Seeker's 5e Reign of Winter (Inactive)

Game Master seekerofshadowlight

It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! What links do these strange blizzards and swaths of wintry landscapes have with Irrisen, and is there any truth to the growing rumors that the Witch Queen Elvanna has taken full control of the realm? Can her plans for the Inner Sea be thwarted, or will the Reign of Winter engulf the world?

A Reign of Winter game played with D&D 5e rules


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I am looking for players for a Reign of winter game converted to D&D 5e. Yes this is a Golarion game, just ran under the 5e ruleset. I have no idea if this game will move past part 1, the Snows of summer. Ap's take a very long time to play but Barring any mass player lose, computer explosions, weird alien invasions or the like, I will run this part to completion. At that time, we can see where we are and see if everyone would like to go onto the second part.

Now a bit about what I expect and how I will run this game.


  • I like a daily posting rate of at lest 1 post per day, Monday thru Friday and a try for at lest once on the weekend. I have no set time I show up and you have 24 hours from the time I post Monday thru Friday before I move onward.

  • Combat can kill an pbp and kill it dead. You have 24 hours from the time I start a round( except weekends) to post an action or I will NPC you/skip you to keep the game from stalling.

  • I will roll combat initiative

  • If we use a map, as I found them useful with pathfinder, I will post them here in a link. I have done so with all my other games and you will not be required to do anything. There are other options and those can be talked about by the group selected.

  • I have formatting styles I would like used when in play to make the action, talking and ooc comments more reable and readily identified. I'll cover this in the first OOC post for selected players

  • There is no need to make a profile. We have all done that before, not gotten selected and now have like 25 names we have only used now and then. Just post your app here, if selected you can then make an avatar.

Character generation:


  • Characters will be made with the 27 point buy rules from page 13 of the PHB
  • Races allowed:(PHB) All except Drow and Dragonborn*,Human variant in use,(DMG) aasimar (EEPC)Gensie and Goliath**
  • Classes allowed: All + the spelless ranger, favored soul, and swashbucking rogue options from unearthed arcana. As well as the warlock option below.
  • Backgrounds: All the official ones + ask if you have a fanmade one you would like to use. I'll at lest look at it and give it some thought.
  • Feats: Yes we are using them.
  • Alignment: Ignore it.I do not use it, if you need to know something for a spell or the like, just ask me.

*If you can refluff dragonborn to fit golarion I might well allow them.
** Goliath can easily be refluffed as an Ulfen with "witch blood" or giant blood or some such.

New class option: Warlock:

Patron: Hag of winter

Expanded spell list

1st-- Tasha’s Hideous Laughter, sleep
2nd-- Blindness/Deafness, Locate Object
3rd-- Bestow curse, Clairvoyance
4th-- Phantasmal Killer, Locate creature
5th-- Conjure Elemental, Geas

Abilities:
1st level: Blessings of winter: The winter Hag has bestowed upon you an unnatural love and acclimation to the cold. You have Cold acclimation (Page 110 DMG) and are not affected by the cold. You find the fiercest snowstorms and the coldest weather as comfortable as a summer’s day.

6th level: The Evil Eye: You have gained the ability to curse someone with bad luck if only momentarily. As an action you can choose a target within 30 feet that can see you and give them the Evil Eye stare. Until the start of your Next turn that creature will have a disadvantage on all skill, attack and save based roll.

10th level: Chilly Resistance: You gain the ability to coat yourself in a thin layer of frost. That grants you the ability to resist physical damage. This ability grants you a resistance to physical harm for 10 minutes. Damage from magical or cold iron weapons ignore this resistance. This ability cannot be used again until you take a short or a long rest

14th level: Winter’s embrace: When you hit a creature, you can choose to embrace it with winter’s utter, unforgiving cold. The creature it surrounded by howling and bitter cold winds for one turn, unable to move, or interact with the outside realm. The target take 8d8 cold damage and must make a wisdom saving throw or be under the effects of the slow spell for one minute as the unnatural cold chills its flesh and bones. Once this feature is used it cannot be used again until you finish a long rest

Please feel free to ask anything I have no covered as I am sure I have left something out


Interested. Leaning towards trying the warlock. How long do we have before you close recruitment?


I would love to play a human cleric of Erastil with the Nature Domain. I think I'll use the Outsider background, but I'll decide tonight, when I get my hands on a PHB.


I think I may make a monk, play him up as a peasant hero stumbling into a dark fairy tale rather than a trained martial artist.


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I love the idea of using the goliath stats to represent an Ulfen with some giants blood. I'll put together a fighter here soonish.

One, possible problem.. I've read The Snows of Summer before. I was when it first came out, so I really don't remember details at all, but I do know the gist of where the plot goes. If that's alright with you, I would like to join.


Very interested. I'm still looking at classes to play. Will make a decision soon.


Ah I knew I was forgetting something. Recruitment will stay open until Friday the 19th.

@Jam, as long as you can not metagame I am fine with you having read it. Many here have at lest passing knowledge with most AP's by this point and it is two years old.


Awesome, thanks Seeker! Working on my guy right now. I know you said not to bother creating a profile yet, but I wanted an editable place to stick my stats and a place to throw my background, so I just cleared out a character that I made and never used.

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I'm interested, but would like a bit of clarification regarding maps: the times when I can post and the times when I can view a map online are not always the same time. If I find myself typically needing to post without being able to see the map, will that be disruptive?


@ Jam, profiles are fine, if ya had an old one I often do the same thing. I just said there was no need to make one. Another thing I have done is to use an old one with a name I am not gonna use as my work area and then just cut and past it in the thread when finished. As like you said being able to edit is a nice thing.

@ Jiggy, I do not see it being an issue. 5e is not as grid heavy as PF. What I have done before is linked to flickr like so.

The map

As you can see its not interactive, but I will, if we use the maps, make sure there is enough detail so you do not need to see it.

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seekerofshadowlight wrote:
5e is not as grid heavy as PF.

I agree; I'm running a 100% mapless 5E PbP myself. But some people prefer grids, so I didn't want to make assumptions and then have it surprise everybody right when the action starts. :)


Dot


I submit Vic Lofliss, Half-Elf Rogue Criminal Thief, for consideration. His profilebwas already complete, but I will tweak the backstory to reflect Golarion.


Alright...will you allow the variant ranger?


You are probably already aware of this, but remember to reformat the skill checks, which can sometimes be the hardest thing to do. In pathfinder you can have a perception skill of 10 with little or no effort at level 1 and get to 15 or 20 at level 5, while in 5e your modifier would be 10 if you did everything you can to max out perception. A DC 30 would be like next to impossible in 5e at level 10 while in pathfinder somewhat easy.

Bottom line, I tried to run crypt of the Everflame in 5e, but reformatting the skill checks was the hardest thing for me.


All DCs in 5e need to be reset for relevant circumstances.

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Yeah, the best skill bonus you can have at levels 1-3 is +7, and that requires your highest stat, being proficient, and being one of the two classes that gets "Expertise" (double proficiency on a couple of skills).

At 4th, your stat boost can take you to +8, and then you're out into the heroic levels.

So a +7 is a serious expert, with anyone who surpasses them being the stuff of legends (similarly focused in skill, but also higher level than most people). That expert will occasionally fail even a DC 10 skill check in the realm of their field of expertise.

So yeah, very different from Pathfinder. :)


Yeah I had not forgotten the DC's. I have ran into that as something that will have to be thought about and likely eyeballed.


question about buying of magic items. In pathfinder you can, but in 5e you can't, though you can house rule anything. Not to mention magic items as to what they do have been changed. And if there is a magic item that can be found in this pathfinder AP, it might not be found in 5es Dungeon Master Guide. Not to mention gold in pathfinder will be more present. How do you treat gold and magic items for this?


@ Torillan, as a whole reworking of a class, I am gonna say no. I will look over this but I am not gonna toss out a whole class and replace it when I frankly do not have enough time in the system to see if its justified. You may use the spell-less ranger from unearthed arcana however.

@ Doublegold, pure 5e core. You will not see buying and selling magic on the PF level, you will also be seeing 5e level of loot. As for Ap magic items I will convert, replace or totally remove them. What the AP says is in x loot amount will not be what I use.


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I realize that we won't get a mechanical benefit, but would you like for us to take a campaign trait from the players guide for flavor reasons? Also, would we be starting in the standard town?


seekerofshadowlight wrote:
@ Torillan, as a whole reworking of a class, I am gonna say no. I will look over this but I am not gonna toss out a whole class and replace it when I frankly do not have enough time in the system to see if its justified. You may use the spell-less ranger from unearthed arcana however.

No worries. I thought that is what I had linked to (it was on the WOTC site, but now that I looked at it again it is under "Houserule").

So, again, not to worry, I am perfectly happy using the standard ranger class.

He'll be human, as I think I'm gonna utilize a feat to start with....


Okay, I have Tursk Krune, human (Ulfen) Cleric of Erastil. After reading the domains, it seemed Life was a better fit thematically. Nature really felt like a druid, which is fine, but not what I wanted. I kept the Outlander Background - although, I nearly talked myself into Folk Hero.

I'm going to reread the player's guide for Reign of Winter to come up with a back story. I should have something by tomorrow.

My scores after racial adjustment are:

STR 15 DEX 9 CON 14 INT 13 WIS 16 CHA 11

Skill Proficiencies: athletics, insight, medicine, survival

Languages: Common, Celestial, Sylvan.


@ Jam, sure use them as you see fit.

@ Torillan, yeah the formatting looked legit. Someone has done a bang up job on that. If you go beastmaster later one we may talk because even without running it much can can see an issue often brought up about that one.


um, the skilled feat to gain 3 skill proficiencies. Would you allow us to take that more than once as we level up to learn 3 more?


DoubleGold wrote:
um, the skilled feat to gain 3 skill proficiencies. Would you allow us to take that more than once as we level up to learn 3 more?

It's Seekers call, ultimately, but the RAW only allow that to be taken once.

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Thought of a couple of questions about character creation:

1) Starting at level 1, yes? I don't know whether this is an assumed thing for APs or not, so I figured I should verify.

2) Gear based on class and background, or rolled wealth?
2a) If gear is based on class and background, can the gold provided by certain backgrounds be spent on additional gear prior to play? Similarly, can a piece of starting equipment be "sold" and the proceeds used for different equipment prior to play?


Looking at the player's guide, I've decided that Tursk is going to be from Heldren. It makes sense that he would be from that community especially since they actually have a temple of Erastil there.


@ Doublegold, as Torillan has pointed put it may only be taken once. Feats can only be taken a single time unless they state otherwise. Off hand I can think of none that allow you to do so.

@ Jiggy, More info I left out, sorry about that. Starting level is indeed level one. I'll go into gear below

@ Wicked , that sounds fine. I am gonna take a page from fate and have the selected players interweave into each other. The randomly meet at a bar thing drives me nuts.

Ok everyone, Jiggy brings up some valid points with gear and I did forget to include that. This is how I am gonna do it.


  • 1: You gain gear from your class and background selections
  • 2: No you can not sell this gear, but you also need not take all of it.
  • 3: You do not gain he GP listed in your background gear,just everything else.
  • 4: You also will roll starting wealth found on page 143. To be clear this is in addition to the free gear from class and background and replaces the listed GP amount from background.


Starting Wealth: 5d4 ⇒ (4, 1, 2, 1, 4) = 12 Times 10 for a fighter, so, 120gp. Cool!


I hope to have my character finished later tonight.


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Okay, Barl should be about done, including background. Let me know if you see anything amiss or if you would like me to change anything in his backstory.


Going Rogue so wealth: 4d4 ⇒ (3, 1, 4, 1) = 9 X 10=90.

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Tally of character classes so far:

Warlock
Cleric
Monk
Fighter
Rogue
Ranger

Pretty varied! Perhaps I can fill a full-arcane role? I haven't tried a wizard or sorc yet, so maybe one of those, though interestingly bards are full-casters in 5E, so that's an option too...

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Just poking my head in to say that I love the inclusion of Tasha's hideous laughter on the warlock patron spell list, given who she is implied to be.

Continue!


@ Torillan, I look forward to it

@ Jam, I'll look over it tonight

@ Jiggy, play what ya like man

@ Misroi, that had not escaped me. The "winter hag" is more or less a baba yaga winter witch. So I went with things I felt fit the theme.


I have already submitted a rogue...so we have two now.


Wealth: 4d4 ⇒ (4, 3, 4, 1) = 12X 10 = 120

I have updated Vic's backstory. I believe that he is complete.


As of now we have


    Completed
  • Victor "Vic" Lofliss-- Half-Elf, Rogue (Filios)
  • Barl “the Boulder” Skein--Golarith(Ulfen), Fighter (Jam412)
    WIP
  • Tursk Krune--Human,cleric (wicked_rayman)
  • Unnamed--?? Rogue (DoubleGold)
  • Unnamed--?? Ranger (Torillan)


My Rogue, here and ready.


I actually have the crunch all done for Tursk, I just haven't formatted it yet. I'll take 15 minutes tonight and do that.

Love the idea about inter-connecting the party ala FATE.


Building the warlock still. Should have her ready by tomorrow night at the latest.

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I have an idea I like for a diviner wizard who's really into language and reading; how would the GM feel about a custom "Linguist" background whose four proficiencies are all languages? I'd be happy to pay the "price" of not having a special ability like all the standard backgrounds come with. Let me know if that's alright; if not, I suppose I could make do with the Sage background.

EDIT: I just thought of something: with this being a Golarion game, are all those human ethnic languages in play? If so, that could be an issue, given how much harder it is to learn new languages in 5E compared to Pathfinder. It'd probably also make a difference to everyone's starting language selections, especially those with only one free language slot.


I'm also thinking about multi-classing down the road, what is your policy for that.


@ Jiggy, I'll think about it, I really do not see an issue off hand. How I'll do human languages is simple. You speak common ( Taldan that is) and what ever ethnic lang you have for free. If you do not have such a thing, as if you are churlish or taldan, I'll let ya pick another human centric one for free.

@ doublegold, I discourage one level dips. I'll look over the rules and get back to you on it, but I dislike the whole one level dip thought process.

@ wicked, yeah I knew you were close. I have you in the WIP section as you ere nearly complete.


I'll throw my hat in the ring...a couple of concepts rattling around in the brain-pan...


one level dips? No I'm not like that, I take a few levels in each. It might not be evenly split, but it would like 4 and 16 at the worst case split scenario if it went to 20. I definitely don't do 10 and 10 and I don't go above 8 for my secondary class.

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seekerofshadowlight wrote:
@ Jiggy, I'll think about it, I really do not see an issue off hand. How I'll do human languages is simple. You speak common ( Taldan that is) and what ever ethnic lang you have for free. If you do not have such a thing, as if you are churlish or taldan, I'll let ya pick another human centric one for free.

Alrighty, for now I'll move forward with the Linguist background; I can always alter it later.

Wizard wealth: 4d4 ⇒ (3, 3, 4, 1) = 11 x 10 = 110gp

Thought of one other question: will PCs have "trinkets"?


Feel free to roll trinkets if ya like.


Starting Wealth Cleric: 5d4 ⇒ (4, 4, 4, 3, 1) = 16 times 10 = 160gp. Wow, that's like a minor fortune in 5E. Not bad.

Trinket: 1d100 ⇒ 69 => giggity

So that's, "A crystal knob from a door."

Okay, I'm going to format now that I got that out of the way.

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