Hail Gom-Gom!

Thursday, March 1, 2018

The Occult Adventures decks were a fantastic opportunity to stretch our creative limbs and show you some of the wilder things we can do in the Pathfinder Adventure Card Game. Characters like Yoon, Mavaro, and Erasmus epitomize the ever-shifting cycle of play that I personally prefer, so I hope they work out well for you.

Yoon: Hi there, you! Meet Gom-Gom! He talks!

Which is scarier? Telling Yoon that Gom-Gom isn't really talking, or finding out he is?

Yoon: I'm going to tell you about the Occult Adventures Character Deck 2, which is the bestest deck with the bestest characters ever! I'm Yoon, Pretty Princess of Fire, and Herald of Gom-Gom. That means I talk for Gom-Gom who is the smartest coolest stuffed owly bear ever, and my favoritest card in the whole world. He tells me all sorts of great stuff about what I should do and who I should burn, and he protects me at night, so you better watch out or he'll make me burn you up!

Just nod along and don't get set on fire. Not being set on fire is good.

Yoon: I've been all over finding lots of cool stuff which make even cooler cards, like my stick that I used to hit things for fun like a game. Or people that are mean, but aren't on fire yet. Or to put out the fire, afterwards. Oh, and did I mention fire, cause it's totally awesome and I can make lots of it, cause I'm awesome. Don't you think I'm awesome?

What do you get the Occultist that has everything? More everything.

Mavaro: Yoon's enthusiasm for the deck is well earned, even if her focus may be misplaced. The true power of this deck can be found by careful examination of the cards within, the story they each can tell, and the many synergies a master of the occult may derive from them. As you can see, as an occultist I can ensure that I collect powerful and dangerous objects and use them safely. As you no doubt already know, I can do anything with time and the right tools.

Some cards are not for the squeamish.

Mavaro: This deck includes some of the finest items I have examined. The Planchette allows communication with spirits and is of extraordinary use if you are perceptive, particularly if you have examined your surroundings before using it. Many might shirk from carrying a Shrunken Head, but I can assure you of its efficacy in overcoming any foe whose mind is able to be influenced. The Lexicon of the Planes is a powerful artifact that can be used to move a battle to a less inimical location to assure success.

Did you know that Mike Selinker designed both the Harrow Deck and the Pathfinder Adventure Card Game?

Erasmus: The wonderful Eliandra Giltessan has waxed poetic quite enough over my capabilities, so I will be brief. Some of you are as interested as I am in harrowing, so I wanted to show you the possibilities and capabilities of my fine Harrow Deck. When I channel the power of my sister Veldira, priestess of Pharasma, I am a master of divining fate and influencing it.

There are how many stars!? I'm going to need a bigger deck.

Erasmus: I also wanted to assure you that, as mentioned previously, this deck continues the fine practice of observing the powers and benefits of tracking the stars and the signs found in them. The rider assists in war rangings, the mother protects us, and the bridge guides us past obstacles that might hinder our progress.

...

This deck marks the last Class Deck on the schedule for a while, as the next five months feature the Ultimate Add-On Decks. Reminder: The Ultimate decks are part of the main Pathfinder Adventure Card Game Subscription, not the Class Deck subscription, so make sure you're signed up if you want them! And if you're excited by any of the new and strange things to be found in Occult Adventures, better buckle up, because the Ultimate decks are aptly named!

Keith Richmond
Adventure Card Game Designer

More Paizo Blog.
Tags: Class Decks Pathfinder Adventure Card Game

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

The way signs work are great. The utility of copying another sign in your hand is a great way to increase usefulness. I am amazed at just how varied the Blessings category has ended up with very different feel of mechanics while supporting the idea of dice addition.

Scarab Sages

I am a full supporter of the Church of Gom-Gom

Silver Crusade

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OMG, Erasmus knows who I am! *squee*

Seriously, though, it's SUCH a great deck! Also, since my sign is Bridge, I am extra excited that it's a great card!

Sovereign Court

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Pathfinder Adventure Path, Card Game, Starfinder Adventure Path Subscriber

A Tale of Three Gom-Goms

(I may be ridiculously excited for this class deck.)


Pathfinder Adventure, Card Game, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Mavaro's Hoarder role really speaks to me. Never enough bookshelves, indeed...


Pathfinder Card Game Subscriber
SenahBirdR wrote:
The way signs work are great. The utility of copying another sign in your hand is a great way to increase usefulness.

I'm really curious about this. If someone has played with SIgns already - can they testify to the advantage of a near-sure recharge of the Sign over the ability to add 2 dice to checks? As is, I'm seeing them like curious gimmick but strictly inferior in power to the "old" blessings. Am I missing a particular strategy here?

How would Mavaro's card-feat-side "power" work? Do I 1)Begin a scenario and choose, say, Weapon as my FCT, then 2) At end of scenario, I got 2 cool armors, so I choose to treat Armor as the card type that's my FCT for deck building; I throw out one of the weapons I began the game with, and I stash the second Armor in its slot, then 3) As I begin the next scenario, I HAVE to choose Weapon as my FTC AGAIN, or otherwise my deck doesn't conform to requirements at start of game??? Or does the game just don't "care" what deck I start with, except for the first scenario?

Silver Crusade RPG Superstar 2014 Top 16

Longshot11 wrote:
SenahBirdR wrote:
The way signs work are great. The utility of copying another sign in your hand is a great way to increase usefulness.

I'm really curious about this. If someone has played with SIgns already - can they testify to the advantage of a near-sure recharge of the Sign over the ability to add 2 dice to checks? As is, I'm seeing them like curious gimmick but strictly inferior in power to the "old" blessings. Am I missing a particular strategy here?

How would Mavaro's card-feat-side "power" work? Do I 1)Begin a scenario and choose, say, Weapon as my FCT, then 2) At end of scenario, I got 2 cool armors, so I choose to treat Armor as the card type that's my FCT for deck building; I throw out one of the weapons I began the game with, and I stash the second Armor in its slot, then 3) As I begin the next scenario, I HAVE to choose Weapon as my FTC AGAIN, or otherwise my deck doesn't conform to requirements at start of game??? Or does the game just don't "care" what deck I start with, except for the first scenario?

If you're not playing Organized play, then you pretty much have it right. The game doesn't care that your deck is weird at the start of the scenario, only when you rebuild at the end.

If you're playing in Organized play, it's rougher, because you basically have to choose a card type and stick with it all the time, because you generally only get one card upgrade at a time, which makes it hard to make major adjustments to your deck in a single scenario.

RPG Superstar Season 9 Top 16

There's a typo on Gom-Gom. For some reason, he's labeled as an Item card instead of an Ally.


Pathfinder Card Game Subscriber

Gom, gom is teddy bear, so item... not ally.


Pathfinder Card Game Subscriber

Ahem ... Teddy owlbear ... ;)


Hannibal_pjv wrote:
Gom, gom is teddy bear, so item... not ally.

thatsthejoke.jpg

Lone Shark Games

Cyrad wrote:
There's a typo on Gom-Gom. For some reason, he's labeled as an Item card instead of an Ally.

He's as much an ally as Ekkie's brother Plarg is.

Lone Shark Games

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Elinnea wrote:
Mavaro's Hoarder role really speaks to me. Never enough bookshelves, indeed...

The two bits of flavortext on the first two roles shown in this blog are among my favorites I've written.


I knew I'd need to get this deck after reading Eliandra's Erasmus blog, but whoah, this is some great stuff.

"Or keep both"?! Where is Calthaer?

Gotta ask, though: Was the Lexicon of the Planes meant to be displayed for use, rather than buried? (Normally that'd pretty much have the same effect, except that a few mechanics retrieve buried cards.) Burying a card and then displaying locations "next to this card" doesn't make much sense. (Really cool card, though.)


Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber
Mike Selinker wrote:
Cyrad wrote:
There's a typo on Gom-Gom. For some reason, he's labeled as an Item card instead of an Ally.
He's as much an ally as Ekkie's brother Plarg is.

Nope. Sorry to have to correct the not-this-Mike-Master-of-us-all but that is wrong

Gom-Gom is a soon-to-be-deific heroic character and Yoon is his cohort!


Pathfinder Card Game Subscriber

I love Lexicon of the Planes and the idea of using Locations as possible beneficial (or even less bad) opportunities to avoid a nasty location.


Lexicon is cool ... though part of me wishes it also changed closing requirements. I'd really like to be able to get rid of 'banish' closes.


Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber
Zhayne wrote:
Lexicon is cool ... though part of me wishes it also changed closing requirements. I'd really like to be able to get rid of 'banish' closes.

"Banish" closes (or other "banish") are REALLY cool. Else you end up always playing automatic with your always-the-same-perfect-optimized-deck. Automatic = No fun.


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Pathfinder Card Game Subscriber
Frencois wrote:
"Banish" closes (or other "banish") are REALLY cool. Else you end up always playing automatic with your always-the-same-perfect-optimized-deck. Automatic = No fun.

We'll have to agree to disagree on that second statement, but I'll give you that much: "banish closes" break up the pace of the game and give you tactical sub-tasks ("Guys, we need to find a crap card of type X to be able to close that!") which can be refreshing.

And of course - "banish closes" are great in AD3+ IF you want to "shop" for particular card type at deck rebuild...


Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber
Longshot11 wrote:

We'll have to agree to disagree on that second statement, but I'll give you that much: "banish closes" break up the pace of the game and give you tactical sub-tasks ("Guys, we need to find a crap card of type X to be able to close that!") which can be refreshing.

And of course - "banish closes" are great in AD3+ IF you want to "shop" for particular card type at deck rebuild...

I absolutely agree that subtasks and shopping preparation are fun additions (although in our case, due to house rule, you cannot shop-prepare). This said, I'm all in favor of things that from times to times (I'm not saying during every scenario) break (more or less) your game and forces you to be creative. Banishing stuff is a great way.

I know of a group that is so much into deck optimization, minmaxing and keeping everything that they never beleived me when I told them that there was a rule that says that you can actually GIVE a card to someone else during a scenario. They may have read that once and immediately forgot. They told me they thought that was the stupidiest rule since it would make both decks less perfect.

I guess there is a major difference in vision of this game between those who come from MTG, solo games, videogames, puzzles (yes Mike I'm looking at you) or the whole "we are there to optimize" world and those coming from RPG or the whole "we are there to be heroic in a brand new situation" world. I said it years ago and still say it : the #1 Key Success Factor of PACG is that it covers both worlds. Which also means the game crafters should refrain from moving to much into one of the two directions for fear they would disappoint half of the players.
IMHO.


Haki stick! Hah!

Lone Shark Games

Charabdos, The Tidal King wrote:
Haki stick! Hah!

They keep me around for a reason.


Just noticed that Yoon's card feat progression for spells is 4,6,6. Should be 4,5,6 - I reckon.


Pathfinder Card Game Subscriber
wkover wrote:
Just noticed that Yoon's card feat progression for spells is 4,6,6. Should be 4,5,6 - I reckon.

*Goes to check my OA2 box*

Huh, sure enough, good catch.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Card Game Subscriber
elcoderdude wrote:

I knew I'd need to get this deck after reading Eliandra's Erasmus blog, but whoah, this is some great stuff.

"Or keep both"?! Where is Calthaer?

You spoke the name and it summoned me from the depths. In fact, I'm going to whip out Mavaro and play him at your table in the upcoming online play-by-post convention. How 'bout dem apples?


Calthaer wrote:
elcoderdude wrote:

I knew I'd need to get this deck after reading Eliandra's Erasmus blog, but whoah, this is some great stuff.

"Or keep both"?! Where is Calthaer?

You spoke the name and it summoned me from the depths. In fact, I'm going to whip out Mavaro and play him at your table in the upcoming online play-by-post convention. How 'bout dem apples?

Ha! Now that's a comeuppance!

J/k, good to see you around. :)

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
wkover wrote:
Just noticed that Yoon's card feat progression for spells is 4,6,6. Should be 4,5,6 - I reckon.

Added to FAQ.

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