GM Euan's Rise of the Runelords (Inactive)

Game Master Euan

Roll20 Map - Tracking Sheet - Sandpoint Notes
Varisia Map - Hinterlands Map - Sandpoint Map
Xin-Shalast


8,101 to 8,150 of 8,624 << first < prev | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | next > last >>
Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf will channel the last couple rounds. channel: 8d6 ⇒ (5, 6, 3, 4, 3, 2, 5, 4) = 32
channel: 8d6 ⇒ (1, 1, 4, 4, 1, 5, 4, 2) = 22
Sorry about my absence.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandakus and Pachemu very much enjoy the waves of good vibes.

"See, this is what happens to non welcoming doorgiants!" confident the group will manage the other giant soon, the boy focuses on the green one, perfecting his strength now he is not as pressed for defense.
+4 Club+HR+BoF+perfection: 1d20 + 21 + 2 + 2 + 2 ⇒ (10) + 21 + 2 + 2 + 2 = 37
Magical/Bludgeoning damage+acid+AS: 1d6 + 16 + 1d6 + 3 ⇒ (2) + 16 + (3) + 3 = 24

+4 Club+HR+BoF+perfection: 1d20 + 16 + 2 + 2 + 2 ⇒ (20) + 16 + 2 + 2 + 2 = 42
Crit?: 1d20 + 16 + 2 + 2 ⇒ (6) + 16 + 2 + 2 = 26
Magical/Bludgeoning damage+acid+AS: 1d6 + 16 + 1d6 + 3 ⇒ (2) + 16 + (5) + 3 = 26

Pachemu steps forward to attack the giant as well.
Bite: 1d20 + 10 ⇒ (9) + 10 = 19
S/B/P damage: 1d4 ⇒ 3

And defend Izomandakus.
Bodyguard: 1d20 + 10 ⇒ (2) + 10 = 12 +2 AC vs first attack
Bodyguard: 1d20 + 10 ⇒ (17) + 10 = 27 +2 AC vs second attack

Pachemotions:

Pig - HP 103/162 AC 26 TAC 14 +2 if within circle vs evil
+2 AC (included) from BoF
Boy - HP 101/162 AC 36 TAC 20 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 8/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 12/16 (+8)
Recall: 4/4 (+2 DC for 1 round)
Effects:
perfection (+8 Str) 1 round
blessing of fervor (+2)
mirror image (5) 16 min
shield 16 min
heightened awareness 160 min
barkskin 320 min
see invisibility 320 min
heroism 320 min
mage armor 16 h
greater magic weapon (+4) 16 h
greater reversion 24 h


Val moves into position, trying to circle around the giant’s flank with darting movements before moving in for a stab.

Acrobatics to Avoid AoOs: 1d20 + 25 ⇒ (11) + 25 = 36

Attack with Irreconcilable Differences (power attack): 1d20 + 26 - 4 ⇒ (7) + 26 - 4 = 29
Damage (power attack, painful stare): 1d6 + 12 + 8 + 2d6 + 3 ⇒ (4) + 12 + 8 + (2, 5) + 3 = 34

Valiables:

HP: 140/140
AC: 39/22/31
Saves: F16/R20(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare:
Painful Stare:
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (2)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 0/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx0, Martial Esotericax0)
2: 2/6 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 2/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex1, Step Through Realityx0)
4: 2/4 used (Dimension Doorx0, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Xin-Shalast - Roll20 Map - Tracking Sheet

Izomandakus plants two hits on the otherwise fresh green beginning its descent to death. Kast wallops red twice bringing it well below half, even without a crit. Seamus kills red with two swift blows! Valena circles around successfully, though she might pay for the trip (AoO). Sadly, she fails to hit the target however. Rastaf channels to heal the party!

morningstar on Valena: 1d20 + 26 - 2 ⇒ (3) + 26 - 2 = 27 damage: 4d6 + 20 ⇒ (2, 5, 5, 3) + 20 = 35 images: 1d3 ⇒ 3

Though there’s no one left, and little left to live for, green continues to try and pummel Izomandakus - or at least reduce his images!
morningstar on Izomandakus: 1d20 + 26 - 2 ⇒ (7) + 26 - 2 = 31 damage: 4d6 + 20 ⇒ (3, 2, 1, 6) + 20 = 32 images: 1d6 ⇒ 6
morningstar on Izomandakus: 1d20 + 21 - 2 ⇒ (17) + 21 - 2 = 36 damage: 4d6 + 20 ⇒ (4, 6, 5, 5) + 20 = 40 images: 1d6 ⇒ 5
morningstar on Izomandakus: 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 21 damage: 4d6 + 20 ⇒ (5, 1, 5, 1) + 20 = 32 images: 1d5 ⇒ 3

With Pachemu's help, Izomandakus loses but one image and Valena manages to dodge her blow as well!

And the party piles on the last giant ensuring her demise. You’ll curb-stomp the remaining warrior and have time to recover. Though the doors open with a light touch they are, in place, very heavy. So you doubt your combat was heard beyond the area you’re in.

Izomandakus - 21+ (-61hp, 4 images)
Pachemu - 21+ (-59hp)
Kast - 21- (-9hp)
Seamus - 17+ (invisible)
Valena - 17- (2 images)
Rastaf - 10+

• We are out of initiative!


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

"Ah! Done is that" Izomandakus looks over the giant corpses for valuables and keys "Let's see how good Karzoug pays his doorpeople"

Pachemu looks over the bruises and the bad beating received by both pig and boy.


Xin-Shalast - Roll20 Map - Tracking Sheet

Well the armor, full plate, is +2 - but each suit is enormous. With the loot you've accumulated already, and the limited (though spacious) extradimensional devices you have - I'll assume you leave them behind for now.

The giants have nothing else of particular value - even their morning stars were normal.


Retired to Taldor?

Pausing as the last giant falls, Seamus looks around again. Shrugging, "Pity, I'm still invisible."

He starts to point towards a door but stops when he remembers they won't see him (cause he's invisible) instead he asks, "What door do we want to try now?"


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast pause to allow those who need healing to heal, taking none for his minor scratch. He will move toward the doors and stand guard less more giant doorkeepers arrive.

”That was a nice start. Seems like we won’t be welcomed.”

Silver Crusade

1 person marked this as a favorite.
M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

No, we won't. Good thing we're not here to make new friends.

Hearing Seamus, but not seeing him, Rastaf says, You pick the door, Seamus. I trust your judgement.


Retired to Taldor?

Watching as Kast heads to guard the doors, Seamus frowns when Rastaf says he trusts his judgement. 'I thought he knew me better than that.' Smiling he shakes his head, "I'm not sure I should be the one to pick, but I'm willing." He points towards his wounded shoulder, "If you'll heal this for me."


Xin-Shalast - Roll20 Map - Tracking Sheet

Some of the party seems lined up at the single vs the double doors, so to get that opened...

It's remarkable how easily the door opens. In fact it opens so easily, you’re not quite set! Seamus was merely investigating, and brushed it to watch the door swing inward.

Luckily it is but a storeroom for giants. You’ll find quite a few throwable boulders and more weapons. Also huge armor - including two more suits of +2 plate (left behind for now) on a rack in the corner.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast will cast Detect Magic and explore the rock closet, then head to the double doors if there is nothing more interesting to be found.

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf drops some cure spells on Seamus.

CMW: 2d8 + 10 ⇒ (7, 7) + 10 = 24
CLW: 1d8 + 5 ⇒ (2) + 5 = 7

Anyone else?


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Still dripping blood from his many wounds, Izomandakus looks at Pachemu "We need you to join the fight here pig"

With a greater shapechanger gift, the boy transforms her into a gargoyle "Here, take that" and gives her the scorching ray and magic missile wands.

Also, conjures a magic missile to store the spell back into the club.

Then opens his waterskin and through some magic turns it into great wine "Indeed, don't expect any friends. Better to enter there with some goodness in our bellies. Care to have a drink for the last party?"
Tears to wine will give +10 enhancement bonus on all Int and Wis skills for 160 min, to everyone who drinks

Pachemotions:

Pig - HP 103/162 AC 27 TAC 13 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
Boy - HP 101/162 AC 34 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 8/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 12/16 (+8)
Recall: 4/4 (+2 DC for 1 round)
Effects:
tears to wine (+10) 160 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 16 min
shield 16 min
heightened awareness 150 min
barkskin 310 min
see invisibility 310 min
heroism 310 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h


Retired to Taldor?

Making a mental note on how well greased the giants door hingers were, Seamus peers into the storage room. Feeling Rastaf's healing prayer wash over him, Seamus smiles, flexing his arm. "Thanks Rastaf!" Gesturing towards the armor he asks "Should we take one of those armors back to Conna the Wise?"

Raising an eyebrow when Izomandakus tells Pachemu that they need her to join the fight, Seamus watch as the sweet little pig gets turned into a big ugly stone-like winged creature. Remembering the last time Pachemu had hands she looked like an elf, Seamus shakes his head, "Gosh Izomandakus can't you at least make her something pretty?"

Realizing that Izomandakus was right, this may be the last door they go through, Seamus moves towards the double doors, listening carefully, then checking it for traps and locks. Turning back to the others he adds, "Let me know when you all are ready."

taking 10(41) on perception to listen, then taking 10 (41/48) on perception to look for traps and locks. If needed he will take 10 (43/50)and disable whatever he finds


1 person marked this as a favorite.
Xin-Shalast - Roll20 Map - Tracking Sheet

These armors are too large for Conna the Wise. She's merely large.

Each of the two doors leading inward are ten feet across and solid stone. The counter-levering system is exquisite to balance so much weight. The doors both swing open at a Seamus’s touch - once he’s sure it’s safe.

You look in to see Karzoug himself, casually standing there as if just passing by (image), his glaive burning brightly in the already well lit hall.

The ceiling of this curving hallway rises to an arch some fifty feet above. Curving to the west, the hall ends at a particularly immense pair of double doors that appear to be made of solid gold.

Karzoug looks over the party carefully, settling his gaze on Valena. ”You… you I know. I’ve tasted your blood (link). Sweet… and innocent…” he sighs with the memory, licking dry cracked lips, ”It was wonderful.” He stops, lightly smiling a moment longer in thought before continuing. ”I’ll have to do it again.”

He begins to cast, and there’s a slight flicker…

Knowledge Planes or Arcane DC 25:
He seems to be a planar manifestation of some kind. He’s both there, and not there.

You’re not sure, but you suspect this is something like the project image spell - it may even be dispel-able.
- - -

Your dominant weapons surge toward Karzoug - eager to bite into his flesh. You may make attacks as normal, or you may make a special attack as a standard action (roll to hit as normal vs his touch AC but no need to roll damage), to plunge your weapon into Karzoug. You’re not sure what it will do, but your weapons yearn for it, and you’re having trouble resisting the urge.

- Round 1 -
Seamus - 30
Valena - 25 (2 images)
Izomandakus - 19 (-61hp, 4 images)
Pachemu - 19 (-59hp)
Karzoug - 18
Kast - 10 (-9hp)
Rastaf - 7

Initiative Rolls:
Izomandakus: 1d20 + 5 ⇒ (14) + 5 = 19
Kast: 1d20 + 2 ⇒ (8) + 2 = 10
Rastaf: 1d20 + 3 ⇒ (4) + 3 = 7
Seamus: 1d20 + 12 ⇒ (18) + 12 = 30
Valena: 1d20 + 7 ⇒ (18) + 7 = 25
Karzoug: 1d20 + 7 ⇒ (11) + 7 = 18

• First up - Seamus, Valena, and Izomandakus!


Retired to Taldor?

Nodding as the fancy doors swing open, seamus realizes Karzoug is right there in front of them. Frowning as the fellow speaks of tasting Val's blood, he snarls under his breath as the rapier surges towards the arrogant prick. Letting the rapier 'have it's head' Seamus charges towards the ancient wizard.

Charge 40 ft (AC 39) attack + 1 keen (ruin forged) Rapier
attack: 1d20 + 20 + 1 + 2 ⇒ (15) + 20 + 1 + 2 = 38 for damage: 1d6 + 1 + 8 ⇒ (5) + 1 + 8 = 14 sneak: 7d6 ⇒ (3, 6, 6, 1, 1, 3, 1) = 21
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
confirm crit: 1d20 + 20 + 1 + 2 ⇒ (12) + 20 + 1 + 2 = 35 for damage: 1d6 + 1 + 8 ⇒ (5) + 1 + 8 = 14

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Another channel while Izo, Pachemu and Kast are in range.
channel: 8d6 ⇒ (6, 3, 1, 3, 6, 4, 6, 6) = 35


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast will merely sip, rather than guzzle, the offered wine of wisdom. It’s an interesting thought, that a wine could enhance one’s thoughts rather than dull them, and so he will try some if only to test the magics involved.

Kast looks over at Gargolychu and shrugs, wondering how that might feel, and notes the order of Izo’s actions.

Pearls before swine.

* * *

1d20 + 23 + 10 ⇒ (12) + 23 + 10 = 45 Know (Arcana)

Kast looks at the runelord, unable to act just yet.


Before combat

Val also takes some of the wine, unable to resist the allure of a type of wine she has not yet tried.

Now

Val is skeptical of anything trying to assert its influence over her actions, especially as the runelord seems to be taunting her to try to draw her ire. Val is a much more measured person now than she was even a few months ago, and she has taunted enough foes to know better.

”Innocent? Well, I know it cannot have been my blood, then. I understand, though, you probably suck on blood from a lot of people and they all get mixed together.” She moves in, drawing her wand of magic missile and firing it at Karzoug as a test.

Use Magic Device DC20: 1d20 + 22 ⇒ (4) + 22 = 26
SR Check (if needed): 1d20 + 5 ⇒ (20) + 5 = 25
Magic Missile (CL 5): 3d4 + 3 ⇒ (1, 3, 4) + 3 = 11

Valiables:

HP: 140/140
AC: 39/22/31
Saves: F16/R20(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: Karz
Painful Stare: Karz
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (2)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 0/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx0, Martial Esotericax0)
2: 2/6 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 2/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex1, Step Through Realityx0)
4: 2/4 used (Dimension Doorx0, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Xin-Shalast - Roll20 Map - Tracking Sheet

Karzoug writhes in pain as the legendary weapon plunges into him.

Fort: 1d20 + 20 ⇒ (1) + 20 = 21 vs DC 28

Karzoug writhes as Seamus pushes the blade to the hilt. He seems to twist in on himself like a badly wound doll, and reality itself shatters. Karzoug ceases to exist, and the whiplash effect on that pinched point in space, throws Seamus back a little (5') and he suffers some damage, no save.

Force: 5d6 ⇒ (4, 4, 3, 3, 4) = 18

We are out of initiative.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

What just happened?

What just happened?

”What just happened?!” Kast asks, trying to figure things out.

1d20 + 23 + 10 ⇒ (7) + 23 + 10 = 40 Know (Arcana)


Xin-Shalast - Roll20 Map - Tracking Sheet

Kast:
Based on the prior arcana spoiler, you suspect Seamus just dispelled the projection with his blade and received some planar feedback.
- - -


Retired to Taldor?

Landing a few feet away, Seamus rolls over and looks at Kast, "I think I killed him!"


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

”No. No, maybe, no, but maybe Izo can back me up on this,” Kast tries to sort though what just happened. ”I think that was a just an image of Karzoug as he’s too afraid to face us just yet. I think…I think we’ll need to go find wherever he’s hidden himself. It won’t be easy.” He looks over at Izo to confirm.


2 people marked this as a favorite.
It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)
Seamus Passeri wrote:
Landing a few feet away, Seamus rolls over and looks at Kast, "I think I killed him!"

"And that's why we went forge the dominant weapons" Izomandakus nods as Seamus states his victory "And now we can just plunder his treasures and make our way back home"

Kast Phaer wrote:
”No. No, maybe, no, but maybe Izo can back me up on this,” Kast tries to sort though what just happened. ”I think that was a just an image of Karzoug as he’s too afraid to face us just yet. I think…I think we’ll need to go find wherever he’s hidden himself. It won’t be easy.”

"Oh... well... yes... maybe that's right" Izomandakus looks down at the wine and offers another sip "Yes, that's what it says in the wine. We need continue, for this was just a trick"

The boy points to the southwest "Look! There is another set of double doors. Let's see if the treasure is there!" he goes there and checks the door patiently.
Perception+HR+HA+wine: 1d20 + 1 + 2 + 2 + 10 ⇒ (2) + 1 + 2 + 2 + 10 = 17


Retired to Taldor?

Seeing Kast look at Izomandakus, Seamus rolls, sitting up looking at his friend. Smiling as Izomandakus said it was why they made the weapons. But when Izomandkus paused and said it maybe a trick, "Blast" Cursing under his breath Seamus realized it was going to be just like that dumb building with all the traps. Picking up his rapier and long knife Seamus breaths a sigh. "OK." And head towards the double doors, Chuckling as Izomandakus looks at them, he points, "That's the door nob."

Taking 10(41/48) on perception


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast moves up to support the team when the door is opened. Probably, maybe, using the door knob.


Xin-Shalast - Roll20 Map - Tracking Sheet

Seamus has a hard time believing it perhaps, but the doors are in fact solid gold, and at least a foot thick. Again, the immense doors are ten feet on a side - that’s a lot of gold! He nudges the doors open.

The interior of this dazzling chamber is awash in golden light - it shines from every gem, every strip of gold, and every platinum-inlaid wall carving, creating a kaleidoscope of color and riches.

The checkerboard pattern on the floor is interrupted in a twenty foot wide path from the northeastern doors to a throne on a dais of onyx to the southwest by a path of what appear to be countless rubies, forming a “red carpet” of sorts to the throne itself. Statues of giants are posed along the walls carved in ruby and diamond, emerald and sapphire.

However the throne, if possible, makes the rest of the chamber’s extravagance seem pale and poor, for it is made of shining gold, diamonds, rubies, and sapphires, and draped with shimmering, glowing furs from unrecognizable creatures.

Welcome to Karzoug’s throne room.

Siting on the throne at the moment is Karzoug’s champion. Or at least, that’s the only person who should be sitting there in his absence. Upon seeing the doors open, the beautiful woman rises and draws her scimitar (image). The scimitar, attached to her wrist with a gold chain, flashes in the light - it is itself a very unusual gold color…

Knowledge Arcana DC 30:
Of the Seven Blades of Conviction wielded by the runelords’ champions - weapons known as the Alara’hai to the Thassilonians, the sword of greed was the most extravagant - for it was made of magically hardened gold, tempered to the strength of adamantine yet retaining its luster.

It is, in short, an artifact (link).
- - -

Joining her in the room are a trio of bodyguards. Some sort of giant.

Knowledge Local DC 24:
They are advanced storm giants. CE Huge humanoid (giant). Note that most storm giants are good. These have been corrupted.

Storm giants tend toward tanned complexions, though some rare specimens have violet skin, deep violet or blue-black hair, and silvery gray or purple eyes. Such violet coloration is considered to be good luck among storm giants, and those possessing it tend to become leaders among their kind. Adults are typically 21 feet tall and weigh 12,000 pounds.

Storm giants can live to be 600 years old. When at rest, they prefer to wear short, loose tunics belted at the waist, sandals or bare feet, and headbands. They wear a few pieces of simple but finely crafted jewelry, with anklets (favored by barefoot giants), rings, or circlets being most common. Yet when they outfit themselves for battle, they don shimmering breastplates and wield enormous greatswords and bows.

One question for each five you beat the DC as usual.
- - -

- Round 1 -
Izomandakus - 24 (-26hp, 4 images)
Pachemu - 24 (-24hp)
Valena - 22 (2 images)
Seamus - 20
Good Folk - 15
Rastaf - 6+
Kast - 6-

Initiative Rolls:
Izomandakus: 1d20 + 5 ⇒ (19) + 5 = 24
Kast: 1d20 + 2 ⇒ (4) + 2 = 6
Rastaf: 1d20 + 3 ⇒ (3) + 3 = 6
Seamus: 1d20 + 12 ⇒ (8) + 12 = 20
Valena: 1d20 + 7 ⇒ (15) + 7 = 22
Good Folk: 1d20 + 7 ⇒ (8) + 7 = 15

• First up - Izomandakus, Valena, and Seamus.


Retired to Taldor?

Realizing he can't get to the first giant without possibly getting whacked two or three times, Seamus asks, "Should we try and draw them to us?"


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Although perhaps more commanding than proudly, Izomandakus does indeed point the knob he has found "That is the door's knob. This mechanical artifact will let us in. The wine says. No doubt."

K. arcana+HR+HA+wine: 1d20 + 25 + 2 + 2 + 10 ⇒ (8) + 25 + 2 + 2 + 10 = 47
K. local+HR+HA+wine: 1d20 + 10 + 2 + 2 + 10 ⇒ (5) + 10 + 2 + 2 + 10 = 29
When the door opens, the boy inquiries with a shout "Who are you and what you do in Karzoug's throne? Anyway, doesn't matter if you are an usurper, you have clearly done nothing to stop the hordes of giants to invade Varisia"

With some arcane words and movements, he produces a globe of searing radiance to explode silently from a point in the middle of the room.
Untyped damage: 6d6 ⇒ (3, 5, 5, 2, 4, 2) = 21
Ref DC 27 to avoid blindness and half the damage (perfection and tunic used for that DC)
CL vs SR: 1d20 + 16 ⇒ (5) + 16 = 21

Pachemu points the magic wand towards the first giant in line and sends forth three magic missiles.
Use Magic Device DC 20: 1d20 + 8 ⇒ (16) + 8 = 24
Magic Missile wand 15/22: 3d4 + 3 ⇒ (3, 2, 1) + 3 = 9

Then, they move out of giants' charge lines.

Pachemotions:

Pig - HP 138/162 AC 25 TAC 11 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
Boy - HP 136/162 AC 34 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 8/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 11/16 (+8)
Recall: 3/4 (+2 DC for 1 round)
Effects:
perfection (+8 Int) 1 round
tears to wine (+10) 160 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 16 min
shield 16 min
heightened awareness 150 min
barkskin 310 min
see invisibility 310 min
heroism 310 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h


Val moves forward, conjuring an illusion to protect her. Move and cast displacement Her and her displaced copy turns back toward Seamus at his question. ”I do not know. I am of two minds about it.”

Valiables:

HP: 140/140
AC: 39/22/31
Saves: F16/R20(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare:
Painful Stare:
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (2)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 0/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx0, Martial Esotericax0)
2: 2/6 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 3/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx0)
4: 2/4 used (Dimension Doorx0, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Retired to Taldor?

As Izomandakus questions the armored woman, Seamus watches Val cast her Illusion. Chuckling at her 'two minds' comment he realizes she is crossing the threshold into the breach as it were. Not willing to let Val put herself in danger alone, he moves into the room with her protecting her flank.

move action, and will ready an attack, but I doubt if they will get close enough for him to use it.


Xin-Shalast - Roll20 Map - Tracking Sheet

GM Rolls:
1d20 ⇒ 15

Izomandakus summons a fireball and then slides into the room as Pachemu pew pew pew hits red with force. Valena moves and displaces or displaces and moves - it’s hard to see which as her mirror images feather in and out. Seamus moves in and takes up a position.

The champion seems unaffected by the magics (SR) but the giants fare less well.

Red Reflex: 1d20 + 10 ⇒ (15) + 10 = 25 vs DC 27 for 21hp and blind
Green Reflex: 1d20 + 10 ⇒ (17) + 10 = 27 vs DC 27 for 10hp
Blue Reflex: 1d20 + 10 ⇒ (2) + 10 = 12 vs DC 27 for 21hp and blind

The giant who can see, summons electricity to fight back! He targets Seamus, but the bolt forks, and manages to strike you all - including poor Pachemu. Reflex DC 22 for half for Seamus. Everyone else has a Reflex DC 20.
Seamus bolt: 15d6 ⇒ (5, 5, 2, 1, 2, 5, 2, 3, 6, 4, 1, 1, 3, 6, 6) = 52

The other two giants blunder about, under the threatening gaze of the champion. She flicks at a vibrant purple ioun stone floating around her head and flies down off the platform, staying 5’ up as she closes a bit with the party. She is utterly silent, and even her face carries a blank expression.

Sense Motive DC 30:
Her will is not her own, but gauging from her demeanor, it hasn’t been for some time. You expect that even if you could somehow remove whatever enchantment lies upon her, it would make no difference now. She is spent.
- - -

- Round 1 -
Rastaf - 6+
Kast - 6-
- Round 2 -
Izomandakus - 24 (-26hp, 4 images)
Pachemu - 24 (-24hp)
Valena - 22 (2 images, displaced)
Seamus - 20
Champion - 15
Red - 15 (-30hp, blind)
Blue - 15 (-21hp, blind)
Green - 15 (-10hp)

• Next up - everyone.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

1d20 + 16 ⇒ (16) + 16 = 32 Reflex - Evasion.

Round 1

Using the magics of his new ring, Kast avoids the lightning and casts a perfect blessing on the party, hoping that they all can try to be their best.

Perfect Blessing Round 1/16:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

BoF to AC/ref/Attx until further notice.


Retired to Taldor?

Shading his eyes as Izomandakus's fireball went off, it took a moment for Seamus to realize the Giants were moving forwards blind. Smiling to himself, he turned to Val "It's like gigging frogs in a puddle."

Not paying attention to what the other giants were doing, Seamus fails to completely dodge a lighting bolt sent straight at him.

Stepping towards the nearest Red Giant, Seamus sets his feet, thrusting his rapier towards the giants calf and ankle while trying to stab its front foot with the mithril long knife.

AC 37, 5 ft step, full attack: +1 Keen rapier/+ 1 mithril giant bane shortsword, weapons focus, twf, itwf, gtwf
attack: keen rapier: 1d20 + 20 + 1 + 2 - 2 ⇒ (20) + 20 + 1 + 2 - 2 = 41 for damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11 sneak: 7d6 ⇒ (1, 1, 6, 6, 4, 6, 3) = 27
attack: shortsword: 1d20 + 20 + 3 + 1 - 2 ⇒ (15) + 20 + 3 + 1 - 2 = 37 for damage: 1d6 + 8 + 3 ⇒ (5) + 8 + 3 = 16 bane: 2d6 ⇒ (2, 4) = 6 sneak: 7d6 ⇒ (1, 5, 2, 5, 3, 4, 6) = 26
attack: keen rapier: 1d20 + 15 + 1 - 2 ⇒ (17) + 15 + 1 - 2 = 31 for damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12 sneak: 7d6 ⇒ (1, 5, 1, 2, 5, 4, 6) = 24
attack: shortsword: 1d20 + 15 + 3 + 1 - 2 ⇒ (18) + 15 + 3 + 1 - 2 = 35 for damage: 1d6 + 8 + 3 ⇒ (3) + 8 + 3 = 14 bane: 2d6 ⇒ (6, 1) = 7 sneak: 7d6 ⇒ (3, 3, 5, 5, 5, 3, 5) = 29
attack: keen rapier: 1d20 + 10 + 1 - 2 ⇒ (6) + 10 + 1 - 2 = 15 for damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11 sneak: 7d6 ⇒ (3, 5, 3, 5, 5, 6, 4) = 31
attack: shortsword: 1d20 + 10 + 3 + 1 - 2 ⇒ (12) + 10 + 3 + 1 - 2 = 24 for damage: 1d6 + 8 + 3 ⇒ (2) + 8 + 3 = 13 bane: 2d6 ⇒ (2, 6) = 8 sneak: 7d6 ⇒ (2, 5, 1, 4, 3, 3, 4) = 22
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
attack: keen rapier: confirm crit: 1d20 + 20 + 1 + 2 - 2 ⇒ (18) + 20 + 1 + 2 - 2 = 39 for damage: 1d6 + 8 + 1 ⇒ (1) + 8 + 1 = 10
attack: keen rapier: confirm crit: 1d20 + 15 + 1 - 2 ⇒ (15) + 15 + 1 - 2 = 29 for damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Retcon
Reflex DC 22: 1d20 + 25 ⇒ (12) + 25 = 37


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandakus: Ref+HR DC 20: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Pachemu: Ref DC 20: 1d20 + 5 ⇒ (5) + 5 = 10
Pachemu (Swirling Smoke Tattoo reroll): Ref DC 20: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22
Izomandakus takes cover behind the column, while Pachemu's cool tattoo absorbs part of the electrical energy.

Izomandakus: Sense Motive+HR+wine: 1d20 + 1 + 2 + 10 ⇒ (10) + 1 + 2 + 10 = 23
Pachemu: Sense Motive+wine: 1d20 + 1 + 10 ⇒ (17) + 1 + 10 = 28

Izomandakus takes one of Ghlorofaex's scales and says arcane words. The boy starts to grow in size, growing blue scales that secure him full protection from the lightning bolts, until he reaches huge size "Grrrroaaar!"

Then flies next to the forest of columns, but keeping some distance from the champion. Roaring menacingly at him.
Free action: frightful presence on everyone 30' around (does hearing the roar count as witnessing the action for the blinded ones?) Will DC 25 (immune if HD >15)

BoF +2

Meanwhile, Pachemu waits protected behind the column, and delays to see if others manage to bring red down. She activates the wand again on red, or if already down, on green instead.
Use Magic Device DC 20: 1d20 + 8 ⇒ (12) + 8 = 20
Magic Missile wand 14/22: 3d4 + 3 ⇒ (3, 1, 1) + 3 = 8

Pachemotions:

Pig - HP 112/162 AC 27 TAC 13 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
Boy - HP 110+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 8/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 11/16 (+8)
Recall: 3/4 (+2 DC for 1 round)
Effects:
blessing of fervor (+2) r17
tears to wine (+10) 160 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 16 min
shield 16 min
heightened awareness 150 min
barkskin 310 min
see invisibility 310 min
heroism 310 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 16 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 50-foot cone of fire, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


Reflex Save: 1d20 + 20 ⇒ (12) + 20 = 32

Sense Motive: 1d20 + 21 ⇒ (12) + 21 = 33

Val throws up one of her trademarked casual salutes to Kast in thanks for his spell. She turns her attention to the champion and reads her face. Her own face falls as she realizes what she is seeing. <“The champion. She is has been mind controlled for so long there is barely anything left of her. I am going to put her out of her misery.”>

Val activates the Fly spell in her armor and takes to the air, ending up about 10 ft up, turning her hypnotic stare at the champion herself. -2 on all her will saves

Valiables:

HP: 140/140
AC: 41/24/31
Saves: F16/R22(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: Champion
Painful Stare: Champion
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (2), fly, perfect blessing (ac/hit/ref)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 0/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx0, Martial Esotericax0)
2: 2/6 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 3/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx0)
4: 2/4 used (Dimension Doorx0, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf does something heroic. Kast blesses the party, increasing their chances of perfection. Izomandakus grows into a huge dragon as Pachemu hits red with magic missiles. All opponents are over 15HD. Valena flies into position and evil eye’s the champion. Seamus hits twice, and does confirm the hit!

The giants strike back! Red attacks Seamus.
Greatsword on Seamus: 1d20 + 27 ⇒ (5) + 27 = 32 damage: 4d6 + 21 ⇒ (6, 3, 5, 1) + 21 = 36 blind: 1d100 ⇒ 51 images: 1d3 ⇒ 2
Greatsword on Seamus: 1d20 + 22 ⇒ (4) + 22 = 26 damage: 4d6 + 21 ⇒ (4, 1, 1, 6) + 21 = 33 blind: 1d100 ⇒ 43 images: 1d3 ⇒ 3
Greatsword on Seamus: 1d20 + 17 ⇒ (3) + 17 = 20 damage: 4d6 + 21 ⇒ (2, 4, 5, 3) + 21 = 35 blind: 1d100 ⇒ 13 images: 1d3 ⇒ 2

Blue tries to move, but Valena is in the way, so he attacks!
Greatsword on Valena: 1d20 + 27 ⇒ (17) + 27 = 44 damage: 4d6 + 21 ⇒ (1, 6, 2, 6) + 21 = 36 blind: 1d100 ⇒ 16 images: 1d3 ⇒ 3

Not sure what the right thing is here. I don’t think Valena gets an AoO, as I didn’t try to tumble through or anything. But it was a move action, so only one attack. A fair balance I think.

The third giant moves up slightly and attacks Izomandakus!
Greatsword on Izomandakus: 1d20 + 27 ⇒ (4) + 27 = 31 damage: 4d6 + 21 ⇒ (6, 5, 3, 6) + 21 = 41 images: 1d5 ⇒ 1

Blindness and other difficulties keep the giants from being very effective. They all glance over their shoulders at the champion and shudder at their failures before the master.

The champion takes a 5’ step away from Izomandakus, draws a potion, and quaffs it. She grins and tries to decide where to start.

- Round 2 -
Rastaf - 6+
Kast - 6-
- Round 3 -
Izomandakus - 24 (-52hp, 4 images)
Pachemu - 24 (-50hp)
Valena - 22 (2 images, displaced)
Seamus - 20 (2 images)
Champion - 15 (-2 will saves)
Red - 15 (-126hp, blind)
Blue - 15 (-21hp, blind)
Green - 15 (-10hp)

• Next up - everyone.


1 person marked this as a favorite.

Sounds good, GM. Don’t forget that the blind giants ignore mirror images!

Val flies into position over the giants, ending up right above the champion. ”Soon you will be free, darling. I doubt you can appreciate that now. That is fine.” She dives into a powerful lunge.

Sticking with ac/hit/ref from the perfect blessing

Attack with Irreconcilable Differences (perfect blessing, high ground, power attack): 1d20 + 26 + 2 + 1 - 4 ⇒ (20) + 26 + 2 + 1 - 4 = 45
Damage (power attack, painful stare): 1d6 + 12 + 8 + 2d6 + 3 ⇒ (1) + 12 + 8 + (3, 5) + 3 = 32
Crit Confirm (critical focus): 1d20 + 26 + 2 + 1 - 4 + 4 ⇒ (20) + 26 + 2 + 1 - 4 + 4 = 49
Crit Damage: 1d6 + 12 + 8 ⇒ (3) + 12 + 8 = 23

Valiables:

HP: 140/140
AC: 41/24/31
Saves: F16/R22(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: Champion
Painful Stare: Champion
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (2), fly, perfect blessing (ac/hit/ref)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 0/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx0, Martial Esotericax0)
2: 2/6 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 3/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx0)
4: 2/4 used (Dimension Doorx0, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

BoF to attx/ac until further notice.

Round 1, Init 6-

Kast 5’ steps and lunges at red (and then blue if red falls).

Iron Quill, two handed:
1d20 + 23 + 2 + 3 + 2 ⇒ (2) + 23 + 2 + 3 + 2 = 32 to hit; (GMW,+DF,+BoF)
1d10 + 25 + 1d6 + 2d6 + 3 ⇒ (2) + 25 + (4) + (2, 3) + 3 = 39 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 14 + 2 + 3 + 2 ⇒ (2) + 14 + 2 + 3 + 2 = 23 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 + 3 ⇒ (6) + 25 + (2) + (2, 6) + 3 = 44 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 9 + 2 + 3 + 2 ⇒ (5) + 9 + 2 + 3 + 2 = 21 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 + 3 ⇒ (6) + 25 + (2) + (3, 4) + 3 = 43 magic cold iron/fire/holy damage

Kasternations:

hp: 129/129
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F10/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 7/7 left
6: 6/7 left
7: 6/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 1/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (11) + 18 = 29 to hit; (GMW)
1d10 + 18 ⇒ (9) + 18 = 27 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (4) + 10 = 14 to hit; (GMW)
1d10 + 18 ⇒ (3) + 18 = 21 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.


Retired to Taldor?

Watching as the Giant's weapon waives about aimlessly, Seamus decides to move a little south before he attacks again. After taking his step he resets his feet, mentally thanking Kast for the blessing, he attacks the giant again with rapier and long knife.

BoF extra attack AC 37, 5 ft step, full attack: +1 Keen rapier/+ 1 mithril giant bane shortsword, weapons focus, twf, itwf, gtwf
attack: keen rapier: 1d20 + 20 + 1 + 2 - 2 ⇒ (9) + 20 + 1 + 2 - 2 = 30 for damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12 sneak: 7d6 ⇒ (1, 3, 1, 6, 4, 5, 2) = 22
attack: shortsword: 1d20 + 20 + 3 + 1 - 2 ⇒ (17) + 20 + 3 + 1 - 2 = 39 for damage: 1d6 + 8 + 3 ⇒ (1) + 8 + 3 = 12 bane: 2d6 ⇒ (6, 3) = 9 sneak: 7d6 ⇒ (3, 4, 1, 5, 3, 1, 3) = 20
attack: keen rapier: 1d20 + 15 + 1 - 2 ⇒ (15) + 15 + 1 - 2 = 29 for damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13 sneak: 7d6 ⇒ (1, 6, 5, 2, 2, 3, 5) = 24
attack: shortsword: 1d20 + 15 + 3 + 1 - 2 ⇒ (7) + 15 + 3 + 1 - 2 = 24 for damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15 bane: 2d6 ⇒ (2, 5) = 7 sneak: 7d6 ⇒ (4, 5, 6, 3, 4, 3, 1) = 26
attack: keen rapier: 1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 28 for damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14 sneak: 7d6 ⇒ (1, 4, 4, 5, 2, 6, 5) = 27
attack: shortsword: 1d20 + 10 + 3 + 1 - 2 ⇒ (8) + 10 + 3 + 1 - 2 = 20 for damage: 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17 bane: 2d6 ⇒ (1, 5) = 6 sneak: 7d6 ⇒ (6, 6, 2, 5, 6, 3, 6) = 34
Bof: shortsword: 1d20 + 20 + 3 + 1 - 2 ⇒ (2) + 20 + 3 + 1 - 2 = 24 for damage: 1d6 + 8 + 3 ⇒ (2) + 8 + 3 = 13 bane: 2d6 ⇒ (2, 4) = 6 sneak: 7d6 ⇒ (6, 6, 2, 4, 2, 6, 5) = 31
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
attack: keen rapier: confirm crit: 1d20 + 15 + 1 - 2 ⇒ (10) + 15 + 1 - 2 = 24 for damage: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15
attack: keen rapier: confirm crit: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24 for damage: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandakus lunges with his dragon neck over the champion while she deals with the potion.
AoO Bite+HR+BoF {AS}: 1d20 + 23 + 2 + 2 ⇒ (4) + 23 + 2 + 2 = 312d8 + 22 + 3 ⇒ (2, 3) + 22 + 3 = 30

Then, offering a flank to red and blue, starts to work on the green giant <Mind controlled? Maybe we can do something about it>
Bite+HR+BoF {AS}: 1d20 + 23 + 2 + 2 ⇒ (16) + 23 + 2 + 2 = 432d8 + 22 + 3 ⇒ (8, 7) + 22 + 3 = 40
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (15) + 24 + 2 + 2 = 432d6 + 16 + 3 + 1d6 ⇒ (6, 5) + 16 + 3 + (5) = 35
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (11) + 24 + 2 + 2 = 392d6 + 16 + 3 + 1d6 ⇒ (1, 2) + 16 + 3 + (4) = 26
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (8) + 18 + 2 + 2 = 301d8 + 9 + 3 ⇒ (4) + 9 + 3 = 16
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (12) + 18 + 2 + 2 = 341d8 + 9 + 3 ⇒ (5) + 9 + 3 = 17
Tail slap+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (11) + 18 + 2 + 2 = 332d6 + 22 + 3 ⇒ (1, 5) + 22 + 3 = 31

Use Magic Device DC 20: 1d20 + 8 ⇒ (13) + 8 = 21
Pachemu once more successfully activates the wand's magic, and sends three more force missiles, this time to the green giant.
Magic Missile wand 13/22: 3d4 + 3 ⇒ (1, 2, 2) + 3 = 8
Then moves to the next column.

Pachemotions:

Pig - HP 112/162 AC 27 TAC 13 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
Boy - HP 110+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 8/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 11/16 (+8)
Recall: 3/4 (+2 DC for 1 round)
Effects:
blessing of fervor (+2) r17
tears to wine (+10) 160 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 16 min
shield 16 min
heightened awareness 150 min
barkskin 310 min
see invisibility 310 min
heroism 310 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 16 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 50-foot cone of fire, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf does something heroic. Kast is, unfortunately, imperfect as he misses each time - even against a blind opponent. Izomandakus misses the champion, but has better luck against the giant hitting green thrice. Valena reminds the GM of his foolishness and confirms a critical blow against the champion! (Immune to mind affecting, so no painful stare) Seamus keeps working on the red one, trying to take it down. He hits once, and the giant fights on.

Red continues to attack Seamus.
Greatsword on Seamus: 1d20 + 27 ⇒ (4) + 27 = 31 damage: 4d6 + 21 ⇒ (6, 2, 5, 4) + 21 = 38 blind: 1d100 ⇒ 10
Greatsword on Seamus: 1d20 + 22 ⇒ (3) + 22 = 25 damage: 4d6 + 21 ⇒ (3, 2, 3, 4) + 21 = 33 blind: 1d100 ⇒ 11
Greatsword on Seamus: 1d20 + 17 ⇒ (3) + 17 = 20 damage: 4d6 + 21 ⇒ (4, 2, 4, 5) + 21 = 36 blind: 1d100 ⇒ 11

Blue provokes from Valena and Kast as he closes with Kast before attacking.
Greatsword on Kast: 1d20 + 27 ⇒ (5) + 27 = 32 damage: 4d6 + 21 ⇒ (4, 2, 6, 6) + 21 = 39 blind: 1d100 ⇒ 100

The last giant continue to press Izomandakus.
Greatsword on Izomandakus: 1d20 + 27 ⇒ (17) + 27 = 44 damage: 4d6 + 21 ⇒ (2, 2, 1, 4) + 21 = 30 images: 1d5 ⇒ 1
Greatsword on Izomandakus: 1d20 + 22 ⇒ (8) + 22 = 30 damage: 4d6 + 21 ⇒ (2, 5, 4, 2) + 21 = 34 images: 1d5 ⇒ 5
Greatsword on Izomandakus: 1d20 + 17 ⇒ (5) + 17 = 22 damage: 4d6 + 21 ⇒ (4, 5, 5, 4) + 21 = 39 images: 1d5 ⇒ 1

The giants do little but swing, though there is one hit on Izomandakus, (DR applies).

The champion, with respect, tries to hew into Valena.
Chellan: 1d20 + 34 ⇒ (16) + 34 = 50 damage: 1d8 + 22 ⇒ (4) + 22 = 26 images: 1d8 ⇒ 1 displacement: 1d100 ⇒ 39
Chellan: 1d20 + 29 ⇒ (4) + 29 = 33 damage: 1d8 + 22 ⇒ (7) + 22 = 29 images: 1d8 ⇒ 5 displacement: 1d100 ⇒ 9
Chellan: 1d20 + 24 ⇒ (7) + 24 = 31 damage: 1d8 + 22 ⇒ (5) + 22 = 27 images: 1d8 ⇒ 7 displacement: 1d100 ⇒ 85
Chellan: 1d20 + 19 ⇒ (3) + 19 = 22 damage: 1d8 + 22 ⇒ (3) + 22 = 25 images: 1d8 ⇒ 4 displacement: 1d100 ⇒ 40

Though she had one good swing, it hit Valena's displaced self. The champion salutes the warrior for a round to her.

- Round 3 -
Rastaf - 6+
Kast - 6-
- Round 4 -
Izomandakus - 24 (-62hp, 4 images)
Pachemu - 24 (-60hp)
Valena - 22 (2 images, displaced)
Seamus - 20 (2 images)
Champion - 15 (-47hp)
Red - 15 (-167hp, blind)
Blue - 15 (-21hp, blind)
Green - 15 (-119hp)

• Next up - everyone.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

BoF to attx/ac until further notice.

Round 3, Init 6-

Kast 5’ steps and swings at red (and then blue if red falls).

Iron Quill, two handed:
1d20 + 23 + 2 + 2 ⇒ (11) + 23 + 2 + 2 = 38 to hit; (GMW,+BoF)
1d10 + 25 + 1d6 + 2d6 ⇒ (8) + 25 + (3) + (2, 6) = 44 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 14 + 2 + 2 ⇒ (6) + 14 + 2 + 2 = 24 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 ⇒ (5) + 25 + (5) + (3, 3) = 41 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 9 + 2 + 2 ⇒ (8) + 9 + 2 + 2 = 21 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 ⇒ (4) + 25 + (3) + (3, 5) = 40 magic cold iron/fire/holy damage

Kasternations:

hp: 129/129
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F10/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 7/7 left
6: 6/7 left
7: 6/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 3/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (15) + 18 = 33 to hit; (GMW)
1d10 + 18 ⇒ (3) + 18 = 21 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (16) + 10 = 26 to hit; (GMW)
1d10 + 18 ⇒ (5) + 18 = 23 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.


Retired to Taldor?

Ducking as the giant repeatedly swings, Seamus continues sliding to the south. Setting his feet he attacks repeatedly with his keen rapier and mithril long knife.

BoF extra attack AC 37, 5 ft step, full attack: +1 Keen rapier/+ 1 mithril giant bane shortsword, weapons focus, twf, itwf, gtwf
attack: keen rapier: 1d20 + 20 + 1 + 2 - 2 ⇒ (9) + 20 + 1 + 2 - 2 = 30 for damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13 sneak: 7d6 ⇒ (6, 6, 2, 4, 4, 3, 1) = 26
attack: shortsword: 1d20 + 20 + 3 + 1 - 2 ⇒ (10) + 20 + 3 + 1 - 2 = 32 for damage: 1d6 + 8 + 3 ⇒ (3) + 8 + 3 = 14 bane: 2d6 ⇒ (3, 3) = 6 sneak: 7d6 ⇒ (4, 2, 4, 1, 3, 5, 4) = 23
attack: keen rapier: 1d20 + 15 + 1 - 2 ⇒ (15) + 15 + 1 - 2 = 29 for damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11 sneak: 7d6 ⇒ (6, 1, 6, 2, 3, 5, 1) = 24
attack: shortsword: 1d20 + 15 + 3 + 1 - 2 ⇒ (17) + 15 + 3 + 1 - 2 = 34 for damage: 1d6 + 8 + 3 ⇒ (5) + 8 + 3 = 16 bane: 2d6 ⇒ (6, 2) = 8 sneak: 7d6 ⇒ (2, 5, 1, 4, 2, 2, 5) = 21
attack: keen rapier: 1d20 + 10 + 1 - 2 ⇒ (20) + 10 + 1 - 2 = 29 for damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11 sneak: 7d6 ⇒ (4, 1, 1, 1, 5, 4, 2) = 18
attack: shortsword: 1d20 + 10 + 3 + 1 - 2 ⇒ (14) + 10 + 3 + 1 - 2 = 26 for damage: 1d6 + 8 + 3 ⇒ (1) + 8 + 3 = 12 bane: 2d6 ⇒ (5, 4) = 9 sneak: 7d6 ⇒ (1, 1, 2, 2, 4, 1, 1) = 12
Bof: shortsword: 1d20 + 20 + 3 + 1 - 2 ⇒ (20) + 20 + 3 + 1 - 2 = 42 for damage: 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17 bane: 2d6 ⇒ (6, 3) = 9 sneak: 7d6 ⇒ (2, 5, 1, 6, 6, 1, 5) = 26
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
attack: keen rapier: confirm crit: 1d20 + 15 + 1 - 2 ⇒ (20) + 15 + 1 - 2 = 34 for damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13
attack: keen rapier: confirm crit: 1d20 + 10 + 1 - 2 ⇒ (13) + 10 + 1 - 2 = 22 for damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Bof: shortsword: confirm crit: 1d20 + 20 + 3 + 1 - 2 ⇒ (6) + 20 + 3 + 1 - 2 = 28 for damage: 1d6 + 8 + 3 ⇒ (2) + 8 + 3 = 13


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandakus has reach enough to give flank to Seamus

The blue dragon holds back in pain due to the powerful blow of the giant, but quickly recovers launching another attack over him "You are strong, but I am stronger, grrrooarr!"
Bite+HR+BoF {AS}: 1d20 + 23 + 2 + 2 ⇒ (19) + 23 + 2 + 2 = 462d8 + 22 + 3 ⇒ (4, 4) + 22 + 3 = 33
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (15) + 24 + 2 + 2 = 432d6 + 16 + 3 + 1d6 ⇒ (1, 2) + 16 + 3 + (6) = 28
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (5) + 24 + 2 + 2 = 332d6 + 16 + 3 + 1d6 ⇒ (4, 4) + 16 + 3 + (1) = 28
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (10) + 18 + 2 + 2 = 321d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (3) + 18 + 2 + 2 = 251d8 + 9 + 3 ⇒ (6) + 9 + 3 = 18
Tail slap+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (18) + 18 + 2 + 2 = 402d6 + 22 + 3 ⇒ (2, 5) + 22 + 3 = 32

Pachemu moves behind Izomandakus and keeps working on the giant as well.
Use Magic Device DC 20: 1d20 + 8 ⇒ (14) + 8 = 22
Magic Missile wand 12/22: 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9

Pachemotions:

Pig - HP 112/162 AC 27 TAC 13 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
Boy - HP 90+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 8/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 11/16 (+8)
Recall: 3/4 (+2 DC for 1 round)
Effects:
blessing of fervor (+2) r17
tears to wine (+10) 160 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 16 min
shield 16 min
heightened awareness 150 min
barkskin 310 min
see invisibility 310 min
heroism 310 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 16 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 50-foot cone of fire, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


Val mentally sharpens her blade. Swift for Eldritch Weapon to make her weapon Keen She wants to put this poor woman out of her misery as soon as possible.

Primary Attack with Irreconcilable Differences (perfect blessing, higher ground, power attack): 1d20 + 26 + 2 + 1 - 4 ⇒ (11) + 26 + 2 + 1 - 4 = 36
Primary Damage (power attack): 1d6 + 12 + 8 ⇒ (3) + 12 + 8 = 23

Secondary Attack with Irreconcilable Differences (perfect blessing, higher ground, power attack): 1d20 + 21 + 2 + 1 - 4 ⇒ (17) + 21 + 2 + 1 - 4 = 37
Secondary Damage (power attack): 1d6 + 12 + 8 ⇒ (6) + 12 + 8 = 26
Crit Confirm (critical focus): 1d20 + 21 + 2 + 1 - 4 + 4 ⇒ (15) + 21 + 2 + 1 - 4 + 4 = 39
Crit Damage: 1d6 + 12 + 8 ⇒ (4) + 12 + 8 = 24

Tertiary Attack with Irreconcilable Differences (perfect blessing, higher ground, power attack): 1d20 + 16 + 2 + 1 - 4 ⇒ (18) + 16 + 2 + 1 - 4 = 33
Tertiary Damage (power attack): 1d6 + 12 + 8 ⇒ (2) + 12 + 8 = 22
Crit Confirm (critical focus): 1d20 + 16 + 2 + 1 - 4 + 4 ⇒ (16) + 16 + 2 + 1 - 4 + 4 = 35
Crit Damage: 1d6 + 12 + 8 ⇒ (6) + 12 + 8 = 26

Valiables:

HP: 140/140
AC: 41/24/31
Saves: F16/R22(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: Champion
Painful Stare: Champion
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (2), fly, perfect blessing (ac/hit/ref)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 1/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx1, Martial Esotericax0)
2: 2/6 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 3/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx0)
4: 2/4 used (Dimension Doorx0, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf does something heroic. Kast smacks red once, and though woozy, it still stands. Izomandakus presses his own giant, hitting thrice, but not even Pachemu’s addition brings it down. Valena tries to do what she can to end the fight early, but despite her threats, she fails to hit once (AC 38-45). Seamus hits red with his second swing and, finally, topples it! He turns to blue, who proves elusive, even blind.

Blue continues to swing blindly on Kast.
Greatsword on Kast: 1d20 + 27 ⇒ (10) + 27 = 37 damage: 4d6 + 21 ⇒ (6, 5, 1, 1) + 21 = 34 blind: 1d100 ⇒ 91
Greatsword on Kast: 1d20 + 22 ⇒ (9) + 22 = 31 damage: 4d6 + 21 ⇒ (6, 3, 3, 4) + 21 = 37 blind: 1d100 ⇒ 72
Greatsword on Kast: 1d20 + 17 ⇒ (19) + 17 = 36 damage: 4d6 + 21 ⇒ (4, 3, 5, 6) + 21 = 39 blind: 1d100 ⇒ 78

The last giant continue to press Izomandakus, trying to do something more worthwhile than miss.
Greatsword on Izomandakus: 1d20 + 27 ⇒ (7) + 27 = 34 damage: 4d6 + 21 ⇒ (4, 6, 3, 4) + 21 = 38 images: 1d5 ⇒ 2
Greatsword on Izomandakus: 1d20 + 22 ⇒ (5) + 22 = 27 damage: 4d6 + 21 ⇒ (3, 6, 6, 4) + 21 = 40 images: 1d5 ⇒ 1
Greatsword on Izomandakus: 1d20 + 17 ⇒ (9) + 17 = 26 damage: 4d6 + 21 ⇒ (2, 6, 6, 3) + 21 = 38 images: 1d5 ⇒ 5

The giants continue to find air as they don't even manage an image between them.

The champion continues to press Valena, hoping to do better.
Chellan: 1d20 + 34 ⇒ (13) + 34 = 47 damage: 1d8 + 22 ⇒ (2) + 22 = 24 images: 1d3 ⇒ 3 displacement: 1d100 ⇒ 26
Chellan: 1d20 + 29 ⇒ (17) + 29 = 46 damage: 1d8 + 22 ⇒ (5) + 22 = 27 images: 1d2 ⇒ 1 displacement: 1d100 ⇒ 55
critthreat Chellan: 1d20 + 29 ⇒ (9) + 29 = 38 damage: 1d8 + 22 ⇒ (3) + 22 = 25

Chellan: 1d20 + 24 ⇒ (20) + 24 = 44 damage: 1d8 + 22 ⇒ (5) + 22 = 27 images: 1d2 ⇒ 1 displacement: 1d100 ⇒ 88
critthreat Chellan: 1d20 + 24 ⇒ (9) + 24 = 33 damage: 1d8 + 22 ⇒ (7) + 22 = 29

Chellan: 1d20 + 19 ⇒ (9) + 19 = 28 damage: 1d8 + 22 ⇒ (8) + 22 = 30 images: 1d2 ⇒ 1 displacement: 1d100 ⇒ 22

She pops an image, then hits once (no crit), then hits again (no crit).

- Round 4 -
Rastaf - 6+
Kast - 6-
- Round 5 -
Izomandakus - 24 (-68hp, 4 images)
Pachemu - 24 (-66hp)
Valena - 22 (-54hp, 1 image, displaced)
Seamus - 20 (2 images)
Champion - 15 (-47hp)
Red - 15 (-252hp, blind, bleeding)
Blue - 15 (-21hp, blind)
Green - 15 (-226hp)

• Next up - everyone.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

BoF to attx/ac until further notice.

Round 4, Init 6-

Kast 5’ steps and swings at blue.

Iron Quill, two handed:
1d20 + 23 + 2 + 2 ⇒ (1) + 23 + 2 + 2 = 28 to hit; (GMW,+BoF)
1d10 + 25 + 1d6 + 2d6 ⇒ (4) + 25 + (4) + (5, 6) = 44 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 14 + 2 + 2 ⇒ (20) + 14 + 2 + 2 = 38 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 ⇒ (2) + 25 + (4) + (5, 4) = 40 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 9 + 2 + 2 ⇒ (7) + 9 + 2 + 2 = 20 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 ⇒ (2) + 25 + (5) + (4, 5) = 41 magic cold iron/fire/holy damage

Iron Quill, two handed:
Pot Crit: 1d20 + 14 + 2 + 2 ⇒ (15) + 14 + 2 + 2 = 33 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 ⇒ (9) + 25 + (2) + (1, 5) = 42 magic cold iron/fire/holy damage

Kasternations:

hp: 129/129
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F10/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 7/7 left
6: 6/7 left
7: 6/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 3/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (10) + 18 = 28 to hit; (GMW)
1d10 + 18 ⇒ (4) + 18 = 22 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (19) + 10 = 29 to hit; (GMW)
1d10 + 18 ⇒ (10) + 18 = 28 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.

8,101 to 8,150 of 8,624 << first < prev | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Euan's Rise of the Runelords All Messageboards

Want to post a reply? Sign in.