Pathfinder Roleplaying Game: Ultimate Wilderness

3.00/5 (based on 59 ratings)
Pathfinder Roleplaying Game: Ultimate Wilderness

Add Print Edition $44.99

Add PDF $9.99

Facebook Twitter Email

Answer the Call

Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!

Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • ... and much, much more!

ISBN-13: 978-1-60125-986-8

Note: This product is part of the Pathfinder Rulebook Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 1 to 5 business days.

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1140


See Also:

1 to 5 of 59 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Average product rating:

3.00/5 (based on 59 ratings)

Sign in to create or edit a product review.

Another Great Hardback Update Collection!

5/5

Ultimate Wilderness is a much better book than some reviewers might lead you to believe. You get the new shifter class - which has had some basic errata since release - along with great archetypes for most of the other classes to help them fit into a wilderness-based campaign.

It's a great book to help players prepping to play something like Kingmaker or Ironfang Invasion. You get new spells, feats and a new exploration mode.

The book itself maintains the high quality of work that most Paizo products exhibit. The art in this book is some of my favorite in any of the hardback collections. There are a few updated spells that needed errata, such as snowball.

As a fan, I really like that several of the archetypes convert the flavor of many Game of Thrones characters into Pathfinder mechanics. What more could you ask for?


Lots of ptential, but none of it really sticks

2/5

I was extremely excited for this publication, so it's rather depressing how disappointing the books contents turned out to be.

The shifter class was an interesting idea, but when put down on paper is just druidic wild shape with hunter focus, in the form of aspects. It, unfortunately, never surpasses the druid in the wild shape department, and is, in fact, rather limited, and the temporary nature of all the aspects means that the shifter isn't terribly impressive in that regard either. The archetypes, both for the shifter and other classes, are interesting, but several suffer from massive drawbacks, for little to no gain. Like taking on druidic weapon/armor proficiencies and restrictions, including losing abilities for wearing metal, but don't gain any significant power to mkae up for it.

The new rules expansions are, for the most part, only thrown off by some conflicting skill applications (survival to harvest poison, but heal to take internal organ trophies?) but these are easy to ignore, or fix by homebrew. So these chapters are the most stable and useful of the lot.

One of the most exciting discoveries was the Cultivate Magic Plants feat, allowing you to grow plants that copy spell effects, but the price tag attached to them, especially when attached to something with the considerable disadvantages of being an immobile magical item, makes it entirely useless next to the crafting cost of regular magical items, especially if you have a GM that's willing to allow players to use the rules on creating new magical items. Just for an example, a goodberry bush can fully feed 2 people per day forever... for 4000 GP to craft. While you could make an item to infinitely cast goodberry for 2000 gp if you have to wear it, or better yet create food and water (for about 30000).

In conclusion, the book has a lot of cool stuff in it, but only for GMs. Players won't be able to make good use of many of the archetypes and feats as they revolve too much around staying in a single environment or working with nonsensical restrictions. While many of the feats are just too focused (or expensive) to be useful except to an NPC. GMs, grab it, it's got good stuff, but players will (and should) probably stick to what they've already got.


Everything I wanted from Ultimate Wilderness

4/5

Great race write ups, a fun new class (that doesn't require a ton of source books to play) and tons of information and systems to run a wilderness adventure or spice up the wilderness sections of any game. Definitely happy to add this one to my bookshelf.


Reprinted material, lack of clarity

1/5

First off, I'm a huge fan of Pathfinder. But I'm not a fan of "Ultimate Wilderness." There are a number of issues with the content in the book, mostly the clarity of language. A lot of the rules seem unclear and not straightforward. The shifter is the biggest example of this.
To be honest I was looking forward to the shifter, being far more robust than it actually is. And I understand that this is my issue with what I expected from them, but what built up my anticipation of the shifter was the quality of past classes released by Paizo: summoner, alchemist, witch, bloodrager, investigator, brawler, spiritualist, medium (even if it isn't harrowed), magus, ninja, hunter and so on and so forth.
Past that, I'm not a big fan of the reprinted material because I buy the smaller books. If I'm buying the smaller books why would I want to buy them again with a hardcover?
That being said, I'm still a big Pathfinder fan, but I'd like for future releases to take a different developmental cycle than what "Ultimate Wilderness" received. This book seems like it lacked editing and playtesting.


4/5


1 to 5 of 59 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
1,201 to 1,250 of 3,558 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Scarab Sages

2 people marked this as a favorite.

We made it to the wilderness
Somehow we made it to

Didn't know how lost I was
till that stand of yew
birdies tweet,
blastomycete

Lily Pads , on the waters blue
its the home for eels
yeah it's home for eels
all shiny with goo

Look a sturgeon
digging through the very best slime
Look a sturgeon


... and the site is back up so I can get back to refreshing!

I presume wolf is one of the aspects? I’ve got a friend who’s been looking forward to that.


Hey, the shifter sounds good to me! Will immediately look through that part when I get my notice...when I...when...sigh. Not yet.


So how does the Shifter really differ from the Feral Hunter archetype ? So far it sounds like more or less the same thing....

Grand Lodge

4 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Does the feral hunter get at will claws that overcome DR as they level? And monk AC bonuses?

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
TriOmegaZero wrote:
Does the feral hunter get at will claws that overcome DR as they level? And monk AC bonuses?

And Full BAB?

Sczarni

3 people marked this as a favorite.
Pathfinder Rulebook Subscriber
TriOmegaZero wrote:
Does the feral hunter get at will claws that overcome DR as they level? And monk AC bonuses?

The shifter, at level 20, they can even overcome DR /epic

And they do get monk AC bonuses that depend on if you wear druid armor or not.

If you wear no armor, they get their full wis bonus to AC.

If they wear druid armor, they get half that bonus. If they wear non-druid armor they get no bonus.

Sczarni

4 people marked this as a favorite.
Pathfinder Rulebook Subscriber

They are a full BAB class.


1 person marked this as a favorite.

I'm not saying the Shifter is a bad class by any means. I think it'll be great fun. What I am sad about is that we already have a lot of options for characters who use natural weapons as their primary form of attacking. What we don't really have support for is a Paizo class whose primary attack option was shapechanging, and that did it better than the druid. I'm still hoping there's a Shifter archetype that does make it a proper shapechanger, but the base class is by no means that, it sounds like, which makes me sad.


Rysky wrote:
TriOmegaZero wrote:
Does the feral hunter get at will claws that overcome DR as they level? And monk AC bonuses?
And Full BAB?

Oh how sweet this is! Who knows, it may even compete to be my fave Martial class...which is Paladin right now.


4 people marked this as a favorite.

And the Wildshape at level 4 act's as Beast Shape II....so tiny to large forms at 4th.....hmmm.....sounds workable to me :P


How are the Shifter archetypes ?


Are they proficient with shields? If so how does that effect their wisdom to armour? Thanks. :)


Lemartes wrote:
Are they proficient with shields? If so how does that effect their wisdom to armour? Thanks. :)

Don’t have the book, but it’d be odd for a claw-centric class to get shield proficiency.


Since the have Wildshape I'm guessing they don't get to keep their armor without the wild enchantment? That's just terrible for a front-liner the class most likely has to be to use its class features.

Is it always Beast Shape II? Does it allow for magical beasts later on? Do they get other other Shapeshifting spells like Form of the Dragon or Undead Anatomy, are do we need archetypes not to be just like spell-less Druids?

I do appreciate, if what is said above is correct, that you get abilities based off the form you take and not the spell if that means you can get abilities that came out after the spells did.


I see that it was mentioned we have a few new witch hexes but are there any new bloodrager/sorcerer bloodlines, oracle mysteries/curses, alchemist discoveries, rogue talents, and/or barbarian rage powers?

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dαedαlus wrote:
I'm not saying the Shifter is a bad class by any means. I think it'll be great fun. What I am sad about is that we already have a lot of options for characters who use natural weapons as their primary form of attacking. What we don't really have support for is a Paizo class whose primary attack option was shapechanging, and that did it better than the druid. I'm still hoping there's a Shifter archetype that does make it a proper shapechanger, but the base class is by no means that, it sounds like, which makes me sad.

1) shapechanging isn’t an Attack option, Natural Attacks are.

2) I highly doubt there’s going to be an option to make the Druid obsolete.


6 people marked this as a favorite.
Rysky wrote:
Dαedαlus wrote:
I'm not saying the Shifter is a bad class by any means. I think it'll be great fun. What I am sad about is that we already have a lot of options for characters who use natural weapons as their primary form of attacking. What we don't really have support for is a Paizo class whose primary attack option was shapechanging, and that did it better than the druid. I'm still hoping there's a Shifter archetype that does make it a proper shapechanger, but the base class is by no means that, it sounds like, which makes me sad.

1) shapechanging isn’t an Attack option, Natural Attacks are.

2) I highly doubt there’s going to be an option to make the Druid obsolete.

1) I never said it was, but there's a big difference between your Skinwalker Barbarian getting a half-dozen natural attacks and a druid turning into a mouse for scouting, then an eagle to fly, and a lion to actually fight. They might both have similar combat options, but one also has the flavor of having a malleable form and lots of out-of-combat utility, whereas the other.... just claws and bites people.

2) I highly doubt another class that's better than Druids at one aspect of their class will make the 9th-level caster obsolete. I just want a martial class that can transform into any kind of animal they want. It's like asking if the Summoner's eidolon will make wizards obsolete because there's now someone better at summoning Outsiders in the game.

In any case, I imagine it's a great class, just not the class a lot of people were hoping for when they announced a "Shifter"


The Shifter is sitting in a very difficult design space as a Tier 4 Full-Bab non-caster. It might be a great dipping class or be a good class for a player not wishing to manage the complexity of a Druid. Once we have all the details we will know for sure.

I am really looking forward to this book. Hopefully there will be lots of goodies for my Druid PCs.


1 person marked this as a favorite.

The goal was a shapeshifter where you didn't need to have the druid page, the polymorph section of the magic rules, the particular polymorph spell you were using, and the critter in question you were turning into all open with pins and yarn connecting all the parts like a conspiracy theory tracker in order to determine what abilities and stats you have.

Another goal is not obviating the other martials. Which is REALLY hard. Because if you're proficient with a druid you can make a really nasty fighter that comes with their friend almost another fighter. Right now at least half the reason that doesn't happen every game is the fact that you can do that is hidden. Put all of those bonuses up front and easily accessible (a goal of the shifter) and you have an easily accessible better melee fighter than the fighter.

Grand Lodge

Dαedαlus wrote:


2) I highly doubt another class that's better than Druids at one aspect of their class will make the 9th-level caster obsolete. I just want a martial class that can transform into any kind of animal they want. It's like asking if the Summoner's eidolon will make wizards obsolete because there's now someone better at summoning Outsiders in the game.

In any case, I imagine it's a great class, just not the class a lot of people were hoping for when they announced a "Shifter"

OK from my perspective, I wouldn't allow this to happen at my table. I just can't imaging allowing a class to transform they want. I just imagine a player frozen with choices. Granted, it's my opinion, but there it is.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
filgaiasguardian wrote:
BigNorseWolf wrote:
I think its hard to balance making something a better shifter than the druid without making them a better fighter than the fighter.
I don't think that should be much of a concern. While the Shifter and Fighter are both melee combatants, Fighter's "thing" is using weapons. Either lots of different kinds or being really good at a specialized few. Shifters, presumably, only use natural weapons. Even if Shifter does more DPR than a Fighter (which isn't the only thing that matters, of course), people will still play/favor Fighter because they want to use cool weapons/dislike nature-themed classes/prefer being a humanoid/etc. Besides, looking strictly at tiers, Fighter is pretty bottom of the barrel so I would hope the Shifter ranks higher than that. No offense, Fighters.

I think the balance here should be something closer to what we get with the kineticist, where the shifter's combat potential visa vi wild shaping is hopefully tempered by the diverse utility that comes with the diversity of shapes, lack of spells, and maybe some limitations on how many forms you can have. Like, how turning into a hawk allows you to fly and scout other areas, or turning into a cat gets you scent and an inconspicuous form in urban settings, or turning into a rat to sneak into places and then crack the place open. Giving them like a d8-d10 hp and a 3/4th's BAB and making it so you have to be more strategic with your forms than, "turn into biggest thing and hit them" that we often see with the druid wild shaping. Give them a limited pool of different options to turn into with some varying options that they might get to use so you can maybe do stealthy burst, tank sustain, or maybe other utility and make them or mechanically encourage them to invest in this stuff. That way it can take up the role of the tank or fighter in the roster but not absolutely replace them which I think is what a lot of people worry about when it's more of a fighter but better rather than a better wildshaper.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dαedαlus wrote:
Rysky wrote:
Dαedαlus wrote:
What we don't really have support for is a Paizo class whose primary attack option was shapechanging, and that did it better than the druid.
1) shapechanging isn’t an Attack option, Natural Attacks are.
1) I never said it was,

Shadow Lodge

3 people marked this as a favorite.
Rysky wrote:
2) I highly doubt there’s going to be an option to make the Druid obsolete.

Is there an archetype that gives Shapeshifters 9th level spellcasting and an animal companion? No, it's still spell-less and no companion? Huh. Hard to see how it having at-will Shapeshifting is going to obsolete one of the strongest classes in the game then.

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
Herald wrote:
Dαedαlus wrote:


2) I highly doubt another class that's better than Druids at one aspect of their class will make the 9th-level caster obsolete. I just want a martial class that can transform into any kind of animal they want. It's like asking if the Summoner's eidolon will make wizards obsolete because there's now someone better at summoning Outsiders in the game.

In any case, I imagine it's a great class, just not the class a lot of people were hoping for when they announced a "Shifter"

OK from my perspective, I wouldn't allow this to happen at my table. I just can't imaging allowing a class to transform they want. I just imagine a player frozen with choices. Granted, it's my opinion, but there it is.

Well the Druid gets this and spellcasting and an additional character to build and play, not even counting the Summons antics

That makes for far more options to manage and yet people do play them without too much trouble IMO

It seems to me that Paizo designed the Shifter to be the natural attacker. In spite of its name, it is not the fluid shapeshifting martial some people wish for. Maybe some 3pp out there will hear their call to design :-)

Shadow Lodge

Spheres of Power did. Wonderfully too.

Grand Lodge

I was hoping to see some wildshaping into dragons and magical beasts as well as being able to use all of the abilities rather than the list presented by beast shape III...


So...any updates?

Sczarni

Pathfinder Rulebook Subscriber

Any word on the kineticist archetypes by chance?

In particular, the strength based one? Curious on that!


Whoa wa...strength based kineticist!!!

Sczarni

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Yeah. One of the kineticist archetypes has, "a towering juggernaut of strength in which he gets as much strength as possible while his burn mechanic damages the environment around him" or some such.

That's not worded exactly, but it's close enough.

Sczarni

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Another archetype, the terrakineticist, can use all of the elements but depends on their location on which element they use.


Verzen wrote:

Yeah. One of the kineticist archetypes has, "a towering juggernaut of strength in which he gets as much strength as possible while his burn mechanic damages the environment around him" or some such.

That's not worded exactly, but it's close enough.

Win win!!! With any luck it's as awesome as I'm imagining it could be.

We do need some feats to make characters excessively muscled. I have some ideas but this thread is not the place.

Now I'm much more pumped for this book. :)


2 people marked this as a favorite.
Rysky wrote:
Dαedαlus wrote:
Rysky wrote:
Dαedαlus wrote:
What we don't really have support for is a Paizo class whose primary attack option was shapechanging, and that did it better than the druid.
1) shapechanging isn’t an Attack option, Natural Attacks are.
1) I never said it was,

Ah, my bad, then. I both misunderstood your statement and forgot the wording of my previous statement. What I meant was there isn't a class whose primary class feature is shapechanging, in the way a caster has spellcasting, a Rogue has sneak attack, an Investigator has inspiration, or a Kineticist has blasts. Before the shifter, all we had was the druid (who could, for most intents and purposes) turn into any animal they wanted as one of their class features. What I had hoped is that we would get a class that gave the option to wild shape at least as well as the druid and its flexibility, possibly with additional options to make it the true master of shapechanging (additional uses per day, expanded forms to take, etc).

That being said, I could easily see an archetype that would do what the base class, in some ways, should have: grant an ever-increasing library of new forms (based off of the spells, not 'choose one animal and that's all you can use for now'), perhaps starting with Alter Self, building up to animal forms, plant forms, giant forms, dragons, undead, and all the other polymorph spells until the capstone, which grants an effect similar to a constant Shapechange, except with even more forms possible. What I am worried about, though, is that if the base Shifter is balanced around only having a few forms to choose between, any archetype that removes that restriction would be way more powerful than the base, regardless of what else they traded away.


Verzen wrote:
Another archetype, the terrakineticist, can use all of the elements but depends on their location on which element they use.

Color me intrigued


Doc the gray

But since the druids wildshape already lets them do that, how do you make something that does that better than wildshape without making the faux fighter better than the fighter?

Paizo Employee Designer

8 people marked this as a favorite.
Lemartes wrote:
Verzen wrote:

Yeah. One of the kineticist archetypes has, "a towering juggernaut of strength in which he gets as much strength as possible while his burn mechanic damages the environment around him" or some such.

That's not worded exactly, but it's close enough.

Win win!!! With any luck it's as awesome as I'm imagining it could be.

We do need some feats to make characters excessively muscled. I have some ideas but this thread is not the place.

Now I'm much more pumped for this book. :)

You can be supermuscled, or you can be surprisingly non-muscular looking with crazy energy that makes you way stronger than you look. But come on, who doesn't want to be Gargantuan?


Mark Seifter wrote:
Lemartes wrote:
Verzen wrote:

Yeah. One of the kineticist archetypes has, "a towering juggernaut of strength in which he gets as much strength as possible while his burn mechanic damages the environment around him" or some such.

That's not worded exactly, but it's close enough.

Win win!!! With any luck it's as awesome as I'm imagining it could be.

We do need some feats to make characters excessively muscled. I have some ideas but this thread is not the place.

Now I'm much more pumped for this book. :)

You can be supermuscled, or you can be surprisingly non-muscular looking with crazy energy that makes you way stronger than you look. But come on, who doesn't want to be Gargantuan?

No one wants to not be Gargantuan!!! ;)

Is there a difference between the two mechanically?

Curious does your character actually gain weight or size categories? Or something?


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

And do you have a way to temporarily reduce your size so you can fit into a five feet wide hallway if you have to?

Sczarni

Pathfinder Rulebook Subscriber
Mark Seifter wrote:
Lemartes wrote:
Verzen wrote:

Yeah. One of the kineticist archetypes has, "a towering juggernaut of strength in which he gets as much strength as possible while his burn mechanic damages the environment around him" or some such.

That's not worded exactly, but it's close enough.

Win win!!! With any luck it's as awesome as I'm imagining it could be.

We do need some feats to make characters excessively muscled. I have some ideas but this thread is not the place.

Now I'm much more pumped for this book. :)

You can be supermuscled, or you can be surprisingly non-muscular looking with crazy energy that makes you way stronger than you look. But come on, who doesn't want to be Gargantuan?

Mark. Just curious but what's the burn mechanic on this archetype? How does it work? I've been rattling my head all day trying to figure out how you would balance this...


That sounds very cool! Makes me actually want to play an Oread kineticist. I've always disliked that there's no a very good option for the planar races for kineticists...

Paizo Employee Designer

1 person marked this as a favorite.
David knott 242 wrote:

And do you have a way to temporarily reduce your size so you can fit into a five feet wide hallway if you have to?

That does seem like something I'd consider when writing the archetype ;) (consider a jacked up kinetic form and you're on the right track)

Paizo Employee Designer

3 people marked this as a favorite.
Verzen wrote:
Mark Seifter wrote:
Lemartes wrote:
Verzen wrote:

Yeah. One of the kineticist archetypes has, "a towering juggernaut of strength in which he gets as much strength as possible while his burn mechanic damages the environment around him" or some such.

That's not worded exactly, but it's close enough.

Win win!!! With any luck it's as awesome as I'm imagining it could be.

We do need some feats to make characters excessively muscled. I have some ideas but this thread is not the place.

Now I'm much more pumped for this book. :)

You can be supermuscled, or you can be surprisingly non-muscular looking with crazy energy that makes you way stronger than you look. But come on, who doesn't want to be Gargantuan?
Mark. Just curious but what's the burn mechanic on this archetype? How does it work? I've been rattling my head all day trying to figure out how you would balance this...

Eh, burn is something for all those silly plants and baby rabbits around you to deal with.

EDIT: Anyway, back to the word mines. Still too busy to post on the forums for long. Have a great day everybody!

Sczarni

Pathfinder Rulebook Subscriber
Mark Seifter wrote:
Verzen wrote:
Mark Seifter wrote:
Lemartes wrote:
Verzen wrote:

Yeah. One of the kineticist archetypes has, "a towering juggernaut of strength in which he gets as much strength as possible while his burn mechanic damages the environment around him" or some such.

That's not worded exactly, but it's close enough.

Win win!!! With any luck it's as awesome as I'm imagining it could be.

We do need some feats to make characters excessively muscled. I have some ideas but this thread is not the place.

Now I'm much more pumped for this book. :)

You can be supermuscled, or you can be surprisingly non-muscular looking with crazy energy that makes you way stronger than you look. But come on, who doesn't want to be Gargantuan?
Mark. Just curious but what's the burn mechanic on this archetype? How does it work? I've been rattling my head all day trying to figure out how you would balance this...

Eh, burn is something for all those silly plants and baby rabbits around you to deal with.

EDIT: Anyway, back to the word mines. Still too busy to post on the forums for long. Have a great day everybody!

LOL That's EXTREMELY vague! ;)

It sounds like, to me, that burn is being used offensively while simultaneously being buffed up.. which not only removes the harsh burn effect, but provides me bonuses for using burn. So... what's the balancing part of this? The give and take?

Correct me if I'm wrong which I have trouble seeing how that's balanced. ;)


1 person marked this as a favorite.
Mark Seifter wrote:
Verzen wrote:
Mark Seifter wrote:
Lemartes wrote:
Verzen wrote:

Yeah. One of the kineticist archetypes has, "a towering juggernaut of strength in which he gets as much strength as possible while his burn mechanic damages the environment around him" or some such.

That's not worded exactly, but it's close enough.

Win win!!! With any luck it's as awesome as I'm imagining it could be.

We do need some feats to make characters excessively muscled. I have some ideas but this thread is not the place.

Now I'm much more pumped for this book. :)

You can be supermuscled, or you can be surprisingly non-muscular looking with crazy energy that makes you way stronger than you look. But come on, who doesn't want to be Gargantuan?
Mark. Just curious but what's the burn mechanic on this archetype? How does it work? I've been rattling my head all day trying to figure out how you would balance this...

Eh, burn is something for all those silly plants and baby rabbits around you to deal with.

EDIT: Anyway, back to the word mines. Still too busy to post on the forums for long. Have a great day everybody!

Word mines? Those are environmentally unfriendly!

I’d recommend trying locally sourced organic words. Good for the wilderness and for the soul!

Paizo Employee Designer

1 person marked this as a favorite.
Verzen wrote:
Mark Seifter wrote:
Verzen wrote:
Mark Seifter wrote:
Lemartes wrote:
Verzen wrote:

Yeah. One of the kineticist archetypes has, "a towering juggernaut of strength in which he gets as much strength as possible while his burn mechanic damages the environment around him" or some such.

That's not worded exactly, but it's close enough.

Win win!!! With any luck it's as awesome as I'm imagining it could be.

We do need some feats to make characters excessively muscled. I have some ideas but this thread is not the place.

Now I'm much more pumped for this book. :)

You can be supermuscled, or you can be surprisingly non-muscular looking with crazy energy that makes you way stronger than you look. But come on, who doesn't want to be Gargantuan?
Mark. Just curious but what's the burn mechanic on this archetype? How does it work? I've been rattling my head all day trying to figure out how you would balance this...

Eh, burn is something for all those silly plants and baby rabbits around you to deal with.

EDIT: Anyway, back to the word mines. Still too busy to post on the forums for long. Have a great day everybody!

LOL That's EXTREMELY vague! ;)

It sounds like, to me, that burn is being used offensively while simultaneously being buffed up.. which not only removes the harsh burn effect, but provides me bonuses for using burn. So... what's the balancing part of this? The give and take?

Correct me if I'm wrong which I have trouble seeing how that's balanced. ;)

Maybe one more post: The balance, and this'll sound a bit puckish at first but is actually serious, is that once you kill the plants and baby rabbits, you can't kill the plants and baby rabbits because they are dead. It's still pretty strong especially in the right game.

Dark Archive

2 people marked this as a favorite.
Jokey the Unfunny Comedian wrote:
Mark Seifter wrote:
Verzen wrote:
Mark Seifter wrote:
Lemartes wrote:
Verzen wrote:

Yeah. One of the kineticist archetypes has, "a towering juggernaut of strength in which he gets as much strength as possible while his burn mechanic damages the environment around him" or some such.

That's not worded exactly, but it's close enough.

Win win!!! With any luck it's as awesome as I'm imagining it could be.

We do need some feats to make characters excessively muscled. I have some ideas but this thread is not the place.

Now I'm much more pumped for this book. :)

You can be supermuscled, or you can be surprisingly non-muscular looking with crazy energy that makes you way stronger than you look. But come on, who doesn't want to be Gargantuan?
Mark. Just curious but what's the burn mechanic on this archetype? How does it work? I've been rattling my head all day trying to figure out how you would balance this...

Eh, burn is something for all those silly plants and baby rabbits around you to deal with.

EDIT: Anyway, back to the word mines. Still too busy to post on the forums for long. Have a great day everybody!

Word mines? Those are environmentally unfriendly!

I’d recommend trying locally sourced organic words. Good for the wilderness and for the soul!

Ugh, verbetarians.

Sczarni

Pathfinder Rulebook Subscriber
Mark Seifter wrote:
Verzen wrote:
Mark Seifter wrote:
Verzen wrote:
Mark Seifter wrote:
Lemartes wrote:
Verzen wrote:

Yeah. One of the kineticist archetypes has, "a towering juggernaut of strength in which he gets as much strength as possible while his burn mechanic damages the environment around him" or some such.

That's not worded exactly, but it's close enough.

Win win!!! With any luck it's as awesome as I'm imagining it could be.

We do need some feats to make characters excessively muscled. I have some ideas but this thread is not the place.

Now I'm much more pumped for this book. :)

You can be supermuscled, or you can be surprisingly non-muscular looking with crazy energy that makes you way stronger than you look. But come on, who doesn't want to be Gargantuan?
Mark. Just curious but what's the burn mechanic on this archetype? How does it work? I've been rattling my head all day trying to figure out how you would balance this...

Eh, burn is something for all those silly plants and baby rabbits around you to deal with.

EDIT: Anyway, back to the word mines. Still too busy to post on the forums for long. Have a great day everybody!

LOL That's EXTREMELY vague! ;)

It sounds like, to me, that burn is being used offensively while simultaneously being buffed up.. which not only removes the harsh burn effect, but provides me bonuses for using burn. So... what's the balancing part of this? The give and take?

Correct me if I'm wrong which I have trouble seeing how that's balanced. ;)

Maybe one more post: The balance, and this'll sound a bit puckish at first but is actually serious, is that once you kill the plants and baby rabbits, you can't kill the plants and baby rabbits because they are dead. It's still pretty strong especially in the right game.

Sounds like this might be an evil only archetype =( Which would make me sad.


3 people marked this as a favorite.
Mark Seifter wrote:
Verzen wrote:
Mark Seifter wrote:
Verzen wrote:
Mark Seifter wrote:
Lemartes wrote:
Verzen wrote:

Yeah. One of the kineticist archetypes has, "a towering juggernaut of strength in which he gets as much strength as possible while his burn mechanic damages the environment around him" or some such.

That's not worded exactly, but it's close enough.

Win win!!! With any luck it's as awesome as I'm imagining it could be.

We do need some feats to make characters excessively muscled. I have some ideas but this thread is not the place.

Now I'm much more pumped for this book. :)

You can be supermuscled, or you can be surprisingly non-muscular looking with crazy energy that makes you way stronger than you look. But come on, who doesn't want to be Gargantuan?
Mark. Just curious but what's the burn mechanic on this archetype? How does it work? I've been rattling my head all day trying to figure out how you would balance this...

Eh, burn is something for all those silly plants and baby rabbits around you to deal with.

EDIT: Anyway, back to the word mines. Still too busy to post on the forums for long. Have a great day everybody!

LOL That's EXTREMELY vague! ;)

It sounds like, to me, that burn is being used offensively while simultaneously being buffed up.. which not only removes the harsh burn effect, but provides me bonuses for using burn. So... what's the balancing part of this? The give and take?

Correct me if I'm wrong which I have trouble seeing how that's balanced. ;)

Maybe one more post: The balance, and this'll sound a bit puckish at first but is actually serious, is that once you kill the plants and baby rabbits, you can't kill the plants and baby rabbits because they are dead. It's still pretty strong especially in the right game.

Anyone else getting some Dark Sun defiler vibes from this archetype?

1,201 to 1,250 of 3,558 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Roleplaying Game: Ultimate Wilderness All Messageboards

Want to post a reply? Sign in.