this case? I was looking into animal (mainly birds and tigers) pigmentation due to Tengu thoughts, and came across Leucistic, which may fit too; there's this lovely picture of a Leucistic American Robin...
A Leucistic Oracle/Shadow-Corrupted Rakshasa could be a cool thing as well, maybe?

Especially as as it's an Oracle Curse, it's getting in the realms of does a Divine Curse overwrite such a dominant racial effect (and I didn't want to get into this tense debate):
Lightbringer vs Shadowbound

(This is for a PC I was thinking of: my GM is cool with it, but I wanted to share the concept with you and see what you thought? I was intrigued by an outcast Drow (Tiefling) Oracle for the previous Q's Misraria reasons of "the heresy of the Redeemer Queen" and possibly playing in Return of the Runelords; all I'm waiting for now is Tyrant's Grasp 6 to hit Herolabs for the lovely new Obediences, thanks James :) ...)

Dark Archive

So about Negative Energy Plane article from Tyrant's Grasp, is "The Void" what people in general call it while the longer name is what scholars and/or outsiders call it?


Suppose somewhere in the deep reaches of the Vast there is a planet that is wholly in Nhimbaloth's clutches, and it lures starfarers to its surface to consume them in some way. What might this planet look like?


So, here's a question about outsiders/immortals and their children, using the case of Ragatheil as a hopefully appropriate example. Ragatheil is an outsider of the subtypes - angel, extraplanar, good, lawful. His parents were both outsiders, Dispater with the subtypes evil and lawful and Feronia who is true neutral and thus doesn't have an alignment subtype.

So at what point does Ragatheil become good, both in terms of alignment and subtype? Does this happen at birth, as a part of some process of maturation, or some other way entirely?

Or am I just getting a bit too obsessive about the details here?

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Doki-Chan wrote:

Trying to be careful about this one as it's an in-game effect that affects the color of a character's skin, and don't want to reopen flamey threads about "no we can't have any"/"but that's racist/ableist" etc etc which is definitely not my intent... This question re Drow (also Tengu, Orc, Goblin etc) Aesthetics, it's not a ruling I'm after, just an extra font of wisdom focused on the following...

Shadowbound Oracles get the following blurb: "Your pigmentation is oddly colorless, and your eyes are highly sensitive to light."
So, how colorless is colorless, when referring to the Oracle Curse: Shadowbound, and how much would this affect different playable races?
(NB: not the full-blown Corruption from Horror Adventures)
** spoiler omitted **...

The actual color is flavor; it has no rules effect, on purpose. The actual amount of "colorlessness" is left 100% to you to decide upon.

Paizo Employee Creative Director

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CorvusMask wrote:
So about Negative Energy Plane article from Tyrant's Grasp, is "The Void" what people in general call it while the longer name is what scholars and/or outsiders call it?

As seen in Planar Adventures, all of the planes have at least one alternate name. We don't distinguish who calls which what though, and it's mostly in there to give us some options in text to give us some more flavorful, less jargony names for some of these sites. "Negative Energy Plane" sounds pretty clinical, but "The Void" sounds pretty evocative, for example. It's also a subtle bit of encouragement/permission for GMs to adopt their own preferred names for other planes in their games if they want, be it ones taken from other games or ones they made up on their own.

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bananahell wrote:
Suppose somewhere in the deep reaches of the Vast there is a planet that is wholly in Nhimbaloth's clutches, and it lures starfarers to its surface to consume them in some way. What might this planet look like?

It'd be covered with ruined cities that are flooded and foggy and run-down and haunted by ghosts and will-o'wisps and whisperers and other creepers, but those enemies wouldn't be apparent until long after you arrive and have already had your mind and will and sanity and health leached away by malaise.

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pjrogers wrote:

So, here's a question about outsiders/immortals and their children, using the case of Ragatheil as a hopefully appropriate example. Ragatheil is an outsider of the subtypes - angel, extraplanar, good, lawful. His parents were both outsiders, Dispater with the subtypes evil and lawful and Feronia who is true neutral and thus doesn't have an alignment subtype.

So at what point does Ragatheil become good, both in terms of alignment and subtype? Does this happen at birth, as a part of some process of maturation, or some other way entirely?

Or am I just getting a bit too obsessive about the details here?

It's different for everything, and should be curated as needed for the story by the creator/author/GM. Every unique case like you're mentioning is, well unique.


I'm planning to introduce Nhimbaloth into my Starfinder game; how would Nhimbaloth effect the galaxy after the Gap? Would it be as simple as luring starfarers to the aforementioned planet, perhaps with a false distress beacon? Or does she affect the galaxy through cults, as Nyarlathotep would? Any insight you could give me into how this Outer God could interact with a Post-Gap galaxy would be greatly helpful.


With the changes in cleric/champion alignment restrictions for deities in PF2, how might this shake out for non-spellcasting worshipers?

For instance, in PF1 you could feasibly have CN tribes of gnolls who still pray to Lamashtu for protection from monsters and to keep them safe in a savage, uncivilized land, while choosing not to go in on the slaughter and terrorizing folks part of her doctrine. In PF2, what sorts of religious views do you think non-evil gnolls would have? Would 'mainstream' CE gnolls see CN gnolls as heretics? Or just as not-particularly-devout members of their tribe?

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bananahell wrote:
I'm planning to introduce Nhimbaloth into my Starfinder game; how would Nhimbaloth effect the galaxy after the Gap? Would it be as simple as luring starfarers to the aforementioned planet, perhaps with a false distress beacon? Or does she affect the galaxy through cults, as Nyarlathotep would? Any insight you could give me into how this Outer God could interact with a Post-Gap galaxy would be greatly helpful.

She wouldn't do much of anything—her cult might, but she doesn't take an active role in luring people. Nyarlathotep is the only one who really is active in pursuing antagonism against mortal life.

My best suggestion for Nhimbaloth inspiration is to read Algernon Blackwood's short story "The Willows," which is about two men doing a river trip and getting stranded on a remote island during a flood, where strange events start to occur. While Nhimbaloth is a creation of mine (including her name), she's VERY much inspired by the nameless eerie weirdness that's going on in "The WIllows."

So... if I were doing Nhimbaloth stuff in Starfinder, I'd have it be the PCs traveling to a wilderness planet that they've heard has some scenic views or is a good place to get away from the hustle and bustle of civilization for some downtime, and then slowly introduce the creepy factor in over a few days after some event ends up stranding them on the planet. In the original story, it was boat travelers being stranded on an island during a flood... so the space version might be starship travelers getting stranded on a planet during some strange solar storm that makes spaceflight too dangerous and keeps them on the planet. Then the adventure turns into a survival-themed one where the PCs have to use what they brought with them to endure an eerie growing menace that can't really be seen or fought at first, but builds in intensity, with the end goal being "Endure the length of the solar storm so you can escape," not "Fight stuff until you kill 'em all."

If you want to have it be a more focused antagonisim, you need to have the antagonists be cultists of Nhimbaloth, not Nhimbaloth herself. In which case you can use any sort of backwoods horror trope to fuel things. The cultists in the Pathfinder adventure "Feast of Ravenmoor" might work well as a template, as would the situation in movies like "The Wicker Man," "Blair Witch Project," or "Midsommar."

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RangerWickett wrote:

With the changes in cleric/champion alignment restrictions for deities in PF2, how might this shake out for non-spellcasting worshipers?

For instance, in PF1 you could feasibly have CN tribes of gnolls who still pray to Lamashtu for protection from monsters and to keep them safe in a savage, uncivilized land, while choosing not to go in on the slaughter and terrorizing folks part of her doctrine. In PF2, what sorts of religious views do you think non-evil gnolls would have? Would 'mainstream' CE gnolls see CN gnolls as heretics? Or just as not-particularly-devout members of their tribe?

For all worshipers of any deity, the closer you get to following that deity's teachings, the closer you are to that deity's alignment. If you're full on into that deity's lore and faith, you're the same alignment as a result of the fact that you do what that deity's church wants you to do. Your acts in following that faith automatically make you the same alignment as the deity.

If you're not exactly following that deity's faith, then you can drift a bit. In a case like you purport, a tribe of gnolls who are Chaotic Neutral who pray to Lamashtu makes sense, but ONLY if there's not a cleric of Lamashtu in that tribe. They might not have an actual religious leader at all, in fact.

Mainstream worshipers of Lamashtu would see a chaotic neutral tribe who worships Lamashtu as heretics, perhaps, but more likely to see them as cowards who need to be wiped out for their own good.

From an in-world perspective, it's more interesting if instead these chaotic neutral gnolls are that way becasue of the fact that a cleric of a chaotic neutral deity, such as Gorum, has influenced them. ALTERNATELY, the tribe could be mostly chaotic neutral and just give lip service out of fear to Lamashtu, but overall the tribe itself wouldn't be particularly religious; such a tribe wouldn't have a church in its society at all.

Pulling back further, the sort of religious views non-evil gnolls could have could be ANYTHING you want. Gnolls are mostly chaotic evil in the game, so any significant group that isn't is interesting BECAUSE they're different from the norm, and as such, you can pretty much go with any non-evil religion you want. I still suggest going with one that matches the tribe's overall alignment though, rather than trying to force a square peg into a round hole. The setting has hundreds and hundreds of deities to choose from for this exact reason.

The changes to deity alignments in 2nd edition are meant to enforce this philosophy. So just looking ONLY at the 20 deities listed in the Core Rules, I'd say that the following, who allow CN worshipers, would be great selections for potential patrons for a CN gnoll tribe, with each choice offering some interesting specific potentials for further flavors to the gnolls...

Calistria: A group of gnolls focused on meddling with neighbors or avenging themselves against, say, a nearby chaotic evil gnoll group.

Cayden Cailean: A group of gnolls interested in living via their own choices without being forced into expected norms for gnoll society, or who enjoy brewing booze.

Desna: A nomadic group of gnolls who travel the region to see the sights and bask in the glory of the natural world.

Gorum: A warmongering band of mercenary gnolls who fight if they get paid but don't fight to gather slaves or eat prisoners.

Gozreh: A group of gnolls who follow druid-themed stuff or nature worship and live in a remote area of great natural beauty.

Nethys: A group of gnolls led by a wizard, or who value magic above all else.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

What factors have led to the glacial pace of industry in Golarion? We went from cave paintings to the modern era in the 10,000 years from the fall of Thassilon.

Are there Outsiders secretly kidnapping inventors and modern thinkers to prevent the spread of industry?

RPG Superstar 2009 Top 32

Is it true that ...
* - Ancestry Feats are generally better then Class Feats?
* - Class Feats are generally better then Skill Feats?
* - Skill Feats are generally better then General Feats?
Incredible Initiative and Toughness being notable exceptions.

The reason I ask is that a couple Ancestry Feats would be necessary to reproduce the flavor of some of the older campaign traits.

Dark Archive

Was it possible to enter Dimension of Dreams/Dreamlands while awake with Plane Shift and such? Was there other books to read more about Dream planes than Planar Adventures?


why does real life politics suck? Is it becuase we haven't got Treerazer to kill all politicians yet

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BishopMcQ wrote:

What factors have led to the glacial pace of industry in Golarion? We went from cave paintings to the modern era in the 10,000 years from the fall of Thassilon.

Are there Outsiders secretly kidnapping inventors and modern thinkers to prevent the spread of industry?

In world: The presence of magic sends the world's devleopment along a different path than ours took, where there is no magic.

Out of world: The fact that we wanted to present a pulpy sword and sorcery setting instead of a modern fantasy setting.

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Lord Fyre wrote:

Is it true that ...

* - Ancestry Feats are generally better then Class Feats?
* - Class Feats are generally better then Skill Feats?
* - Skill Feats are generally better then General Feats?
Incredible Initiative and Toughness being notable exceptions.

The reason I ask is that a couple Ancestry Feats would be necessary to reproduce the flavor of some of the older campaign traits.

Depends on the situation and on a player's opinion and the goal for their character. I'm not interested in chasing the "best optimization" for my characters when I build them; I'm interested in quirky fun options with lots of choices. Maybe asking the design team this question will get the answer you seek though? :-P

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CorvusMask wrote:
Was it possible to enter Dimension of Dreams/Dreamlands while awake with Plane Shift and such? Was there other books to read more about Dream planes than Planar Adventures?

In 1st edition, yes, but you needed a hard to find rare tuning fork. In 2nd edition, no, because plane shift lets you travel to planes, and the dimension of dreams is a dimension, not a plane. You use other methods to travel there.

Part 3 of the Strange Aeons Adventure Path is the best place to go for exact details. The bulk of that adventure is set in the Dreamlands.

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Steelfiredragon wrote:
why does real life politics suck? Is it becuase we haven't got Treerazer to kill all politicians yet

No way for me to answer this without doing a deep misanthropic rant about all of us on this poor beleaguered planet...

...so instead I won't answer it and will ask folks not to ask political questions here, because that's one of the three best ways to get a thread locked here because it draws out the hate from the internet with frightening speed.

Dark Archive

So basically in 1e, without tuning fork work, only creatures like Denizens of Leng(who can use planar shift at will) can take you there physically?

BTW, to check, Nightmare Realm of Leng is separate from dimension of dreams right, which means that denizens of Leng who die in dreamlands reform back in Leng?


With the advancement of 10 years including the resolution of so many APs in a canonical manner, I was curious about Casandalee and the resolution of the Iron Gods AP and it's impact on androids in 2nd edition. So, to avoid spoilers for those who don't want to know how that AP may have ended, I will ask my question from behind the curtain...

Spoiler Curtain:
I have heard that Casandalee will be detailed in Gods and Magic, but how does the resolution of Iron Gods and her ascension impact the place of androids in the 2nd edition version of the Lost Omens setting? By that, I mean are they more well-known outside of Numeria now, more influential, or more reviled or held in more esteem than before?

I also want to ask when we might see 2nd edition support for androids, but I suspect the answer might be the Paizo equivalent of an answer from a magic 8 ball since you guys have announced what ancestries will be in print up to a year out in the Advanced Players Guide. So, I may as well ask Ookla the Mok to speak in English. :)


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
In 2nd edition, no, because plane shift lets you travel to planes, and the dimension of dreams is a dimension, not a plane. You use other methods to travel there.

What's the difference between a dimension and a plane?


James Jacobs wrote:

She wouldn't do much of anything—her cult might, but she doesn't take an active role in luring people. Nyarlathotep is the only one who really is active in pursuing antagonism against mortal life.

My best suggestion for Nhimbaloth inspiration is to read Algernon Blackwood's short story "The Willows," which is about two men doing a river trip and getting stranded on a remote island during a flood, where strange events start to occur. While Nhimbaloth is a creation of mine (including her name), she's VERY much inspired by the nameless eerie weirdness that's going on in "The WIllows."

So... if I were doing Nhimbaloth stuff in Starfinder, I'd have it be the PCs traveling to a wilderness planet that they've heard has some scenic views or is a good place to get away from the hustle and bustle of civilization for some downtime, and then slowly introduce the creepy factor in over a few days after some event ends up stranding them on the planet. In the original story, it was boat travelers being stranded on an island during a flood... so the space version might be starship travelers getting stranded on a planet during some strange solar storm that makes spaceflight too dangerous and keeps them on the planet. Then the adventure turns into a survival-themed one where the PCs have to use what they brought with them to endure an eerie growing menace that can't really be seen or fought at first, but builds in intensity, with the end goal being "Endure the length of the solar storm so you can escape," not "Fight stuff until you kill 'em all."

If you want to have it be a more...

So, I love all of this. It really shows you have a passion for your work and telling interesting and fun stories. It's one of the things that really draws me to Paizo's products and adventures.

Are you involved in any of the development for the new APG?

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CorvusMask wrote:

So basically in 1e, without tuning fork work, only creatures like Denizens of Leng(who can use planar shift at will) can take you there physically?

BTW, to check, Nightmare Realm of Leng is separate from dimension of dreams right, which means that denizens of Leng who die in dreamlands reform back in Leng?

Leng is a part of the Dreamlands.

Paizo Employee Creative Director

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Ed Reppert wrote:
James Jacobs wrote:
In 2nd edition, no, because plane shift lets you travel to planes, and the dimension of dreams is a dimension, not a plane. You use other methods to travel there.
What's the difference between a dimension and a plane?

We'll be getting into more detail there in Gamemastery Guide... but basically, a dimension is something that you pass through regardless of where you are in the multiverse, and a plane is a physical place in the multiverse.

Regardless of what plane you're on, you're connected in some way to all dimensions. You can dream anywhere, and time continues to move forward regardless of where you are. Some places meddle with or adjust this, but that doesn't lock you away from those dimensions.

When you're on a plane, though, you aren't also on another plane. When you are in Hell, you're not also on the First World, but you can still dream and time still passes.

Transitive planes like the Astral and Ethereal blur the lines a little bit, but they're still planes since, unlike dimensions, they don't connect to everywhere.

Paizo Employee Creative Director

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Thundarr the Barbarian wrote:

With the advancement of 10 years including the resolution of so many APs in a canonical manner, I was curious about Casandalee and the resolution of the Iron Gods AP and it's impact on androids in 2nd edition. So, to avoid spoilers for those who don't want to know how that AP may have ended, I will ask my question from behind the curtain...

** spoiler omitted **

I also want to ask when we might see 2nd edition support for androids, but I suspect the answer might be the Paizo equivalent of an answer from a magic 8 ball since you guys have announced what ancestries will be in print up to a year out in the Advanced Players Guide. So, I may as well ask Ookla the Mok to speak in English. :)

The role of androids in the setting doesn't change. Casandalee's faith is pretty localized in Numeria, and in time that may grow and that may help androids spread to other areas. When/if we get to a point where we are doing an android ancestry for 2nd edition, we'll have more to say, but for now they're going to remain pretty obscure.

Androids are NOT one of the Advanced Player's Guide ancestries, in any event. There are no current plans to do androids up in 2nd edition, since that topic is pretty heavily linked to technology in general. That said, Iron Gods and the Technology Guide were VERY popular and successful (enough so that it made us willing to take a risk with creating Starfinder), so I suspect it's just a matter of time before we head back into Numeria.

Paizo Employee Creative Director

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Kelseus wrote:


Are you involved in any of the development for the new APG?

Beyond approvals of the outline and final product, and beyond helping to decide what goes into the book in the first place, no. Not writing, not developing, not editing. I'll be focused on Bestiary 2's development and the world books at the time the Design team's working on the APG. We DO need to have a developer do a pass over the book, so when we get closer to that point later in the year it might end up being me doing that job. But at this point it's not me.

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Are Lamia Harridans going to make a comeback, or will they be replaced with “give kitty lady more levels”?

Silver Crusade

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Who on Golarion would you say are the greatest chocolatiers?

Dark Archive

Regardless of how bad an idea this would be, if one asked Zon-Kuthon really nicely to take them outside of the Great Beyond, would he do it?

Paizo Employee Creative Director

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Rysky wrote:
Are Lamia Harridans going to make a comeback, or will they be replaced with “give kitty lady more levels”?

Undecided. Not high on the to-do list though.

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
Who on Golarion would you say are the greatest chocolatiers?

Elves.

Paizo Employee Creative Director

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ulgulanoth wrote:
Regardless of how bad an idea this would be, if one asked Zon-Kuthon really nicely to take them outside of the Great Beyond, would he do it?

Nope.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:

My best suggestion for Nhimbaloth inspiration is to read Algernon Blackwood's short story "The Willows," which is about two men doing a river trip and getting stranded on a remote island during a flood, where strange events start to occur. While Nhimbaloth is a creation of mine (including her name), she's VERY much inspired by the nameless eerie weirdness that's going on in "The WIllows."

...

In the original story, it was boat travelers being stranded on an island during a flood... so the space version might be starship travelers getting stranded on a planet during some strange solar storm that makes spaceflight too dangerous and keeps them on the planet. Then the adventure turns into a survival-themed one where the PCs have to use what they brought with them to endure an eerie growing menace that can't really be seen or fought at first, but builds in intensity, with the end goal being "Endure the length of the solar storm so you can escape," not "Fight stuff until you kill 'em all."

Is the similarity I see with the second book of Second Darkness "Children of the Void" coincidental or intentional? (I.e., was that adventure explicitly shaped by the short story?)


James Jacobs wrote:
BishopMcQ wrote:

What factors have led to the glacial pace of industry in Golarion? We went from cave paintings to the modern era in the 10,000 years from the fall of Thassilon.

Are there Outsiders secretly kidnapping inventors and modern thinkers to prevent the spread of industry?

In world: The presence of magic sends the world's devleopment along a different path than ours took, where there is no magic.

Out of world: The fact that we wanted to present a pulpy sword and sorcery setting instead of a modern fantasy setting.

Following up on this: Is Golarion on a route to become Magitech, and any timeline on about when major milestones are going to happen? (Considering spacefaring starts sometime before Starfinder happens, and all)

RPG Superstar 2009 Top 32

Since Paizo appears to like redemption stories..., Did Rocky Sullivan die a coward? (Angels with Dirty Faces, Warner Bros. 1937)

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