And, we're off...
Warming Arctic permafrost releasing large amounts of potent greenhouse gas
The two primary drivers of the "faster than expected" phenomenon are scientific reticence (scientists preferring to err on the conservative side) and corporate/governmental interference in things like IPCC reports to tamp down the worst case scenarios.
There is also a great deal of money spent by the fossil extraction cartels on PR/propaganda to forestall meaningful change and to punish those raising alarms.
The Koch brothers and other oil giants have spent hundreds of millions on climate denial propaganda, funding shady pseudoscience groups who tell you things like "the Earth is actually getting colder," when it isn't, or "climate change is natural, and we're stupid to think we can affect it," when that, too is a lie.
We are already headed towards 2 degrees C. If we did everything possible to stop it right this very second, it would still be too late. Maybe if we'd started 30 years ago, but we didn't.
When all the arctic ice is almost gone, and the permafrost is belching long-sequestered CO2 and methane into an already damaged atmosphere, it will become difficult to breathe. Weather will be so screwed up that seasonal cycles will make the life of plants impossible. These are "feedback loops" that will only intensify.
We're already seeing these effects. Cherry blossoms in December in England. https://www.express.co.uk/news/uk/630063/weather-winter-temperatures-uk-war m-blossom-trees
People fleeing Central America, due to the weather. Farmers can't farm. https://www.theguardian.com/world/2018/oct/30/migrant-caravan-causes-climat e-change-central-america
It will only get worse and worse. We must learn to accept that we, along with 98% of all species on earth are going to go extinct very soon. There is no magic bullet. There is no Planet B.
That doesn't mean you can't make a kick-ass archer, though.
Arcane Archers are a great PrC. Just remove the elf requirement, and they're interesting.
It's time for all of us to accept the fact that we're not going to survive the mass extinction that's already underway. Humans will not survive another century.
Unless a billionaire has a plan to live underground for millennia, and conveniently decommissioned all nuclear plants and stored the waste safely, humans are already extinct.
Yes, we did it to ourselves.
I'm sorry, too.
I've been screaming about this since the 80's. No one gave a f$~# then, and no one does, now.
We're going extinct. We need to deal with that fact.
How much experience do you have with Pathfinder rules?
@A highly regarded expert. The character's background looks good, but the actual mechanics are a little off. If you looked to the feat tax document I linked in the opening, you'd see that Weapon Finesse is given for free, and Unchained Rogues get Weapon Focus in its place. And just as a note, you do need the prerequisites for Arcane Trickster to take it. So I'm assuming you'd take ranks in Accomplished Sneak Attacker.
OK. I'll have it all fixed up soon. I have to redo his gear/money, too.
He'll take sorcerer levels and ASA at 3rd, so he can enter AT @ 6th level.
I'm submitting Flouncy Magoo, an escaped halfling slave from Cassomir. He's an unchained rogue who will next take levels in sorcerer (sage), then arcane trickster. I tried to play him before in another game, but it ended quickly. He's sneaky and a little greedy, but he'd make a good scout/skill guy.
Flouncy Magoo is a former house slave from Cassomir, not that far from Daggor. In Taldor, like much of Avistan, halflings are not very respected. He remembers his childhood, but can't recall what happened to his family. It was traumatic for him, and his mind has blocked that experience out.
His master was an ornery old man named Eloquin Stavin, a self-made merchant who claimed to be descended from Taldan royalty. Flouncy doubted that, since there was nothing regal about the man.
After almost three years of lousy food, long hours and one too many beatings, Flouncy made his escape. He snuck out of his room under cover of darkness, slipping past the many watchmen at the docks, and stowed away on a boat going upriver. He kept moving north, fearful of being captured and brought back, and eventually ended up in Daggor.
Through a series of odd jobs, luck, and a great deal of avarice, Flouncy manged to scrape together a few possessions and enough coin to live in reasonable comfort. He's not a cruel person, but he's not above picking the occasional pocket to fill his always-hungry belly.
Flouncy dreams of wealth. He's seen what it looks like, and wants to know what it feels like to sleep in the most comfortable bed, eat the finest delicacies, and wear fancy clothes. He's willing to bend a few rules to get there.
Flouncy is a competent dancer and gambler, good at card tricks, and he has a quick sense of humor. Just don't leave your gold too close to him. He can't resist some easy money.
It gets pretty wild at high levels.
Also, I updated my guide.
Don't feel dumb. Anyone could miss that detail. It's still a great spell for a trickster.
A lot of people overlook Acid Arrow. It's good for neutralizing casters.
From the guide:
"Acid Arrow: While this spell doesn't seem all that great for the spell slot, it's of great use to the trickster.
Ranged touch attack so you can add sneak damage? Check. No save? Check. No SR? Check. Long range? Check. Force spellcasters to make concentration checks to cast spells in the next round(s) due to continuous damage they can't do anything about? Check.
Behold the mighty power of continuous damage! If you hit a caster before he casts a spell, he has to make a concentration check. The DC is 10 + damage taken + level of the spell he’s casting. If you add a few d6s to the 2d4 of that spell, he’ll need a good roll to cast this round. About a 50/50 chance for him if he’s the baddest thing on the map, worse for him if he’s not. He’ll have to check vs. half your damage next round, too. Even more, if you follow up with another sneak Acid Arrow. Then, it’s 4d4 + the same d6. See where this is going? Two should do it.
You’re not just a good blaster caster, you’re the world’s greatest caster blaster, too. Sorcerer ATs can spam it easily, sneaking or not, and just a few of these in a row will mess up some of Mr. High-and-Mighty full caster’s spells for an encounter-ending length of time.
Casting this spell with some sniper goggles can mess up a charging army if you hit the right guy and fizzle his big battle buff. It should be in your arsenal, one way or another. Wizards, scribe some scrolls of it for when you go up against that spell-resistant necromancer, and watch him squirm.
You, of all people, should understand the agony of not getting a spell off when you really need it. If you cause a caster to lose a spell, congratulations! You did some legitimate damage and counterspelled with a second level spell, you trickster, you!"
I played a 20th level trickster who used that spell to keep Tar-Baphon from casting teleport long enough for our ranger to destroy him. Good times!
Yeah, I was looking at that. Same problem you get with some of the other classes that can qualify for trickster, but aren't optimum choices, like the bard and magus: Level-based abilities that stop growing and become more irrelevant the more you level.
Your best arcane class choices remain wizard, followed by sorcerer. The others give up too much to stay viable into the higher levels, where the trickster starts to shine.