Kinetic Healer, Is it viable?


Advice


Ok, so been trying to put together a water kinetisist with kinetic healer. Been hearing that there is now way to lesson the burn cost if at all except thru your buffer.... Is this true? or does infusion specialist help reduce the burn? How/what is the best way to use Kinetic healing?


The price of Kinetic Healer is burn damage, which can't be negated by any method. That means either you or the target take nonlethal damage equal to their hit dice.

This is still a useful ability. It just has limits on how many times you can use it. As a kineticist you'll become an expert at nonlethal damage rules, and overall Kinetic Healer's one of the best talents if you have access to it.


Infusion specialist applies to infusions, KH is a wild talent and never the twain shall meet.

KH is emergency healing/combat healing rather than after-combat. After combat the party uses CLW via the normal casters or wands .


Pathfinder Starfinder Roleplaying Game Subscriber

As someone who plays with a Kinetic Healer, the above is pretty much how it works.

A Kinetic Heal for my L4 Telekineticist is 2d6+5 (before any bonuses that could be theoretically added in) Compare with 1d8+1 for a CLW in a party that doesn't have a designated healer, and suddenly it becomes a no-brainer.

The only drawback, as noted above, is burn.

...which can be mitigated in some circumstances with Gathering Power, so the 'bite' isn't as bad.

Designer

Quote:
Been hearing that there is now way to lesson the burn cost if at all except thru your buffer.

Gather power only reduces the cost of blasts, not kinetic healer, so in general you are correct that buffer is the only way to reduce its cost.


Pathfinder Starfinder Roleplaying Game Subscriber
Mark Seifter wrote:
Quote:
Been hearing that there is now way to lesson the burn cost if at all except thru your buffer.
Gather power only reduces the cost of blasts, not kinetic healer, so in general you are correct that buffer is the only way to reduce its cost.

...was not aware of this and will take this into account in the future. Thank you very much for the clarification!

EDIT: Misconception came from:

Occult Adventures: Kineticist wrote:
With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast's damage.

Brain conflated the two.


Ok I get that part, now I need to know HOW many times the Kinetic Healer can heal another party member, I have a player in one of my games that is to me 'abusing' the healing...

The statue of limitations on burn is 3+Con modifier. The Kinetic healer can allow the recipient to take the BURN instead of himself. Does the BURN limitation also apply to the Recipient As well?

because the player in question seems to think that because he is NOT taking the burn he can use the power without any limit and heal the party to full after a fight.

That is my beef and because of this abuse I have forbid the use of Occult Adventures in my games. I.e. Whats the point in having a cleric with limited uses of heal and channel energy if this guy can do it with a little non-lethal damage all the time. There must be a limit on how much the kinetics can use this per day.


The recipients gets the burn in such situation, so they have non-lethal damage that won't heal until they get proper rest. Yeah, it allows healing quite quickly but for a price of having hit points effectively reduced for the rest of the day.


If it's seeming abusive, then it's very likely that something is being done incorrectly

Someone is taking the burn each time, and the burn is unhealable until next day

remember 1 burn is not 1 nonlethal, it's 1 nonlethal per hit die/level, which if used repeatedly is really going to reduce the max hp

it's unlikely someone gets to that 3+con mod without having their remaining hitpoints reduced by huge amount.

example lvl 3, 14 con d8 class 24 hp. Sure, they can take up to 5 burn. but then they'd be walking around with 9 hp

example lvl 10, 14 con d8 class 73hp...taking that 5 burn drops them to 23 effective max hp


I rather don't like the overall mechanics of the deal. you heal an amount equal to your blast damage. So what your saying is the limitation is how much non-removable (but only for 24 hours)

This is the Description
With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast’s damage. Instead of paying the burn cost yourself, you can cause the recipient to take 1 point of burn. If you do so, the recipient takes 1 point of nonlethal damage per Hit Die he possesses, as usual for burn; This damage can’t be healed by any means until the recipient takes a full night’s rest.

Then what the hell do they mean by this line her ...You can cause the recipient to take 1 point of burn. If you do so, the recipient takes 1 point of nonlethal damage per Hit Die he possesses...What the hell do they mean by this? It seems contradictory to me. First they say 1 point then they say 1 point/HD...

I guess the limit is the amount of non-lethal damage you are willing to sustain. Since the Kienticist does not take any burn.

Stupid if you ask me...


TeHRyan wrote:

I rather don't like the overall mechanics of the deal. you heal an amount equal to your blast damage. So what your saying is the limitation is how much non-removable (but only for 24 hours)

This is the Description
With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast’s damage. Instead of paying the burn cost yourself, you can cause the recipient to take 1 point of burn. If you do so, the recipient takes 1 point of nonlethal damage per Hit Die he possesses, as usual for burn; This damage can’t be healed by any means until the recipient takes a full night’s rest.

Then what the hell do they mean by this line her ...You can cause the recipient to take 1 point of burn. If you do so, the recipient takes 1 point of nonlethal damage per Hit Die he possesses...What the hell do they mean by this? It seems contradictory to me. First they say 1 point then they say 1 point/HD...

I guess the limit is the amount of non-lethal damage you are willing to sustain. Since the Kienticist does not take any burn.

Stupid if you ask me...

One point of burn equals one point of nonlethal damage per level that can't be healed except by rest.

Yes, they can heal people up very easily. The downside is that it is by reducing somebody's maximum health for that day. The reason that it's balanced is that the kineticist does much less damage if they take this archetype. They are committing to being mainly a healer. Cleric has limited healing, yes, but that's on top of being a full caster.


To reiterate QuidEst, 1 Point of burn is 1 pt Nine lethal damage per HD thats what it means every time someone takes burn. If Burn were only 1 None lethal point, High level kinetecists would have very little limit on using their most powerful abilities.
And remember that burn damage cannot be healed by any means for 24 hours so a typical 7th level con 16 fighter with 64 hp loses more than 10% of his maximum hp each time he accepts a point of burn , and to heal him completly would probably take at least 2 applications of kinetic healer so there is a very real limit on how much kinetic healing can be applied before a character is rendered useless in combat by cumulative none lethal damage.
A kinetecist mitigates this because he probably has a very high Con stat and the toughness feat to increase his hp total


Another way to describe it.

Lv 1, 1 Burn equals 1 Nonlethal
Lv 2, 1 Burn equals 2 Nonlethal

Ect

Lv20, 1 Burn equals 20 Nonlethal.

This stacks(2 burn = 2 Nonlethal at level 1 and 40 Nonlethal at level 20)

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