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We've already revealed (first in email to subscribers and former subscribers, then mentioned in a forum post that there are two promos shipping with the May WotR shipment: The barrier Temptation of Big Die, which is the convention exclusive for the season; and the goblin ally Chuffy Lickwound, which is the May retail promo.

Parody |
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Perhaps because you're in a situation where you're likely to fail a check and die anyway? I doubt anyone will be actually using it very often. The real power of the card is giving you a free pass on a Barrier.
It's just a promo card, one that gives them an excuse to reuse one of Paizo's favorite pieces of goblin art. Don't worry about it too much. :)

skizzerz |

You don't die until you need to reset your hand, so I'd use it every time I was rolling a check that would win the scenario.
Incorrect, you die when you would need to remove a card from your deck and can't:
If, for any reason, you are ever required to remove one or more cards from your deck and you don't have enough cards, your character dies.
Burying cards from your deck is a form of removing them, so if you don't have enough cards to bury, your character dies right then and there. Due to sequencing, you bury the cards as you use the Tempatation of Big Die's power, meaning you can die before succeeding at the check because you have not yet attempted the actual roll on the check.

Myfly |

DeciusBrutus wrote:You don't die until you need to reset your hand, so I'd use it every time I was rolling a check that would win the scenario.Incorrect, you die when you would need to remove a card from your deck and can't:
S&S Rulebook pg 14 wrote:If, for any reason, you are ever required to remove one or more cards from your deck and you don't have enough cards, your character dies.Burying cards from your deck is a form of removing them, so if you don't have enough cards to bury, your character dies right then and there. Due to sequencing, you bury the cards as you use the Tempatation of Big Die's power, meaning you can die before succeeding at the check because you have not yet attempted the actual roll on the check.
So why then even risk it on the final villain... You roll a 19 and 20 on both die rolls and you are blown away. The final villain just laughs due to your successful suicide attempt :)))
What a bitter end of the story!

Sandslice |

You could even read the card like
Roll 2D20 ("two times"), the lower result is bury and the second higher result is for the check. This shouts out for a promo errata :) which would be fun...
So how many cards are in your WotR deck in the beginning and in the end of the path?
At the start of the path, it's 15, 16 if you have a starting Cohort (as with Alain, Adowyn, Balazar, and Shardra.)
S&S has 6 useful card feats, plus one at the end of AD6 and one at the end of the AP (so actually 8, but practically 6.) We might presume that WotR will be similar.
This is just speculation for now, though.

Myfly |

MyFly you really have high expectations for your rolls if you expect 2d20 to both roll very high even slightly consistently. Most likely people will be rolling a good addition to the check, while burying just enough cards to hurt, but not enough to be disastrous.
Well, if you have less than 20 cards ... It is like russian roulette.
Please do this with your character on AP5/AP6 and last scenario.
Myfly |

How about a promo card that will add you virtually more cards to your deck?
Some combo card play.
E.g. A blessing with the card text:
"this card counts as 8 cards, add one die to a check or 2 dice to your non-combat dexterity check, explore by discarding."
So it doesnt matter if this card is in your hand, deck or discard pile.
What do you think?

Frencois |

How about a promo card that will add you virtually more cards to your deck?
Some combo card play.E.g. A blessing with the card text:
"this card counts as 8 cards, add one die to a check or 2 dice to your non-combat dexterity check, explore by discarding."
So it doesnt matter if this card is in your hand, deck or discard pile.What do you think?
I think the Temptation is exactly what it is supposed to be : a one shot Russian Roulette.
If for whatever reason there was any single way to play it safe, it would be extremely overpowered and would broke the whole game.So sorry MyFly but personaly I wouldn't change the Temptation as it is and I wouldn't try to change anything else interacting with it.
Bottom line, it's a very good barrier to encounter... it's harmless when encountered. Just that makes it a very good card to add in my box.
Add to that that my crazy Ranzak son will absolutely try it once. It will be opportunity for a lot of fun.
So please keep it as such. This is such a great promo...

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How about a promo card that will add you virtually more cards to your deck?
Some combo card play.E.g. A blessing with the card text:
"this card counts as 8 cards, add one die to a check or 2 dice to your non-combat dexterity check, explore by discarding."
So it doesnt matter if this card is in your hand, deck or discard pile.What do you think?
I don't think you need a card like this. The Temptation barrier is not one you have to play. And if you play, you gamble on the results. So what you're asking for is a way to play it safe if you tempt fate.
Don't.

zeroth_hour |

How about a promo card that will add you virtually more cards to your deck?
Some combo card play.E.g. A blessing with the card text:
"this card counts as 8 cards, add one die to a check or 2 dice to your non-combat dexterity check, explore by discarding."
So it doesnt matter if this card is in your hand, deck or discard pile.What do you think?
You can make that in the card creator and playtest it and come back to us.
The presence of "useless" cards in the game doesn't bother me, unless it interferes with the functioning of that part of the game (eg Rangers who use Ranged weapons in OP). Horsechopper +1 wasn't really all that useful either in most cases.
You're going to try to get 5 of these aren't you?

SenahBirdR |

Even without the temptation effect, this promo card is already a huge benefit to players. An auto-defeated barrier. I enjoy that this promo barrier is somewhat of a reversal of the previous two. Instead of a risk being in encountering the barrier, the risk is all in using the benefit. Dance With Squealy Nord could be difficult to defeat with a somewhat risky loss effect and decent win effect. Goblin Keelhaulin' was a huge risk, especially to some characters, but came with huge rewards.

Parody |

In theory, there's nothing that would prevent them from adding in effects on other cards along the lines of "Before you act, make a Wisdom N (+ adventure deck number of scenario) check. If failed, use your displayed Temptation effects as part of your Combat check."
Combine that with other Temptation cards in the set and perhaps you'd hope not to get a free pass on a Barrier. (Much like nobody wants to run into the Pirate Shade Haunts.)
That sort of ability might be too wordy to implement, but it's a thought.

Parody |

Besides, if something did let you use multiple copies of the card, you wouldn't roll all the d20s together. You'd roll each 2d20 set separately to determine the high and low number from each set. Not as cool rolling 19, 17, 3, 1 vs. 19, 17 and 3, 1. :(
Also: in OP, you can only have one of any Promo card.

Hawkmoon269 |

You would have had to be a subscriber in May when the Base Set and Character Add-on shipped to get Chuffy. Chuffy was also sent to retailers (via distributors) in May as well. It is possible some retailers still have some.
Apart from that, secondary markets like ebay or Board Game Geek are your only option.

Vogrin Winterborn |

We actually had Adowyn use it to defeat the villian in 2-5 the other night. She recharged and drew (because he was a Demon), and ended up without any weapons. She decided to risk it rather than let the villain go, and ended up rolling an 18 and a 16. She took out the villian, but we thought she would end up 1 card short - but then noticed she could bury her displayed Leryn, and thus have exactly enough cards left. Victory!

jones314 |

Oh! Well that's a different situation too. Though I'm having a hard time finding a thread to link to, if you've cornered/defeated the villain the game ends immediately, no need to draw up to your hand size (and tabulate whether you're dead or not).
Even if you corner and defeat the villain, the Temptation of the Big Die can kill you, I would think. True, you don't have to go to the reset your hand step but the scenario doesn't exactly end immediately with the defeat of the villain. You resolve the combat (here's where you die if you rolled big both times), perform the When Permanently closed text on the location, check to see if there are any open locations, and then end the scenario with a victory if there are not.

skizzerz |

You bury the cards when you play the Temptation -- the 2d20 roll happens immediately upon playing and not as part of the check. As such if you die from big numbers, it is before the check and therefore you wouldn't beat the villain. If you roll low enough to only die from resetting your hand, then winning the scenario circumvents that. Upside is you know exactly how much the temptation is adding and can play (or not play) other cards accordingly.

Dave Riley |

Probably what happened was she recharged a card to retrieve Leryn after the encounter but before ending her turn, thus allowing her to draw 1 less net cards.
I took this to mean Temptation of the Big Die wasn't what would've killed Adowyn, but drawing up to her full hand size afterwards.