Cayden Cailean

Azten's page

5,614 posts. Alias of Dragonborn3.


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Cellion wrote:
pre-errata Crane Wing (which was nerfed for a reason)

Yup. A broken archetype and PFS GMs. :)


Here's hoping errata for PF2 isn't on the same awful schedule as Pathfinder.


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QuidEst wrote:
Alchemist being able to make and distribute alchemical items for free seems pretty legit new to me. For a lot of the other stuff, they need to capture as much of old Pathfinder as possible.

Herbalism nature bond for Druids.


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Deadmanwalking wrote:
DFAnton wrote:
I'm curious. Is there a canon explanation for humans being the blank slate race that can breed with damn near anything?

Not really, no.

They also can't, canonically, breed with anything other than Elves and Orcs (well, and Dragons, Celestials, and all the other stuff that really can breed with anything as indicated by Half Dragon Templates and the like).

Why those groups specifically (and not others) can interbreed is a complete mystery.

I blame Aroden.


Really hope we can get rid of Resonance. It's yet another huge setting change they're pretend doesn't change the setting because they said they weren't making huge changes outside of an AP. If they shoehorn it into an AP, well... bad on them.


Yeah, seeing this evolve and devolve reminds me of the Alpha and Beta playtests. Strange that it's for a different game though. :)


Fuzzypaws wrote:

Halfling: +Wis, +Cha, +any, -either Str or Int

Noticing no +Dex? Good. It doesn't fit them, even going back to the novels they're cribbed from. HALFLINGS ARE NOT GOLARION-DARNED KENDER. Paizo needs to break away from the D&D philosophy toward them; as a side benefit this should reduce the tendency for players to bring out a problem side to their personalities when playing a halfling. Their core traits are that they are earthy and friendly, with a strong sense of self; this fits +Wis/Cha. But they are also built like children who don't exercise much, and are inclined to simple pursuits and away from philosophical introspection; this fits the Str-or-Int malus.

While I do get where you are coming from... Core Halfing: " A typical halfling prides himself on his ability to go unnoticed by other races—a trait that allows many halflings to excel at thievery and trickery."


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Knight Magenta wrote:
TL;DR Until Paizo starts playtesting FAQ-ratta we will always have trap options.

I have been wanting that kind of playtest for a while now. It even makes sense with the way the do errata(not doing it until all the previous version of the books have been sold).


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I picked Medium too. I would've liked to see sorcerer up their too, to make bloodlines more like oracle Mysteries.


Urban Barbarian! Woo!


Drow Noble are legal still, right? ;p


Words of Power rises to the occasion again, featuring not only a fire cantrip, but a fire cantrip that could be ranged, melee, or an area effect spells.

Flame Jet with either Cone or Selected as its target word.

For the cost of a feat(Experimental Spellcaster) you can learn that effect word and all the target words.


I'd settle for having the alpha/beta playtest Magic evolutions back...


Thank you for your time. Sucks Sheave won't be getting attention.


Are you guys at Paizo taking in and thinking about any concerns people have with the shifter not really being a good shifter or living up to the hype it was given(like chimeric form not making actual chimeras)?

I think the worse description that wasn't a bit exagerrated was 'it looks like an alpha playtest class' and that seems pretty bad since it's the first class that came out without one the community could participate in. If this is the result of private playtesting maybe you guys should reconsider not doing public ones.

Now, on a different and more light topic, what are the next Empyreal Lords coming out? I know I've been want to know more about Sheave the Orphan Lord she the name showed up in a bestiary!


Return....? Oh goodie, hehe :)


You realize Two-Weapon Grace adds another -2 to your attack rolls, right? That's -4 for two-weapon fighting, because Dex to Damage is almost taboo for the designers apparently.

What I did was use a +1 Returning Dagger(named Spirit by my character) and the Startoss feat chain. It was pretty nasty when I was even a little buffed. Especially since all the attacks made don't have any penalties.

A +1 Dagger in my other hand is what I used for AoOs if something provoked.


One of the Pact Wizard archetype's gets one.


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Thomas Seitz wrote:
Look I appreciate that Shifter isn't what people expected...but if they wanted something they expect, THEY should be writing it.

Extreme example time XD

Product Hype: You get a free limousine!

Actual Product: Here's the car from Monopoly.

Customers: This isn't what we were told we were getting at all!

Reply: Make your own limousine.


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doc the grey wrote:
Xenocrat wrote:
Thomas Seitz wrote:
I know Shifter is getting grilled and all...but what about the Green Knight archetype?!!
Please help him, he's losing his head over this!

Ask and ye shall receive.

To start, the art for it is probably some of the best in the book. It's an axe wielding elf in like, wooden living plant full plate that kind of looks like the plant member of your team from Breath of Fire II. Double Thumbs up.

Basically they are cavaliers/knight who protect nature itself or the fey courts rather than mortal men.

** spoiler omitted **

So it pretty much replaces everything? Why isn't this an alternate class?

It even sounds good, and that's more than I can say for the actually class in the book, so whoever wrote it gets a thumbs up from me.


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Not exactly. It says the method of truly killing it hasn't been discovered yet, not that it can't be killed ever.


Another way to describe it.

Lv 1, 1 Burn equals 1 Nonlethal
Lv 2, 1 Burn equals 2 Nonlethal

Ect

Lv20, 1 Burn equals 20 Nonlethal.

This stacks(2 burn = 2 Nonlethal at level 1 and 40 Nonlethal at level 20)


Everything else about a rogue gets handed out(even as a trait!) so yeah, screw them when it comes to their 8+ skills. Other things should get to have that too.


Dαedαlus wrote:
graystone wrote:
Well I got to see a copy... Sigh... Any questions that need answering?

Is it really that bad? I’m still crossing my fingers that there’s some place for the Shifter.

Mind, if we get a dragon-themed archetype soon, with a breath weapon that you can actually use as a half-viable primary combat option (before level 20), I will forgive all the shortcomings of the class.

If it was at will and scaled with level maybe. Using Draconic Aspects you can change day to day to alter the breath weapon(line, cone, sleep, damage, etc).


Verzen wrote:
Is the BAB requirement difficult for a 3/4 BAB to use?

Aren't BaB prerequisites always a little difficult for a 3/4 BaB?


TOZ wrote:
Oof, that feels weird. :)

I know, right? XD


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Going to agree with TOZ on this, even with the best of tactics I don't see how you can do this.


Wonderfully said. Especially the bit about Fast Healing in combat. Without anything to actually back it up it just simply can't keep pace with damage.


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Wisdom to AC has already been confirmed, it looks like.


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And a monk also doesn't have a stat boosting class feature that allows for some pretty amazing things either. They also don't get more benefit out of a two-handed weapon because of said class feature they lack.

Unlike Wildshape though Rage doesn't require you to buy an overpriced armor enchantment to keep your armor bonus while wearing it.


Gorignak227 wrote:
doc the grey wrote:
Have we finally gotten more vermin companions & plant companions?
I like the plant companions as well but am frustrated that they can't wear armor. I don't know how you could keep a Sapling Treant alive at lvl 5 or higher with a ~14 AC.

This is not entirely correct.

Plant Companions wrote:
Plant companions cannot gain armor or weapon proficiency feats, even as they advance in hit dice, and cannot use manufactured weapons at all unless their description says otherwise.

They can wear armor but suffer the non-proficiency penalties. The Haramaki and Silken Ceremonial Armor have no such penalties.


QuidEst wrote:
1) Yes. Can’t play them as a Bard, Barbarian, Bloodrager, or Skald, and they get a capstone immunity (mind-affecting) at first level, plus mid-level immunities like poison. It trivializes entire encounters, and gets them banned.

Trivializes? Are enchanters using poison that common? You can play those classes just fine. Sure, you don't gain the bonuses from rage but you do get rage and bloodline powers. Sure, you don't get bonuses from your performance but everyone else does. Removing the immunity while adding very, very little makes the races far less useful and may very well send people back to playing humans.

Then it raises the question of why plants suddenly don't share the same features anymore. It's certainly not because they are intelligent since treants retain their immunities.

QuidEst wrote:
2) My guess is balance and simplicity. Claws use your hands. If you want to wield a regular weapon, you have to give up a claw attack. It would be bad if the optimal Shifter were “grab broadsword proficiency and two hoof attacks to use as secondary attacks”. Pincers are secondary natural attacks, and people argue about how slam attacks work even on eidolons. Additionally, if you can add the claws to a Wild Shape form, making it claws is important to balance things like tiger and wolf, evening out the number of natural attacks rather than give tiger even more on their pounce.

And why shouldn't they use weapons? If we are going with Hunter Focuses then there are a lot that don't make sense to have claws, but other natural. Bat(Bite), Bull(Gore), Frog(the big ones bite), Monkey(Bite or Weapons), Mouse(Bite), Snake(Bite, possibly with venom), Stag(gore or hooves), and Wolf(bite with trip).

You are empowered by nature, the Aspect of the Snake but instead of fangs you get.. claws?

Not to mention at higher levels where you get iterative attacks your Natural Attacks can fall behind. Since Wild armor is now too expensive for what it does it becomes dangerous to use Wild Shape as well since your Armor Class will more than likely take a huge dive. Yes, you get your Wisdom to AC, but guess what? Just like a monk you need four high ability scores! Strength for Damage and Attack Rolls(just Damage with Weapon Finesse, but the better wildshapes boost Strength a lot more due to size), Dexterity for AC, Constitution to stay on the frontline, and now Wisdom for AC too.


Like the little Treant plant companion that gets to use it's rage?


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To be fair, the ring also regrows limbs.

In my opinion yes, on a ring it would be too strong unless you had to wear the ring for a full day before it started working. Fast Healing 1 is next to useless unless you are outside of combat.

Boots of the Earth are Fast Healing 1 for 5,000gp and a move action to start them. They also give a minor bonus against being moved if I recall. Aim for around that price range.


Two(technically three) questions

1) Why remove immunities other than Immunity to Polymorph effects? Were they really causing so many problems?

2) What was the design decision behind not being able to pick your natural weapon at first level and only be able to have claws?


Klorox wrote:
BTW, is there an equivalent to the 'keen' weapon quality, but for blunt weapons (of course, most of them are 20/x2 or x3 but a crit range of 19-20 still is better than just 20 when you're bound to using, say, a warhammer, and it saves on taking the imp crit feat).

Lifesurge double's the threat range versus undead.


Since the have Wildshape I'm guessing they don't get to keep their armor without the wild enchantment? That's just terrible for a front-liner the class most likely has to be to use its class features.

Is it always Beast Shape II? Does it allow for magical beasts later on? Do they get other other Shapeshifting spells like Form of the Dragon or Undead Anatomy, are do we need archetypes not to be just like spell-less Druids?

I do appreciate, if what is said above is correct, that you get abilities based off the form you take and not the spell if that means you can get abilities that came out after the spells did.


Gorbacz wrote:
Azten wrote:
Gorbacz wrote:
Of course, pounce is the only viable option if your mindset is of the "I MUST WIN D&D" type.

Or, you know, the "Kill the thing before it can kill myself, my friends, and possibly others' mindsets. Or do abilities like Smite Evil, Archery, Inquisitor's Bane, 9th level casters, and Instant Enemy fall into "I MUST WIN D&D" category too?

I mean, I guess if we all pick subpar options and don't optimize in the slightest we're playing the right way, correct? Is that the way, oh great Prophet Gorbacz? ;)

Yes, Jerry, it is.

Wow. Everyone who doesn't cripple themselves is wrong? That sounds pretty sad, and I wouldn't want to be in any game you ran,

And that's not my name.


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NightTrace wrote:
TriOmegaZero wrote:
Malefactor wrote:
Is the Shifter better at shapeshifting than the druid (i.e. can it turn into more creature types, are the forms they take more powerful than a druids etc...)?
No. It gets to choose a limited number of aspects with minor and major forms. At 1st level, it gets to take on aspects for a number of minutes per day. At 4th level it gets wildshape but only for its chosen aspects. As it gains levels, more aspects are granted.
:( I...I really wanted a class focused on Wildshape. :(

Stuff like this is why I choose to think new classes won't live up to any hype. If there had been a public playtest maybe it could have made the class fun and not just "druid but worse"


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Gorbacz wrote:
Of course, pounce is the only viable option if your mindset is of the "I MUST WIN D&D" type.

Or, you know, the "Kill the thing before it can kill myself, my friends, and possibly others' mindsets. Or do abilities like Smite Evil, Archery, Inquisitor's Bane, 9th level casters, and Instant Enemy fall into "I MUST WIN D&D" category too?

I mean, I guess if we all pick subpar options and don't optimize in the slightest we're playing the right way, correct? Is that the way, oh great Prophet Gorbacz? ;)


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If it tiger only then that just continues to make Big Cats the main combat animal, whether in form or companion.


Making trolls the exception, not the rule. Yay different rulings for different things.


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technarken wrote:
Barring that, if Shifters can qualify as the Shapeshifter subtype for feats so I could give one Gruesome Shapeshifter I would be so happy.

Expanding on this, if they could explicitly take monster feats or racial feats for races not their own, it could be pretty cool too.


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Boiling water deals scalding damage, not fire.


Zahir ibn Mahmoud ibn Jothan wrote:
icehawk333 wrote:

... You can't ac tank in starfinder, hunh?

Good to know. *adds to list of reasons to not pick it up.*

If you’re seeking reasons to not get Starfinder, this seems a silly one, since you don’t know the rest of the game mechanics.

Why troll the forums for a game you don’t want?

It's a reason added to a list. Not one singular reason.


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It also does less damage against the wrong Creature Type. And is once a round. It's pretty much a Kinetic Blast with different drawbacks.


You could see if Ability Focus(Unwilling Participant) is something your GM will allow.

The Psycrstal feats are also something I've enjoyed as a Psionic character.


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I try to get first printings so if an option is killed off by errata or a 'clarification' I still have the good stuff. It's why I look for first printings of Ultimate Combat.


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Too bad Paizo seems to... heavily dislike prestige classes. They much prefer a character stay single-classed, so base classes got bumped up and prestige classes not so much.


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When I get it I'm going to go in rather pessimistic. If it's actually really good, I get to be pleasantly surprised. If it isn't... I'm not disappointed as much.

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