Silver Dragon

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Organized Play Member. 177 posts (386 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 18 aliases.


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Hmm, just came across this and it looks really interesting. If there's still time, I think I'll whip together some sort of assassin.


Seems interesting, I can throw something together in a bit if ya plan on doing another fight.


4d6 ⇒ (1, 3, 4, 4) = 12 11
4d6 ⇒ (3, 6, 5, 2) = 16 14
4d6 ⇒ (6, 1, 3, 4) = 14 13
4d6 ⇒ (3, 2, 5, 1) = 11 10
4d6 ⇒ (3, 2, 5, 5) = 15 13
4d6 ⇒ (6, 1, 2, 4) = 13 12
Not great, but could be worse. Not entirely sure what I'm going for yet.


The concept I'm currently leaning towards is a someone who is reborn every time they die. They are always born and grow up without any memory or recollection of their past, but when they hit 18-20 years old, they begin to remember their past lives and other abilities. However, they almost always die tragically before they can learn how to use them and protect themselves. In this incarnation they are desperately trying to survive after having just got their memories back, constantly paranoid they are going to be killed and trying to master their powers to defend themselves.


I'm interested. I've got several ideas, I just need to decide which to go for.


Damn, this looked really cool. I hope you get to start this again sometime.


Are we allowed to use the path of war classes?


4d6 ⇒ (6, 6, 3, 6) = 21
4d6 ⇒ (4, 4, 6, 5) = 19
4d6 ⇒ (4, 2, 6, 1) = 13
4d6 ⇒ (1, 2, 5, 6) = 14
4d6 ⇒ (2, 5, 6, 1) = 14
4d6 ⇒ (5, 5, 4, 6) = 20
Those are some good rolls. I'm not sure yet what im going for, maybe a paladin or warpriest.


I'm almost done with my character, A Tiefling Gunslinger 1/Eldritch archer Magus 6. Also, can we take a drawback for an extra trait?


Groundhog wrote:
Are we using any variant rules? Guns everywhere, feat taxes, automatic magic bonus progression, hint hint?
RIZZENMAGNUS wrote:

Guns are common. But ammo is limited.

I believe Groundhog was specifically refering to the firearms rules, so just to be clear, were you saying guns are common as in the Commonplace Guns rules, or were you just saying guns are common and not specifically referring to any of the firearm rules? If it is the latter, are we using the Guns Everywhere rules or something else?


Dotting. I'm thinking a Solarion that grew up on the Burning Archipelago and is a worshiper of Sarenrae.


Interested. I'd love to do some more starfinder.


Dotting. Are gunslingers allowed? If not, what about the Bolt Ace archetype?


Rolling gold and health:

Rolls:

Gold: 1d6 ⇒ 2*10=20
2nd lvl health: 1d8 ⇒ 4


Dotting and Rolling:

Rolls:

Stat 1: 4d6 ⇒ (6, 2, 3, 4) = 15
Stat 2: 4d6 ⇒ (5, 2, 3, 5) = 15
Stat 3: 4d6 ⇒ (6, 6, 3, 6) = 21
Stat 4: 4d6 ⇒ (4, 3, 6, 6) = 19
Stat 5: 4d6 ⇒ (2, 1, 5, 5) = 13
Stat 6: 4d6 ⇒ (2, 6, 2, 2) = 12

Stat 1 reroll: 1d6 ⇒ 2
Stat 2 reroll: 1d6 ⇒ 1
Stat 5 reroll: 2d6 ⇒ (4, 4) = 8
Stat 6 reroll: 3d6 ⇒ (1, 3, 5) = 9

Stat 1 reroll 2: 1d6 ⇒ 2
Stat 2 reroll 2: 1d6 ⇒ 2
Stat 6 reroll 2: 1d6 ⇒ 6

Stat 1 reroll 3: 1d6 ⇒ 2
Stat 2 reroll 3: 1d6 ⇒ 2

Stat 1 reroll 4: 1d6 ⇒ 5
Stat 2 reroll 4: 1d6 ⇒ 2

Stat 2 reroll 5: 1d6 ⇒ 1

Stat 2 reroll 6: 1d6 ⇒ 3


Final array is 18,16,15,14,14,13, so a 47 point buy. Not bad. I'm thinking of going for a Kineticist.


I'm interested in all of em, but I like dwarves the most. Put me down for dwarves.


I'm currently considering a Diabolist from the Order of the Gate, focusing on calling and binding devils. I think that could be quite fun.


I'm very interested. This seems like it could be a lot of fun.


I'm not certain of some of the specifics, but I am going to make a LG Paladin of Iomedae, focusing on buffing their allies with Divine Fighting technique, Iomedae's inspiring sword, and debuffing enemies with intimidate. Should finish the character today or tommorow.


Dot, not quite sure what I am going for yet.


Bladelock wrote:
BeastMasterFTW wrote:
If you are taking a level of monk at 1st level, you don't have to take the Esoteric magus archetype, you can just take Ki Arcana magus arcana at 7th level, since you are taking at least 9 levels of magus anyway. Because you have levels in a class that grants a Ki pool, Unchained Monk, you qualify for Ki Arcana even if you get the ki pool from a different sources, such as perfect style. If you are going with the fighter at first level, you don't qualify for Ki Arcana, since you don't have levels in a class that grants a Ki pool, but otherwise you may as well go with this instead.

Other magus archetypes or the base class would not receive

- scaling unarmed damage
or
- impact enhancement

These are significant damage increases when attacking 5 times a round. It also isn't clear if you can take Ki Arcana if you haven't unlocked the ki pool of the class granting the ki.

True enough, I didn't really think about those.


If you are taking a level of monk at 1st level, you don't have to take the Esoteric magus archetype, you can just take Ki Arcana magus arcana at 7th level, since you are taking at least 9 levels of magus anyway. Because you have levels in a class that grants a Ki pool, Unchained Monk, you qualify for Ki Arcana even if you get the ki pool from a different sources, such as perfect style. If you are going with the fighter at first level, you don't qualify for Ki Arcana, since you don't have levels in a class that grants a Ki pool, but otherwise you may as well go with this instead.


Dotting. Should be able to have something up in a day or two. I have quite a few ideas. I just cant resist Trisalt.


Hmm, decisions, decisons. I'm currently trying to decide beetween a ninja/rouge or a Poison focused alchemist, with maybe a few levels in rouge. Can you say whether or not there will be a lot of poison immune enemies GM Zek?


Dotting. Definitely interested, not sure exactly what I am going for yet.


Dotting.


Depends, he may try to do that at some point. He may not simply as a reminder for a while, or maybe there is some reason he cannot get a prosthetic.


I had an idea for a exiled and betrayed Kasatha Solarion from the pact worlds, who joined the star empire. He could fit quite well as your protegee King Faleryos. The Idea of the character is that he is a young student of a wise old Solarion, teaching him the ways of the stars. However, while he learned quickly and was quite strong, he lost control of his power on occasion. On one such occasion, while learning the revelation Supernova, when he tried to use it, he couldn't control it and killed his mentor. For this, one of his arms was cut off and he was exiled from the ship, launched out in an escape pod into the cold darkness of space. Just as he was about to run out of oxygen, a Cargo transport found his pod and picked him up. They took him along with them to the Star Empire, where he joined. The reason he wants to join this misson is at least partially because he was never very fond of many of the pact worlds, viewing the humans especially as honorless.


Dot.


Im gonna try to make a couple characters and see which I like best. I'm thinking Vesk Soldier, Android/Ysoki Technomancer, or Lasunta Envoy.


Dot. Not sure yet what im going for, I'm thinking Mechanic or Technomancer, or maybe Solarion.


Dotting, definitely interested.


Dotting. I think ill go for 25 point buy because I don't trust the dice.


I'm going with Kreighton Shaine, I'm thinking a scrollmaster wizard or something simmilar.


Sounds good.


Really excited for this one.


Rolls:

Set 1:
3d6 ⇒ (2, 1, 4) = 7
3d6 ⇒ (6, 3, 4) = 13
3d6 ⇒ (5, 4, 4) = 13
3d6 ⇒ (1, 5, 6) = 12
3d6 ⇒ (4, 4, 3) = 11
Set 2:
3d6 ⇒ (6, 2, 5) = 13
3d6 ⇒ (1, 4, 1) = 6
3d6 ⇒ (3, 2, 4) = 9
3d6 ⇒ (2, 6, 4) = 12
3d6 ⇒ (1, 4, 3) = 8
Set 3:
3d6 ⇒ (6, 1, 6) = 13 1d6 ⇒ 2 18
3d6 ⇒ (5, 2, 6) = 13 17
3d6 ⇒ (3, 6, 4) = 13 16
3d6 ⇒ (3, 6, 4) = 13 16
3d6 ⇒ (2, 6, 3) = 11 15

So that's 18 18 17 16 16 15, that's not bad at all.


lets hope for some good rolls here.
STR: 4d6 ⇒ (3, 5, 1, 3) = 12=11
DEX: 4d6 ⇒ (3, 2, 2, 5) = 12=10
CON: 4d6 ⇒ (4, 6, 2, 4) = 16=14
INT: 4d6 ⇒ (1, 4, 6, 3) = 14=13
WIS: 4d6 ⇒ (4, 3, 6, 6) = 19=16
CHA: 4d6 ⇒ (5, 1, 3, 3) = 12=11
20 point buy, but its all over the place. Hmm, this will be tough.


I have an idea I would like to go for, but so I know, do you rule that androids can or cant cast psychic spells? If no, would you allow it with the empathy feat? I want to play an android psychic with the magitech discipline, mostly I want to play android for the flavor, but it isn't a big deal otherwise, I'll just go with a different race.


Would it be possible to use one of the modern firearms detailed here, based on the time period, or would you like me to use advanced or early firearms when I get my weapon at some point? Specifically I would be using the modern rifle.


Would it be possible to go into the Marksman psionic class from dreamscarred press, specificaly the Kaigun Archetype? I want to go with an Ex-Military Sniper who was injured in a war, and since became a scientist or archeologist or something like that. Though now that I think about it, I dont know if you would allow me to bring a Gun into the dungeon, or if i would find one in there otherwise.


dotting. definitely interested.


hmm, dotting for interest.


Rolls:

4d6 ⇒ (2, 3, 4, 2) = 11
4d6 ⇒ (4, 1, 1, 4) = 10
4d6 ⇒ (5, 6, 5, 4) = 20
4d6 ⇒ (3, 4, 4, 3) = 14
Reroll:
4d6 ⇒ (1, 3, 3, 1) = 8
4d6 ⇒ (6, 2, 4, 2) = 14
4d6 ⇒ (6, 2, 4, 2) = 14
4d6 ⇒ (3, 6, 5, 4) = 18

Taking the 15 point buy


Im interested, especially if getstalt.


same


so for crafting can you use the master craftsman feat? based on what you said i guess not. Also, how would you rule this effect works? it isnt very specific. Undead Controlling


just in case:
1d100 ⇒ 4
1d100 ⇒ 31
1d100 ⇒ 16


Dotting, I have some ideas.


Dotting. Thinking and archer/divine caster, maybe a ranger or inquisitor.

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