Kobold

Dave Young 992's page

Organized Play Member. 433 posts (13,376 including aliases). 2 reviews. No lists. No wishlists. 2 Organized Play characters. 20 aliases.


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Happy Star Wars Day!

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf rents a small but cozy place in town, with a little fenced area for Pachemu.

After all the excitement dies down, he starts writing, making a record of the heroic deeds of his companions. He hires a scribe to make copies, so the tale is documented and shared, and Izo's sacrifice is not forgotten.

The cleric resumes his normal activities, serving at the cathedral and healing the injured and tending to the poor and orphaned.

Pachemu becomes a local celebrity, accompanying Rastaf on his rounds, and bringing comfort and amusement to people who are sick or suffering. The pig seems to like all the attention. She can't see it, but enjoys being petted and fussed over, and given lots of treats.

Rastaf tries everything he can think of to cure her blindness, but fails, and hopes against hope that someday Izo will find his way back to Sandpoint and his friends.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

If that did hit, it's Dimensional Anchor. He's not teleporting anywhere for 16 minutes.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

I will be out of town for a week. Bot me if needed.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Before anyone does anything, Rastaf drops a channel. He's got 6 left.
channel: 8d6 ⇒ (6, 6, 3, 6, 6, 1, 5, 1) = 34

Given that that's not enough, he channels again.
channel: 8d6 ⇒ (4, 5, 3, 3, 5, 5, 2, 4) = 31

12 seconds. We're good.

As much as he likes the falchion, his is way better, so the cleric just collects the treasure, and he'll divvy up when we're in a place where we can.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

No, we won't. Good thing we're not here to make new friends.

Hearing Seamus, but not seeing him, Rastaf says, You pick the door, Seamus. I trust your judgement.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Almost skewered, Rastaf says to Seamus, Hey, what's the big idea?

He wishes he'd cast the spell earlier, but better late than never.

He moves, provoking an AoO, and casts Holy Aura, which will affect all but Seamus.

Holy Aura:
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

I'll be offline until Sunday.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf is fairly taciturn at his most outgoing. He has little to say any time, so he just stays quiet. In Magnimar, he upgrades his gear or something. Not sure what to do, there. Other than the teleports and windwalks shared as we go back and forth, you don't see much of him.

In Sandpoint, he spends his time at the cathedral, doing nothing particularly important. He mostly mops and sweeps, does a little doctoring and healing, and teaches a few acolytes some basic scimitar moves. He's something of a celebrity there, due to his revered associates, but he doesn't feel like talking about his adventures, despite their insistence. The task is far from over, and the next part will be the hardest yet.

The cleric has done his best to help end some very real evil. To stop it, you have to kill it utterly. It is relentless. You have to want to kill it as much as it wants to kill you. You have to want to make it suffer like it wants to make you suffer.

You have to fight it, and to fight it you have to look it in the eye.

To look into that dark, black... nothing: No reason but cruelty, no thought but death, no feeling but hate. It revels in its own senselessness, thrives on its own aporia.

Spoiler:
Much like the Republican party.

And he has to do it again.

There is no doubt the braniacs will soon figure out our next move, and we'll be off, again. This respite will be brief, not nearly long enough to relieve the horror of just witnessing what he's witnessed. It leaves a deep impression.

But for now, he will finish his chores and go to bed early so he can get up early for the big breakfast at the orphanage tomorrow. He's serving the potatoes. That will be nice.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
GM Euan - Rise wrote:
What's the plan? Pull the 'Cleaning Cycle' lever? Or maybe the 'Portal Control' or 'Access Control' levers? Or abandon this section and camp elsewhere?

I wonder if there's an owner's manual somewhere?

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

When everyone's ready, Rastaf will drop some healing on them.
channel: 9d6 ⇒ (1, 3, 2, 2, 6, 3, 6, 3, 5) = 31

Izo needs a little more, so he breaks out a wand.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

You're always covered with Rastafcare®.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf asks everyone to get within 30' of him, and channels energy again.

Sarenrae's Succor: 7d6 ⇒ (5, 1, 6, 3, 6, 4, 5) = 30 That's better.

This prior to everyone moving out. Just late to the thread.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Seamus Passeri wrote:
How long does the endurance spell Rastaf cast last?

14 min. It's about done.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

The cleric again channels divine energy, healing the injuries caused by the mithral mage.

channel: 7d6 ⇒ (6, 6, 6, 2, 5, 2, 5) = 32

Izo is still not fully healed, so Rastaf treats his deadly wounds.
heal: 1d20 + 20 ⇒ (18) + 20 = 38

The "wizard" gains another 20 hit points, and Rastaf uses his wand to finish up.
wand of CSW: 2d8 + 3 ⇒ (8, 7) + 3 = 18

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Yes. He's hesitated to hurt us, so this might make him trust us a bit more.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Kast Phaer wrote:

Kast agrees with checking the big entrance, windwalking up and exploring on foot. He is also willing to cast Legend Lore on the dragon on hand, as there might be interesting things to note.

Will need a few minutes and 250 gp in diamond dust from the group stash.

Rastaf got ya back, homes. Two fiddy.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

No one's dead. That's pretty good, considering. If the injured would get close to me for a moment...

channel: 7d6 ⇒ (1, 6, 1, 1, 5, 4, 1) = 19 Lame!

At this point, Rastaf is reluctant to burn more channels. They seem less effective in this cold. This was only the first fight of the day! At this rate, he'll run out before lunch.

He gets out a healer's kit, and seeing that Valena is unhurt, asks her to make some more of that warming drink while he treats his friends' wounds, using salves, bandages, prayers and a lot of know-how. It takes a while.

Treat Deadly Wounds DC 20:
Izo: 1d20 + 18 ⇒ (9) + 18 = 27 20 hp
Pachemu: 1d20 + 18 ⇒ (3) + 18 = 21 13 hp
Seamus: 1d20 + 18 ⇒ (12) + 18 = 30 20 hp

I'll look at those again when we rest.

Long term care is free with your Rastafcare® plan!

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Instead of that, Rastaf channels energy, healing all allies within 30'.

heal: 6d6 ⇒ (4, 3, 4, 2, 6, 4) = 23

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf hopes that the Sherriff will understand.

We just got a huge amount of information. We need to process it and hopefully understand what we're facing. If we jump down there now without any foreknowledge, we will be as hapless as the men who precede us.

We can't wait much longer, but I trust Kast. If he needs more intelligence, it would be wise to get it before we go down to face Karzoug's forces. It could make the difference between success and failure. And if we fail, Sandpoint will not be able to stop what is coming.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

The cleric spends the evening giving long-term care to his injured comrades.
Heal: 1d20 + 17 ⇒ (19) + 17 = 36

In the morning, he will cast Lesser Restoration to remove the con damage from Kast and Seamus.

Kast: con: 1d4 ⇒ 1
Seamus: con: 1d4 ⇒ 1
Seamus: con: 1d4 ⇒ 4

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Aw, nuts! I never get to have any fun!

Rastaf burns his last channel of the day.

channel: 6d6 ⇒ (6, 1, 3, 5, 4, 6) = 25 That's better.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Sorry. Don't know why I thought it was my time to go. Rastaf will do what was described, and is where he is on the map.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Summoning holy power, Rastaf expends a use of channel to Turn Undead.

All undead within 30' of him must make a DC 20 Will save, or flee for 1 minute. That includes all the summoned zombies and ol' headless, and the closest giant zombie.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf uses another fire bolt to make sure the troll stays down.

fire: 1d6 + 6 ⇒ (4) + 6 = 10


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"Intentions are sparkly, like fresh snow on mangled corpse."

They really are, aren't they? Deep.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

They should do 2d4, not 2d6.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Indeed. What's so special about that rock that Mokmurian would go to such lengths to get it? Does it contain the soul of some fallen god he wishes to revive?

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

When they release the giant, Rastaf speaks to him, just before he leaves.

You will go to wherever you came from. If I hear that you've harmed any of our people as you run away, I will find you, and I will kill you personally. Capisce?

Rastaf just woke up speaking fluent Giant. Apparently, Giant is Italian mobster slang.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25
Quote:
As the group heads to Quinks, Seamus chines in, "Thanks for understanding Izomandakus. I think your right, dealing with the Giant first is probably our priority, but Maybe we could find one of the 'talk with rocks' spells and learn what the headstone knows." As Izomandakus invites Rastaf to travel with them, Seamus nods his head in agreement, nodding when Rastaf agrees to do so. Smiling he asks, "So Rastaf, what kind of music do you like?"

I like a lot of music. A good string player is great, but if you add a drummer or two, things get bouncy. I love music that makes me have to dance.

As for the Stone Tell spell, it would be good to find a druid or someone who can cast it. That could unlock the mystery, here. I, unfortunately, cannot, and I wouldn't know where to look to find such a spellcaster around here.

Rastaf, after changing out of his clerical vestments, joins the others for a well-deserved evening of fun.

Hearing Val's joke, the half orc laughs heartily. Well, Valena, don't drink too much. I can dance alone, but it's so much better to dance with a friend. I'm guessing the grace you show in battle is a sight to see on the dance floor!

Yeah, Rastaf is usually all business, but he has a fun side. When the job is done, a little r&r is just the right thing to do. We saved Sandpoint. No need to brag about it, but it does feel worth celebrating.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf thought for a second. He'd been paid, the job was done, and Magnimar knows it. He's a free agent for the time being.

He doesn't have to pray about it, or spend time weighing options. There is a real threat to the lands and he's stumbled upon a party with the talent to fight it.

Yes, I will. I agree that it's best to find Mokmurian before he knows his dragon-led team is no more. He's expecting an easy victory. Together, we'll serve him a different dish.

He raises his jar in salute, and takes a big swig.


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A super-cool sports car!

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Round 9
Rastaf moves 60' and keeps thinking about the dragon. He tries to spot it.
percep: 1d20 + 7 ⇒ (17) + 7 = 24

He remembers a line from a minstrel's comedy act, which he thinks he saw right here in Sandpoint, long ago. Nobody expects the Dragon's Imposition!

He laughed at the time. You had to be there.

He's not laughing now. Seeing that his cohorts are handling the threat well, he decides to cast Ironskin on himself while there's time.

We're not close to done.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

I'm assuming Seamus wants some more hps.

CSW: 3d8 + 12 ⇒ (3, 3, 6) + 12 = 24

That will have to do.

Rastaf burns a spell, then runs to get with the rest of the group.

Silver Crusade

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M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Now Rastaf casts Blessing of Fervor.

The extra movement will be useful in getting to the bridge.


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M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

With the Ice Storm spoiling his chances for a sneak attack, Lefty instead moves to Ting, and uses his wand to cast Infernal Healing on him.

Ting gains 1 hp per round for 10 rounds.


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True. With leasing you get a car that also gets regular maintenance, and you can ditch it after a few years and get something else.

I bought my current car. It was exactly what I wanted in a car. Economical, quick and sporty, but practical, with a reputation for reliability. They've stopped making them, so I got it before they were finished. I'm one of those people who buys a car and drives it forever, but not everyone is so sure what they want or like.


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M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

I played with this GM for 4 years before joining this game. It was a slow game, but we got it done.


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M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|

Lefty has a trait that lets him cast spells at his character level. I love PF1. I never wanted to replace it.


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Just rewatched her appearance on Community. s2, ep1. She was too funny!


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Linda Blair wrote:
HORK!

You look terrible. Have some lutefisk.


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I've made a lot of friends here. I don't think I'm ready for life on the outside.


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I've tried to just register on those sites, and nothing. My email precedes me, and I can't even tell how it's there.

Real world TTRPG is a thing of the past. Usually sucked anyway.


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M Elf U. Rog 1, Evok 4, AT 1 HP 44/44 | AC: 22/18 T: 14 F: 15 |CMB: 3 CMD: 17 | F +4 R +5 W +5 | Init +5 | Perc: +11|
Ting Ting Ting wrote:
"So's tells 'im ta come on over, we's about got enough blokes fer a bloody murder."

I see what you did there.


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Ouachitonian wrote:
Oh, he won’t. He’s been DMing since 1E, has a whole continent worth of homebrew world we wander around in, and is entirely willing to let us take on challenges well beyond our CR. Last time we,Uh, distracted a wizard while our employer snuck into his tower and stole...something. Once the wizard figured out what was going on, he sicked a red-hot Iron Golem on our three 6th level adventurers.

Well, that would be interesting... lol


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A long time ago, someone asked about gestalt classes. The Ranger/Wizard was a good choice.
6 skill points and the int bonus a wizard naturally gets, and a lot of class skills.
10 hd, full BAB and proficient in all weapons and most armor.
All good saves.
Full arcane casting to 9th level, and ranger spells, too.
A handy animal companion. Maybe a familiar, too.

What's not to like? I'd play an elf.

The monk/rogue is also very skillful.
All good saves.
8 hd, all the monk abilities, rogue abilities and sneak attack.

I'd play it as an unarmed scout/spy, using their crazy stealth and invisibility when that gets easy. I'd get wands for that, since it's a class skill. You don't see her coming. You don't see her leave, either. You may be missing some jewelry. Not a lawful act, but stealing from the enemy can be justifiable. Gotta support the cause!

A dwarf cleric/paladin is just as cool.
Crappy skill points, but they got it covered.
10 hd, full BAB, proficient in all weapons and armor, and you're a dwarf.
2 good saves.
Full cleric casting and paladin spells, too.
A handy mount.

You use magic to buff your party and confound your foes, or just buff a little and hack them up like a paladin with all the features.
You're free to use up your spells and you still fight effectively.

You guys walk in anywhere pre-buffed, you'll mop the floor.

Your GM may get frustrated.


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The other players will have lots of skills and skill points with those classes, so you won't need a lot of skills yourself. Focus on things they won't have ranks in like healing.
Dwarves make great paladins and clerics, so you'll be a useful part of the crew. I'd aim for pre-buffing and going into battle that way.
As for the build, I'd go for strength and wisdom, of course, but you'll want decent charisma, too. It's not real important to the other classes.


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Let's just go with "flavor." It has a tasty connotation.

The rules and numbers are the rice. It's okay in and of itself, but kinda bland until you top it with a spicy vegetable curry. Now you've got a dish that's worth savoring.

The fun of an interesting character adventuring in an exotic, magical world is what I remember, more than the stats and math.


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dirtypool wrote:
Members of the design team have asked that we not use the word "fluff" on these forums when describing their product as some of the designers feel it is a term that is wholly dismissive of their work.

Interesting. It seems a catchall for personality, appearance, and all the non-number related stuff that makes a character more than just numbers on a sheet.


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1238: See It Coming


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Thomas Seitz wrote:

Eh...I mean I like that part Philip.

Also I enjoy the fact the party KNOWS it's a trap but are smart enough to only sacrifice Haley. (Who probably would have gone anyway...)

It'll be fun to see Haley getting some screen time.

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