Storyteller Shadow Multi Game Recruitment IV


Recruitment

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Monkeygod wrote:

Figured this would be helpful:

Adam Daigle wrote:
I mentioned this in the product thread for Pathfinder #121, but it bears repeating here too. With the ramp up for GenCon, the Player's Guide is moving a little slower than normal. I try to have it available when subscribers start getting their PDFs, which is any day now, but that's not going to happen this time around. I'd expect the Player's Guide to drop anywhere from as soon as the end of the week to the street date of the AP (August 17th).

Also, Shadow, reading over today's Paizo blog, it seems its very easy and even somewhat encouraged, to incorporate a sort of 'session 0' interview process.

I definitely think you should include this in your recruitment/opening of game.

Yeah, my plan is to start with prologues. The group will gather and leave from the Grand Lodge but if PCs start elsewhere I'll have short travel prologues as well.


Dot


Hey Shadow, guess what I have, and already read??


Monkeygod wrote:
Hey Shadow, guess what I have, and already read??

OOOOHHHHHH Ruins of Azlant!!!??? :-)

Just try not to remember anything you read ;-)


Player's Guide :)


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Monkeygod wrote:
Player's Guide :)

Oooohhhh. At Gen Con?

Edit: Oh crap, it dropped today!

Go get it folks!

Pathfinder Adventure Path: Ruins of Azlant Player's Guide PDF


Any creation guidelines yet, Shadow?


Cool! Hmmm.... Pity, none of the traits particularly grab me, but I may end up going with a druid of some sort. Ah, decisions.....


Hmmm, too many ideas on things I want to play. Maybe a Gillman since the new options in Blood of the Sea were interesting. Will have to wait until you're ready to put up build rules to decide what's what.


As a head's up to you, Shadow, the first book is also for sale. Print copies are currently shipping, and the PDF can be pre-ordered and is accessible on I think the 17th.


JDPhipps wrote:
As a head's up to you, Shadow, the first book is also for sale. Print copies are currently shipping, and the PDF can be pre-ordered and is accessible on I think the 17th.

I am a PDF man myself.


Dodekatheon wrote:
Any creation guidelines yet, Shadow?

Early next week. I need to finish up the conversion of PRC to base class for Gestalt and the Pathfinder Legacy Traits.


Sweeeeet.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Yay!!!


Are you planning on using ABP in this game? I usually like that system but I'm working on a black blade Magus (the blade originally came from ancient Azlant likely found by the character's parents on a mission. The blade has an agenda of its own but if it could remember what it was, it's been so long). Got several other ideas too if ABP is being used :)


Really excited for this one.


FangDragon wrote:
Are you planning on using ABP in this game? I usually like that system but I'm working on a black blade Magus (the blade originally came from ancient Azlant likely found by the character's parents on a mission. The blade has an agenda of its own but if it could remember what it was, it's been so long). Got several other ideas too if ABP is being used :)

I don't generally use ABP in my games. However, there are games as PC where I do use it. I am lukewarm about the system, I don't like it nor do I dislike it.

But, let's hear from other interested candidates, yay or nay on ABP?


I like ABP when we're using a low magic setting. I doubt digging around Azlanti ruins will be that. For this campaign I'd prefer standard progression


What is ABP?


Automatic Bonus Progression. Basically, it gives you all the bonuses of the "big six" items so you don't need to spend money on them, and can fill those item slots with other items you normally wouldn't use. To compensate, you only get half the normal WBL. I'm playing in a couple games with it, and thus far, my overall opinion is "It's okay." I think I'd prefer standard progression for Ruins of Azlant.

Liberty's Edge

I propose a compromise: Bonuses from ABP, but full wealth by level. Then everyone's happy. ;)

Isn't that the Gestaltiest thing to do?


Zanbabe wrote:

I propose a compromise: Bonuses from ABP, but full wealth by level. Then everyone's happy. ;)

Isn't that the Gestaltiest thing to do?

I mean, you aren't wrong.

I think I'd almost prefer ABP because it allows all the magic items you do find to be really interesting. When I go digging through Azlanti ruins, I don't really want to find a +2 Belt of Physical Perfection, you know? That's boring. I want to find some ancient treasures lost to the world, or whatever.

I use ABP with 3/4 WBL which I think is a pretty good compromise.


Sounds good.


Oh, the wealth by level thing doesn't bother me. I just haven't really seen that ABP is all that interesting compared to standard. Plus, based on the Player's Guide, it seems like the ability to go to Ye Olde Magic Shoppe and purchase items is difficult. ABP takes away from that a bit, I think.


I am not a fan of WBL.

I will have appropriate treasure within the game.

Still mulling over ABP, I'll have a decision on it by the time I have the full recruitment post up.

Also, there are a few traits I may change in the players guide as they don't work as well due to the way I see the beginning of the campaign shaping up.


I don't really stick to wealth by level usually, other than when characters start at a higher level and I use it for that purpose. It's a rough guideline, at best.

I have a couple character concepts mulling over right now, I'll have to look at the Pathfinder gestalt options before I make my choice. Right now I'm particularly interested in an Elven Slayer, but we'll see how it goes.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Feelings on a character from Arcadia? It seems like the most likely out of any AP to accommodate that.


Simeon:
I'll need to know how you are tied to the Pathfinders but I'd allow it with the right backstory.


How's the Gestalt thing going to work with PRCs?

I have an idea for what I'd like to play, but I can't really do any mechanical stuff until I know about that.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I love, love, love ABL. The big 6 are boring but generally necessary in order not to suck.

I prefer moving it up a level or two, though.


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I'm not a fan of ABP. I feel it nerfs weapons too much and feels like a bit of a straight jacket to me. You WILL get this bonus at this level.

My 2 cents.

I'm going to be submitting a druid for this one. I've never played on and think a colony could use a cook/farmer.


I love ABP. It makes magic items feel more magical. There's more functional options, they tend to do more than just give static bonuses, and when you end up in an anitmagic field you aren't completely hosed.

Once I find out how the Gestalt progression works, I'll be submitting an Elven Pathfinder Savant. Probably an Evoker Wizard as the other class.


trawets71 wrote:

I'm not a fan of ABP. I feel it nerfs weapons too much and feels like a bit of a straight jacket to me. You WILL get this bonus at this level.

My 2 cents.

I'm going to be submitting a druid for this one. I've never played on and think a colony could use a cook/farmer.

One big change I make to ABP is making the granted armor/weapon bonuses stack with magical enchantments rather than overlapping. So, a Flaming Longsword doesn't drop your +2 attunement to a +1. I feel it helps a lot with this particular issue. I think ABP needs a couple tweaks to be really fun, but when you do it right I definitely agree with Doomed Hero that it makes them feel more magical. I can buy or use that weird belt that has a niche but cool ability and not hamstring myself because my physical ability scores aren't going up.


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I have ended up in over 30 years of play in an anti magic field about once per decade of play, and of those times once in pathfinder play. I do not like abp because I like finding monsters and killing them for my stuff. Call me old fashioned.


Doomed Hero wrote:

How's the Gestalt thing going to work with PRCs?

I have an idea for what I'd like to play, but I can't really do any mechanical stuff until I know about that.

Soon I will have it all ready. No gym ttomorrows ill be up late finishing everything.


Edelsmirge wrote:
I have ended up in over 30 years of play in an anti magic field about once per decade of play, and of those times once in pathfinder play. I do not like abp because I like finding monsters and killing them for my stuff. Call me old fashioned.

ABP still allows that.

It's just when the monster dies, you'll get a niftier item than just a +4 belt of Str or Con

Perhaps instead you get a Belt of Mighty Hurling, or a Belt of Earthen Might.

You'll still get those bonuses to your ability scores, saves, AC, etc, but for 'free', allowing you to get cooler magic items from your treasure.

As for this game, I'm fine either way. I trust Shadow enough to make the loot tables cool enough to fit the theme of the AP, with or without ABP.


I also think APB is more flexible. Plus, reducing the budget on magic items makes them more special.

Had a look at the PG. Have my hype all built up on this now xD Will torture Shadow with another application to his games :D Anything ranged, probably.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I found a piece of art that I want to build a character around.

Female Blacksmith

She looks like she'd head to a colony to work.


I'm in one game with ABP. It's definitely useful, and vote for it. I like it in many ways (allows for more unique treasure), but it's by no means a dealbreaker. I'm applying no matter what. Just haven't decided what with yet....


I'VE just about got the Traits ready to post. I'll have them up tonight. The PRC conversions I'll finalize and send out for a review to a disinterested party, hoping for feed back by Monday and release of them by Wednesday.

I am leaning APB based on feedback so far with bonuses starting at 2nd level.


Hey Shadow,

Not sure if it's 'frowned' upon in the AP itself, but in the PG traits section, for the Pathfinder trait, they mention the Venture Company not really wanting PFs to be apart of the expedition.

I'm guessing you'll just flat out ignore this?


Monkeygod wrote:

Hey Shadow,

Not sure if it's 'frowned' upon in the AP itself, but in the PG traits section, for the Pathfinder trait, they mention the Venture Company not really wanting PFs to be apart of the expedition.

I'm guessing you'll just flat out ignore this?

I'll address it as part of I/C when game gets rolling but I like that twist actually and will incorporate it into the game.

;-)


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Pathfinder Society Scion Traits

Every faction on Golarion has its Heroes, members that rise above all others due to their accomplishments or in some cases, due to their notoriety. The Pathfinder Society is no different except in scope of membership and commonality of purpose. Instead of an organization based on ideology, the Society dedicates itself to exploration by way of chronicling adventures in exotic locales and publishing tales of these exploits in the Pathfinder Chronicles. Thus, even the most heated of religious rivals or political enemies can find common ground in the Society!

The Decemvirate, ten mysterious hooded leaders have driven the Society through three centuries of exploration of mysterious locations revealing lost tales and mysteries. Perhaps the greatest of these explorers was Durvin Gest, who is credited with being the first person to explore the Ruins of Old Azlant.

The most exceptional members of the Society may, or may not, have been members of the Decemvirate. Regardless, their Legacies live on in cases where they are dead and they share their wealth of knowledge with younger members of the Society where they are still living (or unliving).

The Bountiful Venture Company has founded a Colony called Talmandor’s Bounty on an island in what is left of Azlant. Despite substantial interest shown in joining the efforts to colonize the island named Ancorato, the Society has been rebuffed. The Decemvirate of course, finds this rejection inexplicable and will not simply allow the slight to pass. Therefore, the Decemvirate seeks the best and the brightest and most importantly unknown young members of the society to surreptitiously join the next ship from Almas journeying to the Colony.

But how best to pick those who are unknown commodities? Why it is to ensure that those chosen are either trained by current exceptional Members or are somehow descended from the greatest Legacies of the Society!

The following Traits must be selected by each Player representing their own connection to the Pathfinder Society through either a Current Member, an Ex Member, or a Legacy Member. Each Player may only choose one of the Traits listed below. Your Backstory will include your connection to the Chosen Scion Trait.

Note that each Trait grants at least one Skill as a Class Skill giving the PC a +2 Legacy bonus to that Skill (some Legacies allow for selection of the skill while others only allow for a single option). In addition, the Scions also have in their possession a Wayfinder of great power that has been passed down through history and landed in your hands or was given as a gift by a Current Society Member to aid the young Society Member, their Protégé on this Grand Quest! Remember, the Wayfinder is considered a tool of the Pathfinder and they should be kept out of view of other Members of the Expedition.

Wayfinder - A small magical device patterned off ancient relics of a long lost civilization, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself. However, some of these Wayfinders contain multiple slots for Ioun Stones. In addition, these Wayfinders do not create resonant power effects and all Ioun Stones function without interference. Where the description of the Ioun Stones below differ from “official rules”, the description below supersedes RAW.

To clear any confusion, Ex-Members are still alive but not currently tied to the Society, Current Members are active Members and in some cases Leaders and Venture Captains, and Legacy Members are deceased or believed to be deceased Society Members.

Finally, I will only select ONE PC from any given Scion Trait chosen. So, for example, if three submissions select Adolphus, only one of those three will be selected.

Scion Traits:

Adolphus – Legacy Member:
Adolphus was a Pathfinder who began his career as the assistant of the Pathfinder Selmius Foster. He published the account of his master's death in Volume 3 of the Pathfinder Chronicles. He went on to found the Pathfinder Nexus House lodge in Quantium having acquired the money through questionable methods.

Benefit – Diplomacy is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Adolphus’ Wayfinder: Mulberry Pentacle (Ioun Stone) - '+5 Bluff & Diplomacy, Opalescent White Pyramid (Ioun Stone) - Proficiency - Bastard Sword.

Ailson Kindler – Ex Member:
Ailson Kindler is a famous and popular author of gothic romances, although she considers herself today to be semi-retired. She lives in Grimol Hall in Ardis, the former capital city of Ustalav. She is also a former associate of the Pathfinder Society; however, because of strong disagreements with the Society, she has all but cut ties with the organization, or has she?

Benefit – Perform is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Kindler’s Wayfinder: Amethyst Pyramid (Ioun Stone) - Hide from Undead, Dark Blue Rhomboid (Ioun Stone), Alertness Feat.

Ambrus Valsin - Current Member:
Venture-Captain Ambrus Valsin runs the daily operations of the Grand Lodge at the Decemvirate's command. Meticulous with details and annoyed by inefficiency, Ambrus makes a point to supervise all important duties within the Grand Lodge, and keeps a long list of relatively safe but time-consuming jobs on file, ready to hand out to rookie Pathfinders to keep them busy and out of the way of more experienced agents. Tall and meticulously groomed, Ambrus doesn't appreciate backtalk and reserves particularly strenuous assignments for those who annoy him.

Benefit – Intimidate is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Valsin’s Wayfinder: Scarlet and Green Cabochon (Ioun Stone) - Endurance Feat, Pale Blue Rhomboid (Ioun Stone) - '+2 Strength

Colm Safan - Legacy Member:
Safan spent ten years researching the possible location of the Ravenous Sphinx before discovering its location. He then spent much gold hiring workers to uncover the massive statue, but was killed by an ancient trap soon after entering the structure.

Benefit – Knowledge History is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Safan’s Wayfinder: Mossy Disk (Ioun Stone) - '+5 any 1 Knowledge Skill, Nacreous Gray Sphere (Ioun Stone) - Anti Aging.

Dalania Pontius - Legacy Member:
The Pathfinder Dalania Pontius is best known for being the author of an inaccurate account on dragons published in the infamous Volume 11 of the Pathfinder Chronicles. She wrote the story based on information given to her by the chatty brass dragon Helexa as her primary source. Unfortunately, Helexa was more interested in telling a good story rather than in accurately telling the truth, and the account ended up being published with many misleading statements and outright lies. As a direct result of this information, many Pathfinders lost their lives, and countless more were injured.

Benefit: Bluff is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Pontius’ Wayfinder: Mulberry Pentacle (Ioun Stone) - '+5 Bluff & Diplomacy, Amber Spindle (Ioun Stone) - '+1 All Saves.

Drendle Dreng - Current Member:
Drandle Dreng is the venture-captain of the Pathfinder Society who handles Pathfinder assignments concerning Absalom's history and mysteries. He has a remarkable memory: he recalls hidden truths about the city's most important people that even they have forgotten. These secrets are not just gathered from Pathfinder agents: one of Dreng's most interesting habits is that, at least one day a week, he dons the "disguise" of a beggar and wanders the streets and markets of Absalom. When asked about this, he has replied, "Tongues are looser around the poor, and a beggar needs no magic to make himself invisible."

Benefit – Knowledge Local is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Dreng’s Wayfinder: Eastern Star (Ioun Stone; Emerald Spire version) - Comprehend Languages, Pink and Green Sphere (Ioun Stone) - '+2 Charisma

Durvin Gest - Legacy Member:
Durvin Gest is perhaps the most famous of all pathfinders and his exploits feature prominently in several of the earliest volumes of the Pathfinder Chronicles. He is best known for his exploration of Old Azlant, the destruction of the treacherous Lens of Galundari, and his commandeering of The Silken Purse and piloting it around the southern tip of Garund. Even centuries after his final disappearance in 4360 AR, Gest remains one of the most legendary names in Golarion and statues of him grace many of the Pathfinder Society's facilities, including a 20-foot likeness in Absalom's Grand Lodge.

Benefit – Escape Artist, OR Handle Animal, OR Survival is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Gest’ Wayfinder: Gold Nodule (Ioun Stone) - Understand, Speak Read, and Write Azlanti, Deep Brown Sphere (Ioun Stone) - Discern Location (above or below sea level), Pale Ruby Trillian (Ioun Stone) - '+5 Stealth.

Eando Kline – Ex Member:
Under orders from Venture-Captain Shevala Iorae of Absalom, spent much of 4707 and 4708 AR traveling throughout Varisia and the Darklands, following a mysterious ioun stone. His adventure took him from Magnimar to Kaer Maga, through Korvosa and the Cinderlands, all the way to Urgir in the Hold of Belkzen. There, Kline gained access to the Darklands, which eventually led him to a lost serpentfolk city. Fearing the discovery would be disastrous if revealed, Eando raced rival pathfinder Arnois Belzig down the Sellen River to Absalom, hoping to prevent the location of the city from being published in the Pathfinder Chronicles. When his pleas failed to sway the stoic Decemvirate, Kline resigned the Pathfinder Society. He has since been spotted by Pathfinder field agents in the port city of Azir in Rahadoum.

Benefit – Disable Device is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Kline’s Wayfinder: Dark Green Rhomboid (Ioun Stone) - Detect Poison At Will, Pale Ruby Trillian (Ioun Stone) - '+5 Stealth.

Escobar Vellian - Legacy Member:
Escobar Vellian was a warrior-mage from Galt. He is credited with braving the waterlogged temple of Xanthuun in the Sodden Lands, battling a horde of drowned zombies to reach the fabled treasure holds of Ammelon VI, last patriarch of the ancient kingdom of Ghol-Gan. Vellian's exploits were published in Pathfinder Chronicles volume 23.

Benefit – Swim is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Vellian’s Wayfinder: Vermilion Rhomboid (Ioun Stone) - '+5 Acrobatics & Swim, Amethyst Pyramid (Ioun Stone) - Hide from Undead.

Gilray Jandivan - Legacy Member:
Volume 14 is the first volume of the Pathfinder Chronicles to contain only accounts of Pathfinders’ exploits on other planes, the fourteenth volume features a record of Gilray Jandivan’s journey to 23 Abyssal realms and the cataloguing of the demonic hordes there.

Benefit – Knowledge Planes is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Jandivan’s Wayfinder: Pearly White Spindle (Ioun Stone) - Regen 1 pt per 10 Minutes.

Gojan the Sharp - Legacy Member:
He travelled to Numeria in 4308 AR and endured a decade of hardship under the oppressive Ontar, the Black Sovereign of Numeria, in order to gain access to the Silver Mount: a titanic edifice of steel that looms over Numeria's capital, Starfall. In 4318 AR, he finally earned Ontar's blessing to enter the forbidden lands and explore Silver Mount. While on his mission there, he cataloged the seven different types of local skymetal, and observed the appearance of the Lawgiver, the herald of Abadar, in the city of Chesed. He also found and plundered the recreation deck within the Silver Mount during his investigation.

Benefit – Knowledge Engineering is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Gojan’s Wayfinder: Pink Rhomboid (Ioun Stone) - '+2 Con, Incandescent Blue Sphere (Ioun Stone) - '+2 Wisdom.

Gregaro Voth - Legacy Member:
Volume 1 of the Pathfinder Chronicles chronicled Voth’s adventures in the Mwangi Expanse.

Benefit – Perception is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Voth’s Wayfinder: Magenta Prism (Ioun Stone) - '+2 Any 1 ability score (can change that ability daily).

Grandmaster Torch – Ex Member:
Grandmaster Torch is one of Absalom's most notorious information brokers. While he can most often be found in his lair within the Siphons beneath the Puddles district, he has been known to travel Golarion for research and "business." The exploits of this scoundrel are numerous and dark.

Benefit – Sense Motive is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Torch’s Wayfinder: Dark Green Rhomboid (Ioun Stone) - Detect Poison At Will, Mulberry Pentacle (Ioun Stone) - '+5 Bluff & Diplomacy.

Ilnerik Sivanshin – Ex Member:
Ilnerik Sivanshin is a name out of Pathfinder Society legend. A famed member of the Amber Privateers, they themselves the most famous Pathfinder team that called Westcrown's Delvehaven Pathfinder lodge home, Sivanshin is one of only two members to survive an ill-fated expedition into the Mwangi Expanse. Donatalus Bisby, leader of the Privateers, also survived the expedition. Sivanshin was his chronicler. Ilnerik is now rumored to be a member of the Undead dwelling somewhere is Westcrown to this day…

Benefit – Disguise OR Stealth is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Sivanshin’s Wayfinder: Nacreous Gray Sphere (Ioun Stone) - Anti Aging, Deep Red Sphere (Ioun Stone) - '+2 Dexterity.

Janira Gavix - Current Member:
She is a member of the Pathfinder Society well-known to new initiates. Her discovery of the Pilgrim's Cave in the foothills of the Kortos Mountains is one of her more recent accomplishments. She has a life-long love of learning, and aspires to become a Pathfinder Chronicler.

Benefit – Knowledge Religion is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Gavix’s Wayfinder: Dusty Rose Prism (Ioun Stone) - '+1 Insight bonus AC, Mossy Disk (Ioun Stone) - '+5 any 1 Knowledge Skill, Scarlet and Blue Sphere (Ioun Stone) - '+2 Int & +3 Know HX.

Koriah Azmeren - Current Member:
Koriah Azmeren, one of Varisia's most famous Pathfinders, is considered an expert on the subject of the Darklands and is a member of the Sihedron Council. Koriah's exploits were chronicled in Volume 44 of the Pathfinder Chronicles, where the confirmation of the existence of the drow was first published.

Benefit – Knowledge Dungeoneering is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Azmeren’s Wayfinder: Pale Ruby Trillian (Ioun Stone) - '+5 Stealth, Amber Spindle (Ioun Stone) - '+1 All Saves.

Kreighton Shaine - Current Member:
Venture-Captain Kreighton Shaine holds the title of Master of Scrolls within Absalom's Pathfinder Society. Kreighton Shaine is considered strange and absent-minded to his Pathfinder peers, but his abilities in solving puzzles and codes more than make up for his eccentricities.

Benefit – Use Magic Device is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Shaine’s Wayfinder: Scarlet and Blue Sphere (Ioun Stone) - '+2 Int & +3 Know HX, Pink and Green Sphere (Ioun Stone) - '+2 Charisma.

Ling Yayao - Current Member:
Venture-Captain Ling Yayao is a heroine of the Pathfinder Society straight out the pages of the Pathfinder Chronicles. In many tales, Pathfinders dramatically distressed and in need of help from their loyal and heroic peers have been lucky enough to be saved by Ling after she rides to the rescue, covering impossible distances on her loyal companion, a horse called Fallow Grain. In return, the striking heroine takes no reward, only a kiss.

Benefit – Ride is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Yayao’s Wayfinder: Turquoise Sphere (Ioun Stone) - '+5 Ride & Grant Mount Fleet Feat', Opalescent White Pyramid (Ioun Stone) - Proficiency - Spiked Chain.

Marcos Farabellus – Current Member:
Marcos is the current Master of Swords within Absalom's Pathfinder Society. The most popular of the Three Masters of the Society's Grand Lodge, Marcos is known for his storytelling, good humour, and devil-may-care approach to combat and training. In truth, his bravado is more a teaching technique to keep his audience rapt, with his true goal being the preservation of Pathfinders' lives.

Benefit – Sleight of Hand is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Farabellus’ Wayfinder: Thorny (Ioun Stone) [Multi-Colored] - '+2 ALL Combat Maneuvers.

Old Mage Jatambe - Legacy Member:
Old-Mage Jatembe was a great wizard and folk-hero to the people of the Mwangi Expanse. Through his deeds and magical teaching, Jatembe brought the people of Garund out of the barbarism of the Age of Anguish and on the path back to civilization. His followers continued spreading this knowledge long after he was gone, greatly influencing the magical traditions of countless cultures throughout Garund and Avistan.

Benefit - Knowledge Arcana OR Spellcraft is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Jatambe’s Wayfinder: Scarlet and Blue Sphere (Ioun Stone) - '+2 Int & +3 Know HX, Clear Spindle (Ioun Stone) - No food or water, Pink Rhomboid (Ioun Stone) - '+2 Con.

Seeker Osprey – Current Member:
The druid Osprey is a member of the Pathfinder Society, although he tends to work outside of the organization's standard hierarchical framework. He gets his name from his habit of wildshaping into dark-eyed raptors.

Benefit – Knowledge Nature is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Osprey’s Wayfinder: Incandescent Blue Sphere (Ioun Stone) - '+2 Wisdom, Mossy Disk (Ioun Stone) - '+5 any 1 Knowledge Skill.

Selmius Foster - Legacy Member:
Selmius Foster was a Pathfinder who was published in many of the early Pathfinder Chronicles. Foster's Vudra exploration lead to the opening of Vudran spice trade with Absalom which in turn lead to the Grand Lodge being donated to the Pathfinder Society in 4320 AR. He died exploring Bhopan slain by a ravenous pack of dog men.

Benefit – Climb OR Linguistics is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Foster’s Wayfinder: Eastern Star (Ioun Stone; Emerald Spire version) - Comprehend Languages, Dusty Rose Prism (Ioun Stone) - '+1 Insight bonus AC, Mulberry Pentacle (Ioun Stone) - '+5 Bluff & Diplomacy.

Sheila Heidmarch – Current Member:
One of the two venture-captains who founded the Pathfinder lodge in Magnimar, Sheila Heidmarch is a seasoned but now retired adventurer. Sheila and her husband (and lifelong adventuring partner) Canayven Heidmarch acquired their private estate in Magnimar's Naos district after retiring from a life of adventuring. Seeing value in their homeland, Sheila and Canayven have established the first Pathfinder Society lodge in Varisia, granting the Society access to the relatively unexplored wilderness region rich with ancient Thassilonian artifacts ripe for the plunder.

Benefit - Knowledge Geography is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Heidmarch’s Wayfinder: Magenta Prism (Ioun Stone) - '+2 Any 1 ability score (can change that ability daily).

Sheraya Solistar – Legacy Member:
Sheraya Solistar was the last heir to the Chelaxian Imperial House of Asgavan. A Pathfinder Society's expedition in the Realm of the Mammoth Lords, led by the Chelaxian princess, disappeared in the caverns below Tusk Mountains in 4638 AR. Her loss shifted the power in Cheliax toward House Thrune. For decades Pathfinder agents and allies of the House Asgavan tried to find a sign of Sheraya's retinue. Some would-be revolutionaries among the Chelish exile community in Absalom are trying to organize a new expedition, hoping to find a living heir of Sheraya, capable of challenging House Thrune in Cheliax.

Benefit – Heal OR Knowledge Nobility is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Solistar’s Wayfinder: Deep Red Sphere (Ioun Stone) - '+2 Dexterity, Clear Spindle (Ioun Stone) - No food or water, Pink and Green Sphere (Ioun Stone) - '+2 Charisma.

Zarta Dralneen – Current Member:
Paracountess Zarta Dralneen is a beautiful Chelish woman who served as diplomatic envoy to Absalom until she was condemned on false charges in 4713 AR. Although cultured and refined, Dralneen is a master manipulator who uses her charms and diabolical power to her advantage. Her loyalties lay with House Thrune, but she is now independent.

Benefit – Bluff is a Class Skill for you and you gain a +2 Legacy Bonus to that Skill.

Dralneen’s Wayfinder: Dark Blue Rhomboid (Ioun Stone) - Alertness Feat, Pale Blue Rhomboid (Ioun Stone) - '+2 Strength.


Shadow, you left out Sorrina, the current Master of Spells.

Are you wanting at least one of each of the 5 classes?

I am currently leaning heavily towards Student of War/Lore Warden.

Thus, if somebody is intending to play a Savant or Chronicler, perhaps we can create ties for me to be the might to your magic.


Monkeygod wrote:

Shadow, you left out Sorrina, the current Master of Spells.

Are you wanting at least one of each of the 5 classes?

I am currently leaning heavily towards Student of War/Lore Warden.

Thus, if somebody is intending to play a Savant or Chronicler, perhaps we can create ties for me to be the might to your magic.

Yeah, I was going to include her (I was looking at her today on the Wiki) but I figured what's one more when I gave like 25 options plus I just for some reason did not get the best feel for her.

Not necessarily wanting one of each of the 5 but that's probably what I will end up having as criteria!


I'm reading over the PF entry in the Adventurer's Guide tonight in prep for this, and just wanted to make sure ya didn't miss her by accident.


Oh man, do I try to make my backstory explain the slightly more mechanically beneficial option, or do I take the one that is ultimately a little less useful but fits my backstory so well?

Would we ever get a chance to change out the stones, if we wanted to? I know the Azlanti originally made the Ioun Stones, so I'm just wondering. If I can, I'll probably take the option that's a little less mechanically beneficial and swap it out later. If not, I have some thinking to do.


Two questions, I could shift by BG to fit a few different scion options, must my submission be taken on specifically for one, or can I have a second alteration should someone else also choose the same scion? I'd be rather disappointed to be left out because of something so easily altered.

Second question, I was thinking of playing a paladin (one of a few ideas), though my take on lawful good alignment challenges the common view on alignment. Is this acceptable, or should I avoid it?


I assume blackblade magus and similar archetypes with free weapons are going to be too much trouble if we go with ABP. I guess I'll have to try something else. I'll have a look through the traits and the guide and see if anything stands out.


Knowing you are usually somewhat permissive with alternate material, what do you think about the archetypes adapted for unchained monk? I have the pdfs if you want to have a look (though I'm fairly sure you have them as well).

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