
GM_Panic |
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GM_Panic: My first-ever exposure to RPGs was through the Traveller black books. They belonged to a friend, so I borrowed them for a week and hand-copied everything into a set of notebooks. I tried running the sample adventure for my siblings, but none of us had any clue what we were doing. Good times. :-)
That is hardcore, Im running a Classic traviller game on here now.
Lot of fun :)
Philo Pharynx |

Of the main listed three, Strange Aeons is my favorite. Followed by Mummy's Mask and the Reign of Winter.
I would definitely like to actually get somewhere with Way of the Wicked. I'm already ahead of the curve, having made it to book two once. I know enough people have done the first book that I'd particularly be interested in starting later, but as you say, we'd need to really work on party dynamics.
I've both played in and run Zeigeist and it is one of my favorite AP's ever. But I suspect it's not great for PBP. I doubt many groups have reached the mind-blowing ending.
about me oh, I've been at this for 43 years. I like games that give more flexible options, which is why your rules fascinate me.
I've played every edition of D&D, though not much of AD&D 2e and 5e. I enjoy 4e, but realize it did go a bit too far. But it really helped develop future games. I've also done a lot of M&M, GURPS, BESM, WoD, Savage Worlds, and a number of smaller games.
Outside of games, I have been going to weekly movies with a buddy of mine for about 25 years. For work, I do tech support for water quality instrumentation.

Your Benevolent Dictator |

Imaginary Crayons: Thanks! It started as a way to consolidate a few of my 3pp materials and quickly ballooned out of control. There are still a few things that need tweaking, but overall, the system's at least 95% complete. Force Mage, by the way, is one of the things I'm most proud of, as I had to go into multiple systems to get it exactly where I wanted it.
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Monkeygod: My wife loves candles, especially geek-themed ones. With the right names (and scents), you can do pretty well. "Because, that's exactly what these all are: Games, and to me, the point of them is to have fun. While everybody's definition of fun can be different, if one person isn't enjoying themselves at my table, I not only want to know why, but I want to work with them to fix it." This is exactly the right mindset to have. :-)
Philo Pharynx: Zeitgeist is possibly my favorite AP ever, but it definitely doesn't work great for PbP. The one time I tried, it took approximately a year for the party to hit Level Two.

Javell DeLeon |

I would definitely like to actually get somewhere with Way of the Wicked. I'm already ahead of the curve, having made it to book two once. I know enough people have done the first book that I'd particularly be interested in starting later, but as you say, we'd need to really work on party dynamics.
Alright! A fellow fan of some WoTW! I got to Book 2 once as well. At least, I think it was Book 2. Not entirely sure. For sure if you can gather up a workable team, it's a fun game.
As for the other games mentioned, I'm already in a Strange Aeons and would not be interested. I don't know a thing about Mummy's Mask. Sounds pretty interesting though.

Mightypion |
In my fairly extensive way of the wicked experience:
--It goes better if the villains all have one redeeming or quirky feature, for example being good with kids, and dont take themselfs, at least as player, 100% seriously.
In the furthest wotw I am in, we are about to fight Ara Mathra, we sold the Emo-Antipaladins love poetry to Succubi, founded a Daily-Mail/Fox news style newspaper called "The Sun" in Farholde to spread overthetop Mithran propaganda (designed to alientate people with more then 2 braincells from the Mithran faith), dabbled in the interplanar drug trade and one of our cohorts adopted an Alex Jones like persona so spread conspiracy theories about the Forsaken, about 10% of them even being true. The party also plans to put Timeon, who is perhaps the most gaslit individual on the multiverse, on the throne as a puppet.
--In play by post, the big roadblock is the infiltration like sequence. Nobody wants to be the idiot who blows cover without asking the rest of the party. Generally speaking, infiltration style sandboxes, where misstep blows everyones cover, are probably the hardest things in play by post, as there are sooo many incentives to be very cautious, and then eventually noone posts.
Come to think of it, the other evil AP, hells vengeance, has similar issues with its infiltration sequence in act 2 as well.

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Just a quick check-in: We haven't had any new applicants in over 24 hours, so if nothing's changed by tomorrow evening, I'll advance to the next recruitment stage.
I didn't answer all the question others posted; I'm waiting to see what you choose to run. And then how many people I have to bump off to get a seat...

Philo Pharynx |

In my fairly extensive way of the wicked experience:
--It goes better if the villains all have one redeeming or quirky feature, for example being good with kids, and dont take themselfs, at least as player, 100% seriously.
Quote:This is definitely true. Evil cannot be the extent of your personality. Even the tiefling bred to be a cult assassin still has other elements. And players who can't take ooc feedback killed one of my WotW games.
Mightypion wrote:
--In play by post, the big roadblock is the infiltration like sequence. Nobody wants to be the idiot who blows cover without asking the rest of the party. Generally speaking, infiltration style sandboxes, where misstep blows everyones cover, are probably the hardest things in play by post, as there are sooo many incentives to be very cautious, and then eventually noone posts.
Come to think of it, the other evil AP, hells vengeance, has similar issues with its infiltration sequence in act 2 as well.
I think some parts of PBP games can be abstracted to move the story along. If the player prefers. you could do this narratively or as a more flexible skill challenge. Even some combats could be done this way.

gyrfalcon |

Hi there! I love that you're an ASL interpreter. I'm *VERY* far from fluent, but I learned some as a kid (when my mom brought my brother and I along to a class instead of paying for a babysitter), and got to work as a substitute instructional aide in a deaf preschool for a while (until they found someone more qualified, thankfully).
I live in Oakland CA with my wife and daughter. IRL nowadays most of my roleplaying is PbtA (DW, Masks, Avatar), including a DW game I started to run for kids and adults in my neighborhood (out in our yard) during the first summer of the Pandemic. On the forums, I play PF1 and 2e. (Going back, I got into Basic and then AD&D when I was in Middle School in the 80s, and have played a random assortment of games since then.)
I love character design, both in terms of backstory/personality/motivation and crunch, and I love the flexibility that Spheres brings to Pathfinder. I also love making characters together with other players. One of the coolest parts of PbtA games, in my opinion, is how well they create intertwined backstories and motivations.
In terms of myself as a player (and game longevity), I'm happy to have completed the a 5-year run of RotR AP, led by DM Thron on these boards, and am currently active in DM Kiora's Wraith of the Righteous campaign, which has been going for eight years (though I joined mid-way as a replacement) and is now I believe #4 for all-time most active campaigns (in post count).
And in terms of APs, I'd be very happy to play Mummy's Mask, and suspect I'd come up with an exciting concept for Strange Aeons too. (RoW is great, but I'm already playing in it so I'd pass if that's where you go.) There are plenty of other APs I'd enjoy too...and I really do want to get to play Iron Gods some day.

Your Benevolent Dictator |

Update: I'll be advancing to the next recruitment phase in four hours or so, so now's the time for any last-minute applications.
In terms of campaign choice, it's a nail-biter. Strange Aeons is barely beating Reign of Winter for most-popular option, but Mummy's Mask is the overwhelming second choice. This makes choosing between the options quite difficult. ;-)
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gyrfalcon: Made it in just under the wire! I'm currently mentoring an interpreter who works with Deaf preschoolers. It's been found that infants can sign before they can speak, so having access to the language as early as possible is fantastic. I enjoy PbTA (it's my go-to system when introducing RPGs to children) and incorporate the "roll 2d6" mechanic in my games when player actions throw me for a loop. XD

gyrfalcon |
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In terms of campaign choice, it's a nail-biter. Strange Aeons is barely beating Reign of Winter for most-popular option, but Mummy's Mask is the overwhelming second choice. This makes choosing between the options quite difficult. ;-)
Honestly, my real meta preference is for you as a GM to make the tie-breaker be whichever one you're most jazzed to lead. Your enthusiasm will make any of the APs shine.

Robert Henry |
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In terms of campaign choice, it's a nail-biter... but Mummy's Mask is the overwhelming second choice...
Some folks liked it best, I didn't officially vote so I'll do that while I'm here.
1) Mummy's Mask
2) Mummy's Mask
3) Mummy's Mask
Huh, I'm sorry, I guess you were right, it was my second vote after all ;-)

Your Benevolent Dictator |
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*DING*
Recruitment is now closed.
After tabulating the votes, Reign of Winter ended up in third place and has been eliminated. It's a very fun AP, though, so it'll likely be the next campaign I recruit for down the road. If you had a character concept for this one, keep it on ice. ;-)
Strange Aeons had the most first-place votes, so that's what we'll be running. As a major plot point involves the party having amnesia, I think we can have some fun with that - especially as it's likely that most (if not all) of the chosen players will be learning my homebrew as they go. I ran Book One for my in-person group and did a "build your character as we play" thing. Perhaps we can incorporate this in a small way. Let me know your thoughts.
For this next recruitment stage, I'll be looking for general character concepts. Nothing mechanical yet, though. Based on the amount of engagement we've had so far, I won't be able to choose everyone, and I don't want anyone to spend a bunch of time learning a complex homebrew ruleset only to be rejected. I just need enough information to help me choose a semicohesive party: combat role, noncombat role, etc. I'm not going for the classic "Warrior/Mage/Healer/Thief" archetypes, but I need to make sure I don't choose a full party of Greatsword Fighters or whatnot. :-) Due to the nature of the campaign, I do not want a backstory.
The available races are listed HERE. The available classes are listed HERE. Most have been modified in some way, so I'm summarizing the differences in the spoiler below.
Armorist: Due to automated bonus progression, bound equipment gains talents like the Armiger
Barbarian: Gains rage forms like the Legendary Barbarian
Bard: Instead of spells, uses Interjection Games’ composition magic
Cleric: Chooses a single, more powerful domain that heavily influences character focus; free Deific Obedience
Druid: Customizable animal companion; instead of spells, uses Interjection Games’ herbalism
Elementalist: Based on the arcanopulser archetype
Eliciter: Essentially unchanged
Fey Adept: Essentially unchanged
Fighter: Influenced by the Legendary Fighter
Investigator: Influenced by the Legendary Investigator
Magus: Influenced by the Legendary Magus
Malefactor: Incorporates elements from Dreamscarred Press’ Harbinger and Malefex classes
Monk: Uses the street fighter archetype
Occultist: Implements grant magic talents
Oracle: Spherecaster
Ranger: Influenced by Kobold Press’ Spell-less Ranger
Rogue: Influenced by the Legendary Rogue
Sentinel: Essentially unchanged
Shifter: Full BAB; low casting; d10 hit die
Sorcerer: Spherecaster; wild magic; selectable bloodline powers
Soul Weaver: Essentially unchanged
Summoner: Spherecaster; Unchained; summon list based on type of eidolon
Witch: Spherecaster; unique patron hexes; Hedgewitch tradition
Wizard: casts like an Arcanist; forbidden schools like the Thassalonian specialist
*SURPRISE*
As my current PbP campaign is close to ending, I have time to start an additional campaign: Mummy's Mask. Feel free to submit a concept for either campaign - or both. I'll only pick one character submission per player, so nobody will be placed in both campaigns simultaneously. Fair's fair, after all. If desired, Mummy's Mask submissions can include a brief backstory, but it's not required at this point.
This recruitment stage should only last a few days, as I just need to see a quick character concept from everyone. Once that's complete, I'll make my final selections. Good luck!

Violant |

The idea of a Samsaran for Strange Aeons sounds fun. How nerve-wracking would it be to lose multiple lifetimes of memory? Likely Armorist.
As for Mummy's Mask, can't join that: already have my cleric/gunchemist Ananet in a different campaign.
Won't be able to join RoW when that's up either, already in a 2e campaign.

Monkeygod |

WHoot!
Allow me to say that as somebody who is friends with Jason Nelson, and some of the crew that works for Legendary Games, I *love* seeing you incorporate some of their Legendary Classes into yours.
Bit surprised that you aren't making use of L. Shifter(huge improvement) and L. Sorcerer(which as a huge fan of the base class, is *absolutely* amazing, and much better than the standard version).
I'll be submitting a concept for Mummy's Mask, as I have a general(and strong) dislike for Cthulhu type games.
At the moment, I'm leaning towards a Cleric or possibly Witch. I'm gonna read over the PG, and your changes to the classes, before making a choice and an official submission.

Your Benevolent Dictator |
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@Violant: I've always enjoyed samsarans and have incorporated bits from a couple different 3pp documents into the race. :-)
@Monkeygod: I'm a huge fan of Legendary Games. I don't use the L. Shifter because I prefer the Spheres class of the same name. As for L. Sorcerer, I've incorporated the "aura of power" class feature along with the idea of selectable bloodline powers. Since you mentioned Cleric, I mostly took parts from RGG Talented Cleric, but also use the "faith point" mechanic from the L. Cleric. My take on the Witch is based on the Spheres Hedgewitch + Shaman's familiar + bloodline hexes from a couple different 3pp documents.

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I'd be interested in 'Mummy's Mask' but, like Monkeygod, I'll need to read the Player's Guide to get a better sense of the campaign than the brief snippet on Paizo's website.
I'm inexperienced with 'full' arcane casters (those classes who receive 9th level spells) so I'd likely go with either some type of martial build or perhaps a rogue that can also contribute in combat.

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I'd be applying to Strange Aeons of course.
I'm not familiar with the 3rd party stuff at all, so I have a lot to look at before I make any firm decisions. That said, from what I've seen so far, I think the Investigator and Magus look interesting.
I'd love to hear any opinions out there on the Legendary Games Rogue. But given Pathfinder's history with the class, I'm a bit gun-shy about Rogues.
I'd very probably choose Human.

Violant |

I'm just reading through them all now. I like some changes you made, YBD. Small Fox form sounds fun as all hell, but I already have a Kitsune submission in a different campaign, and she wouldn't be portable to this campaign should I fail to get in.

Monkeygod |
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I'd be applying to Strange Aeons of course.
I'm not familiar with the 3rd party stuff at all, so I have a lot to look at before I make any firm decisions. That said, from what I've seen so far, I think the Investigator and Magus look interesting.
I'd love to hear any opinions out there on the Legendary Games Rogue. But given Pathfinder's history with the class, I'm a bit gun-shy about Rogues.
I'd very probably choose Human.
The L. Rogue was one of the very first classes to receive the Legendary treatment, and imho opinion(and as a big fan of sneaky classes), it's a heck ton better than either Paizo rogue: If the base rogue is alright(at best), and the U. Rogue is good(again, at best), I personally believe the L. Rogue is epicly awesome!
It was a given a complete and total overhaul, adding in some neat bonuses, and multiple modular options. I think my favorite change is that instead of trapfinding, they get Skill Specialties, which add bonuses to a different pair of skills(some specific/situational). Even better, they get several instances of it over 20 levels!
Also, lookin over our GM's version, they've made some slight alterations, making the rogue a martial practitioner(ie, Spheres of Might), and giving them a martial tradition. Both solid changes!

LDDragon |

I would like to apply as a healer of some kind, for Mummy's Mask. I do like playing characters with a variety of roles, kinda generalist, but almost all of my characters typically have some form of healing.
Usually enjoy some form of melee, and if it is Spheres, some form of creation or blasting magic as well as the healing.
Leaning toward human or aasimar, maybe and one of soul weaver, druid, cleric, oracle, though other races or classes are definitely options.

Violant |

Strange Aeons is great!
Current ideas: Bard/Barb hybrid, A massive and quite charismatic hulk who sings about battles he probably shoud not know of.
I think I made such a character before, although he skulls and shackles, and may reuse her, and then alter her a bit,
You must be suffering in lack of Skald right now, right?

Mightypion |
Mightypion wrote:You must be suffering in lack of Skald right now, right?Strange Aeons is great!
Current ideas: Bard/Barb hybrid, A massive and quite charismatic hulk who sings about battles he probably shoud not know of.
I think I made such a character before, although he skulls and shackles, and may reuse her, and then alter her a bit,
Guilty as charged, but I think I can make a Barb-Skald thing with spheres of power, and using the rage prophet archetype which is a low caster.

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While I like changes, I don't like too many of them. I'll most likely go with barbarian or fighter. That goes for both campaigns.
Now, I do have a very, very strong dislike for a party composed mostly by races that should be rare/uncommon for the current AP. As an example, Kitsune, Samsaran and Tengu are common in Tian, but only about there afaik. Having a mostly core party with one of them is totally fine, now having a party of a Kitsune, dusk walker, gathlain, damphir completely breaks immersion for me.
Because of that, if selected in a completely wild party, I know I won't be able to enjoy the game and will most likely bow out. If that is ok for you, GM, then great, let's proceed. Otherwise it would be better for me to do so already. I know good players who like to play exclusively with strange races and that is fine. It is just not for me.

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Thats awesome you're opening up essentially two campaigns.
I took a look at the classes and a couple really jumped out at me, they Fey Adept is giving me really strong Jim Butcher Dresden Files vibe which is always fun but the Soulweaver also seems like a blast.
So for Strange Aeons I think I'd submit a Halfling Soulweaver, focusing on Conjuration and the free Life Sphere.
Maybe I'd look at also dabbling in the Fate Sphere as well, kind of the lucky halfling helping make others around them benefit from the luck, maybe my souls are the souls of past halfling family members and they branch out to help my allies be a little luckier too.
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For Mummy's Mask, I'd probably go with a young Dwarven Rogue, hoping to make a name for himself as a trapbuster, fool hardy and brash he is excited to answer the call put out by Osiron to plunder the depths of ancient temples and hopefully make a name for himself.

eriktd |

I'll propose a human Warpriest cleric of Pharasma for Mummy's Mask. I'm thinking he's a native of Wati who used to make his living watching the necropolis for looters, as penance for a criminal past. Now that the Prince has opened it up for exploration, he's been asked by the temple to join a promising group of explorers and make sure the Lady of Graves gets a share of the loot.

Monkeygod |

I'm thinking of some sort of worshiper of Bastet.
Couple of questions:
1) Would catfolk be alright for this concept?
2) Do clerics get combat and major channeling at first level? Unless I missed something, there doesn't seem to be a level listed for them.
3) Curious why the Witch can't select the Green Magic tradition?

Mightypion |
So, concept slowly forming:
--Archetype is rage prophet
--Curse is shattered mind
--will be unarmed using barbarian abilities and unarmed combatant, should actually result in a fairly reasonable ac, rage form is the +3AB +1AC one.
--Need to find out if there is trait that allows feinting while raging, in normal pathfinder there is.

Robert Henry |

Wow, Strange Aeons and Mummy's Mask, you are a brave soul YBD. Since I've played 'Strange Aeons' (and RoW thus the three votes for MM) I will be applying for Mummy's Mask.
As I said earlier I'm working on two characters, the first and more developed a 'black catfolk' rogue who's a descendant of the traditional guardians of the temple of Bastet. He would be an orphan in Wati, a street rat cat. As a teenager 'discovered' by a local 'temple' eventually trained to dance and entertain the high ladies of the area. Bored with the dancing and entertaining, he decides to join a group going into the wati. (Mechanically: Descended from Heroes, Wati Native, Courtesan: using natural claw attacks with the fencing sphere)
The second character is also a Catfolk, but a fighter from the Shemtej people, (probably trading the claw attack for a bite) a lion like character who is a descendent of the pharaohs bodyguards. When he hears of the opening of the necropolis, he would leave the Golden Road and join a group going into the necropolis. Mechanically: Descended from Heroes, curious if he could be 'Blood of Pharaohs' and would love to create a Martial tradition called the Medjai {incorporating a weapons group from ancient 'Osirion,' unarmored combat and then a couple optional sphere's, hopefully including fencing.)
I see the Black catfolk as young and not real serious, just looking for some fun. I see the Shemtej as super serious and wanting to learn more about his ancestors. Interestingly enough they would both wear the white kilts and headdresses, one ironically (the dancer) and the other as a nod to his ancestors who guarded the pharaohs (his combat style, though a fighter, would be unarmored)
Either way, hoping to play one of these two characters with you :)
Edit: The 'black cat' entry would be very PG, even with his background he would not bring his past to work, so no worries about bad behavior...

gyrfalcon |

Exciting!
I have several concepts swimming about. To help me narrow down: If we have a concept that a class (or race) not listed, is it worth asking about it?
For example, for the Mummy's Mask game, I like the image of a scholarly character who builds and wields (as well as disarms) traps. The concept lends itself to the Spheres of Might Scholar class (though I'm open to building it other ways too).
Or for Strange Aeons, I was thinking about someone who has some sort of horror living/growing inside her. Could maybe be something like a spheres champion spiritualist with an archetype, or maybe some symbiat archetype.
If you want to keep it to just listed options, I'm sure I'll come up with either ways to adapt those concepts, or new ones I'm drawn to.
Thanks,

Violant |

I'm thinking of some sort of worshiper of Bastet.
Couple of questions:
1) Would catfolk be alright for this concept?
2) Do clerics get combat and major channeling at first level? Unless I missed something, there doesn't seem to be a level listed for them.
3) Curious why the Witch can't select the Green Magic tradition?
Oh hey, Bastet Cleric! I have one of those!

Linnea the Diviner |

I'm not a fan of the Lovecraftian themes, so I'll be submitting a character concept for Mummy's Mask.
Any chance I could get the Soul Warden PrC ported over to your system? It's a full caster class, and the fluff is that they're the remnants of an elite Nexian anti-undead force. I've had an idea for a Nexian undead bloodline sorcerer dedicated to using the necromantic powers she's been cursed/blessed with to fight the undead. I imagine Nex has quite a few undead bloodline sorcerers from people being exposed to powerful necromancy during the war with Geb. And I imagine that said sorcerers are not exactly popular in their home country, which would lead them to seek their fortune elsewhere. If the Osirians are being stupid enough to crack open ancient tombs that could have mummies and ghosts and Ashava knows what in them, clearly they need someone competent on hand for when this inevitably blows up in their faces.
If not, no worry! I've also wanted to play an investigator for a while.

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I’ll await the separation, but I’ll be throwing my hat into the Strange Aeons pool with an elven soul weaver. Who are these souls she has power over? I think discovering that during the course of play sounds creepy and fun.
Of course, then I came up with a dwarven malefactor for a Mummy’s Mask campaign obsessed with breaking curses…..
….but no, Strange Aeons. Going with Strange Aeons and the soul weaver class I know NOTHING about but am learning.

Mightypion |
Lets actually make a character
(I will get a bunch of things wrong)
Starting stats 10/10/10/10/10/10
I am an Aasimar
12/10/10/8/10/12
I pick the alternative trait goodly aura
Background
I have apparently been a Bounty Hunter, capturing things comes naturally to me. STR boost from the fixed one, and a con boost as well
14/10/12/8/10/12
I assume I have 2 traits, I pick:
Alluring Combatant: You spent time as an erotic dancer, prostitute, or other entertainer who relied on body movements to attract attention or customers. You prefer tight or revealing clothing, and you know how to move to best advantage while wearing it. When wearing light armor or no armor and clothing designed to be provocative, you gain a +1 trait bonus to AC. From combat and
Innocent: No one can believe someone as pure as you could be deceptive in any way. You have an air of innocence about you, and people have a hard time believing you could ever do anyone harm. When you make an Influence check to tell a lie, your target always wants to believe you, granting you the standard +5 bonus on your check. This bonus only applies if the lie you tell is either believable or unlikely. As a racial trait.
Now I pick my Class. I am a Rage prophet, I think selecting a class boosts a relevant ability score, lets pick str!
16/10/12/8/10/12
I also get 4 additional ability boosts, and boost everything I have already boosted, as well as Dex, resulting in the following statline.
18/12/14/8/10/14
This hopefully deals with ability scores, and they certainly look pretty serviceable!
Onto the actual spheres stuff:
From my bounty hunter background I gain Alertness or street smarts as a feat, being more alert is always great.
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18/12/14/8/10/14
Feats: Alertness.
Traits: Innocent (racial); Alluring combatant (Combat)
Alternative racial trait goodly aura
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Onto what I get from being a Barb oh my!
10 hp (not 12, because rage prophet is D10) resulting in 12/12 HP
I gain the berserker sphere, a +1 AC bonus while unarmored (putting my unarmed AC bonus to total of 2 for now, resulting in an AC of 13).
I choose the battle meditation rage form for my rage, meaning that, in a rage my AC is now 14!
I also think I get a martial tradition. I pick the Iron breaker martial tradition, giving me unarmored training (which increase my unarmed AC by 3, for a raging AC of 17 pretty good, and it will scale to a fairly nice 21 at level 4!
I claim access to the open hand sphere, resulting in me having the open hand sphere, the berserker sphere and the equipment sphere?
Currently, I have one talent in the equipment sphere locked in (unarmored training). I am uncertain if I can select any more though.
I think I have 1 feat at level 1 I can pick, which can likely be a talent, and any open hand sphere talent would actually get me an improved unarmed strike equivalent.
From being a rage prophet, I gain 2 talents and one sphere, I shall opt for war for now.
To be continued, but I think I am looking at this:
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12/12 hp AC 16/17 while raging
Fort+3 Ref=+1 Wis=0
18/12/14/8/10/14
Feats: Alertness.
Talents: Unarmored combatant (from martial tradition)
Axe kick (trained)
Offense: Unarmed strike: +5 d4+6 +8 d4+6 of ragomg
Traits: Innocent (racial); Alluring combatant (Combat)
Alternative racial trait goodly aura
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Your Benevolent Dictator |

Lots of talk about Mummy's Mask here, so I've created a separate thread for Strange Aeons HERE. If you're interested in both campaigns, feel free to join that thread as well. I won't choose the same player for both campaigns, of course, but I don't mind if anyone wants to "hedge their bets." :-)
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@rdknight: I love both Rogues and Monks, so I specifically made sure that they're viable options in my games. Ask Robert Henry about his experience in my recently-ended S&S campaign. ;-)
@Sir Longears: I typically don't make race a factor in my campaigns, so party makeup in that regard generally won't affect the plot much if at all. My in-person group tends to go as exotic as possible, though, so PbPs are the only opportunity I get to GM for humans, dwarves, elves, etc. In other words, character race isn't going to be a factor for me when determining which applicants get chosen, but I have liked seeing the large number of "standard" races thus far.
@Monkeygod: Good questions! Catfolk is a perfectly acceptable character. I'll clarify on my website, but Combat and Major Channeling abilities are locked behind feats. I need to doublecheck, but it's either 5th and 9th levels or 3rd and 5th levels. I'm not a fan of the Green Magic tradition because I feel it steps on the Druid's toes quite hard. Take a couple Alteration talents, and you can basically do everything a Druid can do but with magic instead of herbalism.
@gyrfalcon: I've actually played a trap-wielding character. Go Alchemist (tinker specialization) with a few Trap sphere talents (I'd let you take them instead of [formulae] talents), and you're good to go. For your other concept, if I don't already have a Summoner archetype, I can put one together pretty easily. If you're selected, I'll be happy to help you figure something out. :-)
@Linnea the Diviner: I've actually done a fair bit of work on PrCs to make them more viable. The big change is shrinking them to a five-level investment. I haven't converted the Soul Warden, but it's potentially doable. If you're selected, we'll talk.
@dinketry: If you change your mind, Malefactor is an extremely fun class, and the archetypes are equally fantastic. :-)
@Mightypion: I appreciate the enthusiasm, but don't forget that I specifically stated that I'm not looking for mechanics at this time. ;-)

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@dinketry: If you change your mind, Malefactor is an extremely fun class, and the archetypes are equally fantastic. :-)
Well now, you’ve made my decision easy - I will submit my dwarven malefactor concept for Mummy’s Mask here.
I will work on the crunch, but here’s the fluff: Epperson, son of Epper, is a dwarven worshipper of Groetus with a twist: he firmly believes that the end-times are nigh, but he sees curses and hexes as distinct antithetical entities preventing the inevitable end of the natural order. As such, they must be eliminated and he is the vessel by which that work is completed.
I haven’t yet decided if I’ll play the malefactor straight-up or as a ravenlord. More to come…
NOTE: he worships Groetus, but derives no divine powers from Groetus. Even more than most Groetus faithful, he is well and truly ignored.

Imaginary Crayons |

My character for this one would be a Pathfinder Scholar, literally sent to investigate and explore...and eventually report back. He'd be a Force Mage Wizard, part of a particular brotherhood of arcane casters of Force Mages who secretly believe have their roots in ancient Osirion magic. Deducing the truth of that matter, one way or the other, would be his personal goal.
Obviously, his Trait would be Pathfinder Scholar. :) Still letting the rest of the details perculate in my brain for now...

eriktd |

Since it sounds like a couple of people want to do clerics and cleric-types in Mummy's Mask, I'll change my concept to a fighter. He used to make money exploring and looting the necropolis, but he got caught by the priests of Pharasma and was given a deadly poison. They also gave him a choice: work for them and come back to life, or die and stay dead. He chose to live, and he's starting to come around to their way of thinking. He views what happened as the Lady of Graves giving him a second chance, and he's grateful.