TriOmegaZero |
Now my emerald spire question personally I think the GM should get 1 punch per level. While my VC said something since it counts as two tables the GM running it should get 2 punches. Since I'm the one running Emerald spire I could Care less about the count since I run enough tables as is but would like a good answering case someone else decides to run it later
I also think Thornkeep and Emerald Spire should be worth 1 punch per level.
BigNorseWolf |
Mostly because we already have a variance in credit for standalone modules. You get the same XP from 32 and 64 page modules, but they count for different credits toward the GM boon.
eh? Crypt of the everflame is 32 pages it's 3 xp
Down the blighted path is 64 pages, its 9 xp.
kevin_video |
re: roll-offs: GMs count as players as far as the boon roll-offs go. Everyone rolls. It's no different from a CON in that regard.
Our cons didn't allow that. The GMs had their own, and the players rolled off for theirs. GMs were't allowed the chance to get two boons at the same game.
kevin_video |
Steven Schopmeyer wrote:Every support request I have received has come with the guidance of "10% chance to win a boon per person". If GMs are not considered people, it would be nice to know. :)I think GMS are death dice rolling robots.
Funny enough, my players find me to be the exception to that rule. Four stars without a single character death.
HoloGnome |
I'm still very surprised that there is any variation on the 2 points up for discussion, since they seem like common sense to me.
In the SF Bay Area (and hopefully elsewhere), CON and RSP roll-offs and credit operate as follows:
CON and RSP 10% Table Roll-Offs: Everyone at the table rolls for 10% boons, including GMs, whether at a CON, in a store, on a train, in a boat, etc. If you're lucky enough to GM at PaizoCon or GENCON, then everyone at the table gets a token (2 per boon) at each game, including the GM. In short, if GMs are being denied the opportunity to roll for any 10% table boon (CON or RSP), then, IMO, they should escalate for clarification.
RSP Table Credit: The point of this program is to encourage and reward GM and player participation at local game stores. If local venture staff are denying the obvious +1 credit to GMs for running 8-page module levels from Emerald Spire and Thornkeep that easily take a full session, then, logically, their actions are somewhat counter to the very positive intent of the program. Again, IMO, the affected GMs should escalate for clarification.
Paizo - if you could nip these issues in the bud with a brief clarification on both points, it would be extremely helpful in synchronizing VO efforts for the new RSP program (and also with respect to roll-offs at CONs) and help ensure that GMs are being rewarded consistently and fairly across the board for their ongoing support for PFS. Thanks!
HoloGnome |
remember that places that use the RSP are the places where convention standard opperating procedures (*conon sense?) are least known. Some cons hand out player boons to dms some don't.
I understand, but, hopefully, this discussion will help to eliminate the variation (which seems to be counter to the intended policies, as least as far as the VOs in my area understand them).
BigNorseWolf |
Is this up and running anywhere yet? It seems all of the applications in my area were denied.
We ad hocced something together for this month, but i'm the head cat herder for our venue and got the regional support package while sleeping overnight in the port authority to get to a convention. Lasts weeks session was delayed for this week so we could accommodate someone coming home from spring break (you know it's a small venue where you can move the game for one person...)
LoPan666 |
My site and several others in the Southeast area have been approved for the program, but we have not received boons. Our RVC indicated that there are revisions in progress but has not received an estimated delivery date. I, too, would like to know if we can include games run since our approval date (3/10) in the program once the boons are finalized. Thanks.
Fromper |
Of course, I generally don't see the 64 page modules and APs run at locations that are approved for the RSP. Those tend to be more home/online run. If online play gets access to RSP packages, that is when the clarity will really be needed.
Speak for yourself. We do mix those into our weekly game days here at the local store. They just have a big note on the Warhorn signup about needing to commit to playing multiple weeks in a row.
Roy Lewis wrote:Funny enough, my players find me to be the exception to that rule. Four stars without a single character death.Steven Schopmeyer wrote:Every support request I have received has come with the guidance of "10% chance to win a boon per person". If GMs are not considered people, it would be nice to know. :)I think GMS are death dice rolling robots.
You've never run The Dalsine Affair, have you? I'm over 80 tables run, with only 4 PC deaths, and two of them were in my three runs of Dalsine Affair.
TriOmegaZero |
Speak for yourself.
I did! :D We had one GM give The Dragon's Demand a go of it at our Sunday store, but it was poorly attended and I'm not sure how well it ran.
Severing Ties used to be my high kill, alongside Quest for Perfection 1, but I have a greater than 50% rate in Beyond Azlant Ridge right now.
kevin_video |
You've never run The Dalsine Affair, have you? I'm over 80 tables run, with only 4 PC deaths, and two of them were in my three runs of Dalsine Affair.
No, I don't believe I've done that one. It's been ran though. We haven't got enough new players yet to do it again. Maybe we could do it Core at some point as no one's ran that version yet.
WalterGM RPG Superstar Season 9 Top 8 |
Roy Lewis wrote:Funny enough, my players find me to be the exception to that rule. Four stars without a single character death.Steven Schopmeyer wrote:Every support request I have received has come with the guidance of "10% chance to win a boon per person". If GMs are not considered people, it would be nice to know. :)I think GMS are death dice rolling robots.
kevin_video |
kevin_video wrote:I'll just leave this here...Roy Lewis wrote:Funny enough, my players find me to be the exception to that rule. Four stars without a single character death.Steven Schopmeyer wrote:Every support request I have received has come with the guidance of "10% chance to win a boon per person". If GMs are not considered people, it would be nice to know. :)I think GMS are death dice rolling robots.
My players have been lucky that I just roll poorly vs. their AC.
medtec28 |
medtec28 wrote:Is this up and running anywhere yet? It seems all of the applications in my area were denied.We ad hocced something together for this month, but i'm the head cat herder for our venue and got the regional support package while sleeping overnight in the port authority to get to a convention. Lasts weeks session was delayed for this week so we could accommodate someone coming home from spring break (you know it's a small venue where you can move the game for one person...)
The official word we got was that our game is "Too well established", so it doesn't warrant support because it isn't likely to generate new players anyway.
BigNorseWolf |
The official word we got was that our game is "Too well established", so it doesn't warrant support because it isn't likely to generate new players anyway.
*backfoot headscratch*
1) keeping the place running helps too: more dms= less burnout= keeping the place going.
2) People do join well established groups, i think half of our new people have just walked in as we were setting up shop.
3) Most of those con DM's they're always looking for get their feet wet as store DMs.
Woran Venture-Captain, Netherlands |
bluesman95 |
The official word we got was that our game is "Too well established", so it doesn't warrant support because it isn't likely to generate new players anyway.
Wow we get 6-8 tables a week and still got cleared it helps because we see a lot of new GM volunteers now. its nice to say I don't know actually play something.
medtec28 |
medtec28 wrote:
The official word we got was that our game is "Too well established", so it doesn't warrant support because it isn't likely to generate new players anyway.*backfoot headscratch*
1) keeping the place running helps too: more dms= less burnout= keeping the place going.
2) People do join well established groups, i think half of our new people have just walked in as we were setting up shop.
3) Most of those con DM's they're always looking for get their feet wet as store DMs.
Well, RVC says no, so, no support for us. Nothing to do about it, no sense whining about it.
BigNorseWolf |
TwilightKnight |
2 people marked this as a favorite. |
Well, RVC says no, so, no support for us. Nothing to do about it, no sense whining about it.
The PFS volunteer leadership is a hierarchy to extends to Tonya. I assume that you have already expressed your concerns to the RVC and failed to get a response that appeased you. In that case, you should escalate the situation to Tonya for review. That is how our system is built to function. Course, that does not mean she will over-turn the RVC's decision, but if you feel strongly about it, a brief email is not an undue burden. Good luck and Explore, Report, Cooperate!
Ragoz |
medtec28 wrote:
Well, RVC says no, so, no support for us. Nothing to do about it, no sense whining about it.
Seeing as she runs the program..
Too well established for support sounds crazy to me.
plaidwandering |
too well established? the blog talks about the purpose being to have some kind of boon access to those who can't afford or access cons
to me that doesn't indicate any criteria on how big or regular your group is
in fact the program works worse for small less regular groups - no GM is likely to get 24 sessions in when there are only 24 gamedays in the entire year, and if they tried that would be 50-75% of all GMing slots, kind of problematic
BigNorseWolf |
in fact the program works worse for small less regular groups - no GM is likely to get 24 sessions in when there are only 24 gamedays in the entire year, and if they tried that would be 50-75% of all GMing slots, kind of problematic
With a 5 hour module night or three I might hit that or come close but you're right. That would be running every planned game for a year here, which... is something I think small groups are better off avoiding. That might be something to try to get them to tweak next year.
Mostly I'm hoping the low(er) hanging fruit of 12 games for a skinwalker gets me a little consistency in someone for a second table.
Shifty |
Mostly I'm hoping the low(er) hanging fruit of 12 games for a skinwalker gets me a little consistency in someone for a second table.
That seems to be the benchmark that my local VA's seem to be aiming at. I'm keen to avoid people burning out or overextending, and also keen for more people to have a go at GMing. One of my lovely VA's has established a new GM Farm that seems to be progressing well, and hopefully in the long term sets us up with a robust and healthy group of GM's.
The Program was just extra gravy that they are really interested in.
HoloGnome |
5 people marked this as a favorite. |
There's no such thing as "too well established." Every campaign, organized or otherwise, suffers the effects of aging, attrition and collapse, or abandonment for something new, especially those that are "too well-established." So, the smart approach is to provide incentives, evangelize the campaign, foster increased education and participation through multiple channels and not put any barriers in the way of fun or even campaign consistency with respect to cool incentive programs.