PaizoCon Begins in... Less Than 24 Hours!
As I scramble to get my games ready for PaizoCon, I realized that I hadn't yet prepared a blog for Adventurer's Guide for today. I suspect I'll be talking quite a bit about the book in seminars and to folks for the next few days, but in the meantime, let me just show off a few more pieces of art that I particularly like... I'll have one more post next week with a bit more to say about how to integrate Adventurer's Guide into your game if all goes according to plan as well. In the meantime... enjoy the pictures!
Tags: Adventurer's Guide Alexandre Chaudret Geraud Soulie Pathfinder Roleplaying Game Willian Liu
Adventurer's Guide: Behind the Scenes
We've been pretty vocal (I hope!) about one of the big changes to the rulebook line with the introduction of significant amounts of world content from Golarion in the upcoming Adventurer's Guide. In fact, we've been relaxing the "world-neutral" element of the rulebook line for some time, as far back as Occult Adventures where we abandoned the generic names for planes like the Boneyard and just used the Golarion/Great Beyond names in there. By lifting this self-imposed restriction, we're not fundamentally changing the type of content we're putting in rulebooks, but it does allow us to make our own rulebooks work even better with our own campaign setting.
Tags: Adventurer's Guide Pathfinder Roleplaying Game
Organizations of the Adventurer's Guide
As opposed to the hardcovers before (Bestiary 6) and after (Book of the Damned), the Adventurer's Guide is very much a product for players. The central idea of this book is to focus on several of the more famous (or infamous) organizations active in the Inner Sea region of Golarion. This book is not intended to present these organizations as things your characters can join (we've covered that topic before in numerous ways, after all) but instead to use these groups as themes for the presentation of new archetypes, prestige classes, magic items, spells, feats, and other player options for your characters to take. In effect, these groups serve as your characters' adventuring guides, in that once you become affiliated with them, they can guide your character into new specializations, talents, and powers.
Tags: Adventurer's Guide Florian Stitz Pathfinder Roleplaying Game William O'Brien Willian Liu
It's Dangerous to Go Alone!
On the heels this month's sixth Bestiary volume comes the Pathfinder RPG Adventurer's Guide! Being an adventurer comes with it's own set of perilous challenges, but with the help of allies, a well-supplied pack, and an alliance with one of Golarion's powerful organizations, your character can go far. Until we begin exploring the finer details of the Adventurer's Guide on the blog over the next few weeks, take a look at the just-revealed final cover, featuring prolific characters from the Pathfinder campaign setting.
Tags: Adventurer's Guide Pathfinder Roleplaying Game Wayne Reynolds