Opsylum |
Yay! I've been looking forward to this post ever since the Q&A a few months ago when themes were first mentioned. These are all really cool. I feel like there's a niche missing here, though, where negotiator type characters are concerned, such as activists, emissaries, merchants and the like. Something like Xenoseekers, but with talents more suited for colonized space. The Icon might fill this niche, although I feel this theme is geared more toward people of wealth and fame, and not necessarily a budding entrepreneur or charlatan or face without a big reputation to lean on. Come to think of it, something with mechanical flavor like an Envoy. Maybe this class already filled that niche?
At any rate, these Themes are awesome, and I can't wait to experiment with them. I have a feeling I'm going to particularly enjoy the Scholar and Xenoseeker themes.
Ronin_Knight |
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A lot of these have distinctly "outsider" flavor. I was hoping for something that might play into characters who were once a part of the system before being thrown "outside" of it. Would a Bounty Hunter theme work well for an ex-cop?
Yes, yes it would, for evidence see Jet Black of Cowboy Bebop.
Biztak |
A lot of these have distinctly "outsider" flavor. I was hoping for something that might play into characters who were once a part of the system before being thrown "outside" of it. Would a Bounty Hunter theme work well for an ex-cop?
I think Bounty Hunter or Mercenary works well with former Law Enforcement
James Sutter Creative Director, Starfinder Team |
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A lot of these have distinctly "outsider" flavor. I was hoping for something that might play into characters who were once a part of the system before being thrown "outside" of it. Would a Bounty Hunter theme work well for an ex-cop?
Yup! We specifically designed it with "cop" as one of the examples, we just figured "Bounty Hunter" sounded a bit more... Mandalorian. :P
Davic The Grey Contributor |
Shisumo wrote:A lot of these have distinctly "outsider" flavor. I was hoping for something that might play into characters who were once a part of the system before being thrown "outside" of it. Would a Bounty Hunter theme work well for an ex-cop?Yup! We specifically designed it with "cop" as one of the examples, we just figured "Bounty Hunter" sounded a bit more... Mandalorian. :P
"Bounty Hunters don't make threats. We make promises."
Potestas |
I may have missed it since information is scattered here and there about the net but does anyone know how healing is going to work in starfinder? I'm very interested in playing a medic type of character.
From what I have seen mystics can get spells to heal hp, envoys get abilities to heal stamina, and you can use a resolve point to spend 10 minutes recovering stamina to full.
cartmanbeck RPG Superstar 2014 Top 16 |
Damanta |
Stratagemini wrote:So... since these replace Traits, does that mean that APs will use "campaign Themes" instead of "campaign traits?"Ooh, that's a good question! I hope so!
Maybe later ones, but the first one does not. Gonna have to dig a bit for the quote, so be patient :)
Edit: quicker than I thought:
From the Department of Expectation Management:
Dead Suns will not have campaign traits (as stated, themes are replacing traits in Starfinder), campaign-specific themes, or a player's guide.
Khelreddin |
Twitchontv wrote:I may have missed it since information is scattered here and there about the net but does anyone know how healing is going to work in starfinder? I'm very interested in playing a medic type of character.From what I have seen mystics can get spells to heal hp, envoys get abilities to heal stamina, and you can use a resolve point to spend 10 minutes recovering stamina to full.
The only thing I'd add, from playing the Starfinder iconics at PaizoCon, is there's a Mk 1 Serum of Healing, which is analogous to a potion of CLW, and presumably Mk 2 would be CMW, etc. Also, a Medpatch, which allows you to "attempt an untrained Medicine check with a +10 bonus to attempt first aid, long-term stability, treat disease or treat poison task."
I played the Mystic at one point, but I didn't end up doing any healing, so I don't recall the mechanic. I mostly was using a mental thrust sort of power to do 2d10 damage! That was fun.
Opsylum |
Will there be advice for creating new themes, or will the process be fairly intuitive? I was thinking I wanted to make a homebrew theme for merchant/charlatan/emissary/face type characters. Maybe something like:
1st Level: +1 to CHA, bonus to diplomacy checks
6th Level: You spend an hour attempting to converse with a stranger (if they are willing), after which you attempt a DC 25 Diplomacy check. If you succeed, your target's disposition changes by two steps, such as from hostile to indifferent, or from indifferent to helpful.
I'm not sure how the usefulness of these abilities would scale, but perhaps later on you get a special knack for teasing out personal or valuable information from unwitting targets who are otherwise uninclined to share their mind (even when their disposition is hostile), giving you a diplomatic hook or a useful lead to pursue. Or other abilities giving leverage to intrigue/negotiating character useful for profiling, prospecting and investigating activities.
TheGoofyGE3K |
It sounds like there's room to provide "Theme Archetypes" later down the line, if that's what Paizo wants to do.
For example, a "Mech Pilot" theme archetype could modify some of the aspects of the Ace Pilot theme to make them a better fit for those PCs who exclusively pilot giant mechs.
I feel like that would be either it's own theme or an actual archetype.
Mark Seifter Designer |
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Potestas wrote:Twitchontv wrote:I may have missed it since information is scattered here and there about the net but does anyone know how healing is going to work in starfinder? I'm very interested in playing a medic type of character.From what I have seen mystics can get spells to heal hp, envoys get abilities to heal stamina, and you can use a resolve point to spend 10 minutes recovering stamina to full.The only thing I'd add, from playing the Starfinder iconics at PaizoCon, is there's a Mk 1 Serum of Healing, which is analogous to a potion of CLW, and presumably Mk 2 would be CMW, etc. Also, a Medpatch, which allows you to "attempt an untrained Medicine check with a +10 bonus to attempt first aid, long-term stability, treat disease or treat poison task."
I played the Mystic at one point, but I didn't end up doing any healing, so I don't recall the mechanic. I mostly was using a mental thrust sort of power to do 2d10 damage! That was fun.
The mystic's cure spells are an extremely effective choice in combat when things go south, and using them wisely can be crucial to success when a foe is savaging another party member.
Catharsis |
The mystic's cure spells are an extremely effective choice in combat when things go south, and using them wisely can be crucial to success when a foe is savaging another party member.
That sounds very promising! :) I gotta say I really liked the way 4E handled in-combat healing, it was never a bad choice and didn't block the healer from doing interesting things as well. Are Starfinder cures also easier on the action economy than PF ones, or are they just more potent?
Mark Seifter Designer |
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I remember hearing that a level 1 Keskodai could heal you for 1d8+4 with a spell. Theoretically half your hit points at minimum health. All of them at most. Would I doubt that will continue to be that strong going forward, that extra 3 compared to normal is a big deal that I hope will stay potent
Oh Keskodai could heal you for quite a bit more than 1d8+4 with one spell at level 1 if he was desperate enough. It only happened once in all my delves though, and it might not have been on the shortened version of the spell on the pregen sheet. A fully ready mystic who is serious enough about healing you can pretty much always get you to full hit points wherever you were...at least the first time you need it, and not without cost. This is very powerful but less powerful than it might seem thinking about it only on the PF side because you will still be missing the stamina so you don't go from 0 to total full.
Anyway, healing isn't really on topic for themes beyond the idea of medic-y themed characters, so perhaps a new thread if people want to discuss healing?
Luke Spencer |
This game is turning out to be a dream come true for me. With 13 races to start with and more coming just 2 months after launch, 7 highly variable classes, and themes I can build almost any character I could want.
Even more when you take into account that there are 4 playable races in First Contact.
Aventhar |
Themes sound cool. I'm curious if Starfinder will also include the concept of archetypes, either out of the gate, or perhaps a later add-on?
Steven "Troll" O'Neal |
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Steven "Troll" O'Neal wrote:This game is turning out to be a dream come true for me. With 13 races to start with and more coming just 2 months after launch, 7 highly variable classes, and themes I can build almost any character I could want.Even more when you take into account that there are 4 playable races in First Contact.
I did not count them because they're almost certainly also going to be printed in the alien archive as well. But yes, I'm ridiculously excited.
Steven "Troll" O'Neal |
Of the themes, icon and bounty hunter sound the most like something I'd be into, though xenoseeker/spacefarer would work interestingly for a Shirren Mechanic I was working on.
Wondering which themes boost which stats. Any guesses?
Ace Pilot boosts Dex, it was previewed at the Paizocon banquet.
IonutRO |
Of the themes, icon and bounty hunter sound the most like something I'd be into, though xenoseeker/spacefarer would work interestingly for a Shirren Mechanic I was working on.
Wondering which themes boost which stats. Any guesses?
Bounty Hunter: Str.
Icon: Cha.
Mercenary: Str or Con.
Outlaw: Cha or Dex.
Priest: Wis.
Scholar: Int.
Spacefarer: Con or Wis.
Xenoseeker: Int.
TheGoofyGE3K |
So Ace Pilot is Dex and themeless let's you choose. My speculation for the rest:
Bounty Hunter- Str. Needed to collar their targets.
Icon- Charisma. Bring popular and all.
Mercenary - Con. Need to be able to take a bunch of hits
Outlaw- not sure on this one. Maybe Dex, as part of escapes?
Priest - probably will. Power of faith and all that.
Scholar- intelligence. I would hope.
Spacefarer- no clue. Nope. None. Maybe Dex? Seems to be my go to.
Xenoseeker - Charisma, to communicate with people whose language you don't know. Or is that intelligence?
Few shots on the dark there