Antihero's Handbook Ex-Classes.


Pathfinder Society


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Oh, I just noticed that the "Pathfinder Player Companion: Antihero's Handbook" book got added to the Additional Resource pages for organized play... I was expecting ex-classes to get banned, because they were stepping on the "ALL RELIGIOUS CLASSES MUST HAVE DEITIES!" rule... Lets see what happens...

...

:Takes a sip of my tea:

......

"The archetypes in the book are legal for play except colluding scoundrel and ruthless investigator."

............

:tea-spits:

EX-CLASSES ARE LEGAL!?!!?

Did this take ANYONE else by surprize? Is anyone else shocked by this choice? Does that mean I can have an "Atheist Cleric" who Channels "something" with his Channel Energy that hurts everything in its path rather than just undead or living depending on energy type? I can be a complete prick Paladin who cares more about hack-n-slash than I do about my divine favor or sticking to the Paladin Code? I can be a Monk who encouraged himself on the sinful natures of man?!

I can be anything!... Except for a Paladin of the People...

Silver Crusade 1/5 Contributor

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I got a "paladin" of Calistria in the works already. ^_^

Silver Crusade 1/5 Contributor

Also, if colluding scoundrel is the scapegoating hunter archetype, I was sad that one didn't make it. I have a home game in mind for that character, though.

Silver Crusade 4/5

I think it's about time for a paladin of Cayden or Milani. I've already seen a paladin of Pharasma.


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Now I just wish they'd come out with an ex-Inquisitor archetype . . . Heretic goes there part of the way, but not all the way.


The ex paladin archetype can easily be use as a paladin of the people. It's flavored very heavily towards still being a warrior of justice, but its flavor is on stomping people who've hurt your friends, not righteous do gooding


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UnArcaneElection wrote:

Now I just wish they'd come out with an ex-Inquisitor archetype . . . Heretic goes there part of the way, but not all the way.

"I suppose you have questions."

*shrugs* "Meh. I'm good."

-Ex-Inquisitor Dialogue


^ . . . But they would still want you to confess . . . .


I wrote:

Now I just wish they'd come out with an ex-Inquisitor archetype . . . Heretic goes there part of the way, but not all the way.

Looking at Inquisitor and Heretic, I wonder if maybe it actually does go far enough. Although the Heretic archetype doesn't have text specifying it as an Ex-Class archetype, Inquisitor, Ex-Inquisitors section says:

Quote:
An inquisitor who slips into corruption or changes to a prohibited alignment loses all spells and the judgment ability. She cannot thereafter gain levels as an inquisitor until she atones (see the atonement spell description). An inquisitor who becomes an ex-inquisitor can, with the GM’s permission, take the heretic archetype, replacing her class abilities with the appropriate archetype abilities. If the character atones or joins a different faith, she loses her heretic abilities and regains her previous inquisitor class abilities.

So it would be just a step further if I wanted to play an out-of-the-box Heretic, who was never in agreement with the supposed patron deity to start with . . . and one of the Pathfinder Tales novels even has an unwilling Inquisitor of Pharasma, so this has some canon support (except my concept would be unknowing rather than knowing unwilling, at least initially).


@ Kalindlara - Yeah, I think the whole reason why Colluding Scoundrel was excluded on the list of allowed Archetypes was because it is solely focused around harassing an ally. Considering the whole team is painting a target on someone else's back, that type of stuff is almost never allowed in PFS. The only example I can think of is for powers that hurt yourself to aid others, rather than hurting others to aid yourself. Personally, I'm just shocked they even allowed anything like this, considering PFS's prior history....

That being said, I've already gotten several ideas for most of the ex-class archetypes. For Example:

Channeler of Something (Ex-Cleric Archetype). An Ex-Cleric of the late god Aroden, he lost faith in the gods after losing his power. With the assumption of his gods death, he turned to look at the universe, trying to make sense of everything and balancing himself. After many years of meditation and research, he found the 'balance' he was seeking for, now able to channel another force. Not a force from the gods, but of the universe itself.

Sin Monk (Ex-Monk Archetype). Once a very promising student to the ways of the monk, they abandoned their calling after witnessing several deaths they were unable to prevent. Instead, they choose now to wallow in their own sins like a pig in filth in order to forget their past. They no longer care about the natural order, law and balance, or anything other than indulging themselves even further into disparity while earning some easy money by beating things up with their sinful-fist styles.

Perhaps, instead of making a Paladin of Calistria, make a Paladin who has given up on the gods because he believes they had given up on him? Perhaps they lost their loved ones to a great calamity which he blames the gods for not preventing? He had given his whole life serving them, worshiping them, fighting evil in their names. However, when he was away from his village while fighting his god's enemies, they attacked his village and slaughtered everyone. His wife, his children, or even his cute widdle puppers, all slaughtered in a great massacre which his god did not protect them from. In spite, he turned his back against the gods, seeing them as nothing more than incapable beings that only think of humans as toys to be played with, spitting in the face of their likeness while vowing that none of his companions would be allowed to face any forms of suffering, less his wraith be brought upon those who would dare do them harm.

(Edit) Sorry for getting a little out of hand with this one, just had some really weird desire to write down my idea vomit for some reason, lol.

@MrBear - It wouldn't give me Bardic Performance.

Silver Crusade 1/5 Contributor

Oh, the Calistria part is secondary. Just sorta where she ended up. She's a changeling who was raised to be a paladin, and who really, really tried... but in the end, she couldn't restrain her true nature, and she fell from grace. I'm still refining the idea. ^_^

Silver Crusade

Due note for the Colluding Scoundrel the Target has to be a willing ally, so no pvp to begin with.

3/5 *** Venture-Agent, Massachusetts—Boston Metro

TheMonkeyFish wrote:

Oh, I just noticed that the "Pathfinder Player Companion: Antihero's Handbook" book got added to the Additional Resource pages for organized play... I was expecting ex-classes to get banned, because they were stepping on the "ALL RELIGIOUS CLASSES MUST HAVE DEITIES!" rule... Lets see what happens...

No because the rule is divine classes get power from dieties. Not that you have to worship said diety. Hence the reason why my one character draws upon the power from Cthulhu despite being illegal to worship.

1/5

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I see it's Expect Table Variation o'clock on the forums again.


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@ GM Tyrant, What do you mean Table Variation? The PFS additional resource guide clearly state that all ex-archetypes are legal. o.o

Silver Crusade

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I think she was referring to the situation now of having a Cleric trying to worship/get boons from an illegal deity. Expect table variation on how much that flies.

3/5 *** Venture-Agent, Massachusetts—Boston Metro

Rysky wrote:
I think she was referring to the situation now of having a Cleric trying to worship/get boons from an illegal deity. Expect table variation on how much that flies.

Well the problem with this argument is that you're not gaining power from worship. You can not worship anyone and still gain mechanical benefit from that archetype.

Edit
I'm not sure how this archetype works fluff wise.

Silver Crusade

MadScientistWorking wrote:
Rysky wrote:
I think she was referring to the situation now of having a Cleric trying to worship/get boons from an illegal deity. Expect table variation on how much that flies.
Well the problem with this argument is that you're not gaining power from worship. You can not worship anyone and still gain mechanical benefit from that archetype.
MadScientistWorking wrote:
Not that you have to worship said diety. Hence the reason why my one character draws upon the power from Cthulhu despite being illegal to worship.

1/5

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Deciding that your power for an ex-cleric with the Channeler of the Unknown archetype (or, I believe, an oracle or shaman*) comes from an entity otherwise unsuitable for divine spellcasters in PFS should be fine, as long as you're not trying to justify gaining access to specific game content/benefits/etc. or otherwise "worshipping". The original post was ambiguous enough that it seemed like it might be making a different argument; one which would be pushing the envelope a lot more.

*I'd have to check the Guide again to make sure what is and isn't on the list.

3/5 *** Venture-Agent, Massachusetts—Boston Metro

GM Tyrant Princess wrote:

Deciding that your power for an ex-cleric with the Channeler of the Unknown archetype (or, I believe, an oracle or shaman*) comes from an entity otherwise unsuitable for divine spellcasters in PFS should be fine, as long as you're not trying to justify gaining access to specific game content/benefits/etc. or otherwise "worshipping". The original post was ambiguous enough that it seemed like it might be making a different argument; one which would be pushing the envelope a lot more.

*I'd have to check the Guide again to make sure what is and isn't on the list.

I meant the more sinister route. I should have been more blunt and just said my one character is a lovecraftian horror which even surprised me that it's legal. For as much flack as they get who ever makes the decisions usually is a bit more liberal with the conventions of what is and isn't banned in terms of fluff.


In an up-and-coming Zeitgeist game I'm planning on using Channeler of the Unknown to ostensibly "worship" a Dead Goddess (but unbeknown to her, something else has hijacked that...)

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