So I'm in the middle of a campaign, and the GM seems to think that, as a Monk, I can't use unarmed strikes and secondary natural attacks all in one round.
I know I've seen people say this is possible, but could someone please link me official stuff that says Monks can use unarmed strike (like their feet) and then their natural attacks as secondary all in one round?
I built my character around this idea knowing it was possible, and now I have claws and a bite I can't use.
you need a feat (feral combat training i think) to use natural attack as part of the flurry of blows attacks.
like normal weapons you can always use a natural attack from a limb you are not using to attack with (so if headbutting then no bit or gore. but since monk can use his ear to flurry...) but that attack turn int secondary attack even if it was primary (so -5 to hit and 1/2 str bonus to damage)
Feral combat training lets you use a natural weapon attack instead of the main weapon in a flurry. It doesn't let you add a natural weapon as a secondary weapon. And without FCT:
A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.
There's no such wording in the unchained monk though. Maybe there's a clarification somewhere, or maybe the change is intended. I'm not sure.
unchained didn't need to they set it for only unarmed and weapons that have 'monk' ability , so natural weapon are automatically excluded:
"When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so"
"Unarmed Attacks: Striking for damage with punches, kicks, and head butts is much like attacking with a melee weapon (...)" CRB pg. 182
"You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack." CRB pg. 182
Don't even need to go into the Monk class description (or the FAQ that says "a creature's unarmed strike is its entire body"). US can be kicks, and the natural attack rules even say you can use US+natural attacks.
I have a hard time believing this is an efficient build, but that's not the point.
I guess if you are like a level one UC Monk Skinwalker with extra feature with the Werebear, Wereboar, Wereraptor, Weretiger, or Werewolf subrace it might make sense.
Then you go Punch + 3 secondary natural attacks which probably ends up better than Punch/Punch with flurry for now. Later on it probably drops off when you have access to Style Strikes, Handwraps, and the like. However by then you use the Extra Feature to gain other benefits. Werewolf Skinwalkers can grab Darkvision and +2 to all their saving throws which is nuts.