So I'm in the middle of a campaign, and the GM seems to think that, as a Monk, I can't use unarmed strikes and secondary natural attacks all in one round.
I know I've seen people say this is possible, but could someone please link me official stuff that says Monks can use unarmed strike (like their feet) and then their natural attacks as secondary all in one round?
I built my character around this idea knowing it was possible, and now I have claws and a bite I can't use.
I was talking about this in another thread and figured it needed its own.
So I'm going in with a Half Orc MoMS Monk. But one thing I wanted to do was half a couple natural attacks that I use as secondary.
With the Tusked trait, Orcs and Half Orcs basically get a bite for free. But I was wondering if peeps know good ways to get claws without dipping heaps into another class or waste a bunch of feats.
So far the best option I've seen is a dip in Style Shifter. Claws at level 1 that count for Unarmed Strike feats, meaning I don't have to spend feats on Weapon Focus or Feral Combat Training, and also I'd get a bonus style feat (which would help MoMS).
Does anyone know of anything other or better methods I might be missing?
Ok follow up question
Ah righto, awesome!
I'll have a chat to the GM and hopefully he's chill with that.
Just trying to build a good druid but also not a boring human.
I considered Tengu or Lizardfolk but their natural attacks don't scale up like the unarmed strikes.
Ok feat list lets go
I'm a big idiot that took wild speech instead of natural spell. Don't sweat it though, I'm gonna re-train it.
Sometimes we gotta do some stuff in water and I usually stick to a tiger shark or something for that.
I use random other things here and there but usually only for RP stuff or something. I really only stick to 2 for combat.
I'd only be dipping 2 levels into either Barbarian or Bloodrager. I can, for a while, manage without being able to do spells while raging. Especially considering that if I'm raging, it'll be for melee focused stuff.
I just gotta work out which would get me more from 2 levels.
Changing alignment might not be an issue tho. Ignoring the alignment issue for now, I just want opinions on what would be better to dip into.
I'm away from my computer at the moment (we play on Roll20) so I can't get my list of feats at the moment. Sorry gang
It would only be Barbarian or Bloodrager.
We also have a sorcerer so I could learn stuff from her and get Bloodrager.
In terms of gaining claws as a natural attack, I tend to stick to forms that already have them. Also next level I'm grabbing mutated shape. So I'll get a gore attack for things that already have claws, and I'll gain claws for things that wouldn't normally have them.
I need claws in Wildshape because I've got feral combat training on claws. MoMS too. Its a good time.
Dreadnaught Barbarian could be interesting. But I'd lose a lot of the other stat and AC bonuses.
Would a dip in Bloodrager be better? Or do I get more out of a dip in Barbarian?
So I'm currently running a Druid 10/Monk 2. Focusing mostly on wild shape. Basically turning into anything with claws and getting them sweet style feets when I'm something like a big dire tiger.
From here on out, there isn't much reason for me to dip into Monk anymore, so straight Druid from here on out is probs the way to go.
However I'm considering a third class. Specifically Barbarian for that sweet sweet rage.
Whatever third thing I dip into, it would probs only be max 2 levels.
Nah I think Mammoth Rider is the way to go. Who doesn't love a huge werebear with a huge axe?
And I grabbed the robes back when I thought the Monk's unnarmed damage worked with Feral Combat training. Either way though, the robes push my AC something so they're still handy.
Magical Knack is a solid trait to grab though. Every little thing helps.
And Mammoth Rider doesn't add spellcaster levels so its not worth grabbing prestigious spellcaster. All good though!
I'm thiking a dip into Mammoth Rider is the way to go.
Probably not gonna dip into Monk anymore. The biggest thing monk adds is bonuses to AC and Unnarmed Damage and I can increase that with Monk robes and a feat (I forget the name but I'll find it).
I feel any more than 3 classes will screw me over more than it'll help.
I got a bit of time to decide on taking Mammoth Rider anyway. My BAB is still one point off. I'll have it by CL9 but it just means that CL10 would be Mammoth Rider if I decided to take it.
The only thing is tho, if I'm wildshaping a lot, I probably won't be mounting it too much.
I'm probably not gonna bother with Hunter or Cavalier. Too many classes might be more of a hinderance. I'm happy to dip into a third, but a fourth might cause more problems.
Thanks for the tips tho!
Legit already said what my pet is...a bear. Specifically a black bear.
And my character is an elf. He's a real cool dude. He's seen some s$#+.
Fav animals tho? I'm loving Dire Tiger. Getting some sweet damage output off that thing. Gonna have feral combat training on claws soon so it'll work super well with the styles I have.
Also isn't Mammoth Rider pretty dependant on riding the companion? Like a lot of bonuses and abilites are only given while mounted?
The big issue is, I'm not prepared to change my bear for something else.
Again, its not about getting a different companion. Its about making the one I have as good as I can get it. And damage wise (and also aesthetically it would just look freakin cool) Anthropomorphic Animal with a butchering axe seems the way to go.
As great as spells are, I'm more about wildshaping and doing super cool melee stuff.
I wanna focus more on the melee aspect of things. Using stuff from MoMS (or a another class if necessary) to make wildshape even better.
The other thing is optimizing my bear. To me, its looking like using Anthropomorphic Animal and burning a feat for Exotic Weapon Proficiency so he can use a Butchering Axe seems the way to go. It ups his max damage up 5 points.
I don't want a new companion, I just want to make the bear better.
And as cool as Mammoth Rider sounds, its more dependant on riding the bear. Something I'm not gonna be able to do while wildshaped.
Scott Wilhelm wrote:
Legit just said my character aint about ditching his bear for something else that might be better.
It's not about getting a better companion. Its about what ways can I make the bear better.
I'm totally aware of that. It would take a feat to be proficient in using the axe, that's totally fine. I'm honestly ok with burning a feat for that.
And character wise, it doesn't make sense for me to just ditch the bear. My character isn't about ditching the bear for something else just coz he can.
No. The original wording of the feat did include "effects that augment an unarmed strike", which did give the option to use the unarmed damage instead of the normal damage, but that part was removed in the second printing of Ultimate Combat. The current wording only applies the effects of feats that have Improved Unarmed Strike as a prerequisite.
So am I right in assuming that a lot of things that ki lets you do won't apply to natural attacks either?
Nah I've ditched the ranged idea at this point haha.
I've already got shaping focus so I'm covered on that front.
In terms of running my druidzilla I've basically got it covered at this point. Thanks guys!!!
Only thing I'm tossing up now is if I cast permanent Anthropomorphic Animal on my bear and give him a Butchering Axe. Damage wise, he'd deal more. A max of 34 at level 8 instead of max damage of 29.
Sorry, should have specified. I meant ranged weapons. I do have spells, yes, but they don't always work. I have a bow that I use when not wildshaped, but thats kinda it.
This is more about if the bear would be better being a warebear haha
So we're not far into a campaign, and I'm playing a Druid 6/Monk 2.
I've also got an animal companion with me, specifically its a bear.
But I had an idea and I need to know if its worth it or not.
In almost all combat scenarios, I'm gonna be wildshaped and can only do melee. I need a ranged person helping me out.
Is it worth casting Permanent Anthropomorphic Animal on my bear, and giving him Mounted Combat and proficiency in a ranged weapon?
Considering I'm running a more martial build though, is taking Prestigious Spellcaster 3 times worth it?
Like it'll help, sure, but wouldn't I be better taking something more martial focused?
Still leaves me with 3 feats that I can decide on further down the track.
Also Mutated Shape needs a BAB of +6 so I can't take it till at least 8th level.
Here's a weird question
I'm going for Tattooed Sorcerer, so I'll get a level 1 familiar. Though I would have preferred an animal companion.
I'm about to hit level 3, so if I do it, I'm gonna be grabbing Nature Soul next, but I just wanna know if something else might be more worth it.
I have been considering brawler
I might dip a couple levels into brawler at some point though.
Is there anything stopping me from taking Crossblooded, getting the Draconic and Fey bloodline, then taking Sylvan?
Because last I heard, you can take multiple archetypes as long as they aren't both replacing the same stuff.