Evade


Rules Questions and Gameplay Discussion

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Can someone please explain to me how evade works in the game? I've read through the rules several times and can't seem to find any mention of this anywhere in the rulebook.

When you are eligible to evade an encounter (for example by using Merisiels power), do you ignore the entire encounter regardless of what type it is or does the encounter count as undefeated? Can you evade any kind of encounter? What happens to the encounter after you evade it, is it banished to the box or do you reshuffle it into the location deck?


You ignore the entire encounter for any type of card, it is neither defeated or undefeated, and it is shuffled back into the location deck, unless it was summoned, in that case it goes back to the box.


Regarding evade (ability, item, spell, whatever) and multi-creature combats (Stick foot & Ripnugget, for example):

Since they are separate creatures (animal & goblin) and separate combats does a single evade bypass them both since they're a single card, or is a separate evade needed for each? ( example: Ezren with invisibility and no other evade ability)


Everthefool wrote:

Regarding evade (ability, item, spell, whatever) and multi-creature combats (Stick foot & Ripnugget, for example):

Since they are separate creatures (animal & goblin) and separate combats does a single evade bypass them both since they're a single card, or is a separate evade needed for each? ( example: Ezren with invisibility and no other evade ability)

It's still considered one encounter, so you would only need to play one Evade action to avoid the whole card.


Everthefool wrote:

Regarding evade (ability, item, spell, whatever) and multi-creature combats (Stick foot & Ripnugget, for example):

Since they are separate creatures (animal & goblin) and separate combats does a single evade bypass them both since they're a single card, or is a separate evade needed for each? ( example: Ezren with invisibility and no other evade ability)

The entire card is evaded, it does not matter if there is more that one check to complete.


This arose last night in a game, what would you do in this scenario:

1. Turn over a bane
2.The bane says "Before the encounter recharge two cards" (villain in first scenario)
3. I cast Sanctuary to evade/Merisiel uses evade power

4a. I evade and don't have to recharge two cards because I evade the card

4b. I recharge two cards (before the encounter) then evade and bury the villain

I played it as 4b.


We'll just to keep it simple. You only need to use one card or power to evade, so you do not need Sanctuary and Miersiel's power, just one is fine.

If you evaded the the Villain, or any card for that matter, you do not activate any of the cards powers. Although I would not be surprised if we come across something that can not be evaded in the future.

So, in your case the Villain's "before the encounter" power does not happen, so you do not recharge any cards and you just shuffle him back into the location deck.


What about Banes that instruct you to take damage "before the encounter?" Can those still be evaded without taking damage?


jimmdogg wrote:
What about Banes that instruct you to take damage "before the encounter?" Can those still be evaded without taking damage?

Yes.

Liberty's Edge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Basically by Evading you didn't even interact with the card at all. All you are doing is putting it back into the location deck. Period. So if you didn't interact with the card you don't have to do anything that it says on it.


How does evade work if a monster is immune to "mental" but the evade has the trait "mental", is it not evaded?


TClifford wrote:
Basically by Evading you didn't even interact with the card at all. All you are doing is putting it back into the location deck. Period. So if you didn't interact with the card you don't have to do anything that it says on it.

Except for "This monster cannot be evaded" of course :)


sc24evr wrote:
How does evade work if a monster is immune to "mental" but the evade has the trait "mental", is it not evaded?

Then you will not be able to play that card to evade that monster, if its immune to the trait.


I'm still a bit confused. Tclifford said you just ignore what the encounter card says? Is that not the case? Still apply immunities? Ty


sc24evr wrote:
I'm still a bit confused. Tclifford said you just ignore what the encounter card says? Is that not the case? Still apply immunities? Ty

2 spells that let you evade a monster are sanctuary and sleep. Both have the mental trait. If a monster is immune to the mental trait, you will not be able to play the cards. These monsters could still be evaded by a power and card that does not have the mental trait though.

I'm pretty sure that's how it works. It does seem a little funny to say you ignore everything that the card says, but in this case you have to read the card to find out that evade with the mental trait will not work. It's another interesting timing issue, but common sense tells me that those spells will not work in this situation.


Hm, I don't think so, actually. A skeleton may be immune to the mental trait, but you don't use Invisibility/Sanctuary on the Skeleton, you use it on yourself to evade the skeleton.


Mechalibur wrote:
Hm, I don't think so, actually. A skeleton may be immune to the mental trait, but you don't use Invisibility/Sanctuary on the Skeleton, you use it on yourself to evade the skeleton.

We'll what about sleep? I doubt you would want to use that on yourself when you encounter a skeleton.

Invisibility does not have the mental trait, so no prob there.

Sanctuary, not sure how it's supposed to work. It's got the mental trait, but maybe it will not work on a monster that is immune to mental stuff.

Pathfinder Adventure Card Game Designer

Page 2:
if one card tells that you cannot do something and another card tells you that you can, comply with the card that tells you that you cannot.

Thus, you cannot evade an encounter using a card with the Mental trait against something that is immune to the Mental trait.


Is immunity defined anywhere in the rulebook? That's the issue I'm having with the ruling, not that one card says you can't do something and one says you can.

Pathfinder Adventure Card Game Designer

Mechalibur wrote:
Is immunity defined anywhere in the rulebook? That's the issue I'm having with the ruling, not that one card says you can't do something and one says you can.

Page 11:

If a card states that it is immune to a particular trait, players may not play cards with the specified trait.


Got it. However...

On page 10, right by Encountering a Check it says "If you have a power or card that lets you evade that card, you may immediately shuffle it back into the deck; it is neither defeated nor undefeated. If you do not evade it, first apply any effects that happen before the encounter."

That is followed by rules for what you do before an encounter, which include immunity rules. So it sounds like an encounter would be evading before even checking for immunities. The immunity rules are also under the heading "Play Cards That Affect the Check." Sanctuary and Sleep don't affect the check.

So, I think it's worded a bit oddly. I see why it should probably prevent you from using those cards from evading, but that doesn't seem clear from the rules. Maybe it could be updated to provide more clarity? It really seems like it could go either way as currently worded.

Pathfinder Adventure Card Game Designer

You frequently need to know what a monster says before you can encounter it. For example, imagine a monster that says "(X) cannot be evaded." When you try to play the spell that allows you to evade such a monster, it won't work, so you can't evade it. Being aware of what's on the card is important at all times.

Mike


Thanks! Mike your responses are super appreciated! Thanks for the support.


Mike Selinker wrote:

You frequently need to know what a monster says before you can encounter it. For example, imagine a monster that says "(X) cannot be evaded." When you try to play the spell that allows you to evade such a monster, it won't work, so you can't evade it. Being aware of what's on the card is important at all times.

Mike

So if an effect happens before an encounter and you have the ability to evade you would still suffer the effect that happens before the encounter but then evade everything else on the card?


Probably only if the text has something about why you could not evade it. But if it says you take 1 combat damage, and you evade it then you don't take the damage.

I think Mike is suggesting to just read the cards before you evade to make sure the card does not prevent you form evading it.


Tracker1 wrote:

Probably only if the text has something about why you could not evade it. But if it says you take 1 combat damage, and you evade it then you don't take the damage.

I think Mike is suggesting to just read the cards before you evade to make sure the card does not prevent you form evading it.

Yeah, but don't you just evade the encounter? So events that happens before the encounter should take effect before the evade kicks in or does evade ignore the entire card?

Pathfinder Adventure Card Game Designer

Evade ignores the entire card except for anything that says anything about evading or things that might let you evade.


Tangent to this discussion, but relevant to Evade: Upon successfully evading an encountered card, can you then proceed to Encounter another card, or is your Encounter phase over excepting the use of blessings or other effects that allow you to Encounter again?

Thanks.


nosegod wrote:

Tangent to this discussion, but relevant to Evade: Upon successfully evading an encountered card, can you then proceed to Encounter another card, or is your Encounter phase over excepting the use of blessings or other effects that allow you to Encounter again?

Thanks.

The rulebook says nothing about encountering another card after you evade, so I'm pretty sure the answer is no. Otherwise, Merisel could just keep evading cards in a location deck for free until she found something she wanted to encounter.


Thanks, QuantumNinja. That's how I interpreted it, and subsequently played.


Mike Selinker wrote:
Evade ignores the entire card except for anything that says anything about evading or things that might let you evade.

Thanks, that's what I thought but me and my players have been a bit unsure about this because someone thought that made Merisiels character to powerful in solo games.


This may have been answered.

Just a quick follow up.

If you cast Sanctuary on a summoned Monster (that is legal to cast it on) does it go back to the box, or does it stay on top of the location deck as the Sanctuary card says?


sador42 wrote:

This may have been answered.

Just a quick follow up.

If you cast Sanctuary on a summoned Monster (that is legal to cast it on) does it go back to the box, or does it stay on top of the location deck as the Sanctuary card says?

It goes back from whence it came -- to the box.


sador42 wrote:

This may have been answered.

Just a quick follow up.

If you cast Sanctuary on a summoned Monster (that is legal to cast it on) does it go back to the box, or does it stay on top of the location deck as the Sanctuary card says?

In this case, I think the summoned monster goes on top of the location deck.

From page 12 of the rulebook:

Quote:

Sometimes you will be told to summon a card and encounter it, or

to add a card to a deck. When this happens, retrieve the card from
the box. If you need to summon or add a number of cards and there
aren’t enough copies of that card in the box, the current player
decides how to distribute the cards that are there; ignore the rest.
After encountering a summoned card, return it to the box unless
you’re instructed otherwise.

When you play Sanctuary to evade the monster, you're instructed to put it on top of the location deck, so per the rule above, you should do as your instructed. Also, the golden rule on page 2 makes card text trump any text in the rulebook, so even if the rulebook did support you putting the card back in the box, the card text from Sanctuary should override it.

Liberty's Edge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I don't know how the game designers intended that spell to work, but based on the rules, you would put it on top of the location deck. One of the reasons I am not a big fan of that spell.


I haven't encounter a situation where we tried to evade a summoner monster but this sounds accurate and terrifying. Don't you summon the Sandpoint Devil. Don't evade it with this spell. Just take the hit and move one. OUCH!

Liberty's Edge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Well, in a normal Evade like with Merisel or Invisibility, that wouldn't be the case. It is only because Sanctuary has that extra bit on the card stating that it goes back on the top of the location deck. Any other Evade, the summoned monster would go back to the box.

Paizo Employee Chief Technical Officer

Our intent is that it goes back in the box. Will add to FAQ soonish.


Can the thief's evade power be used to evade the villain?

Dark Archive

Yes.

In my experience Merisiel is not overpowered as if she runs through Evading everything you accomplish nothing, you're shuffling the deck again after each evade and for me I seem to just encounter the same card next time an uncanny number of times.


But it's a baller move that you get to take a 2 minute nap every time a Skeleton Horde or Falling Bell shows up.


Mike Selinker wrote:
Evade ignores the entire card except for anything that says anything about evading or things that might let you evade.

Blessing of the God's says that it is automatically acquired when encountered. Since the fact of the encounter happens before the option to evade, can this card be evaded?

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Nope—as soon as you encounter it, you acquire it.

Sovereign Court

Can the Teleport spell be used to evade?


It can not. It lets you move yourself and other willing characters, but only at the end of someone's turn.


New situation: In WotR adventure 2, the henchman Undead Company reads: "Each character attempts a check to defeat; if any character fails, the barrier is undefeated."

Lets say that I'm playing Olenjack and my friend is playing Wu Shen. Wu Shen encounters the Undead Company. Wu Shen attempts the combat 16 check with a Deathbane Crossbow and rolls a 20 to beat Undead Company. Olenjack doesn't have a weapon but has 2 allies. Olenjack chooses to evade. How does Olenjack's power "Recharge an Ally to evade a bane" interact with Undead Company, in terms of "if any character fails, the barrier is undefeated"?

The rulebook on page 10 reads: "Apply any evasion effects: ... If you evade the card, do not activate any other powers on it. Shuffle it back into the deck; it is neither defeated nor undefeated, and the encounter is over."

Thanks in advance!


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

Only Wu Shen is actually encountering the card, so only Wu Shen can evade it. She would do so before anybody attempts any checks to defeat (e.g. in the encounter step you quoted). Olenjack (or anyone else) cannot evade the card since they are not the ones encountering it.


Ouch! That hurts pretty hard. Thank you!


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

Losing to armies does indeed suck, but keep in mind that they are barriers, not monsters. Therefore if you fail the check to defeat, you do not take any damage. You still lose all the nice things from the location deck, though. If Olenjack doesn't have any weapons, he should attempt one of the non-combat checks instead, ideally one he has a d10 or d12 in so some blessings can be slapped on for a good chance at winning.


Unfortunately with the Undead Company, Olenjack is pretty bad at the other non-combat checks, but his allies do give him some padding. You mention an interesting point that since Undead Company is a barrier, you don't take damage if you fail a check. I was under the impression if you failed a combat check, you took combat damage = to the difference, regardless if it was a barrier or monster.

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