Pathfinder Society Scenario #10-12: Breath of the Dragonskull

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A Pathfinder Society Scenario designed for levels 1-5.

What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune. The forest where the Farheavens live is burning, and they need urgent aid. But the Farheavens aren't the only ones in danger, and tensions and blame between the locals have almost risen to open violence. Meanwhile, the inferno's source rages unchecked. Can the Pathfinder Society diffuse this volatile situation and restore peace and safety to the region?

Written by Michael Sayre.

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PZOPSS1012E


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Another goblin propaganda scenario

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Another scenario who sole purpose seems to be setting up goblins to be good for pathfinder 2. Nice story otherwise.


Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber; Pathfinder Comics Subscriber

Bear Squad will return!

Paizo Employee Organized Play Developer

1 person marked this as a favorite.
JERRY WAYNE 073 wrote:
Could a member of the exceptionally fab and rad Paizo staff give us a glimpse at the map list for this adventure?

10–12: Breath of the Dragonskull uses the following maps:

The Exchange

1 person marked this as a favorite.
Michael Sayre wrote:
JERRY WAYNE 073 wrote:
Could a member of the exceptionally fab and rad Paizo staff give us a glimpse at the map list for this adventure?

10–12: Breath of the Dragonskull uses the following maps:

** spoiler omitted **

All the thanks for your fabness and radness!

Silver Crusade

Spoiler:
Chaotic Evil, pyromaniac goblins trying to stop a human town from burning down.

Sounds legit.

Paizo Employee Organized Play Developer

idmonster wrote:
Spoiler:
Chaotic Evil, pyromaniac goblins trying to stop a human town from burning down. Sounds legit.

Please remember to spoiler your posts when talking about adventure content that is not included in the product description.

Spoiler:
Goblins have actually never been broadly categorized as chaotic evil; if you pop open your Bestiary the primary alignment for goblins encountered as threats is neutral evil, the alignment of sublime self-interest. The goblins of Iobaria also have the unique benefit of not having many other species to deal with, beyond the occasional centaur (who they largely hide from) or druid.

So, these sublimely self-interested goblins find themselves suddenly without a home as it is destroyed by fell magic and pursued by monstrous (to them, because horses are terrifying at almost a genetic level for goblins) enemies, flee until they come into contact with a frontier town whose population includes Sarkorian survivors who were chased from their homeland by demons after it was destroyed by fell magic. The goblins, not being idiots (goblins are just as smart as humans) know that they cannot defeat the humans and their giant bear god, nor can they continue to outrun the centaurs. Thus they do the only thing they can do: help the force that's not currently trying to kill them.

The humans, being refugees who have faced hardship, ostracization, and displacement themselves, choose to accept the goblins' aid in protecting their homes, because unlike the massive forest fire the goblins aren't actively destroying their homes, property, and livelihood.

Paizo Employee Customer Service Representative

Added spoiler tags to a post.


Starfinder Charter Superscriber

Spoiler!:
I'm surprised the heavy-lifting for explaining the goblins PF2 ret-con has been placed on PFS scenarios, but I know you guys are doing the best you can in a pretty difficult situation.

Paizo Employee Organized Play Developer

Tile numbers for the initial encounter-

Tile Numbers:

Forest Starter Set(F00):32B, 33B, 29A, 15A, 02B, 01B, 40A

Forest Perils Expansion: 01B, 04B

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