Pathfinder Adventure Path #144: Midwives to Death (Tyrant's Grasp 6 of 6)

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Pathfinder Adventure Path #144: Midwives to Death (Tyrant's Grasp 6 of 6)

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Against the Rise of Terror

The heroes finally have the tools they need to stop the Whispering Tyrant, but the lich-king has not been idle. Why has he devoted so much attention to an isolated border fortress, right when divinity seems to be within his grasp? A quest to discover the tyrant's secrets plunges the heroes into a deadly race through a fecund forest, into fearsome dungeons built long before the Shining Crusade, and between spiteful villains harboring ancient grudges. Old enemies stand in the heroes' way yet again, but unexpected allies can help turn the rising tide of death and despair. If the heroes are victorious, they can seize the only chance to deny the Whispering Tyrant his greatest weapon and strike him down before he gains the power of a god.

This volume of Pathfinder Adventure Path provides the dramatic conclusion to the Tyrant's Grasp Adventure Path and includes:

  • "Midwives to Death," a Pathfinder RPG adventure for 16th-level characters, by John Compton.
  • A massive article celebrating the final Adventure Path volume for the first edition of the Pathfinder RPG. Written by Paizo's developers and designers to close out the first edition with a bang, this article presents new monsters, GM advice, gods both new and revised, staff PCs, a new prestige class, new archetypes, and more! These new rules work with the Tyrant's Grasp Adventure Path or any campaign, and are written by John Compton, Adam Daigle, Eleanor Ferron, Thurston Hillman, James Jacobs, Jason Keeley, Luis Loza, Ron Lundeen, Robert G. McCreary, Erik Mona, Michael Sayre, Owen K.C. Stephens, Mark Seifter, and Linda Zayas-Palmer.

ISBN-13: 978-1-64078-144-3

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Emphasizing a Different Type of Heroism

4/5

If you read all the 1-stars above you might be feeling a little discouraged about this adventure. Having just read them myself, I'm scratching my head about whether they read the same book(s) as I did.

There are some spoilers below, so be warned.

The first half of the adventure takes place in one of the Whispering Tyrant's bunker/barracks where the party has the opportunity to fight and/or intrigue against several powerful undead commanders. There's plenty of room here for RP and even a moral dilemma when a powerful devil offers to remove an undead army from consideration.

After the dungeon, the adventure offers a change of pace in the form of a Wild Hunt choosing them as its prey, but this is a bit of a side note before getting to Absalom, where Tar-Baphon and his armies are engaged with Absalom's defenders. This part of the adventure involves the party striving to taunt the Whispering Tyrant by defeating his lieutenants and driving him berserk with rage and frustration.

The climactic battle deserves some special mention since it seems to be angering many people. I'd like to push back on that a little bit.

Again, SPOILERS:

The final gambit is an echo of Arazni's in Book 4: to provoke the lich into nuking his annoying enemies. For the PCs, their obols were modified in Book 5 to make them amplify positive energy and reflect the Radiant Fire back on Tar-Baphon. In the process, the PCs are destroyed body and soul. Tar-Baphon is not permanently destroyed; though his bid for godhood fails his phylactery is safe and he eventually reforms.

I think this is a bold choice, in a genre where the party usually kills the bad guy and gets an unequivocal victory, having an ending where the heroes sacrifice everything for an incomplete victory has enormous potential for bittersweet storytelling. If that's not your jam, the adventure provides a way out in the form of a magical tree from book 5 acting as a pseudo-phylactery...but I think people should give ending as written some consideration. Having characters not get the power fantasy ending for one campaign is intriguing, and it certainly doesn't warrant the rage its seemed to have inspired.

On the negative side, there are some pacing issues in the last half of the adventure. I also worry that a CR26 final boss fight might be too harsh on the party, even with help from a pair of fairly powerful NPCs and the obols. Mythic has a strong potential to make this a one-sided slaughter, so be careful. That said, on the whole it's a good contribution to the last AP of PF1.


Utter, baffling disappointment

1/5

I have a tough time summarizing my complaints with this book, but I want to be as clear as I can, so let me put some things into context. Also there's some spoilers in here, but if you're GMing this they're well worth knowing before you buy this.

You will be returning to Avistan with what essentially amounts to a narrative "doomsday clock" over your head. No, not a hard one like in Wrath of the Righteous, but certainly the fact that the Whispering Tyrant is basically going to win tomorrow is pretty huge. So, with that in mind, let's look at some of the things Paizo wastes pages on while you are (presumably) rushing to save the world:
-An encounter with a wild hunt you're strong enough to fight wanting to "play hunt" with you, along with 5 pages of rules for how to do it.
-gambling with a rawhead
-dining with a Daughter of Urgathoa
-playing undead politics

To say nothing of the utterly baffling pacing of this, it also seems so unbelievably rushed in the places that matter. The whole plot is a mess; literally 2/3rds of the game exist to allow you to do a dungeon, since Tar-Baphon "made his generals retake their vows to him" and then for no particular reason only moved 1/2 his army to Absalom seemingly allow the PC's to enter his spooky dungeon and have something to fight. But in the end, you're expected to fight him alongside your newest friends, who are so important you meet them about 2 hours prior and they don't even have unique stat blocks.

You do not reach level 20, and in the end you die. But not just die; no, you sacrifice your SOULS to stop Tar-Baphon, consigning yourself to oblivion. Now, that's the stuff of legends right there IF IT'S HANDLED WELL, but having just read 2E's world guide, do you know what happens to Tar-Baphon?

He just comes back in a bit and is now scheming away on the Isle of Terror. The Lost Omens guide literally invalidates the actions of this whole AP. The book ends with a throwaway line about "the Whispering Tyrant still being out there woooooooo" before immediately rushing to show off some special creations of the writers on staff, and then it's OFF TO 2E!

This book was an underwhelming mess, poorly paced, badly bloated, and yet somehow unbelievably rushed. I honestly can't believe they allowed one of their most notorious villains to be portrayed like this, and now that he's back it means the entire AP was worth far less than the amount of money I paid for it. If you can, either rewrite this book yourself for your group, or just skip this AP. It's completely meaningless anyways.


A very nice ending to 1E

4/5

I have been very disappointed in 'Tyrant's Grasp', and since a lot of people have criticized it, I did not have high expectations for 'Midwives to Death', either. However, I was positively surprised when I got the module a few days ago. In my opinion all the maps are very good, it's well-written, it has a coherent plot and contains a lot of interesting encounters. If you ask me, this is one of the best AP installments in a long while, along with 'Last Watch' and' It came from Hollow Mountain'.

I think John has done very good job with this adventure, and it's even more impressive when you consider the pressure of writing the last module for the First Edition! :)


I'm satisfied with the ending.

5/5

Overall, I rather like the adventure, the side bar on how to switch things up was very well done I thought (for the record If I run Tyrant's Grasp I will be using the side bar ending instead).

While this AP has issues in earlier installments, this one isn't among them.

The developer showcase is also really solid though I'm disappointed Mark and Thursty used their space for advice instead of something else, it's still good advice and certainly not worth knocking off a star.

I especially liked the inclusion of Iblydan hero gods, as well Angradd and Nocticula 2.0.


A horrible way to end it

1/5

For the very last AP of the first edition the developers literally pulled one out of their....

These mods seemed more inline with a convention module series where the players have no real connection to their PCs.

Was also not a fan of the majority of the artwork in this one either. I hope to see a better effort in Age of Ashes.

I will say this, the Noticula effort was first class, but not enough for me to raise this mess of an AP to two stars


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Silver Crusade

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Thankies Medriev and Heine Stick ^w^


4 people marked this as a favorite.

I especially enjoyed the artwork for Luis Loza's critter.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I hope Erik Mona realizes what he has done with his article.

Because he provided stats for Ostog the Unslain, Ostog will be slain in numerous home campaigns.


David knott 242 wrote:

I hope Erik Mona realizes what he has done with his article.

Because he provided stats for Ostog the Unslain, Ostog will be slain in numerous home campaigns.

To be fair, that's been a very real risk since...2010? (NPC Guide)

Sovereign Court

Waiting on shipping notice to PDF's. :/


Pathfinder Roleplaying Game Superscriber

I thought that the PDFs would not be available till August 1st?!


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Prince Setehrael wrote:
I thought that the PDFs would not be available till August 1st?!

So did I, but apparently they came up with a way to grant PDFs for the PF1 products only as the subscriptions ship.


Pathfinder Roleplaying Game Superscriber
David knott 242 wrote:
Prince Setehrael wrote:
I thought that the PDFs would not be available till August 1st?!

So did I, but apparently they came up with a way to grant PDFs for the PF1 products only as the subscriptions ship.

Thank Thee, I was most confused.


1 person marked this as a favorite.

What are the alignments and areas of concern of the Iblydan hero-gods?


Any chance we'll see some kind of Bestiary in this or since this is end of 1st edition, we get these lovely articles instead?


Thomas Seitz wrote:
Any chance we'll see some kind of Bestiary in this or since this is end of 1st edition, we get these lovely articles instead?

Ron Lundeen said on page 1 of this thread that this volume has no separate bestiary other than the monsters in the Developer Showcase article.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Heine Stick wrote:
David knott 242 wrote:

I hope Erik Mona realizes what he has done with his article.

Because he provided stats for Ostog the Unslain, Ostog will be slain in numerous home campaigns.

To be fair, that's been a very real risk since...2010? (NPC Guide)

Ah -- But that version was only 4th level. The one in the adventure path is of high enough level to be worth slaying.

Dark Archive

Umm, still hoping to get answer on my question :'D

Paizo Employee Developer

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HTD wrote:
Thomas Seitz wrote:
Any chance we'll see some kind of Bestiary in this or since this is end of 1st edition, we get these lovely articles instead?
Ron Lundeen said on page 1 of this thread that this volume has no separate bestiary other than the monsters in the Developer Showcase article.

Correct; no separate bestiary in this volume, but 2 new monsters in the Developer's Showcase.


Pathfinder Adventure Path Subscriber
Rysky wrote:
Dracovar wrote:
they don't STOP TB, rather, they just slow him down and deny him his fancy nuke.
The also stop him from getting to the Startsone and becoming a full on god.

Quite honestly, not stopping him might work out better for Golarion in the long term. As a God, he can't blatantly interfere and if he tries... well, then there are a lot of other "people" (i.e. gods) well on his power level there to slap him on the fingers, as explained in Inner Sea Gods and other products. And you can't tell me he would be worse than Urgathoa somehow.

Silver Crusade

Pathfinder Adventure Path Subscriber

What if he interferes, and before the other gods notice and take action, there's a million corpses floating in the air? I mean, sure, they would slap him, but given his apparent fondness for WMD, that might be a touch late.

Dark Archive

I mean, gods CAN blatantly interfere.

That is what Ydersius was doing <_<


Were the two gods in the articles illustrated?


Pathfinder Adventure Path Subscriber
Gorbacz wrote:
What if he interferes, and before the other gods notice and take action, there's a million corpses floating in the air? I mean, sure, they would slap him, but given his apparent fondness for WMD, that might be a touch late.

What if Urgathoa wakes up on the wrong side of the bed and does the same? Same principle, same answer.

CorvusMask wrote:

I mean, gods CAN blatantly interfere.

That is what Ydersius was doing <_<

Well, according to Paizo themselves, that leads to reprisals. Ydersius ain't around anymore (and, yes, that's due to Saavith, but there's a good chance she got helped out a bit to get rid of Ydersius). Also, Ydersius is pretty ancient times, maybe things were not the way they are now.


David knott 242 wrote:
Heine Stick wrote:
David knott 242 wrote:

I hope Erik Mona realizes what he has done with his article.

Because he provided stats for Ostog the Unslain, Ostog will be slain in numerous home campaigns.

To be fair, that's been a very real risk since...2010? (NPC Guide)

Ah -- But that version was only 4th level. The one in the adventure path is of high enough level to be worth slaying.

Fair point! :)

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
magnuskn wrote:
What if Urgathoa wakes up on the wrong side of the bed and does the same? Same principle, same answer.

Well no cause then it's just 1 evil god doing a bad.

As opposed to Urgathoa and Tar-Baphon doing a bad aka less evil gods around is better.


Pathfinder Adventure Path Subscriber
Rysky wrote:
magnuskn wrote:
What if Urgathoa wakes up on the wrong side of the bed and does the same? Same principle, same answer.

Well no cause then it's just 1 evil god doing a bad.

As opposed to Urgathoa and Tar-Baphon doing a bad aka less evil gods around is better.

Well, we just added a CN goddess to the pantheon, make it a party and have another new god join. :p

Also, I'd really like to know what Tar-Baphon's portfolio would have been. Seems like he kinda would have intruded on some other evil deities turf. ^^

Paizo Employee Developer

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magnuskn wrote:
Also, I'd really like to know what Tar-Baphon's portfolio would have been. Seems like he kinda would have intruded on some other evil deities turf. ^^

He's the kind of guy who absolutely would not care about that.

Dark Archive

magnuskn wrote:
Gorbacz wrote:
What if he interferes, and before the other gods notice and take action, there's a million corpses floating in the air? I mean, sure, they would slap him, but given his apparent fondness for WMD, that might be a touch late.

What if Urgathoa wakes up on the wrong side of the bed and does the same? Same principle, same answer.

CorvusMask wrote:

I mean, gods CAN blatantly interfere.

That is what Ydersius was doing <_<

Well, according to Paizo themselves, that leads to reprisals. Ydersius ain't around anymore (and, yes, that's due to Saavith, but there's a good chance she got helped out a bit to get rid of Ydersius). Also, Ydersius is pretty ancient times, maybe things were not the way they are now.

Ydersius still caused real damage while he was around <_< a loooot of damage


Would somebody mind sharing some info on the

Spoiler:
Mortal Usher prestige class? Specifically I'm curious about the entry requirements and if it advances spellcasting (and if so, arcane, divine, psychic, or any)

Thanks.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dire Mosasaur wrote:

Would somebody mind sharing some info on the ** spoiler omitted **

Thanks.

It has a class ability that occurs frequently where you advance the abilities of a previous class, so if the class had spellcasting it would continue.


Rysky wrote:
Dire Mosasaur wrote:

Would somebody mind sharing some info on the ** spoiler omitted **

Thanks.
It has a class ability that occurs frequently where you advance the abilities of a previous class, so if the class had spellcasting it would continue.

Ah, so kind of like the evangelist, then. Awesome, thanks Rysky!


Pathfinder Roleplaying Game Superscriber

Is there stats for the Radiant Fire?
And any info on the Whispering Tyrant?

Silver Crusade

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Dire Mosasaur wrote:
Rysky wrote:
Dire Mosasaur wrote:

Would somebody mind sharing some info on the ** spoiler omitted **

Thanks.
It has a class ability that occurs frequently where you advance the abilities of a previous class, so if the class had spellcasting it would continue.
Ah, so kind of like the evangelist, then. Awesome, thanks Rysky!

Ye! Couldn’t remember the name hehe.

And np ^w^

Silver Crusade

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Prince Setehrael wrote:

Is there stats for the Radiant Fire?

And any info on the Whispering Tyrant?

No.

He’s a jerk.


Pathfinder Roleplaying Game Superscriber
Rysky wrote:
Prince Setehrael wrote:

Is there stats for the Radiant Fire?

And any info on the Whispering Tyrant?

No.

He’s a jerk.

Sad I wanted the Nuke Spell.

Well we already knew that.

What is different on his stats from Mythic Realms?

Silver Crusade

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Prince Setehrael wrote:
Rysky wrote:
Prince Setehrael wrote:

Is there stats for the Radiant Fire?

And any info on the Whispering Tyrant?

No.

He’s a jerk.

Sad I wanted the Nuke Spell.

Well we already knew that.

What is different on his stats from Mythic Realms?

There is a pretty gnarly nuke spell in Sandy Peterson’s Cthulhu Mythos supplement.

He got some minor buffs and Sustained by Magic is actually listed this time.


Asking again: what are the alignment and areas of concern of the new Iblydan hero-gods?

Silver Crusade

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Arekostes - N - contingencies and intelligent items

Drokalion - N - probably lion stuff

Pharimia - Unaligned - uniting myth speakers and hero gods

Upion and Warrik - NG - promises and shield bearers

Chinostes - NE/NG - tragedy and sacrifice

Iapholi - LN - monstrous heritage and acceptance

Ongalte - CE - wants to kill the other hero gods

They all have really neat stories.


Silly question to those who have the book (probably to be answered by Rysky): How’s the Tyrant’s picture in the NPC Gallery compared to the picture on the cover? Similar? Different? New art? Reused art?


Ron and HTD,

Thank you for clarifying that aspect. I'm glad we got some other stuff though. :)

Scarab Sages

Pathfinder Adventure Path, Rulebook Subscriber
KingTreyIII wrote:
Silly question to those who have the book (probably to be answered by Rysky): How’s the Tyrant’s picture in the NPC Gallery compared to the picture on the cover? Similar? Different? New art? Reused art?

New art as far as I can tell. Pose is two hands held up w/ bent elbows aside him with spellwork around them. Body, armor and what-have-you are consistent with previous art (not the cover), as well as his "attack the iconics" half-page on p.57. The rod on his cover art is likely his greater reach metamagic rod, which replaces his dagger from Mythic Realms. His inventory looks otherwise identical.


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archmagi1 wrote:
KingTreyIII wrote:
Silly question to those who have the book (probably to be answered by Rysky): How’s the Tyrant’s picture in the NPC Gallery compared to the picture on the cover? Similar? Different? New art? Reused art?
New art as far as I can tell. Pose is two hands held up w/ bent elbows aside him with spellwork around them. Body, armor and what-have-you are consistent with previous art (not the cover), as well as his "attack the iconics" half-page on p.57. The rod on his cover art is likely his greater reach metamagic rod, which replaces his dagger from Mythic Realms. His inventory looks otherwise identical.

Thank goodness! All I honestly wanted was some different art for that entry; I find the cover art diverts from his iconic image a bit too much for my liking. Plus I wanna give my players a nice piece of new art for the final encounter.

EDIT: Don't get me wrong, the cover art is good, but it's not a good Whispering Tyrant portrayal in my opinion.


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And he has no nose again on the inside art. ^^


Nocticula's Boons: is anyone allowed to say how they have changed from her previous ones? (and which Character classes you think they synergise well with if you don't do Evangelist etc because of not wanting to lose a class capstone?)

Silver Crusade

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Doki-Chan wrote:
Nocticula's Boons: is anyone allowed to say how they have changed from her previous ones? (and which Character classes you think they synergise well with if you don't do Evangelist etc because of not wanting to lose a class capstone?)

To be succinct, the abilities are more the opposite of what they once were, though that’s not really accurate.

Sentinel for example gives you a tail (or another one if you already have one) that makes attacks with you, as opposed to the fiendish version giving you Sneak Attack and making the damage go up if you were betraying someone.

And then instead of power word kill you get a major self-healing ability at midnight.


Rysky wrote:

Arekostes - N - contingencies and intelligent items

Drokalion - N - probably lion stuff

Pharimia - Unaligned - uniting myth speakers and hero gods

Upion and Warrik - NG - promises and shield bearers

Chinostes - NE/NG - tragedy and sacrifice

Iapholi - LN - monstrous heritage and acceptance

Ongalte - CE - wants to kill the other hero gods

They all have really neat stories.

How much crunch content is there concerning them?

Silver Crusade

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A paragraph for them with domains and spell levels, the last three have the normal half-page writeup with associated mechanics.


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Without spoiling anything, I absolutely love the ending to this. Wonderfully written.


What are the new archetypes?


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Axial wrote:
What are the new archetypes?

There are two, both in the appendix written by a bunch of developers, so I include which developer wrote each:

Grim Apostle: a spiritualist archetype by Jason Keeley, which uses one of the Four Horsemen as their emotional focus. Each of the horsemen are written up separately. Very flavorful!

Soulbound Summoner: an unchained summoner archetype. Summoners who unintentionally acquired an eidolon through trauma or through making a pact in desperation with an outsider. Quick summary is: looks like the eidolon is more powerful at the expense of summoning abilities.


Pathfinder Adventure Path Subscriber

I've mostly tried to forget how high level mythic gameplay works, but if anybody is still up to date how the rules for mythic monster work, can the Whispering Tyrant cast his mythic fireball in the augmented way?

Oh, wait, he doesn't have an empowered mythic fireball memorized. Oh, well, I guess no easy "I win" button for him, them.


What about the new prestige class?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Axial wrote:
What about the new prestige class?

You start getting various attributes from different types of pyschopomps (mask, wings) as well as increasing your other class's abilities similar to the Evangelist.


magnuskn wrote:
Rysky wrote:
Dracovar wrote:
they don't STOP TB, rather, they just slow him down and deny him his fancy nuke.
The also stop him from getting to the Startsone and becoming a full on god.
Quite honestly, not stopping him might work out better for Golarion in the long term. As a God, he can't blatantly interfere and if he tries... well, then there are a lot of other "people" (i.e. gods) well on his power level there to slap him on the fingers, as explained in Inner Sea Gods and other products. And you can't tell me he would be worse than Urgathoa somehow.

A little surprised nobody hires the Mantis God to deal with the Tyrant. Sure the LG types might not be for it, but some of CG and LN wouldn't care. Given that Iomedae occasionally Asks Asmodeus for advice...maybe asking the Mantis Good to visit her old "friend" might not be such a big deal....or maybe it would.

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