
![]() |

Kobold And centaur? What more could one hope for <3 !
I loved the story behind the Scourge of the Farheavens and cant wait to learn more in our next installment and then GOBLINS are my favourite creatures in Golarion the little mischievous scamps that they are. Dunno if im more excited to play or run this one.
One thing I heard from a few people following #9–18 was that they felt like the scenario didn't do enough with the fact that it's set in Iobaria. I'm hoping #10–12 continues that story in a satisfactory way that also shows off a few more of Iobaria's prominent features, like centaurs, cyclopes ruins, and Golarion's biggest fire hazard.
#10–13 puts kobolds in a massive library where they've been incentivized to create the most inventive traps they can come up with. I feel like it's hard to go too wrong with that formula.

![]() ![]() ![]() |
2 people marked this as a favorite. |

One thing I heard from a few people following #9–18 was that they felt like the scenario didn't do enough with the fact that it's set in Iobaria. I'm hoping #10–12 continues that story in a satisfactory way that also shows off a few more of Iobaria's prominent features, like centaurs, cyclopes ruins, and Golarion's biggest fire hazard.
Yes, I just finished running #9-18 via PbP recently and the group wanted to know more about the 'why' of the whole thing. I had to take my GM hat off and tell them that the scenario literally had no further explanation on the matter and that Iobaria didn't have much in the way of material or lore yet.
We're looking forward to running #10-12, as you might expect :)

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Michael Sayre wrote:
One thing I heard from a few people following #9–18 was that they felt like the scenario didn't do enough with the fact that it's set in Iobaria. I'm hoping #10–12 continues that story in a satisfactory way that also shows off a few more of Iobaria's prominent features, like centaurs, cyclopes ruins, and Golarion's biggest fire hazard.
Yes, I just finished running #9-18 via PbP recently and the group wanted to know more about the 'why' of the whole thing. I had to take my GM hat off and tell them that the scenario literally had no further explanation on the matter and that Iobaria didn't have much in the way of material or lore yet.
We're looking forward to running #10-12, as you might expect :)
Is that the sound of you requesting 10-12 for Outpost, Ladile?
Hmm

![]() ![]() ![]() ![]() |
2 people marked this as a favorite. |

Yes centaurs are way cool. Farheavens scenario had several problems which i won't nitpick - fleshing out the areas specific lore, locations, and local flavor will be much aporeciated.
I really don't like the new goblins, partly because i don't understand the why of them. Gnomes already fill the cute, funny, silly, mischievous scamp niche. The new goblins seem to just be gnomes with dex instead of wis. But then I'm old-school Tolkien where evil monsters are really Evil.Kobolds will be a nice change. I think they get over shadowed by goblins far too often.
I like to see scenarios that balance action and roleplay. PFS games are pick up games that virtually guarantee a mix of desired play styles. The drama loving role players shouldnt get to dominate encounters any more so than the min-maxed melee power gamers do.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 people marked this as a favorite. |

One thing I heard from a few people following #9–18 was that they felt like the scenario didn't do enough with the fact that it's set in Iobaria. I'm hoping #10–12 continues that story in a satisfactory way that also shows off a few more of Iobaria's prominent features, like centaurs, cyclopes ruins, and Golarion's biggest fire hazard.
I thought Iobaria's most prominent feature was plagues.

![]() |

Michael Sayre wrote:One thing I heard from a few people following #9–18 was that they felt like the scenario didn't do enough with the fact that it's set in Iobaria. I'm hoping #10–12 continues that story in a satisfactory way that also shows off a few more of Iobaria's prominent features, like centaurs, cyclopes ruins, and Golarion's biggest fire hazard.I thought Iobaria's most prominent feature was plagues.
It is, but I feel like #9–18 did a pretty solid job of covering that angle.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

James Anderson wrote:It is, but I feel like #9–18 did a pretty solid job of covering that angle.Michael Sayre wrote:One thing I heard from a few people following #9–18 was that they felt like the scenario didn't do enough with the fact that it's set in Iobaria. I'm hoping #10–12 continues that story in a satisfactory way that also shows off a few more of Iobaria's prominent features, like centaurs, cyclopes ruins, and Golarion's biggest fire hazard.I thought Iobaria's most prominent feature was plagues.
That's fair.

![]() |

How can you not love the Gobfather making an offer you can't refuse?
Probably worth noting that Yigrig is very unusual as far as goblins go, and even most of his extended family thinks he's pretty weird, what with the reading, writing, and cultured speech patterns. There aren't a lot of old goblins on Golarion and even fewer of them grow old in a metropolitan area, so Yigrig is an outlier on quite a few fronts.