
SenahBirdR |

The way signs work are great. The utility of copying another sign in your hand is a great way to increase usefulness. I am amazed at just how varied the Blessings category has ended up with very different feel of mechanics while supporting the idea of dice addition.

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Longshot11 |

The way signs work are great. The utility of copying another sign in your hand is a great way to increase usefulness.
I'm really curious about this. If someone has played with SIgns already - can they testify to the advantage of a near-sure recharge of the Sign over the ability to add 2 dice to checks? As is, I'm seeing them like curious gimmick but strictly inferior in power to the "old" blessings. Am I missing a particular strategy here?
How would Mavaro's card-feat-side "power" work? Do I 1)Begin a scenario and choose, say, Weapon as my FCT, then 2) At end of scenario, I got 2 cool armors, so I choose to treat Armor as the card type that's my FCT for deck building; I throw out one of the weapons I began the game with, and I stash the second Armor in its slot, then 3) As I begin the next scenario, I HAVE to choose Weapon as my FTC AGAIN, or otherwise my deck doesn't conform to requirements at start of game??? Or does the game just don't "care" what deck I start with, except for the first scenario?

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SenahBirdR wrote:The way signs work are great. The utility of copying another sign in your hand is a great way to increase usefulness.I'm really curious about this. If someone has played with SIgns already - can they testify to the advantage of a near-sure recharge of the Sign over the ability to add 2 dice to checks? As is, I'm seeing them like curious gimmick but strictly inferior in power to the "old" blessings. Am I missing a particular strategy here?
How would Mavaro's card-feat-side "power" work? Do I 1)Begin a scenario and choose, say, Weapon as my FCT, then 2) At end of scenario, I got 2 cool armors, so I choose to treat Armor as the card type that's my FCT for deck building; I throw out one of the weapons I began the game with, and I stash the second Armor in its slot, then 3) As I begin the next scenario, I HAVE to choose Weapon as my FTC AGAIN, or otherwise my deck doesn't conform to requirements at start of game??? Or does the game just don't "care" what deck I start with, except for the first scenario?
If you're not playing Organized play, then you pretty much have it right. The game doesn't care that your deck is weird at the start of the scenario, only when you rebuild at the end.
If you're playing in Organized play, it's rougher, because you basically have to choose a card type and stick with it all the time, because you generally only get one card upgrade at a time, which makes it hard to make major adjustments to your deck in a single scenario.

elcoderdude |

I knew I'd need to get this deck after reading Eliandra's Erasmus blog, but whoah, this is some great stuff.
"Or keep both"?! Where is Calthaer?
Gotta ask, though: Was the Lexicon of the Planes meant to be displayed for use, rather than buried? (Normally that'd pretty much have the same effect, except that a few mechanics retrieve buried cards.) Burying a card and then displaying locations "next to this card" doesn't make much sense. (Really cool card, though.)

Frencois |

Cyrad wrote:There's a typo on Gom-Gom. For some reason, he's labeled as an Item card instead of an Ally.He's as much an ally as Ekkie's brother Plarg is.
Nope. Sorry to have to correct the not-this-Mike-Master-of-us-all but that is wrong
Gom-Gom is a soon-to-be-deific heroic character and Yoon is his cohort!

Frencois |

Lexicon is cool ... though part of me wishes it also changed closing requirements. I'd really like to be able to get rid of 'banish' closes.
"Banish" closes (or other "banish") are REALLY cool. Else you end up always playing automatic with your always-the-same-perfect-optimized-deck. Automatic = No fun.

Longshot11 |
1 person marked this as a favorite. |

"Banish" closes (or other "banish") are REALLY cool. Else you end up always playing automatic with your always-the-same-perfect-optimized-deck. Automatic = No fun.
We'll have to agree to disagree on that second statement, but I'll give you that much: "banish closes" break up the pace of the game and give you tactical sub-tasks ("Guys, we need to find a crap card of type X to be able to close that!") which can be refreshing.
And of course - "banish closes" are great in AD3+ IF you want to "shop" for particular card type at deck rebuild...

Frencois |

We'll have to agree to disagree on that second statement, but I'll give you that much: "banish closes" break up the pace of the game and give you tactical sub-tasks ("Guys, we need to find a crap card of type X to be able to close that!") which can be refreshing.
And of course - "banish closes" are great in AD3+ IF you want to "shop" for particular card type at deck rebuild...
I absolutely agree that subtasks and shopping preparation are fun additions (although in our case, due to house rule, you cannot shop-prepare). This said, I'm all in favor of things that from times to times (I'm not saying during every scenario) break (more or less) your game and forces you to be creative. Banishing stuff is a great way.
I know of a group that is so much into deck optimization, minmaxing and keeping everything that they never beleived me when I told them that there was a rule that says that you can actually GIVE a card to someone else during a scenario. They may have read that once and immediately forgot. They told me they thought that was the stupidiest rule since it would make both decks less perfect.
I guess there is a major difference in vision of this game between those who come from MTG, solo games, videogames, puzzles (yes Mike I'm looking at you) or the whole "we are there to optimize" world and those coming from RPG or the whole "we are there to be heroic in a brand new situation" world. I said it years ago and still say it : the #1 Key Success Factor of PACG is that it covers both worlds. Which also means the game crafters should refrain from moving to much into one of the two directions for fear they would disappoint half of the players.
IMHO.

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1 person marked this as a favorite. |

I knew I'd need to get this deck after reading Eliandra's Erasmus blog, but whoah, this is some great stuff.
"Or keep both"?! Where is Calthaer?
You spoke the name and it summoned me from the depths. In fact, I'm going to whip out Mavaro and play him at your table in the upcoming online play-by-post convention. How 'bout dem apples?

elcoderdude |

elcoderdude wrote:You spoke the name and it summoned me from the depths. In fact, I'm going to whip out Mavaro and play him at your table in the upcoming online play-by-post convention. How 'bout dem apples?I knew I'd need to get this deck after reading Eliandra's Erasmus blog, but whoah, this is some great stuff.
"Or keep both"?! Where is Calthaer?
Ha! Now that's a comeuppance!
J/k, good to see you around. :)
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