Druid Multiclass


Advice


So I'm currently running a Druid 10/Monk 2. Focusing mostly on wild shape. Basically turning into anything with claws and getting them sweet style feets when I'm something like a big dire tiger.

From here on out, there isn't much reason for me to dip into Monk anymore, so straight Druid from here on out is probs the way to go.

However I'm considering a third class. Specifically Barbarian for that sweet sweet rage.
Is this viable? Or is there a better option I'm missing?

Whatever third thing I dip into, it would probs only be max 2 levels.


Even a 1 level dip in Barbarian will give you a +2 Attack and Damage for all your Natural Attacks. Worth it.

A 2nd level can give you another Natural Attack. 2 more can give you another one. So, dip 4 levels in Barbarian and get Animal Fury for a Bite Attack, and Lesser Beast Totem for 2 Claw Attacks, and then you do something like Wildshape into a Triceratops (or better yet, an Arsinotherium), and now you get 2 Claws and a Bite on top of your Gore.

Coming out of a Barbarian Rage leaves you Fatigued. Fatigue can be removed with a Lesser Restoration Spell. That's a Druid Spell. That's nice.

If you were a Dreadnaught Barbarian, you would only get a +2 ST bump, but no fatigue, and you will be able to cast Spells while Raging.

If you dip a level in White Haired Witch, you get another Natural Attack: a Hair Attack.

I really like levels in Warpriest for a Druidzilla Character. You replace your regular Natural Attack Damage with Warpriest Sacred Weapon Damage, which is really good, and it increases with levels. Plus self-buff as a Swift Action with Fervor. And remember that Sacred Weapon Damage scales up with Size. So, you do 1d6 with Claws, then you Wildshape into a Huge Allosaurus and do 2d6. Then you cast Strong Jaw on yourself, and you do 4d6. Your Bite will do 4d6, and so will your Gore, your Hair...

You could also go a completely other direction: Tiny. Take something like Canny Tumble or Quick, Great dirty Trick, Tumble into opponents' squares, and start doing Sneak Attack Damage with many, many Natural Attacks.


It would only be Barbarian or Bloodrager.
DM likes to work with the idea that if we didn't have the class to begin with, we have to justify taking it.
So the only reason I get to take a Barbarian dip is because a Barbarian just joined us and he can mentor me.

We also have a sorcerer so I could learn stuff from her and get Bloodrager.

In terms of gaining claws as a natural attack, I tend to stick to forms that already have them. Also next level I'm grabbing mutated shape. So I'll get a gore attack for things that already have claws, and I'll gain claws for things that wouldn't normally have them.

I need claws in Wildshape because I've got feral combat training on claws. MoMS too. Its a good time.

Dreadnaught Barbarian could be interesting. But I'd lose a lot of the other stat and AC bonuses.

Would a dip in Bloodrager be better? Or do I get more out of a dip in Barbarian?


In order to really help you, I need some more information:
1) What're your feats, most importantly the style feats?
2) What form(s) do you usually polymorph into?
3) What forms can you polymorph into (i.e. what does the GM allow)?

Some general things:
-Any multiclassing will weaken your casting, and while the Druid spell list is fairly weak, that's still a lot of power and versatility.

-The biggest issue with Barbarian is that they can't be lawful, which you presumably are right now (you couldn't have takent the Monk levels otherwise). It is possible to change alignment and the Monk stuff keeps working (it would not work the other way around), but your GM might not like that if it's for mechanical reasons. Bloodrager bypasses that problem, but doesn't get rage powers.

-Scott Wilhelm probably missed or forgot that Dreadnaught's can't charge while raging, which makes the archetype de facto unusuable for you.

-Mutated Shape bypasses the normal restrictions, meaning you could grow a second head or a third front leg for an extra bite or claw attack.


If you are going to multiclass a druid in order to make better use of Wildshape, consider Shaping Focus.


1 level of ranger and the Shapeshifting hunter feat gives you favored enemy of your druid+ranger levels. If you are in a campaign with lots of one kind of enemies, at your level this gives you immediately +6 to hit and damage against them. Take 2 levels and you get combat style feat. Improved natural attack makes your 1d8 claws into 2d6 claws. Worked very well for me in Iron Gods, taking constructs as my favored enemy. Behemoth hippo with flurry of bites each dealing 6d8+30ish damage was fun.


When you look at what a dip can do for you, consider what 1 more level of druid would do for you. Being able to cast 6th level spells you'll be able to cast Antilife Shell and wildshape into a Large Elemental which can hit things through the barrier. At 12th level druid you'll be able to become a huge elemental and gain more reach. I think that is a little better than +2 to hit and damage. Especially considering you'd only have 4+con mod rounds of rage with a 1 level barbarian dip. Antilife shell lasts level minutes. Other buffs should last longer than 8 rounds.


Derklord wrote:
-Scott Wilhelm probably missed or forgot that Dreadnaught's can't charge while raging, which makes the archetype de facto unusuable for you.

I did in fact forget that Dreadnaughts can't charge, but I really don't see how not being able to charge makes the archetype useless. I don't recall the OP saying they need a Charging build.

I could just as easily say that a non-Dreadnaught Barbarian is useless to the OP. He may or may not want to do much charging, but the Level 10 Druid definitely wants to be able to cast spells even while Raging.

I could say wrote:
Derklord probably missed or probably forgot that it is the Dreadnaught Barbarian Archetype that can still cast spells while Raging, which makes it de facto nearly the only archetype that is usable to you.

But we should leave it to OP to reckon the pros and cons of each, and we should keep our personal remarks to ourselves.

Bloodragers can cast Bloodrager spells while Raging, but that won't help with the Druid Spells.


I'd only be dipping 2 levels into either Barbarian or Bloodrager. I can, for a while, manage without being able to do spells while raging. Especially considering that if I'm raging, it'll be for melee focused stuff.

I just gotta work out which would get me more from 2 levels.
If I went Bloodrager, I'd be probably taking the abyssal bloodline. That sweet "enlarge person" power would make my dire tiger form pretty killer.

Changing alignment might not be an issue tho. Ignoring the alignment issue for now, I just want opinions on what would be better to dip into.

I'm away from my computer at the moment (we play on Roll20) so I can't get my list of feats at the moment. Sorry gang


AnUnlovedLobster wrote:
That sweet "enlarge person" power would make my dire tiger form pretty killer.

Doesn't work, polymorph effects make you immune against size change effects. Also, that's the 4th level bloodline power.

Barbarian: The big one here is Lesser Fiend Totem, which grants a gore attack. Moment of Clarity allows casting while raging. If you want both, you're looking at spending a feat on Extra Rage Power. Since Mutated Shape can be whatever you want, that's simply a bonus attack, with no cheezyness attached (unlike if you'g grab one with e.g. Helm of the Mammoth Lord).

Bloodrager: Vestige Bloodline grants the ability to cast spells while raging. Kyton Bloodline makes your crits sicken the target for a round. There are other bloodlines, granting stuff like darkvision, underwater effectiveness, or bonus damage 3 rounds per day. I don't see any reason to take a second level, though.

For anything else, I need answers to my questions (forms you want to take/allowed, and feats).


Ok feat list lets go

Wild Speech
Shaping Focus
Boon Companion
Weapon Focus - Claws
Feral Combat Training - Claws
Dragon Style
Boar Style
Improved Unarmed Strike
Dragon Ferocity

I'm a big idiot that took wild speech instead of natural spell. Don't sweat it though, I'm gonna re-train it.

Fav forms?
I usually got with a dire tiger if we're on land. It isn't super big, but its claw damage is solid, and it gets pounce and rake.

Sometimes we gotta do some stuff in water and I usually stick to a tiger shark or something for that.

I use random other things here and there but usually only for RP stuff or something. I really only stick to 2 for combat.


AnUnlovedLobster wrote:

Ok feat list lets go

Wild Speech

I'm a big idiot that took wild speech instead of natural spell. Don't sweat it though, I'm gonna re-train it.

I don't know if this would help, but even while Polymorphed, you might be able to use the Bluff Skill to communicate with your party. One of the applications of the Bluff Skill is to covertly send messages.

AnUnlovedLobster wrote:
Shaping Focus

Have you already taken Shaping Focus? Do you need to? Can you retrain out of that? My point is that you already have 10 levels in Druid. You can already Polymorph into the biggest and smallest animals the Druid Class allows.

AnUnlovedLobster wrote:

Fav forms?

I usually got with a dire tiger if we're on land. It isn't super big, but its claw damage is solid, and it gets pounce and rake.

Sometimes we gotta do some stuff in water and I usually stick to a tiger shark or something for that.

I use random other things here and there but usually only for RP stuff or something. I really only stick to 2 for combat.

The Warcat and the Allosaurus get 2 Claws and a Bite, and are both Size Huge, but they don't get that pounce and rake.

The Megaraptor gets 2 Claws, 2 Talons, and a Bite. It's only Size Large like your dire tiger, but it gets 5 full-time attacks in it's Full Attack instead of 3 full time and 2 situational.

The Arsinotherium gets only the 1 Gore Attack, but that Gore is extra effective. I was suggesting your take levels in Barbarian taking Animal Fury and Lesser Beast Totem so you Wildshape into an Arsinotherium and get 2 Claws, a Bite and a Gore. It seems like you are more interested in taking 2 levels in Barbarian and getting 2 levels in Barbarian, taking Lesser Fiend Totem for the Gore Attack, and Wilshaping into a Tiger and getting 2 Claws, a Bite, and a Gore that way. 1 way leads to a higher-damage Full Attack, but also requires a bigger dip. It's a nuanced choice.

You haven't selected a Flying Animal. I like the Quezalcouatlus, a big pterosaur.

For Aquatic Animals, my favorite is the Giant Octopus: size Large, 8 Tentacles, all with Grab and Constrict, and a Bite. And a Gore if you use Lesser Fiend Totem!


I’m not finding a 1st party ‘megaraptor’


Lelomenia wrote:
I’m not finding a 1st party ‘megaraptor’

Ah, megaraptor isn't 1st party. I found it on d20pfsrd.com

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