The Godsrain Prophecies Part Seven

Wednesday, March 20, 2024

Something that I have been mulling over for some time (but have yet to mention in these annotations) is the naming of the Godsrain Prophecies. By the time I first heard of them, they had already been given that title, but nothing I have read so far has given me any indication as to how or why. Personally, I would never presume to name a collection of this potential impact and importance without a very clear reason, lest I end up in a repeat of the Fatal Four disaster. (To think that one scribe’s decision to include a bit of wordplay in their recounting of a minor historical prophecy would lead to not one but two assassinations is truly beyond the pale!) Issues like this are the reason that Lorminos insisted I read Notorious Names and Narrative Novelties: Navigating the Nuance of Nomenclature early on in my studies (a book that could easily have been 150 pages instead of over 700, in my personal opinion). While I must make reading these prophecies a priority, I will also endeavor to track down the origin of the word Godsrain. For one thing, it is possible there was a mistaken transcription somewhere along the line. Perhaps they should instead be known as the God’s Reign Prophecies, alluding to the end of a specific god’s reign? It is something to at least consider.

–Yivali, Apprentice Researcher for the Lady of Graves




The “Death” of Zon-Kuthon

Shelyn has tried countless times to touch the heart of Zon-Kuthon, but in the end her music is what dooms the Midnight Lord. He’s long ignored his sister’s tears, no matter how they stream or pool, collecting any that he can and using them as salt to rub into followers’ wounds. Her pleading declarations he considers almost background noise, a counterpoint that makes the pain that echoes through the Netherworld sound that much more divine. But when she finds the beauty in the way his Kuthites scream and whimper, weaves together suffering into a string of rousing chords, builds melodies from dripping blood and rhythms from a clanging chain? Only she could find the art in all the suffering he wields, a dulcet murmuring that calls out from an orchestra of pain. Dou-bral, brother, I love you still. Dou-bral, come back to me.

With newfound strength, Dou-bral returns, soul breaking through its cage of bones and kicking out the usurper who’d lived beneath his skin. But even free he’s trapped inside a body built for cruelty, his face a mask of agony that tells a brutal story—scars and cries and sharpened blades, blood and tears and pain. The anguish he has known and caused, the torment Zon-Kuthon embraced—how can he reconcile himself with all he now remembers? He tries to flee back to his cell, to turn back into what he was, but Zon-Kuthon is memory now and only he remains.

Dou-bral can feel divinity like sparks beneath his fingertips, but with all that he’s done and been, he cannot now reward himself and let himself play god. He takes the power in his hands (so good now at destroying things) and rips it from his very being, leaving something more than man but less than deity. He stumbles from the Netherworld, his ears ringing with tortured screams (most of which are not his own), and makes his way to Pangolais, as if Zon-Kuthon’s capital will help him understand the things his other self has done. And when Shelyn walks next to him, her arm outstretched in kindness, the glaive she’d taken from him offered up with open hands, he turns his back and walks away, her music souring in his ears, reminding him of every chain he used to break their father.

Art and beauty pay a price for all that Shelyn’s sacrificed—the nightmares that disturbed her rest as she crafted a song of pain, the knowledge that Dou-bral is back but still wrapped up in suffering, the loss she feels from victory that’s nothing like she’d hoped. In theaters and galleries, on stage and page and instrument, creative minds start struggling—the colors dim, the music fades, the movements don’t flow smoothly—and lovers’ disillusions grow as nothing feels the way it was, until the disappointment drives some life-long pairs apart, an echo of a sadness that she cannot seem to shake.

Dou-bral’s other flesh and blood, the spirit-wolf turned Prince in Chains, roams the grounds of Xovaikain, trying to fill the absence that his son has left behind. But for all his vicious howling, what is left of Thron is not a god, and soon two new contenders come with plans to claim the Netherworld—Asmodeus who wants to bring new pain to the unworthy, adding a few new items to the tools he has for torment, and Iomedae, who seeks to free the souls still left within the realm, turning their search for pain into a sacrifice for glory. Neither willing to back down, they fortify positions, preparing for a battle that will change the Netherworld.

Far from the squabbling of the gods, Dou-bral travels through Nidal, hoping that he will find some path to redemption. Instead, he watches Cheliax, no longer held by ancient pact to stay within its borderlines, begin to take Nidalese lands, while members of the Umbral Court each claim to be Zon-Kuthon’s heir and stab each other in the back to claim his legacy.

An array of 20 portraits depicting the gods of the Pathfinder setting. Asmodeus, Cayden Cailean, Erastil, Nethys, Pharasma, Urgathoa, and Zon-Kuthon’s portraits have been marked “safe.”

Is the tainting of love and beauty worth Shelyn’s sacrifice if the shadow her brother’s replacement leaves behind remains to darken the world?





I will be completely honest here: Zon-Kuthon terrifies me! Always has. And yet this prophecy wasn’t scary at all. At least not to me. My Lady, I know, fears little, but I have been feeling the whole set of emotions during these annotations—terrified one minute and smiling the next. I truly thought I would be shivering after reading this, but I think I feel more sad than anything. Miss Shelyn trying so hard to free her brother and achieving her goal, only for him to reciprocate no love? It almost reminds me of my role in collecting these prophecies. I have wanted to be a part of something big to show my Lady how I can be of help to her for some time, and yet that means collecting a group of so-called prophecies that could be devastating in the wrong hands. It is odd to think of the gods having the same types of problems that the rest of us sometimes do. We revere them, and yet, especially as I read these prophecies, they seem more… mortal somehow? Or not. I hope that doesn’t sound too disrespectful. Best to leave this line of thought behind and move on to the next prophecy.


About the Author

Erin Roberts has been thrilled to be able to contribute a few small threads to the fabric of Golarion in the pages of books like Lost Omens Firebrands, Lost Omens Highhelm, and Lost Omens Travel Guide. In addition to her work for Paizo, she freelances across the TTRPG world (and was selected as a Diana Jones Award Emerging Designer Program Winner in 2023), has had fiction published in magazines including Asimov’s, Clarkesworld, and The Dark, and talks about writing every week on the Writing Excuses podcast. Catch up with her latest at linktr.ee/erinroberts.

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As cool as this is, I really would have preferred some clarity on Aroden instead. It feels like the biggest unresolved thread in the entirety of the lore - like Paizo had a plan for it and at some point completely abandoned the idea.


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Optic_TH wrote:
As cool as this is, I really would have preferred some clarity on Aroden instead. It feels like the biggest unresolved thread in the entirety of the lore - like Paizo had a plan for it and at some point completely abandoned the idea.

As far as I know the plan has been from the very beginning to very intentionally never resolve it. The mystery of it is meant to be part of the draw. It also means if you get a cool idea for how to solve it you can slot it into your own games without having to worry much.


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Aroden didn't die, silly. He was tragically operating under 3.5 rules when a very cocksure 12th-level witch cast baleful polymorph on him, and the poor guy rolled a Natural 1. He's a frog now, and he will only be set free when he persuades Arazni and Iomedae to smooch. The wrong must be made right.

Sovereign Court

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Kobold Catgirl wrote:
keftiu wrote:


Calistria's Edict is very simple and direct: "take revenge". Not a lot of wiggle room. But Arazni's is just, "despise and never forgive those who have hurt you". That's very different from revenge. A worshiper of Calistria leaving an abusive relationship is obligated to exact some sort of payback. An Araznian leaving an abusive relationship is only obligated to leave and never go back.

The deal is... Calistria "Take Revenge" is actually worded "Pursue personal freedom, seek hedonistic thrills, take vengeance". With her anathema being "Be consumed by love or vengeance, let slights go unanswered". There is a ton of wiggle room there... it specifically says not to be consumed by vengeance. Her churches debate what exactly is the extent people should take those things. Wiggle room is why her churches feud.

Arazni however also says "Arazni now cherishes her newfound freedom, embraces cruelty and power to defend herself, exacts terrible vengeance against her enemies, and holds scorn for those who think to venerate her."

Her edicts do say "Act with dignity, do whatever it takes to survive, despise and never forgive those who hurt you" but you can't just ignore the harsher parts up there.

The way I read it, Calistria says, "Take it as far as YOU need to, but do not become lost in it." Arazni's reads "Kill them, and make sure it's terrible." or to put it bluntly. Become consumed by it until the job is done.

I'm not trying to dog on Arazni but I'm just saying there is context to the gods and their edicts. Calistria keeps getting labeled as needlessly cruel, and so are her followers. But others seemingly get a free pass, so long as a small part of their portfolio looks nice.

Liberty's Edge

Eunaya Alumari wrote:
Kobold Catgirl wrote:

Calistria's Edict is very simple and direct: "take revenge". Not a lot of wiggle room. But Arazni's is just, "despise and never forgive those who have hurt you". That's very different from revenge. A worshiper of Calistria leaving an abusive relationship is obligated to exact some sort of payback. An Araznian leaving an abusive relationship is only obligated to leave and never go back.

The deal is... Calistria "Take Revenge" is actually worded "Pursue personal freedom, seek hedonistic thrills, take vengeance". With her anathema being "Be consumed by love or vengeance, let slights go unanswered". There is a ton of wiggle room there... it specifically says not to be consumed by vengeance. Her churches debate what exactly is the extent people should take those things. Wiggle room is why her churches feud.

Arazni however also says "Arazni now cherishes her newfound freedom, embraces cruelty and power to defend herself, exacts terrible vengeance against her enemies, and holds scorn for those who think to venerate her."

Her edicts do say "Act with dignity, do whatever it takes to survive, despise and never forgive those who hurt you" but you can't just ignore the harsher parts up there.

The way I read it, Calistria says, "Take it as far as YOU need to, but do not become lost in it." Arazni's reads "Kill them, and make sure it's terrible." or to put it bluntly. Become consumed by it until the job is done.

I'm not trying to dog on Arazni but I'm just saying there is context to the gods and their edicts. Calistria keeps getting labeled as needlessly cruel, and so are her followers. But others seemingly get a free pass, so long as a small part of their portfolio looks nice.

Way I see it, Calistria is more selfish / self-centered as in "put yourself first, whatever happens", even before revenge.

Whereas Arazni feels much more agressive. Keep on surviving but you can perfectly let yourself drown in obsessive vengeance and hatred as long as you keep doing it with dignity.


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I totally see what you're saying, Eunaya, and thanks for bringing that up! With that correction to my statement in mind, I think Arazni represents the difference between a goddess of vengeance and a vengeful goddess. Arazni doesn't care if you pursue vengeance (it is simply not among her Edicts) as long as you don't forgive them, while Calistria wants you to pursue vengeance, but not to let it consume you.

I think it's important not to ignore "do whatever it takes to survive", though. That's Arazni's own "don't let it go too far", in my opinion. Obsessive vengeance, sure. Drowning? No. Stay alive at all costs. Don't let anyone take your life from you.

Of course, any freedom-themed deity is going to have very permissive commands, especially one like Arazni. She only has two anathema, and they both basically amount to "don't directly try to piss me off".


The Raven Black wrote:

Way I see it, Calistria is more selfish / self-centered as in "put yourself first, whatever happens", even before revenge.

Whereas Arazni feels much more agressive. Keep on surviving but you can perfectly let yourself drown in obsessive vengeance and...

I think there's also a notion of proportionality in Callistria's notion of revenge- if it's basically just a social slight then you want to respond with a bigger social slight not *actual violence*.

Whereas Arazni is more "prevent those who abused you from abusing anybody else ever." You could view Arazni's approach as potentially disproportionate but you could also just see her approach as "kill your masters."

Like if someone had held you in bondage due to debts incurred, Callistria might want you to ruin that person financially and Arazni would want you to kill them. I'm not sure she wants them to suffer so much as she wants them to stop, in a permanent sense.

Liberty's Edge

PossibleCabbage wrote:
The Raven Black wrote:

Way I see it, Calistria is more selfish / self-centered as in "put yourself first, whatever happens", even before revenge.

Whereas Arazni feels much more agressive. Keep on surviving but you can perfectly let yourself drown in obsessive vengeance and...

I think there's also a notion of proportionality in Callistria's notion of revenge- if it's basically just a social slight then you want to respond with a bigger social slight not *actual violence*.

Whereas Arazni is more "prevent those who abused you from abusing anybody else ever." You could view Arazni's approach as potentially disproportionate but you could also just see her approach as "kill your masters."

Like if someone had held you in bondage due to debts incurred, Callistria might want you to ruin that person financially and Arazni would want you to kill them. I'm not sure she wants them to suffer so much as she wants them to stop, in a permanent sense.

Mostly agreed. Except that I read Arazni more as preventing your abusers from doing it to you again rather than protecting others.

Note that I expect Arazni's Edicts and Anathemas to change soon.


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I think I agree with that much. Or at least, her attitude will--honestly, her edicts and anathema aren't that bad right now. "Protect yourself, don't forgive your abusers, don't create unwilling undead, carry yourself with dignity". We all know Arazni isn't in a good place right now, though. She's definitely changing.

Anyways, I think if Calistria were to die, the catalyst for the War of Immortals would be one last act of spite. You know, "screw you, you can't have my god powers, I'm taking those and giving them to the entire world so they can bring you down". It's not going to happen, but that would probably be the angle if it did.

Liberty's Edge

Kobold Catgirl wrote:
I think I agree with that much. Or at least, her attitude will--honestly, her edicts and anathema aren't that bad right now. "Protect yourself, don't forgive your abusers, don't create unwilling undead, carry yourself with dignity". We all know Arazni isn't in a good place right now, though. She's definitely changing.

Not "protect yourself", but "do whatever it takes to survive".

This means Arazni is currently okay with you letting other people be abused, or even keep on being abused yourself, or even become an abuser yourself, if that is what it takes to survive.

I rank that as pretty bad and I think this will change to be less open to compromising your own ethics/sanity.

Quote:
Anyways, I think if Calistria were to die, the catalyst for the War of Immortals would be one last act of spite. You know, "screw you, you can't have my god powers, I'm taking those and giving them to the entire world so they can bring you down". It's not going to happen, but that would probably be the angle if it did.

I can see Calistria trying to negate her killer's divine powers to take them with herself in final destruction, only to see her killer escape deeply wounded but alive and the whole fireworks of divine energies descend on the whole of creation, empowering mortals willy nilly. And thinking to herself : "that works too".


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I don't know about "okay with". Pharasma doesn't forbid abusive behavior, either, but I wouldn't say she's "okay with" abuse, it's just not her purview. Arazni is the goddess of "don't let yourself die". This is probably because she died as a "noble sacrifice" for a guy who did not appear to care. That context matters here. She's a goddess of survival. She's a goddess of not putting other people ahead of yourself, which is not actually an inherently bad value! Self-destruction for the sake of someone else can be noble, but it can also be an act of codependence, of devaluing your own life.

Also, I was going to comment this earlier, but Arazni is noticeably an extremely permissive deity, with almost no Anathema. This makes a lot of sense--she's a goddess who's not super comfortable having followers and clearly not comfortable "controlling" anyone after what she went through. She lets her followers act as they will. Edicts are suggestions, ways she suggests someone live their life, and not commandments. I think criticizing Arazni for not explicitly forbidding every type of bad behavior is a little harsh, even if I do agree that it might be bound to change.

I don't know, like, yeah, Arazni is clearly not doing great, but I think you're focusing a lot on the worst ways to interpret her.

EDIT: Also, as long as we're extrapolating from stuff beyond Edicts/Anathema (which I think is fair to do--sure, "vengeance" is never mentioned there, but it is mentioned elsewhere), it's worth noting that her purview is specifically "the abused". I think the inference that Arazni is super chill with abusers is absolutely reaching.


Actually, I wouldn't be super surprised if Arazni's growth is mostly just about accepting her new role as a deity. Her Edicts/Anathema are vague, at least in part, because she doesn't really seem to know how to feel about having worshipers at all. Arazni's vague Anathema isn't due to being okay with abuse, it's due to a deep sort of apathy over what her worshipers are up to. She doesn't seem ready to be an authority figure, demanding people do this and that, after spending millennia as a slave.

In short, Arazni's arc may be less about softening--though I expect she will soften a little--and more about accepting her newfound responsibilities. She's already more-or-less "Calistria-tier" in terms of her morality--she doesn't prescribe vengeance, just self-preservation. What she needs to do is follow Calistria's example and start wielding her authority with purpose instead of nihilistic apathy.

Dark Archive

Aroden's death is one of those weird things where I get the intent (they never gonna reveal it because its meant to be fascinating setting mystery that connects to big feature of setting aka prophecy dying, but they have in house answer to keep setting consistent and devs sometimes comment on what was their pre paizo headcanon) but execution of it is bit questionable to me because of presentation.

Like... Aroden's death was originally presented with same amount of weight as Mourning from Eberron. It was this really big setting event that happened relatively close to current setting (sure its 100 years for Aroden, but most of corebook options live longer than hundred years) and both feel like they are actually story important. Mourning doesn't have even in house answer since devs never bothered coming up with reason apparently(this confuses me way my brain works x'D I'd have come up with my own headcanon just in progress of creating such event), but they avoid it becoming inconsistent by Eberron being permanently few years after war ended. This is also the key difference:

Eberron isn't continuous story, its cool premise to start GM's own story, which means as its presented, Mourning is purely up to how gm wants to use it and what kind of answer gm wants to give it. All writers need to know is what was effect of it, the timeline being advanced means they never need to answer questions like "will it happen again" and "was it intentional or not" and such.

Aroden's death is supposed to be similar, but with advancing timeline pathfinder has, it felt weird how early material was promoting its presence super heavily while adventures treat it as background event long in the past rather than something actually scarring the world. Like the way you would have thought about it from early pathfinder material, you'd think it was setting up myth arc where eventually after lot of breadcrumbs, we will know why prophecy died and whether Aroden's death was cause or just one of effects.

Second problem with Aroden's death is that Aroden's death itself isn't that interesting unless you are just interested in knowing Aroden's story's end. Death of prophecy is interesting, but its hard to tell if Aroden's death caused all of weird events or not.

Like this is why I think The Gap is much better example of setting mystery: its 300 years in the past so its easy to accept it as "one of those things affecting grandparents of my grandparents that was big event, but nobody figured out answer and maybe nobody will". Its inherently interesting "why it happened, what caused it" but you also know from get go its never getting answered due to its presentation making it fairly clear it exists to separate pathfinder and starfinder.

TLDR: I think how Aroden's death was originally presented had tendency to make you think the mystery was actually going to be explored plus it itself isn't that interesting, people are more interested in death of prophecy part. Ironically the main problem I have with it is recency.


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The next prophecy concerns one of the Prismatic Ray. Let the speculation begin!


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Evan Tarlton wrote:
The next prophecy concerns one of the Prismatic Ray. Let the speculation begin!

I will be immensely terrified for Shelyn if Desna or Sarenrae is the one to get the prophecy.


I don't think we'll get two prophecies with the same 'cast' in a row, and ZK would almost definitely get involved if Shelyn died. Sarenrae's been getting a lot of bets to be the one that dies, so they might mark her safe just to keep us on our toes. But Desna has enough odd stuff going on what with her varied domains and her maybe being a cosmic horror, I want to see a what if for her just to see what happens.

I think it'll be Sarenrae, just because she seems like the most obvious one of the three, but it's close.


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Honestly my money's on it being Desna who gets a prophecy, we got a good look at what could happen in the material if Shelyn lost influence already so I'm marking her as safe also.

Sarenrae continues to be in a shaky position, but I know who'll be my no.1 if she gets a Prophecy.


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Sarenrae's life hangs in doubt because of the prophecy in Stolen Fate, and I think that's juicy enough to justify keeping us in suspense. Zon-Kuthon just featured, so Shelyn next could either be read as overexposure or a fitting pairing - but with whatever's going on with "Zon-Shelyn" in Starfinder, they might not want to double dip here.

I think Desna is safe this week. Everyone loves her too much to lose her.


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Shelyn getting one would feel... we just did Zonny-boy, so...

But it could happen. Just showing how differently it goes if she bites it instead.

I hope for Desna, put it that way.

Gotta say, knowing it's one of a very specific trio makes it a bit... channeled this week.


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I lean towards Shelyn. They said that the Erastil prophecy was supposed to be one of the Ray, but they pushed it back for a reason. Pairing the twins makes sense. We'll find out on Wednesday at 11:30 a.m. local time.

Liberty's Edge

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keftiu wrote:
Sarenrae's life hangs in doubt because of the prophecy in Stolen Fate, and I think that's juicy enough to justify keeping us in suspense.

I think Keftiu is right. On top of the lore in Stolen Fate and the imagery there, I also never realized how much she was used by Critical Role and thus connected to DnD.

It'll be interesting to see if she will be marked safe this week.


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Anorak wrote:
keftiu wrote:
Sarenrae's life hangs in doubt because of the prophecy in Stolen Fate, and I think that's juicy enough to justify keeping us in suspense.

I think Keftiu is right. On top of the lore in Stolen Fate and the imagery there, I also never realized how much she was used by Critical Role and thus connected to DnD.

It'll be interesting to see if she will be marked safe this week.

The 5e Critical Role setting book calls her Raei the Everlight, to make her legally distinct from Sarenrae the Dawnflower.


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So, since we know it's one of three: get your guesses in for HOW each would die if the prophecy is about them!

Sarenrae, I've a phrase come to mind of "even stars burn out". And, lemme do a moment or two of free-associating... she leaves a scorch mark, and no answers; the story mostly looks at what happens when a populated area is essentially nuked.

Desna, there's the mosquito god involved. She decides to take him down, tears a hole in space in the process of it, and dies to seal up the largest and most dangerous gap; but there's still places where Things can seep through.

Shelyn, she has a not-immediately-fatal wound, which she hides as best she's able to, because she doesn't want anyone to take vengeance for it; but it ends up causing more violence than she feared, when she drops dead and nobody knows WHO'S to blame for it.

Now I'll be REALLY surprised if any of these end up being accurate, or even possible; they're just the first things that came to mind, with only a minimal amount of thought put into them; but yeah.

Liberty's Edge

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keftiu wrote:


The 5e Critical Role setting book calls her Raei the Everlight, to make her legally distinct from Sarenrae the Dawnflower.

Ahh ok. I was going by the early shows and the fan wiki I should have scrolled down to the trivia section.

Liberty's Edge

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keftiu wrote:
Anorak wrote:
keftiu wrote:
Sarenrae's life hangs in doubt because of the prophecy in Stolen Fate, and I think that's juicy enough to justify keeping us in suspense.

I think Keftiu is right. On top of the lore in Stolen Fate and the imagery there, I also never realized how much she was used by Critical Role and thus connected to DnD.

It'll be interesting to see if she will be marked safe this week.

The 5e Critical Role setting book calls her Raei the Everlight, to make her legally distinct from Sarenrae the Dawnflower.

As Remaster has shown, a mere name change is not enough to be legally distinct I think.

Liberty's Edge

Jan Caltrop wrote:

So, since we know it's one of three: get your guesses in for HOW each would die if the prophecy is about them!

Sarenrae, I've a phrase come to mind of "even stars burn out". And, lemme do a moment or two of free-associating... she leaves a scorch mark, and no answers; the story mostly looks at what happens when a populated area is essentially nuked.

Desna, there's the mosquito god involved. She decides to take him down, tears a hole in space in the process of it, and dies to seal up the largest and most dangerous gap; but there's still places where Things can seep through.

Shelyn, she has a not-immediately-fatal wound, which she hides as best she's able to, because she doesn't want anyone to take vengeance for it; but it ends up causing more violence than she feared, when she drops dead and nobody knows WHO'S to blame for it.

Now I'll be REALLY surprised if any of these end up being accurate, or even possible; they're just the first things that came to mind, with only a minimal amount of thought put into them; but yeah.

Shocking revelation : Desna was an Outer Goddess all along. With the time for masks (and alignments) gone, she exults in her total freedom, devours the souls of her faithfuls, living and dead, and resumes her real sanity-shattering form. You thought Zon-Kuthon was bad ?

Shelyn and Sarenrae are shocked to the core. Asmodeus keeps on repeating "I told you so, but nobody listens to me." Extraordinarily, it is Zon-Kuthon who rallies all the deities in a last-ditch attempt to stop Desna permanently before she frees Rovagug and they dance together all of reality into destruction and madness.

Liberty's Edge

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The Raven Black wrote:

Shelyn and Sarenrae are shocked to the core. Asmodeus keeps on repeating "I told you so, but nobody listens to me." Extraordinarily, it is Zon-Kuthon who rallies all the deities in a last-ditch attempt to stop Desna permanently before she frees Rovagug and they dance together all of reality into destruction and madness.

Or perhaps Desna was infected during their first encounter and for millennia the Gossamer King's larvae have been incubating to one day burst forth? Billions of mosquito like monstrosities, each a perverse reflection of the Gossamer King’s vile essence, unleashed upon the world in a terrifying deluge.


Kobold Catgirl wrote:
Aroden didn't die, silly. He was tragically operating under 3.5 rules when a very cocksure 12th-level witch cast baleful polymorph on him, and the poor guy rolled a Natural 1. He's a frog now, and he will only be set free when he persuades Arazni and Iomedae to smooch. The wrong must be made right.

Frog, or rabbit? Halmeni's timing is super convenient, just saying.

Radiant Oath

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Kobold Catgirl wrote:

Aroden wasn't a good man.

Iomedae knows this, deep down. She just doesn't want to admit it. She followed Aroden for so long, and what is a paladin without their god? She didn't choose the title of Inheritor. Someone had to step up, and she was there, and that was that. Iomedae has been trapped trying to live up to the standards of a being who never really existed. It's a burden she never asked for.

And then something goes wrong in Golarion.

Maybe the Whispering Tyrant rises up. Maybe the Starstone is threatened, or begins to act up in some way as the ancient alghollthu weapon is reactivated. Maybe the Whispering Tyrant itself manages to reach the Starstone Cathedral.

She's supposed to stand by. She's supposed to let the mortals solve this problem themselves. That's what Aroden would do.

But, she realizes, that's not what she would do.

Iomedae relinquishes her godhood in a crescendo of fire and descends down to Golarion, personally interposing herself between the threat and the innocent. Perhaps she shatters the Starstone, or perhaps she beats Tar-Baphon down herself. Perhaps she, not as the Inheritor, but as a mortal woman, personally drives her sword through the heart of Tarrasque and forces it back into slumber. But she does what Aroden damn well should have done when he decided to let Arazni die.

She doesn't survive it, of course. maybe she dies in Arazni's arms and it's kind of this gay catharsis moment that allows Arazni to finally cross back over into life. All around them, Iomedae's divine power rains down like fire, and the world is allowed to inherit what Aroden has so long owed it. The only thing Iomedae ever inherited from Aroden was his debt, and she has paid it. Iomedae is free, and Iomedae is gone.

Godsdammit, I can't be upset about this idea. It's so narratively perfect now I'm worried if Iomedae DOES die in War of Immortals it won't measure up to this brilliant bit of writing!


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The only thing more painful than the delays in Godsrain Contingencies are these new options for Bards and Oracles! Update 7 Zon-Kuthon available now!
Godsrain Contingencies (7) Zon-Kuthon is out now!
The expunging of Zon-Kuthon leaves a divided Nidal, but the world feels his “death” moreso in the wake of Shelyn’s mourning. She strived to create the right songs to summon her brother Dou-bral, giving rise to Muses of Misery, but in the in her failure she opened the paths to the Mysteries of Grief, now cursing creatives and bleeding joy for some time.
People who've already purchased can head back on over to Pathfinder Infinite to download your updates. For people who're interested now, purchase it here!
Week 7 is 5 pages dedicated to new material for embracing your pain and grief.

  • 3 god transitions
  • 10 new feats
  • 5 new spells
  • Bard options with Misery Muse
  • Oracle options with Mystery of Grief

This week features some amazon art from Ashton Sperry aka Game Raccoon, please give them some love for giving me the sad Shelyn we deserved for this update of Godsrain Contingencies.

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