Mark Seifter Designer |
Mark Seifter Designer |
3 people marked this as a favorite. |
It seems like the mechanic is really four classes in one.
Either with one of three totally different drones or with an exocortex.I'm already seeing the all-mechanic(al) party...
With all those bodies on the field, it would be a shame not to add a techno-savvy envoy to buff everyone at once!
Ventnor |
6 people marked this as a favorite. |
Got a few character ideas:
- A Shirren who created a drone specifically to help them with their crippling choice paralysis.
- A Kasatha who was trying to craft an extra pair of cybernatic arms for herself (because, really, 4 arms is never enough) and somehow ended up making a battle drone instead.
- Space Iron Man
Dead Phoenix |
1 person marked this as a favorite. |
Oooooooooo wow, this is everything I was hoping for and then some :D of course, I have no idea what I'll choose for my future mechanic, as the idea of upgrading myself or melding with the drone is pretty damn cool :D
Yep. For a while now I had an idea of making a mechanic based off of Xanotos, but the one thing I was missing was a mech suit... but now that is a thing so I am unbelievably happy right now.
Remy P Gilbeau |
14 people marked this as a favorite. |
Another character idea: a Shirren whose drone isn't an AI: its a robotic exoskeleton the mechanic created to keep their larva safe. Said larva is the one who is actually piloting the drone.
Because all little children age 2 and under should have access to a flying drone with a gun taped to it. I am absolutely making this character, and the big bad of the campaign will be child protective services.
Ventnor |
1 person marked this as a favorite. |
Ventnor wrote:Another character idea: a Shirren whose drone isn't an AI: its a robotic exoskeleton the mechanic created to keep their larva safe. Said larva is the one who is actually piloting the drone.Is every shirren PC going to be best bug parent? Because if so I am totally okay wit this.
You could choose to be a bad bug parent, but being a good bug parent opens up so many other choice so why wouldn't you?
Cyrad RPG Superstar Season 9 Top 16 |
Zwordsman |
Yes reveal! Thanks!
and. this sounds exactly what I have wanted to play for years.
I like how the drones have multi uses. or even just an upgrade for the player character.
Yup.. Roll Caskett shall be created. Though, with a splash of violence. Lucca Ashtear with either Robo or an exocortex.
yup..
This is the closest thing i've seen to an ideal class.
i hope one of the mechanic trick thingies will be along the lines of "self built elemetnal blaster" sort deal eventually.
I LOVE that they get grenades innately!!!!
Owen KC Stephens |
12 people marked this as a favorite. |
Hmm... I was really hoping Technomancers would have the option for AI familiars, but the exocortex somewhat reduces that probability. Oh well, there's always multiclass... assuming that's an option still...
It's not core, but it's literally at the top of my list of "things we need to do"
Zwordsman |
So what is the min Int for a viable mechanic?
From what it sounds like.. If you don't want a "I repair all, I know so much" and just want tools and be a bettle cetnric one.
I imagine you can get away with quite a few.Though with the exception of wanting the robot or combiner style, or wahtever benefits come from the Cortona style AI. seems like you'd get further with a different class
Voss |
So what is the min Int for a viable mechanic?
I expect it to depend on what 'tricks' you pick up. If you get a lot of stuff that requires saves for whatever reason (Standard 10+half level+Int mod DC), you'll want a high Int. If you go for hypothetical other choices that give, say, passive benefits, it may not matter so much.
Though if you're also going to be ships engineer, you'll want a decent +int on all those engineering and computer skill checks...
I wouldn't be surprised to see mechanics that lean toward a mix of int and dex if they're going to be in firefights.
Aratrok |
Drone Meld seems... amazingly bad. There might be some edge cases where it's worth using, like when you have a stealth drone but just getting your drone past an area isn't enough, but flying with it seems like really limited utility in a world with both jet packs and levitation where lot of the action happens indoors, and using it in combat is burning an entire round of actions to remove one of your team's bodies from the field to give yourself one of the abilities that body had. How is that even remotely a good trade, let alone one that requires investment from a limited pool of character building resources to get?
Brew Bird |
3 people marked this as a favorite. |
Drone Meld seems... amazingly bad. There might be some edge cases where it's worth using, like when you have a stealth drone but just getting your drone past an area isn't enough, but flying with it seems like really limited utility in a world with both jet packs and levitation where lot of the action happens indoors, and using it in combat is burning an entire round of actions to remove one of your team's bodies from the field to give yourself one of the abilities that body had. How is that even remotely a good trade, let alone one that requires investment from a limited pool of character building resources to get?
Given that Starfinder's action economy is fairly different from Pathfinder's, maybe having fewer bodies on the field isn't as big of a deal? We also have no idea just what any of those drone abilities do. I've also heard that the drone doesn't get a full suite of actions normally.
Voss |
1 person marked this as a favorite. |
During the dev's game (nearly six months ago), the mechanic was generally giving up his action so the drone could have full actions. It looked like one of them was limited to a move action and the other got full normal actions at any given time.
This may not be precisely what was going on, but there did seem to be a limited action economy in play.
Remy P Gilbeau |
3 people marked this as a favorite. |
Aratrok wrote:Drone Meld seems... amazingly bad. There might be some edge cases where it's worth using, like when you have a stealth drone but just getting your drone past an area isn't enough, but flying with it seems like really limited utility in a world with both jet packs and levitation where lot of the action happens indoors, and using it in combat is burning an entire round of actions to remove one of your team's bodies from the field to give yourself one of the abilities that body had. How is that even remotely a good trade, let alone one that requires investment from a limited pool of character building resources to get?Given that Starfinder's action economy is fairly different from Pathfinder's, maybe having fewer bodies on the field isn't as big of a deal? We also have no idea just what any of those drone abilities do. I've also heard that the drone doesn't get a full suite of actions normally.
Indeed. The Drone/Mechanic team do not have two full sets of actions. The Drone operates on it's Master's initiative rather than it's own, and they share a "pool" of actions. You essentially have 1 full round of actions (swift, move, standard) plus 1 more move OR standard action.
Whether the Mechanic or the Drone takes the full turn, and which gets only the leftover bit is up to the Mechanic. So it's not like the Synthesis Summoner, where you were always better off having two bodies taking two full sets of actions. And while those very base powers (flight, stealth field, and armor) are called out, I would not be even remotely surprised if a good number of the other drone mods had Meld as a pre-req and added yet more bits of fun.
Zwordsman |
1 person marked this as a favorite. |
Honestly one of the reasons it appeals to me is because the drone might not be a "full character" so to speak. I never liked having two turns to manage.
but.. a partial sorta turn as previous presented looks appealing to me. it feels like a proper tool as opposed to another character.
Which just appeals more to me.
I'm willing to bet you can make a cannon style drone. and just equip it ala Old Megatron style
Zwordsman |
I was in referencing his humanoid form, whereh e was walking around with a literal shoulder cannon.
but honestly I would totally also accept a drone who morphed into a great blaster. More so if it had some cool variety to it.
Basically take Edger's tools from FF3/6 and make that its abilities~
or take and combine the awesome blasters from Saga Frontier.
Aratrok |
Brew Bird wrote:Aratrok wrote:Drone Meld seems... amazingly bad. There might be some edge cases where it's worth using, like when you have a stealth drone but just getting your drone past an area isn't enough, but flying with it seems like really limited utility in a world with both jet packs and levitation where lot of the action happens indoors, and using it in combat is burning an entire round of actions to remove one of your team's bodies from the field to give yourself one of the abilities that body had. How is that even remotely a good trade, let alone one that requires investment from a limited pool of character building resources to get?Given that Starfinder's action economy is fairly different from Pathfinder's, maybe having fewer bodies on the field isn't as big of a deal? We also have no idea just what any of those drone abilities do. I've also heard that the drone doesn't get a full suite of actions normally.Indeed. The Drone/Mechanic team do not have two full sets of actions. The Drone operates on it's Master's initiative rather than it's own, and they share a "pool" of actions. You essentially have 1 full round of actions (swift, move, standard) plus 1 more move OR standard action.
Whether the Mechanic or the Drone takes the full turn, and which gets only the leftover bit is up to the Mechanic. So it's not like the Synthesis Summoner, where you were always better off having two bodies taking two full sets of actions. And while those very base powers (flight, stealth field, and armor) are called out, I would not be even remotely surprised if a good number of the other drone mods had Meld as a pre-req and added yet more bits of fun.
That still takes an important action out of your team's hands the turn you use it, and every turn thereafter for the rest of the battle- which is still an obviously horrible deal.
Even if it doesn't actually work like that, and only one of the pair can take a standard action, that just changes why it might be bad. It could be bad if the drone's offensive actions are powerful enough to be worth giving up your own, and if they aren't it means having a drone in combat beneath 8th level is a really low impact class feature.
And in either case, you have one less targetable body on the field absorbing attacks.
Garbage-Tier Waifu |
3 people marked this as a favorite. |
Hopefully they don't fall into the same problem as 5e's core Ranger did, where the animal companion takes a Ranger's entire action to do something. They eventually reworked it (Revised Ranger) into a similar state to what the Mechanic drone might work, spending actions to work in tandem with the animal companion instead (you attack at the same time, for instance), while minor actions like movement were free commands.
Fardragon |
4 people marked this as a favorite. |
Something to consider: RPGs aren't just about combat. Flying and stealth are useful out of combat. Then you can switch modes before the fight starts.
The armour is slightly different. We don't know just how good it is (DR?) but I can see a situation where both the mechanic and the drone are facing probable destruction on the next turn melding could keep both alive.
Other than that, I can imagine builds which focus entierly on merged drones (Iron Man builds), but switching back and forth during a fight seems likely to be very rare.
Aratrok |
Something to consider: RPGs aren't just about combat. Flying and stealth are useful out of combat. Then you can switch modes before the fight starts.
The armour is slightly different. We don't know just how good it is (DR?) but I can see a situation where both the mechanic and the drone are facing probable destruction on the next turn melding could keep both alive.
Other than that, I can imagine builds which focus entierly on merged drones (Iron Man builds), but switching back and forth during a fight seems likely to be very rare.
They're not just about combat. I addressed that- that was actually the first thing I brought up, then I mentioned combat. The utility involved seems incredibly marginal at best.
An "Iron Man" build that eschews the cortex AI (which seems pretty much built for doing that sort of thing- it gives you heavy proficiency so you can wear power armor and a Jarvis-style AI) is going to have to wait until at least 8th level and spend multiple talents to come online. Drone Meld at 8th level seems terrible, so if there are great talents that piggyback off of it they'd better be pretty killer and you'd better be willing to deal with not getting much better when your main schtick becomes available.
Ambrosia Slaad |
3 people marked this as a favorite. |
I talked to Gadget Hackwrench a bit ago and she said between this post and the last one you're doing a gosh darn golly good job so far. Keep at it! :)
Maybe we can bribe Crystal into converting her scuri into a Starfinder version? Then we can actually have Gadget mechanics.
LittleMissNaga |
2 people marked this as a favorite. |
Ooh, I was all about the drone (and already intending for the mechanic to be my first class), but that exocortex sounds cool too!
I'm picturing an awkward mechanical genius in love with his AI. He's integrated her right into his own mind so that they can always be together, and keeps her on a pedestal because she's the most important person in the world to him, while she's platonically fond of him, but thinks the obsession is unhealthy and encourages getting out and meeting other people.
This is gonna be fun, I just know it!