Inside Pathfinder Tokens: Character Gallery for Foundry VTT

Wednesday, August 14, 2024

Pathfinder Tokens: Character Gallery Banner


Introduction

Last year, we released an exclusive module called the Pathfinder Tokens: Bestiaries, a token pack that offered high-quality portrait and token artwork for all 1207 actors in the three Bestiaries released for Pathfinder Second Edition. We were overwhelmed by the positive response to that module and we’ve been eager to follow it up with another token pack ever since, even as we’ve been working on other projects. Since then, we’ve been hard at work on new modules, like our conversion of the Pathfinder: Kingmaker adventure path, all while continuing to push the potential of the core software even further forwards, with the release of Foundry VTT Version 12 bringing in a whole new suite of exciting features.

In that time, a lot has changed in the Pathfinder ecosystem too: the Pathfinder system has been remastered, playtesting has begun for a Starfinder Second Edition, and Paizo recently released a Monster Core token pack, which expands on the Pathfinder Tokens: Bestiaries module by providing artwork for the new creatures released in the remaster.

However, for all that’s changed, one thing hasn’t—the need for more tokens! And so we’re incredibly excited to announce the release of a brand new token pack, the Pathfinder Tokens: Character Gallery, which is planned to release on Wednesday, August 21.

In this blog post, I thought I’d start by introducing the Character Gallery, and talk about some of the reasons we’re so excited for it to release, as well as share a few behind-the-scenes peeks at the development of the module.


Module Features

Pathfinder Tokens: Character Gallery is a brand-new token collection, comprising ~1200 unique portraits, each accompanied by a hand-crafted character token. Our intention is for this pack to cover a wide range of playable ancestries, making it an ideal tool for filling the ranks of previously faceless NPCs, or for picking out the perfect portrait for a heroic adventurer.

The module includes:

  • ~1200 high-resolution portraits and tokens depicting characters of a variety of ancestries, professions, and classes, including high-profile named characters from the world of Golarion
  • Seamless compendium image replacement for ~100 actors from the Pathfinder Second Edition game system
  • Built-in support for Foundry VTT's Dynamic Tokens functionality
  • A bespoke new application that can be used to browse and filter the artwork from within Foundry, searching for assets by name or filtering by tags like ancestry, equipment, or armor
  • Integration with the Pathfinder Tokens: Bestiaries module, allowing it to add its artwork to the Character Gallery application when both modules are active, with the potential for this integration to be used by other modules in the future
  • Detailed datasheets filled out with relevant metadata for each imageset, facilitating their sorting and filtering by the application
A screenshot of a scene in Foundry VTT, depicting a group of adventurers resting by a campfire on a gloomy night. Each adventurer is represented by a unique character token, using artwork from the Character Gallery module.


The format and scope of the module should be readily familiar to anyone who knows our previous token project, the Pathfinder Tokens: Bestiaries module. The new pack features about as many tokens as the Bestiary pack, and we were delighted to bring back Ian Hildebrandt as our artist, ensuring that the tokens are created to the same—or better—standard that you’ve come to expect.

We’ve also taken full advantage of some new core innovations to push the features of the module even further. For instance, at release, the Character Gallery tokens will be fully configured for use with Foundry VTT’s new Dynamic Token Rings framework, which means they’ll be readily compatible with any special features or visual effects that other content creators and module developers might implement.

Perhaps of greater significance to the average user, though, is a brand-new custom application, developed specifically for this module, which provides a means to search and filter the collection of artwork with ease from within your game world. For more information on the features of the Character Gallery application, you can check out the module’s package page, but I thought I might also share some behind-the-scenes stories of how we first began designing and implementing the feature!

A screenshot taken within Foundry VTT. In the background, a group of goblins camp within the remains of an overgrown church. In the foreground, the Character Gallery application is open, with a filter set to show any piece of art tagged with the “Goblin” ancestry.


Story Time: Creating the Character Gallery Application

Ever since working on the Bestiaries token pack last year, we’ve been considering various ideas for what a follow-up token pack might look like. The idea of an NPC-focused pack was always one of our favourites, but one obstacle we had to solve before we could justify it was finding a way to deliver the art in a convenient and user-friendly way, from within the application. With the Bestiaries, we could map the artwork straight to the creatures inside the system compendiums, all configured and available without any effort required, but with an NPC or PC-focused pack, we weren’t initially sure how to provide a similar level of quick access. We didn’t want the module to just be a folder of assets—even incredibly gorgeous assets—that the user had to organise and manually assign to characters themselves. We needed a better solution.

The idea that ended up becoming the Character Gallery application first was actually first explored when working on our module for the Pathfinder: Kingmaker adventure path. When we were implementing the settlement-building subsystem, I had developed a very simple application that users could use to browse the different building assets and place them onto a scene to represent their growing village. The idea struck me as a good way to solve the very similar problem with delivering NPC artwork, so I worked on a quick, hasty mock-up during our next Free Project Friday—a team-wide tradition where, on the last Friday of each month, we work on individual passion projects or crazy ideas and pitch them to the rest of the team.

Just for fun, I thought I’d share a rare screenshot of that initial prototype as it looked after only one day of work. As you can see, the idea of a central grid view where the artwork thumbnails were displayed in big “cards” was always a core part of the vision—I wanted you to be able to see what you were picking. The filtering functionality on the left-hand side, meanwhile, was inspired by Pathfinder’s own traits mechanic, and echoes some aspects of the PF2E system’s compendium browser.

A triptych depicting three stages of evolution for the idea that would become the Character Gallery, from the application that inspired it, to its very first prototype, to the version of it that exists today.


If you can look past the rough exterior, and the fact that many of the buttons didn’t work, it showed promise—and it’s kind of remarkable, now, to see simultaneously how little and how much the application changed in its journey to the final product we have today.

Where does that data come from?

All the metadata about each piece of art—the tags, the source, the label—are loaded from a datasheet, provided by the module, which contains a range of useful information about each imageset. These datasheets are what allow the app to filter and search the entire collection for the exact piece of art you need at any moment.

A screenshot taken within Foundry VTT, showing the Character Gallery application being used to search for characters in the “explorers” family and wielding bows. The user has elected to replace the artwork of their current character, and a dialog window is open, previewing the change and awaiting confirmation.


As you can see, the application also has a tab for searching for artwork of companions, as well as player characters. For the Character Gallery, that mostly means the sprites and leshies, but for users with the Bestiaries token pack installed, they’ll see various animals, crawling hands, and other creatures populating that tab as well!

This is possible thanks to a hidden but powerful feature of the application—it can load more than one datasheet at once, allowing other modules to create a datasheet of their own which allows their artwork to be loaded into the application. It’s our hope that, by including module support in this way, we’re creating opportunities for future modules—both ours and those developed by other creators—to integrate with the Character Gallery. In fact, the ease of module development on the Foundry VTT platform means that this functionality is in reach of many end users, as well, if they’re interested in creating and loading their own custom datasheets into the module.


I could go on, but I should save some surprises for the module’s release. I’m very excited for people to get their hands on it, and I hope that it lives up to the vision we set out with! If anyone has any questions, I or some of my colleagues will surely be replying in the comments, and there’s also an FAQ on the module’s page on our website with a little more information.

Viviane Charlier (Cora),
Foundry VTT Content Development Team

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Tags: Pathfinder Pathfinder Roleplaying Game Pathfinder Second Edition

2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

YES!!

Keep them coming.

Thank you Cora for all the amazing work you, the FoundryVTT team and Paizo do to make this happen.


10 people marked this as a favorite.

Incredible! 1200 portraits, can't wait to get this and no longer have to crawl through AI generated nonsense just to get a cool image for an NPC!

Vigilant Seal

6 people marked this as a favorite.

This is great and I'll be buying on day one. I'd love another pack that compiles monster token art from non-bestiary rulebooks like Book of the Dead, Rage of Elements, and Howl of the Wild next!

Paizo Employee Marketing & Media Specialist

3 people marked this as a favorite.

It's always great to see what our VTT partners are cooking!


1 person marked this as a favorite.

I've been waiting for this for so long, I'm so happy to see it finally done! The extremely detailed tagging system is perfect, and in fact it's very close to how I've been maintaining my growing collection of battlemaps. I'm dreaming of a future where I could have not only the access to thousands of assets but also the browser tech to improvise anything I need during a session.

Great job, Cora and Spartan!


Neat! What's the price?


Pathfinder Roleplaying Game Charter Superscriber

Awesome! Cannot wait!


Wow way to go!

Silver Crusade

1 person marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
DemonicDem wrote:
Neat! What's the price?

$59.99


Pathfinder Roleplaying Game Superscriber

This looks absolutely incredible, what an invaluable tool for gms! Thanks to everyone who worked on this!


1 person marked this as a favorite.

Can't wait for it, will definitely have a great use of it! Nice work and can't wait for even more tokens for all monsters not covered by the original token packs!

Also, this app would be a great idea to integrate assets from other modules on disk - so we can easily browse portraits from Abomination Vaults, Kingmaker, Agents of Alkenstar etc etc. This could work even without enabling them in the settings as the paths for each module are known. I hope even if not released this could at least be modded in

Grand Lodge

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'll throw my hat into the ring with Dawidlzdor for this to be able to use all of the art for tokens from premium modules a person owns, or the ability to mod it to add further tokens. That would add even more value to the premium modules than they already have, especially for those of us that largely run homebrew.


Why does this get me so exited?
Oh man, a few questions:
- Will a noob end user like myself be able to add art to the gallery and give them tags?
- Can this module replace the art of any actor, even in compendia?
- On an unrelated note, how long is the GenCon Discount Code gonna be valid? *innocent-smile*

Looks great


Rad! This definitely beats my collection of tokens that I've tried sorting into various folders (unsuccessfully). Thank you for saving everybody a ton of GM prep work!

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

That might be the thing that make me switch from no ring, full body art for my own games to ringed tokens. xD


DawidIzydor wrote:
Also, this app would be a great idea to integrate assets from other modules on disk - so we can easily browse portraits from Abomination Vaults, Kingmaker, Agents of Alkenstar etc etc. This could work even without enabling them in the settings as the paths for each module are known. I hope even if not released this could at least be modded in

Hi! Yes, this is possible, though it requires the other module to provide a datasheet of its own, so that the application has the tags and other associated data that it needs to filter and display the artwork. We're planning to update our previously released modules, starting with the Token Pack: Bestiaries, with that very functionality as soon as this module is finished :)


1 person marked this as a favorite.
marioapunkt wrote:

Why does this get me so exited?

Oh man, a few questions:
- Will a noob end user like myself be able to add art to the gallery and give them tags?
- Can this module replace the art of any actor, even in compendia?
- On an unrelated note, how long is the GenCon Discount Code gonna be valid? *innocent-smile*

Looks great

Hi! While it's definitely possible for users to add their own art to the gallery, it's not something we currently have a UI for, so it does require a little bit of comfort with very basic Foundry VTT modding. Basically, it's a bit more of a developer feature at the moment, albeit a potentially powerful one. If you're interested in learning more about modding, it could be a good first project, though!

The module, like all of our other token packs, can replace the artwork of compendium actors with its own. However, unlike our previous token back, which was bestiaries-based and thus had a corresponding "stat block" for each piece of art, this one is NPC-focused. As a result, only about 100 pieces are mapped to compendium actors by default (mostly the GMG NPC Gallery actors). This is why we created the gallery application- the idea is that you use the compendiums when you need a specific stat block, like a merchant, and you use the gallery when you want a specific piece of art. That merchant could be of any ancestry, background, etc, after all, and conversely the art of the Poacher could work just as well for a hunter, or a guide, or a scout, or a ranger, or an explorer.


Love this. Desperately hoping to see a Starfinder one when that game gets a full release (sci fi token and art is so hard to find).


Absolute must-buy from me.


1 person marked this as a favorite.

This is *very* exciting. One of the issues I've had with Foundry's browser picker is that searching is not always great. i've added tags in my 4k token filenames to help my searching but it is very cool being able to do actual tags with a datasheet. May make a fun project to make a script to convert my filename tags to a datasheet.

And all that aside, 1200 tokens?! This is fantastic.


Really enjoying dynamic token rings for the most part. Let's me make a token ring and background suitable for any campaign and then apply it to the world.

I have also been using the tinting background or ring feature to differentiate PC rings too. Just so nice compared to the past experience of having to make a new token every time I wanted to change style.


I wonder if we'll get an NPC-Codex for 2e Pathfinder like we got for 1e Pathfinder?


1 person marked this as a favorite.
Berselius wrote:
I wonder if we'll get an NPC-Codex for 2e Pathfinder like we got for 1e Pathfinder?

Already announced for Spring 2025: NPC Core. Basically a huge expansion of the NPCs we had gotten originally from the GMG. I wouldn't be surprised if we end up getting a token pack for that book eventually, too.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Announced where? I don't see it under Pathfinder/Rulebooks

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Ed Reppert wrote:
Announced where? I don't see it under Pathfinder/Rulebooks

In a stream during PaizoCon.

Reddit post aboout it.
That's the reason that it was the section that they ended up removing from the GM Core when they needed page space.


Thankies Ezekieru. I shall send you cookies. ^_^


That black background makes it really hard to see the pictures. I think something lighter is preferable. At least at the token selection stage.


UVAtom wrote:
That black background makes it really hard to see the pictures. I think something lighter is preferable. At least at the token selection stage.

The tokens are dynamic rings so you can use a different ring with a core setting, or using a module to add additional custom ones.

For the UI though I believe they are changing that to be a more parchment color based off screenshots I'm seeing for the 1.0.2 update that will be coming out. It's much easier to see details with that color.


UVAtom wrote:
That black background makes it really hard to see the pictures. I think something lighter is preferable. At least at the token selection stage.

The custom application has a light mode as well, it goes off of whatever your core Foundry theme is set to :)

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