About Lothorian SativaDefense: Initiative: +5, Senses: Low-light vision, Perception: +11
AC: 18/14/15 (+3 dex, +1 ring, +4 armor) hp: 44 (28, +4 Favored, +6 con, +6 Toughness) Saves: F +4, R +5 W +5 Offense:
Speed: 30'
Melee: +1 Rapier +7 (1d6+1 P, 18-20, x2) MW Dagger +7 (1d4 P or S, 19-20 x2) Ranged: Dagger +7 Ranged Touch +6 BAB: +3, CMB +3 CMD +16 Sneak Attack +2d6 Skills:
All skills listed are class skills
Ranks/Points acrobatics 4+3+3/10
Languages Common, Celestial, Draconic, Elven, Goblin, Orc, Sylvan, Undercommon 20 base, 30 bonus, total 50 Traits: Racial Traits: •+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
•Medium: Elves are Medium creatures and have no bonuses or penalties due to their size. •Normal Speed: Elves have a base speed of 30 feet. •Low-Light Vision: Elves can see twice as far as humans in conditions of dim light (see low-light vision). •Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. •Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. •Keen Senses: Elves receive a +2 racial bonus on Perception skill checks. •Weapon Familiarity: Elves are proficient with longbows (including composite composite longbows), longswords, rapiers, and shortbows (including shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. •Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Arcane Trickster: Hit Die: d6.
Requirements
Alignment: Any nonlawful. Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. Spells: Ability to cast mage hand and at least one arcane spell of 2nd level or higher. Special: Sneak attack +2d6.
Equipage:
Bonded Object: Ring (Cast any spell known 1/day) Gear: Spellbook 3 lbs. Free
Magic Items
Total: 14,415
Admixture School: Admixture School
Associated School: Evocation. Opposed Schools: Enchantment, Necromancy Arcane Bond If Lothorian attempts to cast a spell without his ring, he must make a concentration check (DC 20 + the spell’s level) or lose the spell. Once per day, Lothorian may use his ring to cast any single spell from his spellbook, even if it is not prepared, as if he had memorized it that morning. Elven Magic Lothorian adds a +2 bonus to all caster level checks to overcome spell resistance. Versatile Evocation (Su) When Lothorian casts an evocation spell that does acid, cold, electricity, or fire damage, he may change the damage dealt to one of the other four energy types 7/day. Replacement Powers: The following school powers replace the force missile and elemental wall powers of the evocation school. Versatile Evocation (Su): When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Elemental Manipulation (Su): At 8th level, you can emit a 30-foot aura that transforms magical energy. Choose an energy type from acid, cold, electricity, and fire, and a second type to transform it into. Any magical source of energy of this type with a caster level equal to or less than your wizard level is altered to the chosen energy type. This includes supernatural effects from creatures with Hit Dice no greater than your caster level. For example, you could transform a white dragon's frigid breath weapon (a supernatural ability), but not a fire elemental's fiery touch (an extraordinary ability). If an effect lies only partially within your aura, only the portions within the aura are transformed. You can use this ability for a number of rounds per day equal to your wizard level. The rounds do not need to be consecutive. Background: Lothorian Sativa spent much of his youth gambling and partying, not concerned about the future as long as he had enough coin for a drink and a room. He might have continued on that path, were it not for the intervention of his family. They knew he was capable of more, and convinced him to try a little wizardry, due to his quick mind, hoping he'd find some discipline in the art.
Lothorian was apprenticed to Elaes after the evoker met his parents. Both parties agreed that he was unfocused, even for a young elf, and Elaes taught him how to do flashy and impressive evocations, among other spells. Lothorian learned quickly, but resented his lack of choice in his career. He had to admit, though, he was pretty good at it, and decided that even though evokers sometimes get a bad rap, he would prove the usefulness of creating fire and ice (and other things) from thin air. It wasn't long before Lefty found himself a member of the Wild Wolves. While mercenaries are generally considered hired swords, he wasn't a good fighter, but there were plenty of others in the group who were. He specialized in reconnaissance, gathering intel and using his magic to augment the party's capabilities. He was on such a mission by himself, spying on a pair of rich nobles who were secretly supporting an invasion force, when the party had their encounter with the lich. He was in awe of their transformation, and bit envious that he hadn't been changed, too. However, given the kind of work he did, it wasn't helpful to stand out in a crowd, so his unaltered form was probably a good thing for him. While the changed members were rather fearsome-looking, they were still the same people on the inside, more or less. They were just scarier, if you didn't know them. Lefty feels a lot of pride in being a Wild Wolf. He's not especially close with most of them, but feels he can count on them when things get dangerous. He feels an affinity for Liam, with his uncanny grace, and Taldarion, who's full of surprises with his dragon-like abilities. Each brings a unique set of talents that support the whole, and he's dedicated to doing his part; scouting ahead and using his mix of skills and magic to keep the party aware of threats before they stumble on them. He wishes he had gone on the mission with the lich, thinking he might have spotted the threat before it so changed his comrades. It wasn't his call, but he wonders if he could have affected the outcome. Appearance:
Lothorian looks like a typical elf. He has blond, almost white hair, large green eyes, and is 6'3" tall, but weighs only 147 lbs. He's pale, even for an elf, and looks like he could use some more sunshine.
He favors simple, utilitarian clothes with lots of pockets, in dark colors of green, blue, gray and black, usually with a dark gray, hooded cloak. However, there is always a bright, multicolored accent somewhere, such as a gaudy scarf or an embroidered sleeve, reflecting his penchant for bright, colorful evocation spells. Spells Known:
0 level:
Acid Splash, Arcane Mark, Dancing Lights*, Detect Magic, Detect Poison, Flare*, Ghost Sound, Light*, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost*, Read Magic, Resistance, Spark* 1st level:
2nd level:
3rd level:
(* Evocation: +2 damage) Spells Prepared:
0 (DC 15) 4/day: Dancing Lights, Detect Magic, Message, Ray of Frost
1 (DC 16) 5+1/day: Shield x2, Snowball x3 2 (DC 17) 3+1/day: Invisibility x2, Scorching Ray x2 3 (DC 18) 2+1/day: Haste, Fireball x2 |