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In general, the game assumes the world is more-or-less static, as described in the Inner Sea World Guide.
The events of a given AP haven't happened unless and until a particular GM runs that AP in her campaign, and/or decides that it has already happened.
There are exceptions to this...
The AP Shattered Star assumes that the events of Rise of the Runelords, Curse of the Crimson Throne, and Second Darkness have all occurred.
The module The House on Hook Street assumes that the events of Curse of the Crimson Throne have occurred.
The AP Hell's Vengeance assumes that the events of Council of Thieves have occurred.
The AP Reign of Winter assumes that the events of the module The Witchwar Legacy have occurred.
The APs Hell's Rebels and Hell's Vengeance assume that the events of the other are happening concurrently, although neither has a direct impact on the other.
The Campaign Setting Lost Cities of Golarion presents the ruins of the city of Xin-Shalast assuming that the events of Rise of the Runelords have occurred.
And the entire Pathfinder Society campaign and metaplot is essentially one big home game that doesn't really affect the canonical setting.
There may be a few other examples, but those are the ones I'm aware of.
|Vic Wertz Chief Technical Officer|
|John Compton Organized Play Lead Developer|
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Although Pathfinder Society continuity more reacted to established canon than it created it in its first few years, the organized play team and other teams increasingly collaborate to create a more unified setting.
By the end of the Fifth Mendevian Crusade, the Society and crusaders have won major victories, which pushed back the border of the Worldwound. The campaign explores what's sometimes involved in reclaiming this once-demon-inhabited territory in Pathfinder Society Scenario #7–17: Thralls of the Shattered God.
We chose this ending to reflect the players' contributions to the Worldwound campaign while also maintaining the region as a significant threat for future development.