Arnim Thayer |
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About the only disappointing thing about this book to me is that by including the Pathfinder Society in it, that decreases our chances of seeing an actual Pathfinder Society hardcover compiling and update such sources as Seeker of Secrets, the Pathfinder Primer and the Pathfinder Field Guide in one place.
I have hopes that this book will prove useful for play in worlds outside of Golarion and that there will be enough orgina content in it to make it worth purchasing, since most of this looks like it is pulled form source books I already own.
Set |
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I'm especially interested in the groups we haven't seen as much information on, such as the Al-Zabriti, Houses of Perfection, Rivethun and Storm Kindlers.
But more on Cyphermages, Gray Maidens and Magaambya is always welcome, as I am a fan of those three in particular.
The Lantern Bearers could benefit from some new focus, as well, as they are one of the few non-human organizations, and were portrayed as somewhat ineffective / muddled in Second Darkness.
The Mammoth Lords, other than being Kellids who ride megafauna, could also benefit from some development. Do they ride against incursions against demons from the Worldwound, ice trolls and winter witches from Irrisen, orc raiders from Belkzen and / or undead incurions from upper Ustalav? They are surrounded by existential threats, and it would be interesting to see more of how they are surviving in such a crucible.
Being a book that includes some Prestige Classes, instead of a book entirely focused around 'Paths of Prestige,' hopefully there'll be a lot more organizational flavor about the groups presented.
Damanta |
Being a book that includes some Prestige Classes, instead of a book entirely focused around 'Paths of Prestige,' hopefully there'll be a lot more organizational flavor about the groups presented.
From the product discussion thread:
They're presented in more of a new format: 2 pages opener to introduce the group and 3 of its most important NPC members, 2 (or more) pages on prestige classes, 2 (or more) pages on archetypes, and 2 (or more pages on new player options like spells, feats, magic items, class options, etc. Each group gets at least 8 pages of content, and some get up to 14 (or was it up to 16?) or so. Most are somewhere around 10 pages.
The book isn't a guide to how to join an organization and rise in its ranks (there IS a very short and simple system to determine how a PC can become affiliated with a group and thus justify in-world why they have access to that group's stuff), but a book about how these organizations serve as guides to adventurers by "sponsoring" them via prestige class, archetype, spell, magic item, equipment, and other options.
I hope this fulfills your expectation. I for one woud love to see both the Mammoth Riders and the Magaambya be more fleshed out, but I don't think the 2 page opener will contain everything I want :)
Set |
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Rogar Valertis wrote:Ultimate MurderhoboBigNorseWolf wrote:inner sea murderhobos?Murderhobos of the Inner Sea sounds better!
No, I'm *literally* 'appropriating your culture,' in that I'm coming to your country and digging up your ancestors and stealing everything you buried with them to take home and either sell or put in a museum or seal away in a vault. (And destroying any defenses and / or killing any guardians left behind to prevent that very thing.)
This is how we learn about your culture. By taking your stuff.
StarMartyr365 |
1 person marked this as a favorite. |
Ventnor wrote:Rogar Valertis wrote:Ultimate MurderhoboBigNorseWolf wrote:inner sea murderhobos?Murderhobos of the Inner Sea sounds better!No, I'm *literally* 'appropriating your culture,' in that I'm coming to your country and digging up your ancestors and stealing everything you buried with them to take home and either sell or put in a museum or seal away in a vault. (And destroying any defenses and / or killing any guardians left behind to prevent that very thing.)
This is how we learn about your culture. By taking your stuff.
I've shut down more than one sanctimonious paladin by gently reminding them that adventures, when not going on homicidal rampages, are mostly grave robbers who pillage the archaeological sites of extinct cultures for personal profit.
SM
Cole Deschain |
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I've shut down more than one sanctimonious paladin by gently reminding them that adventures, when not going on homicidal rampages, are mostly grave robbers who pillage the archaeological sites of extinct cultures for personal profit.SM
Extinct, hell, many times they're pilfering the cultural heritage of extant but threatened cultures!
Sara Marie Customer Service Manager |