How many dice do i need.


Advice


I was wondering what the max number I will ever need to roll at one time.

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber

20d10 I believe is the highest number of dice rolled.


LeisurelySmiting wrote:
I was wondering what the max number I will ever need to roll at one time.

Getting enough dice to cover every possibility is impractical. Two of each, and a few more d6's, should be plenty.


A 10th level Spirit Blast does 24d6, I haven't found anything that does more raw dice.


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Pathfinder Card Game Subscriber

Simple answer: You can never have enough dice.


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Also, if you plan on regularly using attacks with more than one handful of dice (for me more than 6 or so) you might want to invest in a free electronic dice app for efficiency.


Starfinder has the same problem.

It used to be that only mage classes had to have a ton of dice for rolling damage on high level spells. Well, and rogues get sneak attack damage to throw a handful of d6 at the table.

Now everyone needs a small pile of d8 and d10 and such for normal weapon damage.

Except for the 10d10 half of the percentile dice. That die gets to cry itself to sleep every night in favor of flat checks.


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A standard 7-die fantasy set is sufficient. If you find yourself rolling a pile of dice repeatedly, you can pay attention to that and get more of one thing. But "roll one die 6 times" isn't really more time consuming than "roll six of one kind of dice at once".

Like I only personally own 6d6 before I start raiding board games.


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PossibleCabbage wrote:
"roll one die 6 times" isn't really more time consuming than "roll six of one kind of dice at once"

I would have to write down all the values that I rolled though. I can't do the addition in my head as I roll them. Not sufficiently well to be certain of the accuracy of the result anyway. And that would be irritating.

We solved the problem by buying a bag of 20 sets of dice off Amazon for about $25. Now each of us has two sets of matching dice, and we have a pile of community dice to pull from when needed.


ALL THE DICE!


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This is the 'Two kinds of people' discussion of pnp players

RPG Superstar 2010 Top 32

Would you prefer the answer in pounds or kilograms?

(one full set of 7 should be fine to start out with, as PossibleCabbage noted)


15d4; for all of the times you cast magic missiles heightened to 10th level.

More seriously as others have said; one set of polyhedral dice should be fine for starting out; 3 of each should cover you for most situations (having 2 d20 of different colours for making attack roll and miss chance check at the same can be super handy). If your playing a caster though you might want to invest in a cube of d6a and a few more caltrops (d4s). The one dice you almost certainly wont need lots of are d12's unless your playing a specific kind of martial character.

Honestly though; once you've started collecting dice it gets kind of hard to stop. Chessex is an evil company that tempts me always with there sweet, sweet, dice


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

With a little creativity, I believe something like 80d2 should cover every possibility...


If your character deals a lot of different damage types at once (ie a whole bunch of energy property runes on there weapon.) you may what to get one or two different coloured dice. This way you have a way of rolling each damage type at once (in the cases of resistances, and such.)

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