Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:
About Dario Zaizarko
Male Human (Varisian) Bard (Dervish Dancer) – 1
N Medium humanoid (human)
Init +4; Senses Perception +4
AC 16, touch 14, flat-footed 12 (+2 armor, +4 dex)
Hit Points 10 (1d8 +1 con +1 fcb)
Fort +2, Ref +6, Will +2 [+1 vs Charm and compulsion]
Speed 30 ft. (30 ft in armor)
Melee starknife +4 (1d4+2/x3) P or bladed scarf +4 (1d6+3/x2) S
Ranged starknife +4 (1d4+2/x3) P 20 ft
Special Attacks Battle Dance
Light Load 58 Medium Load 116 Heavy Load 175
Total Carried 48 lbs
Arcane Strike As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic.
Battle Dance (Su): As a move action gain +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. 6 rounds per day.
Bonus Feat Humans gain a bonus feat [Weapon Finesse].
Criminal +1 disable device and it is a class skill.
FCB – 1 hit point.
Fleet (Su) Gain a +10 enhancement bonus to speed when battle dancing.
Mentored gain a +1 trait bonus on perform dance checks. You also gain a +1 trait bonus when you aid another’s skill check with any skill. Pride When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.
Resilient +1 trait bonus on Fortitude saves.
Skilled Gain 1 additional skill rank every level.
Varisian Tattoo You gain a +1 trait bonus on saving throws against charm and compulsion effects. You are proficient with bladed scarves and starknives.
Weapon Finesse Use Dexterity to attack with certain weapons.
Dario is handsome, too handsome for his own good some would say. The Varisian is tall, lithe, but well-muscled, like a greyhound, broad in the shoulders and narrow at the waist. He carries himself with an air of confidence, the swagger of a veteran, and has a penetrating gaze.
His smoldering grey eyes are set in a well-proportioned and tanned face which is framed by long curly dark flowing hair, the color of a raven’s wing, with a luxurious mustache, a small well-groomed goatee, and thick brows the same midnight color. Dario has a greasy smile that would make a mother hide her daughters, a banker clutch his coin purse a little tighter, or cause a widow to blush.
Like most Varisians Dario dresses in practical, brightly colored, clothing with short sleeves to show his runic tattoos, an unbuttoned shirt that exposes his thick curly chest hair, and britches that highlight his calves (and other assets). He accessorizes his outfits with several scarves and jewelry, usually a bone ring, shell necklace, and large hoop earrings.
Gambler. Witty. Arrogant. Fool. Just a few terms casually tossed around by those who are asked to describe one Dario Zaizarko
Dario is faster than he looks, more intelligent than he behaves, and he speaks more than he listens. The Varisian is charming with a silver tongue and would much rather talk his way out of a fight. He loves dancing, gambling, and is very superstitious often seeing omens and signs in every day happenings. Dario often speaks in the third person.
Dario is the only surviving, and over indulged, child of Zhan and Belka, Varisian travelers of the open road. They migrated along the Kaspakari caravan route as part of a Varisian troupe of entertainers. They were an archetypical band of scoundrels, the troupe would hold the attention of an audience while others fleeced them. So it was a win-win situation for the Varisians as they gained money from their performance and also augmented it with their petty thievery.
Over time Dario became an accomplished member of the troupe. His cousins taught him to pick a pocket with the lightest touch. While his uncles taught him how to talk the coin out of someone’s purse. And his aunts taught him the dance of the Kapenia an ancient Varisian fighting style.
Unfortunately, his family’s wanderings ended in Magnimar two years ago when Dario’s younger brother, Zario, disappeared while the troupe performed in the city. Dario’s parents refused to leave the city without their youngest son. They sold their wagon and used the coin to buy a rundown building in the Beacon’s Point District where his father ran an apothecary and acts as a fence for one of the local Sczarni thugs. While his mother ran a small fortune telling business in the back making coin off the superstitions of their neighbors.
Dario’s parents never got over the loss of their youngest son. Overtime his mother became a drunkard and drug addict in an attempt to wipe away the memory of her loss, hoping to find Zario in her dreams. While his father spent more time searching for his missing son than he did at work or home. Resulting in the family becoming more and more indebted to the Sczarni.
With his family’s troubles and no real prospects Dario sought to help his family by going to the Rusty Flagon and trying to join these Pathfinders he has heard so much about.