About Zelda VarroName: Zelda Varro
Ranged
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Skills • Acrobatics (T/E/M/L) +6
Untrained Skills:
• Acrobatics +4 • Athletics +1 • Intimidation +3 • Medicine +0 • Performance +3 • Society +0 • Survival +0 • Thievery +3 --------------------------------------------------------------------------- -----------------------------------------------------
Skill Feats:
General Feats:
Class Feats & Abilities:
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=============================== Personality:
Zelda, in the manner of most young woman born who are doted on by their fathers, tends to be brash and headstrong. The willowy young woman appears to be driven by her youthful arrogance, vanity as well as a thirst for recognition. However, she is friendly, outgoing, and gregarious by nature believing that it is better to make a friend than an enemy. Those who know her best appreciate Zelda's wry sense of humor and know her as a lover of debate and dancing. Appearance:
Zelda is tall for a woman with a lithe but well-muscled build, she looks older than her years and carries herself with an air of confidence. Her features are proportionate and pleasing, she possesses a straight nose and a full mouth, that always appears as if she is about to laugh. Her large, green, eyes framed by long, full lashes set off a gaze that is both knowing and penetrating. Her dusky skin is as flawless and smooth as well creamed coffee and accentuates the auburn locks of hair that appear to reflect the light around it. Her golden brown hair is long and flowing, cascading down to the middle of her back with an ocher colored scarf holing it back from her face. The slender long-limbed beauty is most often dressed in vibrant colors with a long Kapenia worn across her shoulders. Background:
5+ points
The room was bare except for a small barred window about six feet off the ground and a bucket filled with excrement. She could tell by looking up and out the window that she was in a basement. As the door closed Zelda heard one of the men say, “We’ve got a few hours before we deliver this lot. Got a good bunch here we sho…..” the man’s voice was lost as the door closed behind him. In spite of everything that happened Zelda found herself exhausted and soon collapsed into a deep sleep on the stone floor of her cell. She awoke on the stone floor cold and whimpering, rain poured down outside the window to his cell, and flashes of lightning light up the cell every so often. She continued to lay there feeling hopeless when the door to her cell is opened. One of her jailers entered the room, with an evil grin and grabbed the other girl. “Time for me to have a little fun,” her jailer said. As he dragged the screaming girl from the room he looked back at Zelda with a sneer and said, ”You’re next moth.” Zelda stood there frozen, not sure what was going on, but even her young mind is certain it is something twisted and evil. A bit of inspiration came to her and she moved quickly, afraid that her captor would return soon. Without hesitation she removed her cloths, balled them up and threw them out of the barred window. Next, she overturned the bucket of excrement and moved it over to the window so she could stand on it. It took every bit of self-control to do what she did next, she bent over and smeared the waste from the bucket on her shoulders, chest, and hips. For lubrication, she thought. Using the bucket she was barely able to reach the bars on the window and pull herself up. Thanks to the lubrication she was able to painfully squeeze her way through the bars. She was fevered and delirious when she found her parent’s wagon, unable to convey what had happened for several days. 2. Being taught to dance by her Uncle: Nicarlo stood, shirtless, in the warm sunlight, the sweat glistened off his lean but well-muscled frame. He remained stationary for several seconds with his scarf draped around his back. With little warning he exploded into motion, his scarf a blur, as he went through the basic forms again; Apple Blossoms in the Wind quickly turned to The Dove Takes flight which flowed smoothly into Twining Vines . He stopped abruptly and said with an encouraging smile, ”Just like that. Use your hips.” 3. First Harrowing: ”Let’s see if we can find your ring,” Zelda announced dramatically as she looked at the spread of cards before her. Unexpectedly her eyes roll back and she is taken away in a vision:
From the outside the tavern looks dilapidated, cheerless and uninviting. Soft wooden planks and oak details make up most of the building's outer structure. It's difficult to see through the dusty windows, but the gloominess from within can be felt outside. A heavy wooden door is the only entrance to the tavern and groans when it opens. Upon entering the tavern it appears in as dire condition on the inside as it is on the outside. Dark squared, wooden beams support the upper floor with rows of small, molten candles dangling from the beams. The common room is long and narrow the walls are bare, with the plaster peeling off in places. The bar is on the left and runs the length of the room with several small tables running along the right wall along with a stone fireplace. Along the far wall are two doors, one leads to the kitchen the other to the stairs. The overall layout gives the room a cramped feel. The tavern is almost completely abandoned the few who are here are the dredges of society and lost souls. Behind the bar is a large, stooped, overweight bartender who is routinely coughing into a dirty rag. He makes no effort to acknowledge those who enter the bar. He stops and takes a ring out of his pocket to examine it. The young Harrower’s eyes flutter and she looks down at the cards before her. Exhausted, she looks at the man across from her, ”You’ll find your ring in the pocket of the bartender of the Dancing Drunk Tavern in Bridgefront.” 4. Second Harrowing: ”Tell me what you seek,” Zelda asked the petite woman sitting across from her. The small woman hesitates for a second and answered in a strong voice, ”I want to know … umm … should I marry Aram.” With what she hopes is an enigmatic smile Zelda gives a vague, ”We shall see,” as she begins to spread the Harrow Cards on the worn table in, three rows of three, the traditional Tapestry spread. Zelda inspects the spread, ”The first row speaks of the past. With a slight pause she continues,” I see a woman with a bruise on her face crying.” With a slight flush she relays what she sees, ”I see a woman hiding scars beneath her dress.” Looking at the third row she sternly pronounced, ”The future holds death.” 5. Last Harrowing:
Zelda looked down, as if suspended in the air, at the scene that unfolded before her:
The prone figure quietly replied to the man, “Unless he marks people with blood, piss, and vomit you’ve got the wrong man.” Zelda almost throws up as she is brought back to the present. She centers herself before she announces, ”Your brother can be found with a priest of Cayden Calean." FearZelda has come to understand that death is just the next part of our spirits journey towards happiness and fears becoming an undead never to have rest. Accommodations: Old Korvosa- Apartment Suite (Bridgefront) 1–3 gp Apartment Suite (Rents the top floor of the building where her parents business is located |