About Mælthrax
Male Tiefling Alchemist (Grenadier) - 5
Lawful Neutral Medium Outsider (Native)
Initiative +3; Senses Perception +8, Darkvison
--------------
DEFENSE
--------------
AC 23, touch 14, flat-footed 15
HP 50 (5d8+10)
Fort +6, Ref +7, Will +1
Special Defenses Resist fire 5;
--------------
OFFENSE
--------------
[b]Speed 30 ft.
Melee +1 Large Great Sword, +8 (3d6+6 19-20/x2) or spiked gauntlet, +7 1d4+4/x2 or gauntlet +7 1d4+2/x2
Ranged MW Light Crossbow +7 (1d8 19-20/x2) or
Bomb +7 (3d6+4 fire)
Special Attacks bombs,
Extracts Known
1st —Targeted Bomb Admixture, Cure Light Wounds, True Strike, Long Arm, Touch of the Sea
2nd —targeted bomb admixture, touch of the sea
Extracts Prepared [/b] (CL 5th)
1st (5/day)—targeted bomb admixture, touch of the sea
2nd (3/day)—targeted bomb admixture, touch of the sea
------------------
STATISTICS
------------------
Str 18, Dex 16, Con 14, Int 18, Wis 10, Cha 06
BaB +3; CMB +7; CMD 17
Feats Point Blank Shot (1st level), Martial Weapon Proficiency [Greatsword](Bonus class), Throw Anything (Bonus Class), Precise Shot (3rd level), Power Attack(5th level)
Skills
Adventuring Skills
Bluff +3 (+8 to lie)
Diplomacy +3 (+8 to persuade)
K. Arcana +10
K. Planes +7
K. Local +7
K. Nature +10
Perception +8
Stealth +7
Background Skills
Linguistics +7
Craft (alchemy) +16
Traits accelerated drinker (combat), student of philosophy (social)
Languages Common, abyssal, infernal, draconic, elvish, alzlanti, giant, goblin, sylvan, orc, undercommon
Coin 997 gp,
Gear Belt of Giant Strength +2 (4000gp), +1 heavy darkwood shield (1107gp), +1 chain shirt (1100gp), +1 Greatsword (2100gp), Potion of Heroism (CL12) (1200gp)
-----------------------------
SPECIAL ABILITIES
-----------------------------
Accelerated Drinker Drink potions as a move action.
Alchemical Weapon infuse a weapon with a alchemical liquid as a move action.
Alchemy (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Beguiling Liar +4 racial bonus on Bluff checks to convince an opponent that a lie is true.
Bomb (9/day, DC 16) (Su) Thrown Splash Weapon deals 3d6+3 fire damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Discoveries
* Acid Bomb – Bombs do acid damage creatures directly hit by the bomb catch fire taking 1d6 points of acid damage the next round.
* Vestigial Arm (EX) – gain a new arm that can be used but does not grant extra attacks.
Favored class bonus (alchemist) +2 to the alchemist’s bomb damage.
Martial Weapon Proficiency proficient with Longbows.
Mutagen (DC 16) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Native Outsider Tieflings are outsiders with the native subtype.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Scaled Skin +1 natural armor bonus and fire resistance 5.
Student of Philosophy use Intelligence modifier in place of Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Variant Tiefling Abilities Oversized limbs, use large weapons with no penalty.
-------------
MACROS
--------------
[dice=Morningstar]1d20+2[/dice] [dice=Damage]2d6+3[/dice]
[dice=Morningstar, mutagen]1d20+4[/dice] [dice=Damage]2d6+6[/dice]
[dice=Bomb]1d20+3[/dice] [dice=Damage]1d6+3[/dice] [ooc]fire, DC 14[ /ooc]
ns.